1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Deadly Hate

Submitted by Darkfang
This bundle is marked as approved. It works and satisfies the submission rules.
Deadly Hate
Created by Darkfang

For All those whom liked my map, ill be adding a New Version, featuring the same races. Why a new version? It will have reduced loading time, lots of new item, a more echonomic sense and of course a better performance. It will be caled The Dead Crucible (Duel of Gods Melee Expansion). After I Finish the races I will allow players to create their own terrains.


Map Info:

An underground kingdom has been discovered, this forsaken land holds the greater and darkest treasures that can be found, and it is sayd that it brings the most deadly feelings of any heart that dares to beat on it.

You will play with only 1 hero, they outbest even dota heroes in just 10 levels and you will have to find power and stregnth to defeats your enemies. (Heroes that appear in guides will not be furtherly modified)

The objetive of this altered melee map is to create a plataform for several campaings and other game mods such as AoS, Siegue, Tower Defense, Arena, RPG´S and ETC...

Unit Clasifications


Unit Classifications appear in light blue in the updapted ingame descripton.

Summoned: Some units are mainly summoned, so they have this clasification.

Special Summon: Mainly resistant to dispels and many other abilities.

Warrior: Mainly used to attack and phisycal damage.

Guardian: These types of units are in fact kind of equilibrated; their damage capacity is equilibrated to their capacity to resist it. So they can be offensive and defensive at the same time. This unit has some casting and battle abilities.

Wyrms: The epical heavy units, they are good at dealing large amounts of AoE damage and they have great amounts of life. Frost Wyrms, Hydras, Dragons, Chimaeras, Nether Dragons, etc.

Mechanical: Is there any further need to say something, i think not.

Now there are the CASTER roles:

Trickster: Casters of insulting magics, they can have confusion/defensive spells; they also have curses and manipulating spells that allow them to “insult” the enemies in battle. The use of their spells in a cunning way is what make them tricksters (Sorceress, Banshees, Naga Sirens for instance). They can prove to be versatile in battle.

Support: The support casters must at least have a healing ability, something that could save a unit from dying (This is the reason why Blizzard included the Banshees in the Support list). The perfect example of this is the Priest wich is better healing than damaging. Support summon list includes: Runes, wards, spirits and even elementals.

Empower: They are capable of giving battle support to units and themselves (Abilities wich increase the battle capacities of the units; Inner Fire is a support/empower for their armor and damage bonus. Unholy frenzy and Bloodlust are purely Empower abilities. The best example is the Shaman; can increase the battle capacity of your army and also their defense against magical buffs and summons.

Warlock: Casters wich are made for offensive battle spells such as necromancers and warlocks. They can have summoning abilities and enforce powers, but when their function becomes more offensive they become Warlocks. They are good at dealing great amounts of damage. The necromancer is a warlock by instance; can summon offensive servants, increase damage capacities and use their cripple curse (trickster ability) to avoid enemies from scaping and reduce its attack capabilities. And well, whenever a caster has summoning and offensive spells, they are warlocks. The line between a shaman, a mage and a warlock is the summoning difference (For the shamans are the wards and the called “spirits”, for mages are elementals, and for warlocks are ghosts, specters, undead and demons. Of course this unit type is not WoW classes but the unit role in battle). For this reason a shamanic unit or a mage unit will never enter in the warlock class.

Breakers: adept at purely dealing spell damage. Their damage is not good against heroes but they are good at dealing damage to units and sometimes to buildings. Generally u might find this type of casters in mercenary camps and weirdly a 3-4 food cost caster. As their name say, they are good at breaking enemies.

Druid: This must be a special class, cause of their morph abilities. Of course they will always have the subdivisions. (Talon: Druid/Trickster, Claw: Druid/Empower).

I have also changed some things to the towers, and I am glad to say that the blood elves have best (and more expensive, and complicated) towers. They can spend their mana to upgrade their capacities. I have also added the tower classification:

Station Tower: These are basic towers, they cannot attack by themselves but they need to introduce a type of units (Archer for Archery towers) to attack. They are good at killing enemies and their damage is really strong (in this version towers must be feared when they are capable of attacking, when not they are useless). The archery tower can activate improved guard to increase its damage and defense at the cost of 100 mp. Most of the blood elven machines and structures do not regenerate mana, so they need help from the Workers (they transfer mana). And well there will always be the automatic defense towers; they are good in any situation.

Breakers: adept at purely dealing spell damage. Their damage is not good against heroes but they are good at dealing damage to units and sometimes to buildings. Generally u might find this type of casters in mercenary camps and weirdly a 3-4 food cost caster. As their name say, they are good at breaking enemies.

Druid: This must be a special class, cause of their morph abilities. Of course they will always have the subdivisions. (Talon: Druid/Trickster, Claw: Druid/Empower).


Unit Roles
Assault units: They are good at dealing damage, but they are weak and they don’t receive damage that good. They are best to use in short attacks and they must be used with cunning, taking them far from battle and spell damage points and placing them in the top of their damage capacity. Best attack and run, attack and run, ambush, attack and repeat.

Troop units: They are regular damage dealers, their best capacity is to slay assault and assassin units, wich are designed to kill individually. They become good in large groups, but that also makes them weak when fighting AoE casters, Wyrm units (Creatures of AoE damage) and Tanks such as the Mountain Giant.

Swarm Units: These units are really weird (believe me, u all will love them, and hate them; they will remind you of those zombies from resident evil), they are capable of sustain themselves and increase their numbers, they become a real problem in large groups. In this classification enters the Hydra (Wyrm/Swarm for their spawning deaths) and the Arcane Guardian, wich is a mechanical guardian capable of repairing (with automaticysm upgrade the repair time becomes short and the cost too). They can also cast Recovery wich heals the unit for 400 hp, and Refill wich restores 100mp for 200 hp. The arcane guardian cannot regenerate mana and has a 100 max mp. And with their automaticysm upgrade when they die, they spawn an Arcane Generator (Power Generator model, degenerates life, mechanical), it can be targeted by the Arcane Guardian to revive another Arcane Guardian. This might remind u of Age of Mythology with their Atlantic Automate Robots.

Tank Units: Designed to resist great amounts of damage and to distract enemies. They are also slow and they deal a good damage but of course they are expensive. Such as the Steam Tank (Siege/Tank) and the Mountain Giant (Tank).

Assassin Units: These ones are weird, can be hired in the “Assassins Crew” or can be summoned by some sort of ability. They are special units designed to deal high unit damage and to kill heroes. They are weak against spells but they resist the curses and can resist with their abilities the physical damage (defend, evasion, ethereal form, invisibility, morphs, polymorphs, illusion, etc). And when I say they are weird I mean it!, I have changed the mercenary system, so you all may use mercenary units as if they were normal units (training, instead of hiring).

Control: These units are capable of using their abilities to control certain aspects of the battle (such as the Dragonhawk and the Spell Breaker “Control/guardians”)

Siege: Units designed to siege attacks and to destroy buildings with their long ranges. This is a subdivision, because a siege unit can be: siege/assault such as ballista, meat wagon, glaive thrower, demolisher, (most of them) and they can be also tank/siege such as the steam tank. In this case the Raider becomes siege/assault/control.

I have also added the tower classification:

Station Tower: These are basic towers, they cannot attack by themselves but they need to introduce a type of units (Archer for Archery towers) to attack. They are good at killing enemies and their damage is really strong (in this version towers must be feared when they are capable of attacking, when not they are useless). The archery tower can activate improved guard to increase its damage and defense at the cost of 100 mp. Most of the blood elven machines and structures do not regenerate mana, so they need help from the Workers (they transfer mana). And well there will always be the AUTOMATIC defense towers; they are good in any situation.


Hero Clasifications

*10 Hero classifications: This goes more far than the classifications of the primary stats. INTELLIGENCE AGILTY STRENGHT

Conjurer: This is a class of mage hero; it is in fact an equilibrated hero in what spells means (Damage, Trick, Support-Sustent, Defense, teletransportation and Summon). It is good in various aspects. In this category enters the Archmage and the Blood Mage.

Summoner: The focus of these heroes is centered on the summoning of units; these ones are dangerous and can create troops by themselves alone. The classical type would be fitting partially the Firelord (Lava Spawn-Swarm Creature-) and the Old Beastmaster wich I have changed to Hunter Class.

Mystical: Heroes focused on dealing large amounts of damage by using their spells. Firelord by instance wich I have upgraded.

Cunning: The trickster amongst the heroes, designed to confuse, distract, manipulate, curse and disarm enemies with a combination of assault and trickery. In this case the Blademaster isn’t Cunning, it is Assassin because it is designed to slay individual units and pass unseen in battle. The real case of a cunning hero would be the Dark Ranger.

Disruption: A hero wich offensive capacities makes a good defense system also. Mountain King, Tinker, Phoenix Blader, Pandaren Brewmaster, Tauren Chieftain.

Hunter: Hero designed to track, vigilance, assault battle, and to deal battle damage. They can also have some summoning abilities or support abilities, such as the Ranger and the Shadow Hunter. The Far Seer is a conjurer, for its balance in what spells means. Their summons are usually pets.

Keeper: Heroes designed to heal, boost and protect your army. The Paladin, the Death Knight, the Keeper of the Grove by example.

Warrior: Hero designed for physical battle, most of times it is just a half role class than a type; a warrior hero is one that only can deal physical damage. A real disadvantage against heroes like the Blood Mage, however there are items that will always help.

Assassin: Hero designed to slay quickly individual units and move in battle with little harm and cause distraction in their pass. Like the Blademaster, the Warden (Believe it or not, the powers of the warden tend to be physical, through that she requires great amounts of mana to work well in battle) or the Demon Hunter.

Protected: Hero designed to take great amounts of damage. This is a subdivision. PALADIN…

Clusters: Strong against ground units, but weak against air. Tauren Chieftain

Flyers: Weird heroes, they normally have low hit points.


Hero Guides
Archmage
[​IMG]

Crypt Lord
[​IMG]


Features and Description
Features:


*Custom Races:
Featuring the blood elves, naga, and the demons by now as custom races. Else even the night elves and undead has been customized. The races have "racial" bonuses that will feature each, that will grant unique adventajes to each race. Use them properly to win.

*Modified hero system:
You can only have one hero, this heroes have greater powers than normal, extra stats, some base abilities, and they get a lvl 10 bonus ability after learning all of their skills. A hero gets up almost to the level of a DotA hero (without items) only in 10 levels.

*Racial Treats:
Each race (also heroes) have racial bonuses, some may be active and other passive. Races receive many bonuses. Highly recommended to read your racial bonus skill cause it can guide your gameplay. By example: Blood Elf are centered in magic and mana, as they workers can transfer mana to buildings and units. Night elf on night theme, Naga on mutations and amphibious bonuses, Demon on chaos damage and great hostile capacity, Undead on well... dead... if u know what i mean.


*Upgraded Text:
The text of your units is upgraded so you can take a look at how a unit works without training it.

*Essence Items:
The essence items stack with themselves up to 5, it does the life of the player easier sometimes. It is going to be the base items for a new item system im making.

*Especial Custom Terrain:
Dont get scared about the critters flying freely or the mini spiders over there. They cant do anything to you and you cant do anything to them. There is also some new things you may like. The map is done by a custom terrain palette mixing underground as base tileset, lordaeron winter as bonus grass, and icecrown for city and ice tiles. The map is a mixture of terrains, its filled of mineral cristals and undreground waters that flow through the land. These waters are connected to the seas.

This underground land has some powerful cristals that flow through all the walls. this ones channel the light of the sun and the moon with ease and the land is so wide that its always under a permanent light winter.

Terrain is made by my self. ive also modified the trees and some stuff.


*New TP Ways:
I have done some new ways of tp ypur self to avoid some bugs and save space.

*Teleportals:

Freely teleports you back to a point, they are mainly used to go back.

*Summoning Obelisks:
You pay to them so that they teleport you to a specific point (to the center in this specific case).


*Complete Taverns:
The tavern is guarded by ancient spirits of each basic race that will grant you access to all the heroes, you must use the summoning obelisks to go to the center, to go back you must use the teleportals.



*Harder Balanced Creeps:
Creeps have been upgraded, they deal better balanced damage, some have extra abilities, modified damages, proper armors, and they may surprise you. Also creeps after level 6 may be harder to kill than you expect, so beware. Ive also made this to make creeps competent and good as adquisitions to your army if u have possesion, charm, command, shackle or mercenary camps as such.

*Custom AI:
There is no custom AI so far. sorry?

*Needing:
I need spellmakers, triggerers and maybe some modelers to help me with this project. Also i need a good AI maker.

*Objetive:
The last objetive of this map is to create a plataform for several terrainers to use it as a base custom data object, so they can create a serie of fun, well done, and well based altered melee map. But of course for that i need help.

Also this map is going to be the base of a new campaing i will work on, depicting the travels and quests in the fantastic world of World of Warcraft!



Also thanks to

- Paulo APC hunter: for his help in many things such as triggers, etc.
-Revilo: For his great help by creating models.
-Retrosexual: Thx for the essences and many more stuff men!
-Railto: For his critics (i apreciatte revision and critics)
- Rysnt: For helping me with some models ill be uploading
- Bassaee: For his help on fixing the syntax error on the AM system
- Elenai: For his models that where a great help.
- Hive: to many members of the hive in general.
- Dragonfly (Mauro): For helping me test the map many times.
-Michaella Naza: For some good ideas!
- Myself Darkfang: For doing icons, skins, triggers, spells, units, custom data, etc, for your self.... xD


Updaptes

-Fixed blood elves
-Added lots of new items (and promising more in the next version)
-Added relics
-Overtime increasing food cap system
-Updapted Loading Screen[/list]


ADDED -TEST command to allow users to explore the gameplay QUICKLY, TEST enables: -REPICK (heroes) and -LVLUP (heroes). More commands will be added later.

UPDAPTED ORCS, ADDED COMMANDS: -SPR (SUPRESS) AND -MS (MOVEMENT SPEED CHECK), IN THE NEXT VERSION I WILL ADD A MULTIBOARD!


REDUCED LOADING TIME!; RELICS ADDED! TEST!!!!.. (PD: I NEED A TEAM!!!!!) Lets go for those 5000!


Ill appreciate you all if you report bugs, writing mistakes, if something isnt working properly, etc. Ill apreciate critique, but i wont apreciate attacks and aggro. If there is anyone who wants to help, he (or she) is welcome.
Contents

Deadly Hate (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2011/Dec/12 16:58:48 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    what? o_O some units have chaos damage Always even my dreadlord hero had chaos damage o_O also i swear my dreadlord got bigger when he reached lvl 10
     
  2. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    Hahaha he didnt. some have permanent chaos damage, but axers, succubus, and others do not have. Heroes do, cause, well, they are heroes.
     
  3. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    he really hurt physically lol and with lifesteal = win :D
    i spammed the summon everytime i could lol so sturdy and yet he hits so hard xD
     
  4. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    The summon of the dark conversion? xD, ive made some effort on it!
     
  5. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    maybe a bit too much :O
    the campaign that you will develop later will have multiple heroes to choose from or just one?
     
  6. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    Depends on the series. Ill like to give some choices for the player, but it may just be one per chapter. (Maybe later there will be someone to develop the multiplayer campaing)
    What about his bat form? xDDDD
     
  7. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    Lol that bat form got his pros and cons:
    Pros:
    you´re stealthed at lvl 10?
    you got high ms and can hit land units with an orb (i dont know yet if u lifesteal in bat form didnt check range but i died in bat form and then my hero was purple LOL!
    you can take out the enemy hero land and air units >:D
    Cons
    if u get snared with anything ur most likely done for.
    cant cast spells..? (i forgot lol)

    i have recollected some stuff to make a hero but since i am a noob at world editor :c i cant put it together if ur interested i can share the carpet :D
     
  8. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    True, hahaha, but, certainly it works great for two things: Killing aerial units with life steal and... well. fly biatch! FLY! xD
     
  9. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    you mean scouting like a **** XD with the dam stealth only humans could detect that bat >.<
     
  10. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    You should try the far seer or the naga sea witch xD. Ive made some stuff to them.
     
  11. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    you havent answered u-u i eddited the top post in the page 4 before one of your comments :C death knight should have runes in his sword shining? (lvl 10) they are always without light or sfx :C or the harvested souls following him.
     
    Last edited: Mar 10, 2012
  12. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    I dont think so. I mean, i know it looks great but i dont think is a good idea to add too many effects just cause he is 10 (visuals).
     
  13. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    i mean just one to each hero but that´s your decision. oh and i killed the golem with a lot of damage and hp and he didnt even drop a single essence ._.
     
  14. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    Wich Golem?? o_O??? From all of them?
     
  15. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    the strongest one o_O insane damage and hp didnt check his name.
     
  16. clockwork2

    clockwork2

    Joined:
    Jan 26, 2010
    Messages:
    1,469
    Resources:
    0
    Resources:
    0
    insane???as in over 7000 attack points???
     
  17. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    Updapted! I recommend you to check on the heroes and the races! xD

    (DK has 12 powers!) hahaha
     
  18. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    finally out! really? twelve powers? O_O gotta test that xDD

    EDIT: first thing i noticed was when i was choosing undead race there was a Extra empty spot o_O.
    Lol Greedy Ghost ? XD
    i reallly really love the new dk *u* sidenote edit hit description in the altar
    i just noticed but how come the dark ranger is int?
    dk Froze tooltips says he have deathwinter aura but he only have deathfrost winter and he doesnt have ice prison.
    temple of the dammed description on the builder says the color code and then Skeletal Longevity
    dk skeletal spectres are affected by melee upgrades
    northrend strike cap doenst increase per lvl? 100 doesnt hurt to a hero and the deathwinter rune seems too powerful i think
    ice powers should be more dps oriented dead seems like crowd control/summoning and blood tank.
    towers are now more useful thanks to damage upgrades
    arent all undead no summoned units suposed to have special abilities? builders dont have one :eek:
    dk dead minions stay even if you change to ice or blood same happens with the valkyrie changin from blood unholy or ice should have shared cd
    Ice wyrm description says he have heart of frost but he doesnt.
    is the perseverance essence new? and when will you reveal the use for the essences? (apart from the bonuses)
    dk ultimate death toltip says show teleport spells
    with valkyrie and the dream of deathwinter or reanimate dead you can make a invu squad
    seems like northrend strike agility bonus effect doesnt wear off or stay if you die cant confirm yet but i cant surpass the limit of stacks (it got fixed when i reached lvl 10 but i dont know if i can stack if again after lvl 10 changing btw the blood unholy and ice without cd or mana cost is too good o_O)
    dk ultimate death spellbook must go in cd when one spell is used :S or you will be able to cast the 3 (too op)
    blood slaughter gives too much lifesteal :C
    using unholy minions and ice valkyrie and dream of deathwinter at lvl 10 with max upgrades of melee and ranged units you can make a formidable army
     
    Last edited: Apr 15, 2012
  19. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    The Frost DK is designed to deal pure damage, maximize damage absorbtion in large battles and avoid enemies from scaping. The Blood is more a semi-survival kind of thing, thus while he plays with his own life he is also able to destroy enemies, but it is mainly good in a hero Versus or against great ad formidable enemies (instead of fighting a great army). Unholy is more a crowd control and group resistance strategy, since it keeps you summoning more and more while you and your minions regain life and mana. Thus he can make greater invulnerable armies they (except Deathwinter Wyrms) have normal damage instead of -hero- damage wich is, in my game, a simple lower summon. In fact they are invulnerable, but they can be dispeled, except for the animated units, wich are totally invulnerable to all.
    Hearth of Frost is the last breath ability, i have to change some tooltips. You should try on the mercenary camp on the center, u might find some surprises.
    The ultimate of the DK only allows you to cast one spell with shared cooldown. And well, if you think about it, the frost doesnt grant him any further damage besides the Northrend Strike, so the capacity to resist and gain armor is principal (and very selfish).

    If you didnt notice Blood Slaughter grants greater life steal if the hero is low on hit points (less than 50%) else it will damage him. The whole point is to keep him in the half of his life to maximize the damage of the Blood Strike and make the Death Pact a key ability in the order of the Survival. If u think about it he stays the same, he can be barely good by himself but you will need an army to support him (And the "i could fight like this forever" may be justified this time -Arthas and Illidan)

    Edit: yes i have to modify still a few things to the Dark Ranger, but she can actually handle him easily and they both can fight each other in a pretty close battle. Yes, the DK spectres are meant to be affected by the skeletal upgrades since after all they are skeletons (in almost all of the meanings). And yes i have to change some descriptions
     
  20. Darkfang

    Darkfang

    Joined:
    Jun 25, 2008
    Messages:
    1,717
    Resources:
    203
    Models:
    1
    Icons:
    186
    Skins:
    11
    Maps:
    3
    Tutorials:
    2
    Resources:
    203
    1000 downloads YAY (double post) IS MY POST!!!