First time I saw it, the model looked good but then he started looking like a child. The monk looks like a child version to me. And he doesn't seem buffed enough. Thats just my opinion. I don't know if its like that ingame.
Very muscled, beardy, rimpled child
Busy with the animations... soon some samples.
T.
It would be mega awesome if you make the Barbarian, Wizard and Witch Doctor, then all of them would have 1 style, and if Diablo III warcraft team would use all of those models in their map... the map would then be... divine!![]()
Awesome2. Cant wait =D
I hope you make animations for the abilities he have in diablo 3.
That would be awesome. Would look cooler that way![]()
I got Run, Stand-1, Stand-2 ( based on the in movie stand) and attack-1 ( also based on the movie first attack with the stick )
Most of the animations will be in function of his abilities found on the official blizzard site, not sure if I'll be doing all of them though...
I'm not that good at animating, so it takes some time
T.
Wait a few months and you will get your answer.Dude, When will it be in the diablo3 Warcraft map?![]()
Hmm this is really great!
However I dunno whether I'm gonna implant him into my map. Unfortunately the Monks skills are most likely impossible to recreate for Wc3 I'm afraid :/
And doing a Wizard and especially Witch Doctor model as well would be great. Something where you can easily attach weapons on ingame. The current Sorceress (the Blizz Model) for example is horrible for this^^
But all up to you
I'm curious about his animations :O
Yeah, his joints should be connected, I can see holes in his body when he's breathing, attacking and standing.![]()
LTGH, I was saying that the model is good (no, it's not good, it's awesome) and making the animations Warcraft-like will ruin it. It is good as it is, that's my point. Please learn to understand people's posts before replying.
About my signature, if you don't like it - ignore it.
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About New Walk, arms have improved but they are still robotic in a way, I've also noticed that they accelerate suddenly some times like the arm having the staff make a sudden rotation at the end. The body now recieves the hit of the ground but is still incomplete, during the hit the pelvis should go a bit down and the upperleg should try to bend to resist the hit, just a lil bit.
In Stand - 1, he rotates way too much to left. Also if you want to make idle stand be that way you should rotate to the left afterwards, else you break the harmony to the eye. If you stare at it for a while, it will look incomplete.
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stand 1 should be just breathing.