- Joined
- Apr 5, 2008
- Messages
- 367
I think the witch doctor will fit better with this Model
Yes, and this is already included by now. As I said the demo is a bit outdated.
Thanks for your suggestion though.
times a different theme. I think I've found a bug.
...i have play themap with a friend...and his camera (player 2) have shaked very hard...so they can play.
If the camera is shaking a lot that's most likely when the performance is too low and the height positioning of the camera isn't adjusted often enough per second, so it'll go up and down and up and down...
I think I improved performance for the next demo/alpha map a bit. But I'm afraid for some too old computers this map will result in lag when a lot stuff is going on.
@ the projectile discussion
I tested this a lot and came to the conclusion that a triggered projectile system will have much advantages and I still doubt you could do for example a straight flying missile that only explodes and does damage when it really collides with a unit. And using splash damage isn't the real deal either. Though, to a certain degree you can do stuff properly that way.
I won't release my projectile functions as they're suited to my map and really do nothing special and use some physic calculation (for the arc-projectiles at least).
After all it's just a dummy unit projectile that's fired and checks for units around it every period :/ It's important to use a certain dummy unit that allows you to face certain angles for arced projectiles.