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Deadly Hate

Deadly Hate
Created by Darkfang

For All those whom liked my map, ill be adding a New Version, featuring the same races. Why a new version? It will have reduced loading time, lots of new item, a more echonomic sense and of course a better performance. It will be caled The Dead Crucible (Duel of Gods Melee Expansion). After I Finish the races I will allow players to create their own terrains.


Map Info:

An underground kingdom has been discovered, this forsaken land holds the greater and darkest treasures that can be found, and it is sayd that it brings the most deadly feelings of any heart that dares to beat on it.

You will play with only 1 hero, they outbest even dota heroes in just 10 levels and you will have to find power and stregnth to defeats your enemies. (Heroes that appear in guides will not be furtherly modified)

The objetive of this altered melee map is to create a plataform for several campaings and other game mods such as AoS, Siegue, Tower Defense, Arena, RPG´S and ETC...



Unit Classifications appear in light blue in the updapted ingame descripton.

Summoned: Some units are mainly summoned, so they have this clasification.

Special Summon: Mainly resistant to dispels and many other abilities.

Warrior: Mainly used to attack and phisycal damage.

Guardian: These types of units are in fact kind of equilibrated; their damage capacity is equilibrated to their capacity to resist it. So they can be offensive and defensive at the same time. This unit has some casting and battle abilities.

Wyrms: The epical heavy units, they are good at dealing large amounts of AoE damage and they have great amounts of life. Frost Wyrms, Hydras, Dragons, Chimaeras, Nether Dragons, etc.

Mechanical: Is there any further need to say something, i think not.

Now there are the CASTER roles:

Trickster: Casters of insulting magics, they can have confusion/defensive spells; they also have curses and manipulating spells that allow them to “insult” the enemies in battle. The use of their spells in a cunning way is what make them tricksters (Sorceress, Banshees, Naga Sirens for instance). They can prove to be versatile in battle.

Support: The support casters must at least have a healing ability, something that could save a unit from dying (This is the reason why Blizzard included the Banshees in the Support list). The perfect example of this is the Priest wich is better healing than damaging. Support summon list includes: Runes, wards, spirits and even elementals.

Empower: They are capable of giving battle support to units and themselves (Abilities wich increase the battle capacities of the units; Inner Fire is a support/empower for their armor and damage bonus. Unholy frenzy and Bloodlust are purely Empower abilities. The best example is the Shaman; can increase the battle capacity of your army and also their defense against magical buffs and summons.

Warlock: Casters wich are made for offensive battle spells such as necromancers and warlocks. They can have summoning abilities and enforce powers, but when their function becomes more offensive they become Warlocks. They are good at dealing great amounts of damage. The necromancer is a warlock by instance; can summon offensive servants, increase damage capacities and use their cripple curse (trickster ability) to avoid enemies from scaping and reduce its attack capabilities. And well, whenever a caster has summoning and offensive spells, they are warlocks. The line between a shaman, a mage and a warlock is the summoning difference (For the shamans are the wards and the called “spirits”, for mages are elementals, and for warlocks are ghosts, specters, undead and demons. Of course this unit type is not WoW classes but the unit role in battle). For this reason a shamanic unit or a mage unit will never enter in the warlock class.

Breakers: adept at purely dealing spell damage. Their damage is not good against heroes but they are good at dealing damage to units and sometimes to buildings. Generally u might find this type of casters in mercenary camps and weirdly a 3-4 food cost caster. As their name say, they are good at breaking enemies.

Druid: This must be a special class, cause of their morph abilities. Of course they will always have the subdivisions. (Talon: Druid/Trickster, Claw: Druid/Empower).

I have also changed some things to the towers, and I am glad to say that the blood elves have best (and more expensive, and complicated) towers. They can spend their mana to upgrade their capacities. I have also added the tower classification:

Station Tower: These are basic towers, they cannot attack by themselves but they need to introduce a type of units (Archer for Archery towers) to attack. They are good at killing enemies and their damage is really strong (in this version towers must be feared when they are capable of attacking, when not they are useless). The archery tower can activate improved guard to increase its damage and defense at the cost of 100 mp. Most of the blood elven machines and structures do not regenerate mana, so they need help from the Workers (they transfer mana). And well there will always be the automatic defense towers; they are good in any situation.

Breakers: adept at purely dealing spell damage. Their damage is not good against heroes but they are good at dealing damage to units and sometimes to buildings. Generally u might find this type of casters in mercenary camps and weirdly a 3-4 food cost caster. As their name say, they are good at breaking enemies.

Druid: This must be a special class, cause of their morph abilities. Of course they will always have the subdivisions. (Talon: Druid/Trickster, Claw: Druid/Empower).


Assault units: They are good at dealing damage, but they are weak and they don’t receive damage that good. They are best to use in short attacks and they must be used with cunning, taking them far from battle and spell damage points and placing them in the top of their damage capacity. Best attack and run, attack and run, ambush, attack and repeat.

Troop units: They are regular damage dealers, their best capacity is to slay assault and assassin units, wich are designed to kill individually. They become good in large groups, but that also makes them weak when fighting AoE casters, Wyrm units (Creatures of AoE damage) and Tanks such as the Mountain Giant.

Swarm Units: These units are really weird (believe me, u all will love them, and hate them; they will remind you of those zombies from resident evil), they are capable of sustain themselves and increase their numbers, they become a real problem in large groups. In this classification enters the Hydra (Wyrm/Swarm for their spawning deaths) and the Arcane Guardian, wich is a mechanical guardian capable of repairing (with automaticysm upgrade the repair time becomes short and the cost too). They can also cast Recovery wich heals the unit for 400 hp, and Refill wich restores 100mp for 200 hp. The arcane guardian cannot regenerate mana and has a 100 max mp. And with their automaticysm upgrade when they die, they spawn an Arcane Generator (Power Generator model, degenerates life, mechanical), it can be targeted by the Arcane Guardian to revive another Arcane Guardian. This might remind u of Age of Mythology with their Atlantic Automate Robots.

Tank Units: Designed to resist great amounts of damage and to distract enemies. They are also slow and they deal a good damage but of course they are expensive. Such as the Steam Tank (Siege/Tank) and the Mountain Giant (Tank).

Assassin Units: These ones are weird, can be hired in the “Assassins Crew” or can be summoned by some sort of ability. They are special units designed to deal high unit damage and to kill heroes. They are weak against spells but they resist the curses and can resist with their abilities the physical damage (defend, evasion, ethereal form, invisibility, morphs, polymorphs, illusion, etc). And when I say they are weird I mean it!, I have changed the mercenary system, so you all may use mercenary units as if they were normal units (training, instead of hiring).

Control: These units are capable of using their abilities to control certain aspects of the battle (such as the Dragonhawk and the Spell Breaker “Control/guardians”)

Siege: Units designed to siege attacks and to destroy buildings with their long ranges. This is a subdivision, because a siege unit can be: siege/assault such as ballista, meat wagon, glaive thrower, demolisher, (most of them) and they can be also tank/siege such as the steam tank. In this case the Raider becomes siege/assault/control.

I have also added the tower classification:

Station Tower: These are basic towers, they cannot attack by themselves but they need to introduce a type of units (Archer for Archery towers) to attack. They are good at killing enemies and their damage is really strong (in this version towers must be feared when they are capable of attacking, when not they are useless). The archery tower can activate improved guard to increase its damage and defense at the cost of 100 mp. Most of the blood elven machines and structures do not regenerate mana, so they need help from the Workers (they transfer mana). And well there will always be the AUTOMATIC defense towers; they are good in any situation.



*10 Hero classifications: This goes more far than the classifications of the primary stats. INTELLIGENCE AGILTY STRENGHT

Conjurer: This is a class of mage hero; it is in fact an equilibrated hero in what spells means (Damage, Trick, Support-Sustent, Defense, teletransportation and Summon). It is good in various aspects. In this category enters the Archmage and the Blood Mage.

Summoner: The focus of these heroes is centered on the summoning of units; these ones are dangerous and can create troops by themselves alone. The classical type would be fitting partially the Firelord (Lava Spawn-Swarm Creature-) and the Old Beastmaster wich I have changed to Hunter Class.

Mystical: Heroes focused on dealing large amounts of damage by using their spells. Firelord by instance wich I have upgraded.

Cunning: The trickster amongst the heroes, designed to confuse, distract, manipulate, curse and disarm enemies with a combination of assault and trickery. In this case the Blademaster isn’t Cunning, it is Assassin because it is designed to slay individual units and pass unseen in battle. The real case of a cunning hero would be the Dark Ranger.

Disruption: A hero wich offensive capacities makes a good defense system also. Mountain King, Tinker, Phoenix Blader, Pandaren Brewmaster, Tauren Chieftain.

Hunter: Hero designed to track, vigilance, assault battle, and to deal battle damage. They can also have some summoning abilities or support abilities, such as the Ranger and the Shadow Hunter. The Far Seer is a conjurer, for its balance in what spells means. Their summons are usually pets.

Keeper: Heroes designed to heal, boost and protect your army. The Paladin, the Death Knight, the Keeper of the Grove by example.

Warrior: Hero designed for physical battle, most of times it is just a half role class than a type; a warrior hero is one that only can deal physical damage. A real disadvantage against heroes like the Blood Mage, however there are items that will always help.

Assassin: Hero designed to slay quickly individual units and move in battle with little harm and cause distraction in their pass. Like the Blademaster, the Warden (Believe it or not, the powers of the warden tend to be physical, through that she requires great amounts of mana to work well in battle) or the Demon Hunter.

Protected: Hero designed to take great amounts of damage. This is a subdivision. PALADIN…

Clusters: Strong against ground units, but weak against air. Tauren Chieftain

Flyers: Weird heroes, they normally have low hit points.


151568-albums5521-picture57920.jpg

151568-albums5521-picture57921.jpg


Features:


*Custom Races:
Featuring the blood elves, naga, and the demons by now as custom races. Else even the night elves and undead has been customized. The races have "racial" bonuses that will feature each, that will grant unique adventajes to each race. Use them properly to win.

*Modified hero system:
You can only have one hero, this heroes have greater powers than normal, extra stats, some base abilities, and they get a lvl 10 bonus ability after learning all of their skills. A hero gets up almost to the level of a DotA hero (without items) only in 10 levels.

*Racial Treats:
Each race (also heroes) have racial bonuses, some may be active and other passive. Races receive many bonuses. Highly recommended to read your racial bonus skill cause it can guide your gameplay. By example: Blood Elf are centered in magic and mana, as they workers can transfer mana to buildings and units. Night elf on night theme, Naga on mutations and amphibious bonuses, Demon on chaos damage and great hostile capacity, Undead on well... dead... if u know what i mean.


*Upgraded Text:
The text of your units is upgraded so you can take a look at how a unit works without training it.

*Essence Items:
The essence items stack with themselves up to 5, it does the life of the player easier sometimes. It is going to be the base items for a new item system im making.

*Especial Custom Terrain:
Dont get scared about the critters flying freely or the mini spiders over there. They cant do anything to you and you cant do anything to them. There is also some new things you may like. The map is done by a custom terrain palette mixing underground as base tileset, lordaeron winter as bonus grass, and icecrown for city and ice tiles. The map is a mixture of terrains, its filled of mineral cristals and undreground waters that flow through the land. These waters are connected to the seas.

This underground land has some powerful cristals that flow through all the walls. this ones channel the light of the sun and the moon with ease and the land is so wide that its always under a permanent light winter.

Terrain is made by my self. ive also modified the trees and some stuff.


*New TP Ways:
I have done some new ways of tp ypur self to avoid some bugs and save space.

*Teleportals:

Freely teleports you back to a point, they are mainly used to go back.

*Summoning Obelisks:
You pay to them so that they teleport you to a specific point (to the center in this specific case).


*Complete Taverns:
The tavern is guarded by ancient spirits of each basic race that will grant you access to all the heroes, you must use the summoning obelisks to go to the center, to go back you must use the teleportals.



*Harder Balanced Creeps:
Creeps have been upgraded, they deal better balanced damage, some have extra abilities, modified damages, proper armors, and they may surprise you. Also creeps after level 6 may be harder to kill than you expect, so beware. Ive also made this to make creeps competent and good as adquisitions to your army if u have possesion, charm, command, shackle or mercenary camps as such.

*Custom AI:
There is no custom AI so far. sorry?

*Needing:
I need spellmakers, triggerers and maybe some modelers to help me with this project. Also i need a good AI maker.

*Objetive:
The last objetive of this map is to create a plataform for several terrainers to use it as a base custom data object, so they can create a serie of fun, well done, and well based altered melee map. But of course for that i need help.

Also this map is going to be the base of a new campaing i will work on, depicting the travels and quests in the fantastic world of World of Warcraft!



- Paulo APC hunter: for his help in many things such as triggers, etc.
-Revilo: For his great help by creating models.
-Retrosexual: Thx for the essences and many more stuff men!
-Railto: For his critics (i apreciatte revision and critics)
- Rysnt: For helping me with some models ill be uploading
- Bassaee: For his help on fixing the syntax error on the AM system
- Elenai: For his models that where a great help.
- Hive: to many members of the hive in general.
- Dragonfly (Mauro): For helping me test the map many times.
-Michaella Naza: For some good ideas!
- Myself Darkfang: For doing icons, skins, triggers, spells, units, custom data, etc, for your self.... xD



-Fixed blood elves
-Added lots of new items (and promising more in the next version)
-Added relics
-Overtime increasing food cap system
-Updapted Loading Screen[/list]


ADDED -TEST command to allow users to explore the gameplay QUICKLY, TEST enables: -REPICK (heroes) and -LVLUP (heroes). More commands will be added later.

UPDAPTED ORCS, ADDED COMMANDS: -SPR (SUPRESS) AND -MS (MOVEMENT SPEED CHECK), IN THE NEXT VERSION I WILL ADD A MULTIBOARD!

REDUCED LOADING TIME!; RELICS ADDED! TEST!!!!.. (PD: I NEED A TEAM!!!!!) Lets go for those 5000!

Ill appreciate you all if you report bugs, writing mistakes, if something isnt working properly, etc. Ill apreciate critique, but i wont apreciate attacks and aggro. If there is anyone who wants to help, he (or she) is welcome.
Contents

Deadly Hate (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Dec/12 16:58:48 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 5
Joined
Aug 30, 2010
Messages
138
you havent answered u-u i eddited the top post in the page 4 before one of your comments :C death knight should have runes in his sword shining? (lvl 10) they are always without light or sfx :C or the harvested souls following him.
 
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you havent answered u-u i eddited the top post in the page 4 before one of your comments :C death knight should have runes in his sword shining? (lvl 10) they are always without light or sfx :C or the harvested souls following him.

I dont think so. I mean, i know it looks great but i dont think is a good idea to add too many effects just cause he is 10 (visuals).
 
Level 5
Joined
Aug 30, 2010
Messages
138
i mean just one to each hero but that´s your decision. oh and i killed the golem with a lot of damage and hp and he didnt even drop a single essence ._.
 
Level 5
Joined
Aug 30, 2010
Messages
138
finally out! really? twelve powers? O_O gotta test that xDD

EDIT: first thing i noticed was when i was choosing undead race there was a Extra empty spot o_O.
Lol Greedy Ghost ? XD
i reallly really love the new dk *u* sidenote edit hit description in the altar
i just noticed but how come the dark ranger is int?
dk Froze tooltips says he have deathwinter aura but he only have deathfrost winter and he doesnt have ice prison.
temple of the dammed description on the builder says the color code and then Skeletal Longevity
dk skeletal spectres are affected by melee upgrades
northrend strike cap doenst increase per lvl? 100 doesnt hurt to a hero and the deathwinter rune seems too powerful i think
ice powers should be more dps oriented dead seems like crowd control/summoning and blood tank.
towers are now more useful thanks to damage upgrades
arent all undead no summoned units suposed to have special abilities? builders dont have one :eek:
dk dead minions stay even if you change to ice or blood same happens with the valkyrie changin from blood unholy or ice should have shared cd
Ice wyrm description says he have heart of frost but he doesnt.
is the perseverance essence new? and when will you reveal the use for the essences? (apart from the bonuses)
dk ultimate death toltip says show teleport spells
with valkyrie and the dream of deathwinter or reanimate dead you can make a invu squad
seems like northrend strike agility bonus effect doesnt wear off or stay if you die cant confirm yet but i cant surpass the limit of stacks (it got fixed when i reached lvl 10 but i dont know if i can stack if again after lvl 10 changing btw the blood unholy and ice without cd or mana cost is too good o_O)
dk ultimate death spellbook must go in cd when one spell is used :S or you will be able to cast the 3 (too op)
blood slaughter gives too much lifesteal :C
using unholy minions and ice valkyrie and dream of deathwinter at lvl 10 with max upgrades of melee and ranged units you can make a formidable army
 
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finally out! really? twelve powers? O_O gotta test that xDD

EDIT: first thing i noticed was when i was choosing undead race there was a Extra empty spot o_O.
Lol Greedy Ghost ? XD
i reallly really love the new dk *u* sidenote edit hit description in the altar
i just noticed but how come the dark ranger is int?
dk Froze tooltips says he have deathwinter aura but he only have deathfrost winter and he doesnt have ice prison.
temple of the dammed description on the builder says the color code and then Skeletal Longevity
dk skeletal spectres are affected by melee upgrades
northrend strike cap doenst increase per lvl? 100 doesnt hurt to a hero and the deathwinter rune seems too powerful i think
ice powers should be more dps oriented dead seems like crowd control/summoning and blood tank.
towers are now more useful thanks to damage upgrades
arent all undead no summoned units suposed to have special abilities? builders dont have one :eek:
dk dead minions stay even if you change to ice or blood same happens with the valkyrie changin from blood unholy or ice should have shared cd
Ice wyrm description says he have heart of frost but he doesnt.
is the perseverance essence new? and when will you reveal the use for the essences? (apart from the bonuses)
dk ultimate death toltip says show teleport spells
with valkyrie and the dream of deathwinter or reanimate dead you can make a invu squad
seems like northrend strike agility bonus effect doesnt wear off or stay if you die cant confirm yet but i cant surpass the limit of stacks (it got fixed when i reached lvl 10 but i dont know if i can stack if again after lvl 10 changing btw the blood unholy and ice without cd or mana cost is too good o_O)
dk ultimate death spellbook must go in cd when one spell is used :S or you will be able to cast the 3 (too op)
blood slaughter gives too much lifesteal :C
using unholy minions and ice valkyrie and dream of deathwinter at lvl 10 with max upgrades of melee and ranged units you can make a formidable army

The Frost DK is designed to deal pure damage, maximize damage absorbtion in large battles and avoid enemies from scaping. The Blood is more a semi-survival kind of thing, thus while he plays with his own life he is also able to destroy enemies, but it is mainly good in a hero Versus or against great ad formidable enemies (instead of fighting a great army). Unholy is more a crowd control and group resistance strategy, since it keeps you summoning more and more while you and your minions regain life and mana. Thus he can make greater invulnerable armies they (except Deathwinter Wyrms) have normal damage instead of -hero- damage wich is, in my game, a simple lower summon. In fact they are invulnerable, but they can be dispeled, except for the animated units, wich are totally invulnerable to all.
Hearth of Frost is the last breath ability, i have to change some tooltips. You should try on the mercenary camp on the center, u might find some surprises.
The ultimate of the DK only allows you to cast one spell with shared cooldown. And well, if you think about it, the frost doesnt grant him any further damage besides the Northrend Strike, so the capacity to resist and gain armor is principal (and very selfish).

If you didnt notice Blood Slaughter grants greater life steal if the hero is low on hit points (less than 50%) else it will damage him. The whole point is to keep him in the half of his life to maximize the damage of the Blood Strike and make the Death Pact a key ability in the order of the Survival. If u think about it he stays the same, he can be barely good by himself but you will need an army to support him (And the "i could fight like this forever" may be justified this time -Arthas and Illidan)

Edit: yes i have to modify still a few things to the Dark Ranger, but she can actually handle him easily and they both can fight each other in a pretty close battle. Yes, the DK spectres are meant to be affected by the skeletal upgrades since after all they are skeletons (in almost all of the meanings). And yes i have to change some descriptions
 
Level 2
Joined
Apr 1, 2012
Messages
9
great map.i love maps that have custom races.i haven't tested all the heroes yet because of the one hero limit.
 
Level 5
Joined
Aug 30, 2010
Messages
138
gonna test with friends the new version (they finally accepted to test it) i hope i will get you a new list of things to do.
my friend said that the naga melee hero have a ´´purge´´ ultimate that doesnt slow.
 
gonna test with friends the new version (they finally accepted to test it) i hope i will get you a new list of things to do.
my friend said that the naga melee hero have a ´´purge´´ ultimate that doesnt slow.

UH? it pauses the enemy for 5 secs, drains mana, and if casted on you regenerates mana. I have to upgrade it though. XD, ill updapte the map this week also hahaha.
 
Level 15
Joined
Jan 12, 2011
Messages
1,197
Mgeterno's review

I have two suggestions for you, Darkfang.
1. Add a minimap image. This will increase the downloads 120%. Here is the link which would help you:
2. Add some screenshots to your map. Users will see how your map looks like.

It is a cool melee map, i like the versatility of the races especially the naga one. :thumbs_up:

Terrain
It is nice, a symmentric terrain withc lots of nice doodads. I liked the cave teleports, too. 5/5


Heroes and Units

This was creative, i liked the heroes , espcecially the model files and icons and the spells, too. And the tooltips are good, too. 5/5

Abilities
These are well-balanced, too, i liked the spells and the custom abilibies of the units. Anyway, how did you make the more options (yellow cross) in the spawning grounds 5/5

Gameplay
This is like in the standard melee maps, however, i like the middle island with the tavern, especially its terrain. The race selection is good, too. 5/5

Fixable things
The first thing is i did not like is the loud echo sound. You know, it is bad for my ears.
And the food point of the coral beds are only 7, so i have to build constantly corals. I suggest to fix their points to 10.
And you took out the tidal guardian tower for the builidings. I think this would be useful, because it defneds your base extremely well.

In conclusion i think it is a cool entertaining map, but please would you fix the things which i mentioned. If you do not want, then it is not a problem either. I rate it 5/5
One last thing: I still wonder why this map still has a fex comments when it is so good?
 
Last edited:
I have two suggestions for you, Darkfang.
1. Add a minimap image. This will increase the downloads 120%. Here is the link which would help you:
2. Add some screenshots to your map. Users will see how your map looks like.

It is a cool melee map, i like the versatility of the races especially the naga one. :thumbs_up:

Terrain
It is nice, a symmentric terrain withc lots of nice doodads. I liked the cave teleports, too. 5/5


Heroes and Units

This was creative, i liked the heroes , espcecially the model files and icons and the spells, too. And the tooltips are good, too. 5/5

Abilities
These are well-balanced, too, i liked the spells and the custom abilibies of the units. Anyway, how did you make the more options (yellow cross) in the spawning grounds 5/5

Gameplay
This is like in the standard melee maps, however, i like the middle island with the tavern, especially its terrain. The race selection is good, too. 5/5

Fixable things
The first thing is i did not like is the loud echo sound. You know, it is bad for my ears.
And the food point of the coral beds are only 7, so i have to build constantly corals. I suggest to fix their points to 10.
And you took out the tidal guardian tower for the builidings. I think this would be useful, because it defneds your base extremely well.

In conclusion i think it is a cool entertaining map, but please would you fix the things which i mentioned. If you do not want, then it is not a problem either. I rate it 5/5
One last thing: I still wonder why this map still has a fex comments when it is so good?

Cause it doesnt has too much "publicity" material.

Hmm, ill take out the echo sound, though i liked it cause it is an underground field. Im changing some things on the terrain so it will be even better. I didnt took out the Tidal Guardian, it must be builded by the Murgul Warrior (upgraded from the slave), ive actually UPGRADED the Tidal Guardian, so it has a chance to strike with a chain lightning at enemies. Ive made the Tidal Guardian an ancient, it regens life and well all that. U should try it.

Else im fixing some other stuff i forgot. I will add the custom image and start doing the race guides.
 
Level 3
Joined
Mar 25, 2009
Messages
36
Liked the map. Though, i don't like the fact that: It takes LOTS of time to load (In some friends PC it didn't even load.) and it is kind of problematic if a map takes such time to load. I've had to wait 6 minutes. And 6 minutes without doing anything isn't so much satisfactory. I didn't test the AI, but I liked the game. Also, you should fix the bug that Red spawns with a Naga Sea Witch at level 10. Oh, and the Food was locked at 30. I built 4 burrows, and my food still was 30, like when i built the first. That is kind of sad. I rated 3/5. -2 for the bugs.
 
lol yeah there´s a lvl 10 medusa for free. o_o

Sorry, my bad! Ill fix that! I stocked the food up to 30 at the beginning. After the first 15 minutes of the game it goes up to 75, after 30 minutes the max food becomes 100, after 1 hour of gameplay it becomes 125, after two hours of game it becomes 150 max food for all players. So yeah, ill fix it, and i need a team! There are heavy modifications, and well, sorry for those errors, i hope you at least liked the changes. I think ill be updapting this week since the changes ill make are kind of little, though that ill add some items.
 
Level 1
Joined
Nov 18, 2011
Messages
3
If this is anything like Dungeon Action, which it sounds like the concept of special heroes and powerful creeps in a enclosed map, then I know it'll be good, downloading.
 
Level 15
Joined
Jan 12, 2011
Messages
1,197
I played this map again, and it is really cool now, i like the new trees, and the new upgrades, loading screen, etc.

The only critic is that the loading time is long. I think it is because of the too much special effects. I am not saying that you have to delete them, leave it like that and try to fix leaks: for that read the leaks tutorial. Good luck with that.

And you should improt more models and icons for the night elf race, and for the other races, too. This would make your map much more spectacular.

To sum up i think this map is on a great way and if yo udo the things that i mentioned then your map will be really famous. :)
 
I played this map again, and it is really cool now, i like the new trees, and the new upgrades, loading screen, etc.

The only critic is that the loading time is long. I think it is because of the too much special effects. I am not saying that you have to delete them, leave it like that and try to fix leaks: for that read the leaks tutorial. Good luck with that.

And you should improt more models and icons for the night elf race, and for the other races, too. This would make your map much more spectacular.

To sum up i think this map is on a great way and if yo udo the things that i mentioned then your map will be really famous. :)

Thx ill be updapting soon and fixing the medusa stuff. It is not cause of the special effects, but because of all of the custom and modified data (not the imported) but the heavy modifications ive made to a lot of stuff. It uses to happen also in RPGS and I have the intention of actually making this kind of an RPG kingdom (if i manage to complete it and do the campaing). AND I NEED A TEAM! xD

Soon:
-Creep Respawn System
-New Loading Screen
-AOM like relics
-New primitive feeling to the map
-Tons of new items.
 
Level 1
Joined
Aug 21, 2012
Messages
8
I have an odd problem, when i am starting a game in singleplayer (always red, can't change it), a lvl10 naga witch spawns for me, so i can't pick any other heroes of any races. WTC7 zone if i checked it right in the world editor.
 
I have an odd problem, when i am starting a game in singleplayer (always red, can't change it), a lvl10 naga witch spawns for me, so i can't pick any other heroes of any races. WTC7 zone if i checked it right in the world editor.

You are not the only one. Im updapting the map. It was my mistake. Sorry.
 
Level 1
Joined
Aug 21, 2012
Messages
8
Great, tried alot of perverted things not to be on red slot, but, so, when will we get an updated version?
And thanks, map looks like a fun continue of usual melee mode. :D
 
Great, tried alot of perverted things not to be on red slot, but, so, when will we get an updated version?
And thanks, map looks like a fun continue of usual melee mode. :D

Perverted things? lol. It seems you tested it a lot. I think youll like the next updapte. Ill may do it tomorrow or the next day.
 
Level 1
Joined
Aug 21, 2012
Messages
8
Great to hear, right now, i think, solved problem temporarily by making two clans, so i can pick a slot at start. Also, i'm not very good with editing staff, haven't did anything for a long time, but i can be a tester if you want, huh?
 
Great to hear, right now, i think, solved problem temporarily by making two clans, so i can pick a slot at start. Also, i'm not very good with editing staff, haven't did anything for a long time, but i can be a tester if you want, huh?

Why cant you changue the player? It is easy in single player or multiplayer, unless you are doing it by we.
 
Level 1
Joined
Aug 21, 2012
Messages
8
Hmh... I can't pick the slot if theres no clan, not sure if it supossed to be like that or thats just russian version of the game bugs. It "spawns" me at first slot, which gets naga, and i can't move to any other. Usually i do it by clicking on the clan name.
 
Hmh... I can't pick the slot if theres no clan, not sure if it supossed to be like that or thats just russian version of the game bugs. It "spawns" me at first slot, which gets naga, and i can't move to any other. Usually i do it by clicking on the clan name.

Ah ok true! Yes, thats normal. You could just have removed the naga sea witch from the map and it was done xD.
 
Level 1
Joined
Aug 21, 2012
Messages
8
Its too rough! I tried to search for the trigger with her or player one but failed, too much of them. Tried to delete teleporting zones and triggers, didn't helped. Also, Undead's Dark Lady have no leveling Silence icon, its green. My first bug, yay.
 
Its too rough! I tried to search for the trigger with her or player one but failed, too much of them. Tried to delete teleporting zones and triggers, didn't helped. Also, Undead's Dark Lady have no leveling Silence icon, its green. My first bug, yay.

Lol, i think i fixed it in this version. She is on the map. On the water. She isnt created by triggers. I just let her there to test and forgot to erase her.
 
If you need a map making team then post a thread to the Project Requirement Forum. Then you mihgt get some good users who would make for you some spells, jass, etc.

=D i will do. Now, can someone tell me if i succeded in adding that Ye'olde primitive-jurassic underground center of the earth feeling to the map? Notice i changed the loading screen (to a more classy one).

Also tell me if you like the changes or if you detect any bugg (and how did i performed at terraining this time)
 
Level 2
Joined
Apr 1, 2012
Messages
9
i dont know if this is a bug or anything but the marketplace, goblin merchant, merchant of light, merchant of chaos, merchant of elements, merchant of oblivion, magic's house, armory and weaponry, mercanery camp and guardian of the seas dont have anything for sale. the merchant of dreams, botanic's manor, hallowed chamber however have less than 3 items for sale. is it just not finished? or is it a bug?
 
Level 1
Joined
Aug 21, 2012
Messages
8
Darkfang, really... You DID THAT AGAIN! Untargetable mini-glowing-black-dragon in the top left corner. Just desintegrates everything. Clear after yourself!
 
Level 5
Joined
Aug 30, 2010
Messages
138
the 6 minutes loading time is bothersome and testing.. f9 menu gives a terrible lag
lots of empty shops..?
´´Verdant, shiny stone that grants agility.´´ - Shadow gem (actually reduces mana reg by 22% and gives 2hp rege
null orb can be filled with essences says in the description but nothing happens o_o when putting it in the inventory with a 5 X Essence (There´s a master essence requirement for the only recipe available right now mentioning a Master Essence maybe it requires 6 or 7 essences gotta test)
terrible lag when playing with bots
where are the relics?
leveling seem slower now
and my testing partner got disconected because he pressed f9 and laged to death lol (fatal mistake)
 
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Level 3
Joined
Aug 24, 2012
Messages
51
I played it and I really liked it. The only problem is the loading time... which is way tooooo loooong.:vw_death: When I tried to play this map on the internet, after loading.. I found out that I was the only one in the game. All the others left the game in the loading time.
But from my point of view, it's a good map. Thanks for this one!

Later Edit: If you could just do something and change the loading time... it would be awesome :)
 
the 6 minutes loading time is bothersome and testing.. f9 menu gives a terrible lag
lots of empty shops..?
´´Verdant, shiny stone that grants agility.´´ - Shadow gem (actually reduces mana reg by 22% and gives 2hp rege
null orb can be filled with essences says in the description but nothing happens o_o when putting it in the inventory with a 5 X Essence (There´s a master essence requirement for the only recipe available right now mentioning a Master Essence maybe it requires 6 or 7 essences gotta test)
terrible lag when playing with bots
where are the relics?
leveling seem slower now
and my testing partner got disconected because he pressed f9 and laged to death lol (fatal mistake)

Im up to do all that stuff but i need a team, it is kind of titanic to do ALL THAT ALONE. I think i have managed pretty well when i havent got any direct help for the map. Ill fix that later. e.e i knew i was forgetting something. Damned dragon.

Ok ill take out the map info option. And well, i will add some commands. Sorry for my mistakes but, well, i needed to wait to discover buggs!

I NEED SOMEONE TO HELP ME, ive done the RELICS but i need a system to DISTRIBUTE THEM.. (else i will just put them in the map after sometime)...

Also, the recipe for the RING OF PROTECTION WORKS... the thing is that youll find it hard to get all the items needed (and the orb must be filled with magical essences -wich ill add later-)

Uh... and none have told me anything about the terrain.
 
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