Features:
*Custom Races:
Featuring the blood elves, naga, and the demons by now as custom races. Else even the night elves and undead has been customized. The races have "racial" bonuses that will feature each, that will grant unique adventajes to each race. Use them properly to win.
*Modified hero system:
You can only have one hero, this heroes have greater powers than normal, extra stats, some base abilities, and they get a lvl 10 bonus ability after learning all of their skills. A hero gets up almost to the level of a DotA hero (without items) only in 10 levels.
*Racial Treats:
Each race (also heroes) have racial bonuses, some may be active and other passive. Races receive many bonuses. Highly recommended to read your racial bonus skill cause it can guide your gameplay. By example: Blood Elf are centered in magic and mana, as they workers can transfer mana to buildings and units. Night elf on night theme, Naga on mutations and amphibious bonuses, Demon on chaos damage and great hostile capacity, Undead on well... dead... if u know what i mean.
*Upgraded Text:
The text of your units is upgraded so you can take a look at how a unit works without training it.
*Essence Items:
The essence items stack with themselves up to 5, it does the life of the player easier sometimes. It is going to be the base items for a new item system im making.
*Especial Custom Terrain:
Dont get scared about the critters flying freely or the mini spiders over there. They cant do anything to you and you cant do anything to them. There is also some new things you may like. The map is done by a custom terrain palette mixing underground as base tileset, lordaeron winter as bonus grass, and icecrown for city and ice tiles. The map is a mixture of terrains, its filled of mineral cristals and undreground waters that flow through the land. These waters are connected to the seas.
This underground land has some powerful cristals that flow through all the walls. this ones channel the light of the sun and the moon with ease and the land is so wide that its always under a permanent light winter.
Terrain is made by my self. ive also modified the trees and some stuff.
*New TP Ways:
I have done some new ways of tp ypur self to avoid some bugs and save space.
*Teleportals:
Freely teleports you back to a point, they are mainly used to go back.
*Summoning Obelisks:
You pay to them so that they teleport you to a specific point (to the center in this specific case).
*Complete Taverns:
The tavern is guarded by ancient spirits of each basic race that will grant you access to all the heroes, you must use the summoning obelisks to go to the center, to go back you must use the teleportals.
*Harder Balanced Creeps:
Creeps have been upgraded, they deal better balanced damage, some have extra abilities, modified damages, proper armors, and they may surprise you. Also creeps after level 6 may be harder to kill than you expect, so beware. Ive also made this to make creeps competent and good as adquisitions to your army if u have possesion, charm, command, shackle or mercenary camps as such.
*Custom AI:
There is no custom AI so far. sorry?
*Needing:
I need spellmakers, triggerers and maybe some modelers to help me with this project. Also i need a good AI maker.
*Objetive:
The last objetive of this map is to create a plataform for several terrainers to use it as a base custom data object, so they can create a serie of fun, well done, and well based altered melee map. But of course for that i need help.
Also this map is going to be the base of a new campaing i will work on, depicting the travels and quests in the fantastic world of World of Warcraft!