Discussion in 'Modeling & Animation' started by Taylor_Mouse, Aug 23, 2009.
*speechless*, part 2
I think that the necklace is a useless waste of polies... why don't you make them like Blademaster has? But I can see that you are very talented modeler, and skinner. Great job, Taylor_Mouse! ^^
Great model, 1:1 with the real one, very accurate.
don't spare polies, make a HQ masterpiece
what you have atm deserves it =))
btw, i'd vote for a Director's Cut =)
thnx guys, and here is yet another update on the texture, body and cloth still needs to be done, I'm on holiday as of tomorrow and will be back on tuesday, next update will be then I guess
Thats all that need to be said
Jesus Christ, only yesterday I thought that it's quite a pitty that there isn't a model to represent the Monk at all. And now I see this. Sexy Or not, since it's beardy Monk! ^^
Great texturing, great quality. Props man. If that is HQ model it would be epic. Tho is awesome as a wc3 model also.
Imho, the beads look bad. They will look much better as billboarded planes, imo. Also saves lots of polies.
The beads do look bad. Not to mention you'd save a lot of space on the skin if you just used billboarded planes.
Pissed1: Im better looking than you!
Pissed2: Wait what am I doing in Wc3?
Keep the good work up!
OK, texture update, all parts of the texture now need to be baked onto 1x 256x256 texture, so it fits the needs of WC3, not sure if I'll do the weapon on a seperate texture or not.
Here is an update on the complete model :
Btw, maybe I will consider doing the same model but with some lower polycount using the billboard stuff etc...
So up the weapon and clean texture
Is he gonna have iris and pupil in his eyes (I hope those are the correct words )? I think it would be better if you ad them.
I'll probably add them for the camera position, not the ingame character, since you do not see them
Separate names with a comma.