-Fixed bug where devoured units triggered afterburn
-Fury duration now works correctly
-Creep abilities should now conform to the QWER/ASDF/ZXCV pattern
-Pressure Chamber no longer mentions Wind Serpent
-Volatile Blood no longer damages Reavers
-Incursor gold cost reduced from 225 to 125, mana bank removed
-Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds
-Spawning Grounds lumber cost reduced from 125 to 60
-Naga hall food production increased from 10 to 16
-Orc AI works
-Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal
-Mumbo Priest replaced with Warlock
-Urchin Turtle now requires 8 transport slots
-Towers require Buildable condition
-Bind target buff effect location fixed
-Swindler reworked into Coinmaster
-Fixed Greed Vault text display
-Animal War Training removed
-Monastery merged into Barracks
-Replenish Mana and Life moved to Field Generator
-Blacksmith and Lumber Mill merged into Academy
-Shock and Awe removed
-Engineer removed
-Revival tooltip fixed
-Gash tooltip fixed
-Ascension replaced with Outburst
-Flaming Grog removed, standard attack now causes area damage
-Clan Allegiance removed
-Dark Fold removed
-Acid Burst requirement corrected
-Harbinger now a fortified siege unit
-Myrmidon mana maximum reduced from 450 to 350
-Summon Reef Elemental replaced with Watery Wrath
-Urchin Turtle now has Normal damage type
-Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125
-Resistant Armor repplaced with Legion
-Scattershot replaced with Storm Generator
-Breach is now a research and Calcify is available by default
-Siege Engine now has Barrage by default, new upgrade: Pulse Cannon
-Cluster Rockets is now a tier 3 upgrade
-Rocket Bomb (Rocket Strike) can now be upgraded to level 2
-Pulverizer has Mass Shot
-Removed Consume from Scourge
-Ravager move speed reduced