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Redknukle Wip

Discussion in 'Modeling & Animation' started by Taylor_Mouse, Aug 17, 2009.

  1. Taylor_Mouse

    Taylor_Mouse

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    Since I decided ( for now ) not to do any more models from the warcraft universe, I wanted to do something different, a Diablo 3 based model, the redknucles.
    WIP based on the concept art by Blizzard.
    Concept art ( scroll down to the bottom )
    some C&C plz

    [​IMG]

    T.
     

    Attached Files:

  2. ArneXis

    ArneXis

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    Wow that looks fantastic.
     
  3. bboy-tiger-

    bboy-tiger-

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    Cool, look kinda high poly tho. hm... I'm sure you can remove some under lips.
     
  4. Taylor_Mouse

    Taylor_Mouse

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    the meaning is that it should be medium-high poly, then maybe I'll optimize my own model to fit the stuff from the Art Tools.

    T.
     
  5. Taylor_Mouse

    Taylor_Mouse

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    Update

    Small update on the head of this beaty beast

    [​IMG]

    C&C plz

    T.
     

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  6. Gjallarhorn

    Gjallarhorn

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    looks really cool :D
    Do you make separate meshes for the details? like eyes, mouth and teeth?
    I always try to keep my models at one single mesh but that brings me some trouble
     
  7. Taylor_Mouse

    Taylor_Mouse

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    No, I apply different matrial Id's, that is what the colors are used for, now here the chin and head are seperate, else, making the teeth was kinda mess

    T.
     
  8. madqc

    madqc

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    Wonderfull!!! i knew you would comeback :) im happy cause im a big fan of the diablo series :)


    BTW: What modeling program you using?
     
  9. Taylor_Mouse

    Taylor_Mouse

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    For now I'm using 3DS max 7, I also got 2009 but it sucks up too much memory :p
    really ;p

    T.
     
  10. madqc

    madqc

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    Lol thanks :)
     
  11. Taylor_Mouse

    Taylor_Mouse

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    UPdate

    Did the ears and the back

    C&C plz

    [​IMG]

    T.
     

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  12. madqc

    madqc

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    Creepy :) and its very good!
     
  13. chilla_killa

    chilla_killa

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    The face reminds me off a Rancor. ^^
    Looks very good :thumbs_up: +rep
     
  14. madqc

    madqc

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    You should make a tutorial how to model! i am one of the one that want to learn to model :)
     
  15. Taylor_Mouse

    Taylor_Mouse

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    Auh I 'm not into making tutorials, but try this, it is a short list on the steps I do
    • pick your artwork
    • check the dimensions, x an Y
    • in max, or gmax, create a plane with the same dimensions, and add the artwork as the texture
    • create a plane and start positioning the vertiches where there are needed ( that is the hard part )
    • then if you do not have another view of the artwork, ( this is the hardest part ) position the vertiches ( they are still in a flat position ) so that you create depth in the model.
    • then you can create another plane or extrude the sides ( thats what I do ) and position them in the right spots
    • doesn't matter ( yet ) if the model is too slim or too thick, just make sur the proportions look good, at the end of the modeling adjust the thickness with some FDD deformation
    this was very short but I'll see where I can find a good url to model :)


    T.
     
  16. Taylor_Mouse

    Taylor_Mouse

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    Update

    Small update on the body, redid the artwork abit so that the front leg is now down in stead of in the front, this is the way I will position the hound

    C&C plz
    [​IMG]


    T.
     

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  17. syltman

    syltman

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    I look incredible cool! I knew that you wouldn't quit.

    Edit: Did I just type, "I" look incredible cool!

    oh well, I hope you understood that I meant the model looks incredible cool >.<
     
    Last edited: Aug 20, 2009
  18. Taylor_Mouse

    Taylor_Mouse

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    Thnx man :cool:


    T.
     
  19. madqc

    madqc

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    thank you very much :)
     
  20. bboy-tiger-

    bboy-tiger-

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    Model is great, you could use same smoothing grops maybe so we actually have better picture of it ? How much poly ?

    And one of good tips is to o geometry first as most simple you can and then improve and add more details, and not opposite, like I see most people do and then they can continue with their work...

    EDIT: Btw I think that last legs position where it binds with the body is too close with the ass xD, but not sure hm..