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Diablo 3 - Monk for WC3 - WIP

Discussion in 'Modeling & Animation' started by Taylor_Mouse, Aug 23, 2009.

  1. Taylor_Mouse

    Taylor_Mouse

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    I just loved the BlizCon announcement for the new class Monk for Diablo 3, luckely it is nothing like the Monk from the expansion by Sierra :hohum:

    So I decided to put aside my redKnuckle for the being and started on a version of the Monk, here is my first WIP: C&C are welcome :

    [​IMG]

    T.
     

    Attached Files:

  2. madqc

    madqc

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    Looks pretty nice! lets wait for the rest :)
     
  3. bboy-tiger-

    bboy-tiger-

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    Change the skin of a blademaster xD . They are almost the same.
     
  4. Taylor_Mouse

    Taylor_Mouse

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    No, I don't like the actual models from WC3, and that doesn't improve my modeling skills either :cool:

    T.
     
  5. Taylor_Mouse

    Taylor_Mouse

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    Quick Update

    A quick update

    C&C plz

    [​IMG]

    T.
     

    Attached Files:

  6. madqc

    madqc

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    one word : fucking awesome. oh wait thats 2 :p

    I love your work dude continue like that!

    Edit : i posted a link to your WIP in the D3WC forum :)
     
  7. bboy-tiger-

    bboy-tiger-

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    Lower chests. Its good.

    Few more polies :D, split few polies :p. Make 1k poly xD . haha
     
  8. HappyTauren

    HappyTauren

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    It doesn't look like a wc3 model at all, you are doing it wrong. To make a proper wc3 model, you never model with a plane behind (because you need to deform proportions), not to mention it doesn't improve your modeling skills, either.
     
  9. Deolrin

    Deolrin

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    Polies could easily be reduced. For example, his necklace could consist of billboarded planes.
     
  10. Taylor_Mouse

    Taylor_Mouse

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    Update

    Progress report :

    @HappyTauren: I know, for now I just want him to look like the monk, deformations and stuff, when it all fits nicely together

    @bboy-tiger- : it will be about 1K polys, it is now, about 800polys

    @debode : I don't like the billboard stuff, and the polys are not that high

    [​IMG]

    still lots of stuf todo, weapon, unwrapping, texturing, animating, pfff...

    C&C plz

    T.
     

    Attached Files:

  11. Trillium

    Trillium

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    *speechless*
    hope the anims will be as cool as they are in DIII gameplay trailer?
     
  12. Pharaoh_

    Pharaoh_

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    Yes, the wrap of the skin and the animations will render this work an excellent one. Please, make him hold no weapon, so that people can use him in their RPG's ;)
    I love the way he stands, his hands' position depict a calm person, just like he should be, being a monk.
    Well done! Do your best for the rest now; the challenge to make this great has just begun.
     
  13. supertoinkz

    supertoinkz

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    use blademaster animation instead :)
     
  14. madqc

    madqc

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    Me too

    Blademaster animations for a 2 hand staff user? that would not be good.
     
    Last edited: Aug 24, 2009
  15. Taylor_Mouse

    Taylor_Mouse

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    1st things first, tweaking, unwrapping and texturing

    I was thinking on giving the two handed staff from the trailer :cool:

    btw: thnx guys !

    T.
     
  16. bboy-tiger-

    bboy-tiger-

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    I mean his chest are placed to high i think, put them a bit lower ?
     
  17. Taylor_Mouse

    Taylor_Mouse

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    mmm, now that you point it out, I haven't checked that, I will do that first thing, thnx bboy-tiger

    T.
     
  18. Taylor_Mouse

    Taylor_Mouse

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    Texture update

    I started the face, pff, that was not as simple as I thought :hohum:

    anyway, some update :

    [​IMG]

    [​IMG]

    C&C plz

    T.
     

    Attached Files:

  19. madqc

    madqc

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    Oh my fucking god! That is already the best diablo 3 model so far :)
     
  20. Pharaoh_

    Pharaoh_

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    For god's sake, stop it, I'm jealous :(
    Well doneeeeee! Excellent! 5/5