finally out! really? twelve powers? O_O gotta test that xDD
EDIT: first thing i noticed was when i was choosing undead race there was a Extra empty spot

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Lol Greedy Ghost ? XD
i reallly really love the new dk *u* sidenote edit hit description in the altar
i just noticed but how come the dark ranger is int?
dk Froze tooltips says he have deathwinter aura but he only have deathfrost winter and he doesnt have ice prison.
temple of the dammed description on the builder says the color code and then Skeletal Longevity
dk skeletal spectres are affected by melee upgrades
northrend strike cap doenst increase per lvl? 100 doesnt hurt to a hero and the deathwinter rune seems too powerful i think
ice powers should be more dps oriented dead seems like crowd control/summoning and blood tank.
towers are now more useful thanks to damage upgrades
arent all undead no summoned units suposed to have special abilities? builders dont have one

dk dead minions stay even if you change to ice or blood same happens with the valkyrie changin from blood unholy or ice should have shared cd
Ice wyrm description says he have heart of frost but he doesnt.
is the perseverance essence new? and when will you reveal the use for the essences? (apart from the bonuses)
dk ultimate death toltip says show teleport spells
with valkyrie and the dream of deathwinter or reanimate dead you can make a invu squad
seems like northrend strike agility bonus effect doesnt wear off or stay if you die cant confirm yet but i cant surpass the limit of stacks (it got fixed when i reached lvl 10 but i dont know if i can stack if again after lvl 10 changing btw the blood unholy and ice without cd or mana cost is too good

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dk ultimate death spellbook must go in cd when one spell is used :S or you will be able to cast the 3 (too op)
blood slaughter gives too much lifesteal :C
using unholy minions and ice valkyrie and dream of deathwinter at lvl 10 with max upgrades of melee and ranged units you can make a formidable army