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Detailed Analysis for BTT:TOD[Event]

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May I review like normal map review? Like ratings, etc…

The goal is to cover as much of the new content as possible. Ken-E showed me a WIP that is exactly what I was looking for. I can't show you obviously but you could ask him about formatting. I can tell you that he covered Human and it was probably six pages of text plus photos and headings.
 
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clarification

So if I wanted to play, exactly how would I go about doing that?

"I set up an IRC for you all to use in the OP."
^ I did see this but was unsure what you meant by it and ... could you tell me more?
 
Great, I am really curious about the outcome.
As stupid as it sounds, I had no time during the last months while it was quite tempting to join this contest.
I whish you got the feedback you deserve. There have to be more events like this.

It is my intent that other project leaders will want to host such events. If you looked at Ken-E's review you will see that commentary is extensive. He covered every aspect of the four races, and general map concerns.

If you're curious and are familiar with my map this is the change list so far based on his notes:


-Fixed bug where devoured units triggered afterburn
-Fury duration now works correctly
-Creep abilities should now conform to the QWER/ASDF/ZXCV pattern
-Pressure Chamber no longer mentions Wind Serpent
-Volatile Blood no longer damages Reavers
-Incursor gold cost reduced from 225 to 125, mana bank removed
-Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds
-Spawning Grounds lumber cost reduced from 125 to 60
-Naga hall food production increased from 10 to 16
-Orc AI works
-Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal
-Mumbo Priest replaced with Warlock
-Urchin Turtle now requires 8 transport slots
-Towers require Buildable condition
-Bind target buff effect location fixed
-Swindler reworked into Coinmaster
-Fixed Greed Vault text display
-Animal War Training removed
-Monastery merged into Barracks
-Replenish Mana and Life moved to Field Generator
-Blacksmith and Lumber Mill merged into Academy
-Shock and Awe removed
-Engineer removed
-Revival tooltip fixed
-Gash tooltip fixed
-Ascension replaced with Outburst
-Flaming Grog removed, standard attack now causes area damage
-Clan Allegiance removed
-Dark Fold removed
-Acid Burst requirement corrected
-Harbinger now a fortified siege unit
-Myrmidon mana maximum reduced from 450 to 350
-Summon Reef Elemental replaced with Watery Wrath
-Urchin Turtle now has Normal damage type
-Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125
-Resistant Armor repplaced with Legion
-Scattershot replaced with Storm Generator
-Breach is now a research and Calcify is available by default
-Siege Engine now has Barrage by default, new upgrade: Pulse Cannon
-Cluster Rockets is now a tier 3 upgrade
-Rocket Bomb (Rocket Strike) can now be upgraded to level 2
-Pulverizer has Mass Shot
-Removed Consume from Scourge
-Ravager move speed reduced
 
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Thank you. I've already made substantial progress in applying your suggestions as you know. I will have a review for you be the end of next week.

I don't suppose you would want to play me with the changes?

I could, but I hated online play in Warcraft 3 whether Battle.Net or Garena, the other guy tend to suffer extreme lag :/
(Outside Asia anyway)

[EDITED AGAIN!]
This changelog has not been applied yet right? I'd be happy to check it again! While I've been liking the changes so far.
 
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Man, this is over? Well, glad you got somebody to do it, Kam; and sorry. Just couldn't find the time. Was hoping to take a whack at it. :<

It was a combination of poor timing on my part for hosting (due to exam schedules), and what probably seemed like a daunting task. As the creative person behind the project though the extensive document I received has spurred a great deal of progress. I am happy with the result.
 
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