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Day of the Dragon

This bundle is marked as high quality. It exceeds standards and is highly desirable.
OutsiderXE Presents
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v3.1 (SD)

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  • Custom campaign with RPG and RTS gameplay, a morality system, and multiple custom heroes
  • 10 single-player missions, 37 quests, 6 hours of playtime
  • High quality terrain and cinematics, supported by many custom assets, optimized for Classic SD
  • Fully voice-overed, powered by AI voices created from Warcraft franchise games
  • Based on the novel Day of the Dragon by Richard A. Knaak
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Aftermath of the Second War
RTS/RPG Gameplay
Morality System
Follow the events that lead to the liberation of Grim Batol and the rescue of Alexstrasza, the Dragonqueen.
Experience time-proven Warcraft 3 gameplay. A classic mix RTS and RPG.
Play many optional quests that offer both good and evil playstyles. Complete all optional quests as a bad guy and see what happens!


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  • Install the latest version of Warcraft 3: Reforged
  • Move LLDotD_SD_310.w3n to Documents\Warcraft III\Campaigns\
  • In WarCraft 3, press Single Player, press Custom Campaign, select Day of the Dragon, press Play

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Multiple Classes
Powerful Artifacts
Mercenaries
Dwarven Tech-Tree
Choose out of four classes for your main hero. Become an Arcane Master, a Spirit Priest, a Timewalker or a Dark Summoner to defeat your foes.
Obtain powerful artifacts that give you the edge in a battle, or sell them to boost your economy.
Hire a wide variety of mercenaries. From elven mages to dwarven warriors.
Play as the Wildhammers clan, a new sub-faction with new units, buildings, and abilities.


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Heroes
Villains
The Dragon Aspects
Play as multiple heroes, such the Rhonin the maverick, Krasus the dragon mage, Vereesa Windrunner the elven ranger, Falstad the dragonreaver, or Rom the stalker.
Meet villains from the Dragonmaw clan, such as Nekros Skullcrusher, or the sly goblin Kryll, servant of The Black Dragon Aspect Deathwing.
Meet The Dragonqueen Alexstrasza, Ysera the Dreamer, Malygos the Spellweaver, Nozdormu the Timeless One, and Deathwing the Destroyer.

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Q: What is Lore & Legends?
A: Lore & Legends is a rebranding for all existing and future Warcraft 3 projects created by OutsiderXE. It implies all of these projects share the same detailed continuity.

Q: What future plans do you have regarding Lore & Legends?
A: The SD versions of Lord of the Clans, Day of the Dragon and The Last Guardians are in maintenance mode. Future updates will focus on minor bugfixes.
Completely new campaigns and HD versions for existing campaigns are currently in development.

Q: May I update your campaigns? May I add a new language?
A: All of my campaigns are open source. You can change and upload them freely provided you don't change the original credits (you may add to them). If you want to add a different language, please contact me via Discord.

Q: What order should I play the campaigns in?
A: Each campaign can be enjoyed independently. The order by lore is: The Last Guardian -> Day of the Dragon -> Lord of the Clans.

Q: I don't have/can't play Reforged. Do you provide older versions or different languages for a campaign?
A: Please visit the following links:
Lord of the Clans: https://drive.google.com/drive/folders/1dEOBBOYzLploULFKzys-nQhrLpmBsghs
Day of the Dragon: https://drive.google.com/drive/folders/1OFX8LOqkuyp4XV7jQ6l5ps-Rv_ignUxb
The Last Guardian: https://drive.google.com/drive/folders/1_QSnhzmv2fp-Tl3ywmUlrWIKpT8np461[/B]


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3.1.0 (2023-05-29)

3.0.0 (2019-11-22)

2.1.2 (2019-01-24)

2.1.1 (2016-10-08)

2.1 (2016-06-11)

2.0 (2015-06-29)

1.2 (2013-08-27)

1.1 (2010-02-12)


Campaign

  • Renamed filename to "LLDotD_SD_310.w3n"
  • New campaign preview image
  • New animated campaign background image
  • New loading screens
  • Replaced difficulty dialog with campaign difficulty selection
  • Increased all map bounds by 32x32
  • Changed description of some items
  • Added auto-save checkpoints
  • Changed supported mode to SD only
  • Disabled all debug triggers
  • Added cheats
    • howhard = display mission difficulty
    • notimetowaste = unlock all campaign missions
    • ggwp = instant mission victory
    • allyourbasearebelongtous = instant mission victory
    • tts = toggle text-to-speech
    • howevil = display number of completed evil optional quests
    • moreevil = increase number of completed evil optional quests
    • lessevil = decrease number of completed evil optional quests
Multiple maps

Heroes

Rhonin (Dark Summoner)

  • Decreased cooldown of Summon Voidwalker from 15 to 12 seconds
  • Increased damage sides per die of Voidwalker from 2 to 2/3/4
  • Fixed tooltip of Summon Voidwalker
  • Decreased cooldown of Summon Wraith from 15 to 12 seconds
  • Increase hit points of Wraith from 300/400/500 to 400/550/700
  • Decreased base damage of Wraith from 12/16/20 to 8/12/16
  • Decreased damage sides per die of Wraith from 4 to 2/3/4
  • Decreased cooldown of Void Pact from 30 to 20 seconds
  • Decreased duration of Void Pact from 60 to 50 seconds
  • Increased movement speed of Nether Dragon from 1 to 50
  • Decreased size of selection circle from 1.5 to 1.2
Rhonin (Timewalker)

  • Decreased Time Vortex speed reduction from 30/50/70% to 20/30/40%
  • Fixed Time Vortex effect height
  • Increased Blinding Sand chance to miss from 20/30/40% to 30/50/70%
  • Decreased mana cost of Timewalk from 75 to 60
  • Decreased size of selection circle from 1.5 to 1.2
Rhonin (Spirit Priest)

  • Decreased mana cost of Bond from 80 to 75
  • Decreased size of selection circle from 1.5 to 1.2
Rhonin (Arcane Master)

  • Decreased size of selection circle from 1.5 to 1.2
  • Astral Confusion can no longer be cast on enemy heroes
  • Increased mana cost of Overpower from 75 to 150
  • Increased duration of Overpower from 20 to 40 seconds
  • Increased cooldown of Overpower from 120 to 150 seconds
  • Changed Spectral Aura mana gained by Overpower from 10 to 1.2 per ability level and corpse
  • Increased Arcane Orb cooldown gained by Overpower from 2 to 3 seconds
  • Activating Overpower now resets Arcane Orb and Astral Confusion cooldowns
Vereesa

  • Changed unit name of Vereesa Windrunner to Vereesa
  • Decreased speed base from 350 to 300
Falstad

  • Changed transmission name of Falstad to Falstad Wildhammer
  • Increased size of selection circle from 1.0 to 1.2
  • Fixed mana consumption for Hammer of Khaz'goroth
  • Increased range of Ale of Khazforoth against Great Hall/Stonghold/Fortress/Goblin Outpost from 325 to 500
Krasus/Korialstrasz

  • Krasus will now always be named Krasus in human form and Korialstrasz in dragon form
  • Renamed Cleansing Flame to Living Flame and changed icon
  • Renamed Rain of Fire to Firestorm and changed icon
  • New icon for Dragon Shout
  • Decreased size of selection circle from 1.5 to 1.4
Gameplay

  • Enabled item stacking
  • Increased sell item return rate from 0.25 to 0.5
  • Decreased gold cost of all artifacts from 2000 to 1000
  • Increased gold cost of Totem of Ogg from 50 to 200
  • Increased level of Totem of Ogg from 2 to 4
  • Increased stat bonus of Totem of Ogg
  • Increased gold cost of Lesser Clarity Potion from 0 to 70
  • Increased gold cost of Scroll of Town Portal from 0 to 350
  • Decreased life bonus of Khadgar's Gem of Health from 300 to 200
  • Decreased gold cost of Khadgar's Gem of Health from 500 to 400
  • Decreased level of Khadgar's Gem of Health from 6 to 5
  • Replaced House with Bunker
  • Increased initial mana of Slayer from 150 to 200
  • Enemy dragons and dragonmaw casters now use upgrades
  • Moved Animal War Training upgrade to Barracks
  • Beer can now be used on any unit
  • Camera now pans as necessary
  • Removed damage bonus for Hammer of Titans
  • Increased starting mana of Hydromancers from 200 to 300
  • Decreased mana cost of Polymorph from 220 to 75
  • Increased mana cost of Deathwing's Medallion from 50 to 75
  • Changed movement type of Sea Elemental from Amphibious to Foot
  • Changed attack type of Tuskarr Chieftain from Chaos to Normal
User Interface

  • Changed text of many quest requirements and hints
  • Quest and hint messages are now played via trigger queue
  • Fixed hero icon order
  • Removed and changed some dialogue
  • Removed golden text for hotkeys in custom tooltips
  • Fixed typos
  • Removed Samuro from the list of Blademaster names
  • Replaced some transmissions with floating texts
  • Renamed Siege Engine (Barrage) to Steam Tank
  • Updated upgrade descriptions
  • Changed insufficient food message to "Build more Bunkers"
  • Changed all defeat conditions to quest requirements
  • Moved Spell Steal icon position
  • Disabled display subtitle override when using Text-To-Speech
  • Floating texts are now centered above the speaker
  • Fixed defeat messages
Visuals/Audio

  • Added voiceover
  • Added new UI sound effects
  • Fixed 3D sounds
  • New custom sound sets for Alexstrasza, Eranikus, Falstad, Krasus/Korialstrasz, Rhonin and Rom
  • Decreased size of shadow for King Terenas
  • Decreased size of shadow for Lord Prestor
  • Decreased size of shadow for Fighter
  • Removed shadow of Demon Soul
  • Removed shadow of Image of Prestor
  • Changed aura model of Amulet of Aman'Thul
  • New model for Duncan by
  • Decreased visual radius of Rain of Arrows from 400 to 300
  • Changed player color of Kirin Tor to violet
  • Changed player color of Dragonmaw Clan to Maroon and Orange
  • Changed transparency of Images of Demon Soul/Vereesa/Krasus/Prestor to 50%
  • Image of Prestor will no longer turn
  • Set volumes for some music and effects to default
  • Many Circles of Power are now removed after being used
  • Improved terrain in some areas
  • Redesigned entrance to Grim batol
Prologue

Visuals/Audio

  • Reduced volume of combat sounds
  • Set time of day to 7am
  • Changed rain in internment camp from Ashenvale to Lordaeron
Chapter 1

Gameplay

  • Rhonin: Can no longer select a Rhonin class during test gameplay
  • On Fire: Villagers and enemies are now hidden until the cinematic starts
  • On Fire: Quest can now be won when the dragon is below 200 life
  • The Port: Events are now triggered by all ground units
  • Bandit Attack: Villagers can no longer be rescued if they are dead
  • Bandit Attack: Increased life of all villagers to 200 when the first one is rescued
  • Bandit Attack: Circles of Power are now destroyed when a villager is killed
  • Moved Scepter of Elementals further to the back and changed terrain
Visuals/Audio

  • Dragon cinematic: Villagers are now hidden until the cinematic starts
  • Dragon cinematic: A Grunt will now attack a villager
  • On Fire: Added music theme to the fight
  • Outro cinematic: Changed a camera
Chapter 2

Gameplay

  • Increased melee weapon upgrades of orcs and ogres to 1 on Hard difficulty
  • The Magic Gate: Any hero can now read the book
  • Replaced Rod of Catacombs with a Wand of Illusion
  • Removed a Rune of Greater Healing
  • Decreased food cap from 15 to 10
  • Removed some allied units
  • Rhonin is now playable
  • Duncan is now a playable demi-hero
  • Decreased life of Barracks to 33%
  • Increased Mirror Image level for Blademaster from 0/0/0 to 0/1/2
  • Increased Bladestorm duration of Blademaster from 10 to 60 seconds
  • The book secret can now be activated with any hero
  • Moved a War Mill
User Interface

  • Goblin Laboratories: Dialog options are now colored
  • Renamed quest "The Exit" to "The Magic Gate"
  • Hint to use Hammer of Khaz'goroth now appears earlier
  • Added new transmissions for Rhonin
Visuals/Audio

  • Changed tilset to Village
  • Changed sky display to Village
  • Dragon Eggs: Added effect when gathering dragon egg
  • Intro cinematic: Deathwing no longer engages the heroes
  • Outro cinematic: Deathwing now engages the heroes
  • Outro cinematic: Heroes are no longer hidden if they were in a transport ship
  • Fixed Magic Gate sound
Interlude 1

Visuals/Audio

  • Prestor will now briefly appear as Deathwing
  • Changes some camera angles
Visuals/Audio

  • Fixed water near Hammer of Khaz'goroth
Chapter 3

Gameplay

  • Changed tileset to Village
  • Changed sky display to Village
  • Changed water tinting color to yellow
  • The Dragon eggs are now created for Falstad if Vereesa is dead or her inventory is full
  • The starting miners are now harvesting the gold mine immediately
  • Kryll now stops fleeing when he takes damage
  • Moved zeppeling drop points closer to the main base
  • Mutant Turtles: Fragments will now only be combined when a single hero owns them
User Interface

  • Added minimap icon for Kryll when he is fleeing
  • Fixed Rhonin death message
  • Improved description for Mutation Gem Fragments
  • Mutant Turtles: Added minimap ping
Visuals/Audio

  • Undefiled: Added an effect when using the Vial of Purification
  • Undefiled: Added sound effects for when a boss arrives
  • Outro cinematic: Replaced Sludges with a Goblin Land Mine
  • Outro cinematic: Moved a tree and changed a camera
Chapter 4

User Interface

  • Split quest "Malygos" into quests "Coldarra" and "Malygos"
Visuals/Audio

  • Fixed audio for destroyed support column
  • Time of day now starts at 7:00 after the Intro cinematic ends
  • Aluneth: Can no longer destroy the Gemstones early
  • Aluneth: Book of Aluneth now increases Intelligence by 2 when used
  • Aluneth: Increased gold cost of Book of Aluneth from 200 to 300
  • Increased hero level of Malygos from 1 to 10
Chapter 5

Gameplay

  • Increased starting level of Rhonin from 3 to 5 if not restored from game cache
  • Increased maximum level from 5 to 6
  • Stranded
    • No longer required to transform ID Card
    • Replaced ID Card with Work Order
    • Removed ID Peon
    • Replaced a Rune of Healing with a Rune of Lesser Healing
    • Shovel is now dropped by Poison Treant
    • Mushroom can now be dropped
    • Peon now moves to the lake when the ID Card is changed
  • Stopover
    • Replaced a Rune of Healing with a Rune of Lesser Healing
    • Moved some items
    • Renamed Goblin Shipmaster to Voyd
    • Decreased selection scale of Voyd from 1.4 to 1.0
    • Replaced Troll Witch Doctor with a goblin named Nullyn
  • The Zeppelin
    • Removed Salesman
    • Removed Troll Witch Doctor
    • Replaced Gypsy with Orc Hermit
    • Removed all vertical fences at the innkeeper
    • Increased size of target region for Robo-Goblin
  • Increased hit points of Poison Treants from 290 to 500
  • Increased hit points of Ogre Magi from 400 to 600
  • Increased hit points of Dark Skeletons from 300 to 400
Interface

  • Changed riddle answer from Murloc to Fish
  • Removed many hints exclusive to Normal and Hard difficulty
  • Most hints exclusive to Easy difficulty now also appear on Normal and Hard
  • Renamed Zeppelin Master to Voyd and Nullyn
  • Changed unit names of peons to Trog and Dor
  • Split quest "Stranded" into "Stranded" and "The Way Gate"
  • Removed "Explore the island" from all quest requirements
  • Shovel hint no longer appears if the Crystal was if the shovel was already used successfully
Visuals/Audio

  • Changed tilset to Village
  • Changed sky display to Village
  • Kryll will no longer appear if the runes puzzle is already solved
  • The outer runes will now disappear when the puzzle is solved
  • Changed special effect for Sick Peon to Acid Bomb
  • HeroDropItem sound effect now plays properly
  • Terrain will no longer be deformed
  • Added sound to kobold
  • Replaced a War Mill with a Mine Cart
  • Intro cinematic: Replaced Captain with Footman
  • Deathwing cinematic: Added Deathwing landing scene
  • Fixed overhead attachment point for Goblin Miner
Murder in the Dark

  • Removed Barkeeper and Buisiness man
  • Each suspect is now clearly connected to either the witness, the weapon or the house
  • Removed hints
  • Removed two witnesses
  • Removed two houses and house key
  • Goblin Bouncer can no longer be questioned
  • Dialogues can no longer be skipped
  • Removed most values in leaderboard
  • Changed item description of Bloody Wrench
  • Cril Chobley is now a troll
  • Redesigned area
Chapter 6

Gameplay

  • Rhonin will no longer use hero abilities
  • Decreased gold in third gold mine from 17000 to 10000
  • Ballistae now use Studded Leather Armor upgrades
User Interface

  • Nozdormu: Quest Update will now appear only at the first and third kills
  • Fixed description of Studded Leather Armor
Visuals/Audio

  • Soultheft: Removed camera pan
  • Outro cinematic: Replaced Captain with Footman
  • Increased hero level of Nozdormu from 1 to 10
Interlude 2

  • Added scene with a dragon whelp
  • Renamed Warlock to Orc Warlock
  • Changed UI to Human
Chapter 7

Gameplay

  • Added more Corrupted Protectors and Brood Mothers on Hard difficulty
  • Decreased Number of Swarm Units of Locust Swarm from 20 to 15
  • Decreased Damage Return Threshold of Locust Swarm from 20 to 15
  • Several items can now be sold for lumber instead of gold
  • Increased lumber cost of Tree of Life from 185 to 1000
  • Changed initial time of day to 7:00
  • Removed gold cost for Scroll of Ressurection
User Interface

  • Renamed Corrupted Ancient Protector to Corrupted Protector
  • Cleansing: Added hint as to which upgrade was unlocked
  • Created new quest for the Trees of Nightmare
Visuals/Audio

  • Changed tileset to Ashenvale
  • Replaced doodads to fit Ashenvale tileset
  • Changed player color of all Nightmare enemies to red
  • Moved Krasus's Sanctum
Chapter 8

Gameplay

  • Can now build Flying Machines
  • Now longer has vision of first Compound
  • Scary Stones/Dragon Blood: Removed dialogs
  • Scary Stones/Dragon Blood: Removed visibility modifier
  • Scary Stones/Dragon Blood: Quest update now happens on item pickup
  • Scary Stones/Dragon Blood: Switched positions of a Stone and a Defiled Fountain
  • Scary Stones: Removed quest requirement "Bring their chunks to Ogre Chieftain"
  • Scary Stones: Destroyed Stones now drop Bundles of Lumber and Gold Coins
  • Dragon Blood: Changed quest requirement to "Slay the 3 Green Dragons"
  • Dragon Blood: Added second Defiled Fountain that turns into a Fountain of Mana
  • Dragon Blood: Removed quest requirement "Bring their blood to the Defiled Fountain"
  • Moved Goblin Laboratory
  • Slightly moved enemy buildings
  • Base events are no longer triggered by spell effects
  • Can now win without destroying the Watch Towers in the east
User Interface

  • Revenge: "Destroy the Red Base" quest requirement is now shown at quest discovery
  • Revenge: Changed defeat message to "A Compound has been destroyed."
Visuals/Audio

  • Changed tileset to Lordaeron Summer
  • Replaced doodads to fit Lordaeron Summer tileset
  • Changed sky display to Lordaeron Summer
  • Changed color and density of map fog
  • Removed green fog in the east
  • The first base attackers are now hidden until the base is found
  • Removed sight blockers for first base
  • Headhunters cinematic: Switched positions and dialogue of Vereesa and Falstad
  • Outro cinematic: Changed a camera and unit movement
  • Outro cinematic: Remaining enemies will now be killed instead of removed
  • Outro cinematic: Decreased height of Image of Krasus
  • Outro cinematic: Removed shadow of Medallions
Chapter 9

Gameplay

  • Increased starting level of Rhonin from 5 to 6 if not restored from game cache
  • The Spellbook quest no longer disabled user control
  • Can now decide to solve The Spellbook quest later
  • The Spellbook quest can now be completed when completing the map
  • Rescue: The Scroll of Hydra is now used automatically
  • Rescue: Moved two enemies groups further away from one another
  • Max life for captured Rifleman and Fighter is no longer reduced
  • Must now kill all nearby enemy units before the Dragonqueen quest is completed
  • Increased mana cost of Krasus's Medallion from 50 to 75
User Interface

  • The Dragonqueen: Changed quest requirement to "Slay the Dragonspawn Watchers"
  • Rescue: Changed quest requirement to "Rescue Rhonin"
  • Added new quest for the escape
  • Kobold Explorers: The discover dialogue can no longer be skipped
  • The Spellbook: Dialog options are now colored
Visuals/Audio

  • Changed some cinematic cameras
  • Removed superfluous lever sound for Kobold pens
  • Increased selection scale of Mine Cart from 1.0 to 1.1
  • Added camera shake to the collapsing bridge
Chapter 10

Gameplay

  • Can now build Ram Riders
  • Replaced Dragonqueen Charge with Summon Alexstrasza for Korialstrasz
  • Increased mana cost of Demon Soul from 50 to 150
  • Increased cooldown of Demon Soul from 30 to 60 seconds
  • The Blockade: The caravan units are now hidden until they move
  • The Blockade: Miners are now harvesting automatically
  • The MeetKrasus cinematic is now also triggered when Rhonin dies
  • A Queen's Vengeance: Added maximum wait before an attack wave attacks without Nekros
  • A Queen's Vengeance: Changed AI attack point to center of player base
  • Battle of the Aspects: Decreased hit points of Deathwing from 24000 to 18000
  • Battle of the Aspects: Increased damage of Shockwave by Deathwing from 200 to 250
  • Battle of the Aspects: Increased base damage of Image of Prestor from 99 to 119
  • Battle of the Aspects: Increased damage per second of Firestorm by Deathwing from 25 to 40
  • Battle of the Aspects: Increased base damage of Corrupted Dragon Whelp from 30 to 35
User Interface

  • Changed unit name of Nekros Skullcrusher to Nekros
  • Renamed player Caravan to Dragonmaw Clan
  • Renamed player Deathwing to The Destroyer
  • The Final Choice: Quest failed transmission now plays before the quest message
  • The Final Choice: Changed quest icon
  • Malygos: Renamed Evocation to Source of Magic and changed icon
Visuals/Audio

  • Changed tileset to Lordaeron Summer
  • Changed sky display to Lordaeron Summer
  • Replaced doodads to fit Lordaeron Summer tileset
  • Increased scale of Alexstrasza from 1.5 to 2.0
  • Increased selection scale of Alexstrasza from 2.25 to 2.70
  • Nozdormu: Changed model of Slow Time
  • Intro cinematic: Delayed time before Nekros moves
  • MeetKrasus cinematic: changed some cameras
  • Outro cinematic: All flying units unrelated to the cinematic are now hidden
  • Outro cinematic (Good): Increased far clipping on some cameras
  • Outro cinemaic (Evil): Changed Deathwing attack order
(Alternate) Epilogue

Visuals/Audio

  • Replaced trees around Grim Batol
  • Increased movement speed of Ysera, Nozdormu and Malygos
  • Changed Red Dragon Whelp to Twilight Dragon Whelp
  • Fixed manmade cliffs
  • Replaced Altar of Kings with Altar of Thanes
  • Restructured credits
  • Alternate: Changed color of Falstad to Teal
  • Alternate: Changed color of Vereesa to Yellow
  • Alternate: The final music will now repeat

1029 changes

Campaign
Structure
  • New interlude "The Jailer"
  • Removed Chapter 5 "Dalaran" map
  • The sub-maps of Chapter 5 (Northrend, Caverns of Time, The Emerald Dream) are now fully qualified Chapters spread across the campaign
  • The interlude "The King of Alterac" is now played between Chapters 2 and 3
  • Most maps are now hidden on the campaign screen
Multiple maps
Gameplay
  • Added more enemies on Normal and Hard difficulty
  • Replaced Marketplace with Tavern which sells mercenaries and items
  • Added Food Cap
  • Added secrets
  • Flying units no longer trigger events where not needed
  • Will no longer destroy summoned units when a cinematic starts
  • Moved Animal War Training upgrade to Gryphon Aviary
  • Fixed AI hoarding units
User Interface
  • Removed unused objects in editor
  • Updated campaign preview image
  • Updated score screen image
  • Updated loading screens
  • Changed hotkey of Mana Burn from B to Q
  • Changed hotkey of Frost Nova from N to Q
  • Changed hotkey of War Stomp from T to Q
  • Changed hotkey of Devour from D to Q
  • Changed hotkey of Roar from R to Q
  • Changed hotkey of Rejuvenation from E to W
  • Changed hotkey of Heal from E to Q
  • Changed hotkey of Abolish Magic from B to W
  • Added proper scorescreen icons for all heroes
  • Difficulty selection is now done with dialogs
  • Changed QUEST ALIGNMENT SELECTED to OPTIONAL QUEST ALIGNMENT
  • Fixed spelling errors
  • Useless quest requirements "OR" are now removed when a quest alignment is set
  • Transmissions and cinematics are now played in queues
  • Changed text in some transmissions
  • Updated duration of some transmissions
  • Changed color and text of leaderboards
  • Changed loading screen text
  • Updated many quest descriptions
  • Removed many players from score screen
  • Renamed "Khaz Modan Resistance" to "Dwarven Resistance"
  • No longer overwrites player name
  • Dialog titles no longer disappear
Audio/Visuals
  • Fixed water sound regions
  • Removed all superfluous waterfall sounds
  • Improved terrain in some areas
  • Changed tint color of Dwarven Garage from 255/255/255 to 150/150/150
  • Added Glowing Runes close to Artifacts
  • Removed shadow from Image of Krasus/Vereesa/Prestor
  • Changed model of Priest to Reign of Chaos version
  • Changed model of Sorceress to Reign of Chaos version
  • Deathwing's Scale
    • Changed RGB from 50 to 255
    • Removed shadow
  • Cinematics
    • Redesigned Dalaran meeting place
    • Replaced Andromath with Antonidas
    • Improved fade in/out
    • Removed some wait time
    • Improved camera movement
    • Now creates temporary heroes
    • Items are now hidden for the outro
Heroes
Rhonin (all)
  • Changed sound set to Priest
  • Changed priority to 12
  • Now starts with a Ring of Protection if not restored from game cache
  • Deathwing's Medallion
    • Is now an ability that costs 50 mana
    • New icon by PeeKay
  • Deathwing's Scale
    • Is now a passive ability
    • New icon by Kimbo
  • Updated icons by loktar
  • Changed Revive hotkey to "E"
  • Changed animation run/walk speed from 250 to 200
  • Improved Cast Backswing/Point
Rhonin (Dark Summoner)
  • New hero class that can summon units and weaken enemy units to regain life and mana
  • New ability Summon Wraith: Summons a melee unit (tank)
  • New ability Summon Voidwalker: Summons a ranged unit (damage dealer)
  • New ability Summon Nether Dragon: Summons a flying unit that attacks all enemy units in a target area but can be destroyed
Rhonin (Timewalker)
  • Replaced Elemental Mage with Timewalker: Can slow down enemy units and increase his own speed
  • New ability Time Vortex: Slows down and damages enemy units in the target area
  • New ability Timewalk: Increases Rhonin's movement and attack speeds but also increases his damage taken
  • New ability Summon Future-Self: Summons a duplicate of Rhonin which can cast Time Vortex, Timewalk and Blinding Sand
  • Decreased mana cost of Blinding Sand from 70 to 60
  • Changed Revive tooltip to "Revive Timewalker"
Rhonin (Arcane Master)
  • Changed Revive tooltip to "Revive Arcane Master"
  • Arcane Orb
    • Renamed Spectral Bolt to Arcane Orb
    • Decreased damage from 90/160/230 to 90/130/170
    • Can now hit air units and buildings
    • Removed ripple effect
  • Replaced Star Burn with Astral Confusion which damages an enemy over time and forces it to attack its allies
  • Replaced Mana Fusion with Spectral Aura which returns mana to for every nearby corpse
  • Replaced Astral Cloud with Overpower which enhances all other abilities
Rhonin (Spirit Priest)
  • Changed Revive tooltip to "Revive Spirit Priest"
  • Divine Wrath
    • Decreased damage from 80/120/160 to 80/110/140
    • No longer affects units immune to magic
    • No damages enemy buildings
    • Decreased effect scale from 3.0 to 1.9
    • Fixed orientation
  • Bond
    • Fixed damage when attacker is not attacking Rhonin
    • Changed attack type from Pierce to Spells
    • Can no longer be cast on neutral units
  • Redemption
    • Renamed Mana Fusion to Redemption
    • Replaced Redemption Aura with Redemption
    • Decreased mana regain from 100/150/200 to 50/75/100
    • Decreased damage from 50 to 40
    • Can no longer kill Rhonin
  • Replaced Doom with Zeal which increases the attack speed and armor of all friendly units in an area
Vereesa Windrunner
  • Now starts with a Scroll of Healing and a Scroll of Mana if not restored from game cache
  • New sound set
  • Changed priority to 10
  • No longer starts with Boots of Quel'Thalas if not restored from game cache
  • Krasus' Medallion is now an ability that costs 50 mana
  • New icon for Krasus' Medallion by PeeKay
  • Updated icons by loktar
  • Increased mana cost of Multishot from 75 to 90
  • Replaced Searing Arrows with Rapid Fire which increases Vereesa's attack speed for a short time
  • Refill Quiver
    • Decreased mana gained from 100/200/300 to 100/150/200
    • Fixed timing
  • Rain of Arrows
    • Fixed damage against structures and units immune to magic
    • Decreased area of effect splat size from 400 to 300
    • Increased mana cost from 150 to 250
    • Increased cooldown from 120 to 130 seconds
    • Fixed timing
Falstad
  • Fixed spells when not restored from game cache
  • Changed unit name from "Wildhammer Dwarf" to "Dragonreaver"
  • Changed priority to 9
  • Changed Revive hotkey to "F"
  • Updated icons by loktar
  • New sound set
  • Hammer of Khaz'goroth
    • Renamed Khaz'goroth's Hammer to Hammer of Khaz'goroth
    • Decreased damage from 80/160/240 to 80/130/180
    • Fixed timing
    • No longer affects units immune to magic
    • Affected units now stop being forced to attack Falstad after 5 seconds
    • Now deactivates Battle Stations of nearby Burrows for 5 seconds
    • Now stops when Falstad is hidden, stunned or sleeping
  • Concussion Bolt
    • Decreased range from 700 to 600
    • Decreased duration on normal units from 20 to 16 seconds
    • Decreased duration on heroes from 20 to 10 seconds
    • Can no longer target invulnerable units
    • Removed Death Coil effect
  • Fear Aura
    • Now decreases movement speed and attack rate of nearby enemy units
    • No longer affects neutral units
  • Ale of Khaz'goroth
    • Renamed Khaz'goroth's Ale to Ale of Khaz'goroth
    • Changed damage type of from Spell to Normal
    • Fixed timing
    • Removed initial casting time
    • No longer stuns at start
    • No longer selects Falstad after casting
    • Now deactivates when Falstad dies, sleeps or is stunned
    • Increased range for buildings from 250 to 325
Krasus
  • Changed priority to 11
  • Replaced Entangling Roots/Firebolt with Cleansing Fire which heals allies and damages enemies
  • Replaced Brilliance Aura with Dragon Shout which adds armor and reduces the cost of other abilities
  • Dragon Spirit
    • Decreased mana cost from 125 to 120
    • Decreased sight radius (day) from 1400 to 1200
    • Replaced Dragon Form with Rain of Fire (Ultimate)
    • Renamed to Krasus/Korialstrasz when in humanoid/dragon form
    • Changed sound set from AzureDragon to DruidOfTheTalon when in dragon form
    • Changed shadow image to Flyer when in dragon form
    • Improved attack animation
    • Removed sphere
Rom
  • New icon by Wisdom
  • Changed priority to 8
  • Added second attack to target air units
  • Envenomed Knife
    • Renamed Poison Dagger to Envenomed Knife
    • Now damages only air units
    • Increased damage per second from 4/5/6 to 4/7/10
    • Removed use hotkey
    • New icon by Chucky
  • Flashbang
    • Decreased area of effect from 250 to 220
    • Fixed Buff icon
    • Changed duration on units from 3/4/5 to 2/3/4 seconds
    • Changed duration on heroes from 3 to 1/2/3 seconds
    • No longer affects non-organic units
  • Fixed description of Wind Walk
Kryll
  • Is now a hero unit
Nekros Skullcrusher
  • Changed projectile art from sphere to demon hunter
  • Decreased projectile speed from 1200 to 900
  • Replaced Chain Lightning with Flame Strike
  • Replaced Earthquake with Inferno
  • New icon by BLazeKraze
  • New model by -Grendel
Dragon Aspects
  • Are now hero units
  • Changed models to standard dragon models
  • Changed player colors to more appropriate colors
  • Increased scale
  • Changed projectiles
  • Deathwing
    • Increased scale
    • Projectiles are now scaled
Lord Duncan Senturus
  • Changed model to Paladin
Units and Buildings
  • Fighter
    • Increased hit points from 450 to 500
    • Increased gold cost from 135 to 150
    • Increased build time from 20 to 22 seconds
    • New model and icon by General Frank
    • Changed weapon sound to Metal Medium Slice
  • Compound
    • Renamed Town Hall to Compound
    • New icon and model by Ujimasa Hojo
  • Dwarfhold
    • Renamed Keep to Dwarfhold
    • New icon and model by Ujimasa Hojo
  • Fortress
    • Renamed Castle to Fortress
    • New icon and model by Ujimasa Hojo
  • House
    • Renamed Dwarven Tent to House
    • New model and icon by Ujimasa Hojo
  • New models and icons for Scout/Guard/Cannon Tower by Tamplier777
  • New model for Barracks by Tamplier777
  • Sea Elemental
    • Decreased hit points from 550 to 500
    • Decreased damage base ofrom 27 to 25
    • Removed Bash
  • New unit Slayer (model by Urkdrengi and icon by Amaruak)
  • New unit Sniper (model by Direfury and icon by TurieL)
  • Renamed Orc Warchief to Orc Rider
  • Orc Warlock: Replaced Firebolt, Cripple and Unholy Frenzy with Bloodlust
  • Ogre (various)
    • Increased damage base of Ogre Warriors, Ogre Magi and Ogre Mauler by 3
    • Increased damage base of Ogre Lords from 30 to 38
    • Increased gold bounty
  • Grunt
    • Increased damage base from 17 to 20
    • Decreased hit points from 700 to 600
    • Increased gold bounty from 10 to 20
  • Altar of Thanes
    • Renamed Altar of Kings to Altar of Thanes
    • New model and icon by Ujimasa Hojo
  • Tent (non-buildable)
    • No longer increase food production when playing dwarves
    • Decreased hit points from 500 to 75
  • Increased hit points of Altar of Storms from 800 to 900
  • Changed sound set of Farm to WatchTower
  • Changed model of Eldin to Priest
  • New model for cinematic dwarves by Direfury
Upgrades
  • Increased base and increment of Improved Lumber Harvesting from 2 to 5
Items
  • Removed, replaced and repositioned many items
  • Can no longer stun enemy heroes
  • Increased standard amount of gold from Gold Coins from 75 to 250
  • Replaced Rod of Necromancy with Rod of Catacombs which summons two Kobold Vermins
  • Decreased bonus damage of Claws of Attack from 6 to 3
  • Changed model of Deathwing's Medallion to Shadow Orb Fragment
  • Renamed (Tripled) Talisman of Mutation to Mutation Gem (Fragment) and changed icon
  • Artifacts
    • Increased gold cost of all artifact items to 2000
    • New model for all artifacts by Zaldazzor
    • Added special effect when picking up an artifact for the first time
    • Decreased mana cost of Elune's Lie from 50 to 0
    • Increased Ring of the Sun cooldown from 5 to 20 seconds
  • Red Dragon Eggs
    • Now create permanent Dragon Whelps
    • Removed cooldown
Prologue
  • Renamed to "Remnants of War"
  • New loading screen by Blizzard Entertainment
  • Decreased map size from 128x160 to 128x128
  • Added transmission about trolls
  • Replaced Miners with Militia
  • Removed all villagers
  • Replaced Korialstrasz with Alexstrasza
  • Removed blue runes
Chapter 1
Gameplay
  • Decreased map size from 160x128 to 160x96
  • Removed most items from tents
  • Player 1 no longer gives bounty until after the Intro cinematic
  • Player Neutral Hostile now gives bounty
  • Added Taverns to the village center and Hasic
  • Heroes now start at level 2
  • Added additional spells for Rhonin at map start
  • Added Ring of Protection for Rhonin
  • Decreased experience rate from 30/80/80% to 20%
User Interface
  • New loading screen by ladyavali
  • Removed difficuly hint
  • Vereesa's portrait will now appear under Rhonin's portrait
  • Added multiple transmissions by bandits
  • Changed owner of many bandits to player 11 (The Brotherhood)
  • Added minimap ping for all main quests
  • The GoldCarryOver hint is now only displayed if the player has at last 500 gold
Audio/Visuals
  • Changed sound effect of water region in Dalaran
  • Added permanent rain effect when starting the Vereesa cinematic
  • Added road texture
  • Changed color of a City Building
  • Meeting cinematic
    • Added an indestructible gate at the first village
    • Changed cameras and unit movement
  • Dragon cinematic
    • Changed cameras
    • Villagers will now run away
  • Outro cinematic
    • Changed cameras and unit movement
    • Second music theme now starts later
    • Changed dialogue
Quests
Rhonin
  • Removed Young Rhonin
  • Redesigned area
  • Disabled experience gain for Blademaster
  • Replaced initial cinematic with a new main quest
  • Changed hero class descriptions
  • Changed player color and names of Rhonin hero classes
  • Added sound efect when choosing a hero class
  • Undead Minion is now properly removed at test end
The Meeting
  • Decreased life of first villager from 220 to 5
  • Will no longer kill the first villager automatically
  • Decreased size of Spider area
  • Removed some spiders
  • Increased damage of some spiders
  • Some spiders now spawn from Egg Sacks
  • Decreased acquisition range of some bandits
  • Moved exit of first village to the east
  • Improved pathing blocking around houses in first village
  • Renamed quest "Meeting Place" to "The Meeting"
  • Changed quest icon of quest "The Meeting"
  • Changed quest requirement to "Follow the road ..."
  • Added floating texts above citizens of Dalaran
  • Added transmission by Enforcer when attacked
  • Added transmission about spiders
  • Changed size of region for RescueOrKill hint
  • Renamed and recolored some spiders
Bandit Attack
  • Can now be discovered by units other than Rhonin
  • Can no longer rescue villagers with abilities
  • Decreased number of rescuable villagers from 11 to 6
  • The evil alignment will now only trigger when a villager dies
  • Decreased initial life of villagers from 200 to 5
  • Decreased visibility around villagers
  • Increased gold dropped by killed villagers from 30 to 50
  • Improved hints about procedure of choice and alternate ending
  • The game will no longer be paused during the Quest Alignment hint
  • Fixed number of Imprisoned in leaderboard
  • Added more transmissions by rescued villagers
  • Removed minimap pings for quest
  • Game is no longer paused for the villagers hint
  • Game will now only pan to the first villager if necessary
  • Added transmission by Rhonin when completing the quest
  • Added Circles of Power to the rescuable villagers
  • Rescuing villagers puts out fires and killing villagers adds fires
The Port
  • Redesigned Vereesa's area
  • Replaced gnolls with bandits
  • A Frog of Knowledge now drops a Tome of Knowledge when killed
  • Added a Lesser Clarity Potion
  • Rescued Villagers are now hidden until Vereesa meets Rhonin
  • Changed quest requirement to "Go to the port"
Wolfpack
  • Renamed quest/player "Wolf Herd" to "Wolfpack"
  • Redesigned quest so players must either slay Hunters or Wolves
  • Redesigned area for quest
  • Wolves will no longer wander
  • The Activist will no longer move towards the Business Man
  • Changed ownership of Activist to Neutral Passive
  • Enemies are no longer placed based on difficulty level
  • Will no longer pause the heroes when discovering the quest
  • Will no longer keep vision of the Business Man after acquiring the quest
  • Decreased acquisition range of Timber Wolves from 500 to 200
  • Can now skip the dialogue
  • Changed dialogue
  • Renamed Footmen to Hunters
  • Renamed High Elf to Activist
  • Renamed player 3 to Hunters
On Fire
  • Renamed quest "Dragoon Attack" to "On Fire"
  • Redesigned Hasic
  • Removed area with bandits
  • The Red Dragon is now vulnerable
  • Redesigned quest so players must slay Grunts inside Hasic
  • Added Flare Gun items to stun the Red Dragon
  • Removed ability Devour from Red Dragon on Easy and Normal difficulty
  • Decreased sight radius of Red Dragon from 1800 to 1400
  • Decreased movement speed of Red Dragon from 300 to 200
  • Increased damage base from 35 to 50
  • Villagers in Hasic now wander
  • Decreased number of citizens in Hasic from 35 to 25
  • Warning messages about killed citizens now appear at 20/15/10/5 citizens remaining
  • Citizens of Hasic now belong to player 5 (Panicked Citizens)
  • Decreased hit points of Human Shipyard from 30% to 9%
  • Removed neutral passive horses from Hasic
  • Can now win the quest by nearly killing the dragon
  • Added quest requirement "At least 1 citizen must survive"
  • Changed warning message to "XX citizens remaining!"
  • Replaced Archways with Pillars in Hasic
  • Added fire effects to Hasic
Chapter 2
Gameplay
  • Decreased map size from 128x160 to 96x128
  • Redesigned map
  • Changed order of encounters
  • Added zeppelins that unload units
  • Peons will no longer enter burrows at map start
  • Player 12 is no longer marked as an ally
  • Added a Tome of Strength and a Tome of Agility
  • Player 1 and Player 7 will not fight each other until after the Intro cinematic
  • Changed ownership of ogres to Player 4
  • Ogres and orcs are now enemies
  • Changed experience rate from 50/35/25% to 35%
  • Experience gain is now properly disabled for the Intro cinematic
  • The Goblin Land Mines will no longer be removed at map end
User Interface
  • Changed owner of all Circles of Power from Player 7 to Neutral Passive
  • "Vereesa and Falstad must survive" is now always displayed with main quest requirements
  • Removed or replaced various transmissions
  • Changed color of Player 7 units to Teal
  • Player 2 now treats player 7 as neutral
  • Added minimap pings for all main quests
  • Removed Player 7 from scorescreen
Audio/Visuals
  • The Pig Farms now belong to player Neutral Passive
  • Peons now start harvesting after the Intro cinematic
  • Intro cinematic
    • Improved cameras and unit movement
    • Increased death time of Duncan from 12 to 20 seconds
  • Lab cinematic
    • Now plays for any Goblin Laboratory
    • Dwarves will no longer fight orcs
  • Gate cinematic: Dragons are now hidden
  • Gate2 cinematic: removed
Quests
Wetlands
  • Removed Blue Flames area and units
  • Replaced Watch Towers and Alarms with additional Peons and Orc Burrows
  • Replaced first Blademaster with a Grunt and a Raider
  • Removed a group of patrolling ogres
  • Removed a rescuable Rifleman
  • Removed a rescuable Mortar Team
  • The Mountain King can no longer be rescued
  • The Barracks will now train Grunts
  • Removed all Spiders
  • Removed all Orc Frigates
  • Dwarven units will no longer be rescued in phases
  • Added a rescuable Sniper, Runebreaker and Slayer
  • Decreased hit points of Barracks to 30-50%
  • Removed a War Mill
  • Structures will no longer automatically heal
  • StopTheOrcs transmissions are now played by Vereesa
  • Added variation to the StopTheOrcs transmissions
  • The Hammer of Khaz'goroth hint is now displayed when getting close to the peons
  • Changed quest requirement to "Enter the Central Wetlands"
Goblin Laboratories
  • Changed quest rerquirements to Use/Destroy 3 Goblin Laboratories
  • The quest can now be discovered by any player unit
  • Removed Mana Stones and Health Stones
  • Removed visibility and minimap pings
  • Decreased reveal radius from 5120 to 3000
  • Changed hint
Dragon Eggs
  • The eggs can no longer be destroyed before discovering the quest
  • Game is no longer paused when discovering the quest
  • The quest can now be discovered by finding any dragon egg
  • Decreased number of eggs from 6 to 5
  • Changed item types uncovered by destroyed eggs
  • Can now skip the first dialogue
  • Changed quest requirements
  • The camera will no longer pan to an egg
  • The leaderboard is now hidden while a countdown timer is shown
  • Replaced all items dropped by destroyed eggs with Runes of Food
  • Changed quest requirement to "Gather/Destroy 5 Red Dragon Eggs"
  • Now plays GoodJob sound when destroying or saving an egg
The Exit
  • The Gate Cinematic can no only be triggered by a hero
  • Added a second Blademaster as a boss fight
  • Replaced Amulet of the Wild with Amulet of the Fierce which summons a Sasquatch Oracle
  • Replaced ogres coming from the west cave with orcs
  • Removed some Goblin Land Mines
  • Removed hiding trolls
  • Rescued units will no longer change ownership after opening the gate
  • Added Runes of Restoration to some Ogre Mages
  • Enemy units behind the gate are no longer visible until opening the gate
  • Decreased time for Book countdowns from 150 to 100 seconds
  • Removed some Watch Towers at the Book areas
  • Removed Goblin Sappers at the Hammer of Titans
  • Replaced Ashenvale Trees blocking the path to the Hammer of Titans with Ashenvale Canopy Trees
  • Changed ownership of Player 12 units to Neutral Passive
  • Replaced Scout Tower item with Guard Tower item
  • Books Prepare transmission will now only be played once
  • Added dialogue while Falstad is reading the books
  • Magic Sentry is no longer available
  • Replaced Iron Gate with a Magic Gate
  • Turned Magic Gate by 180 degrees
Interlude
  • Decreased map size from 96x96 to 64x64
  • New loading screen by Callthistragedy1
  • Added a sky box
  • New model for Genn Greymane by Stefan.K
  • Changed player color of Lord Prestor from yellow to brown
  • Changed look of Krasus' chambers
  • Decreased scale of Proudmoore from 1.1 to 1.0
Chapter 3
Gameplay
  • Decreased map size from 128x160 to 128x128
  • Redesigned map
  • Removed all Marketplaces
  • Added base-building gameplay
  • Replaced orcs with goblins
  • Removed all ogres
  • Replaced Gold Coins with Crates of Gold and Crates of Lumber
  • Vereesa and Falstad are now invulnerable before the Outro cinematic starts
  • No longer creates Dragon Eggs if Evil Alignment was chosen in Chapter 2
User Interface
  • Renamed player Kryll to Goblin Taskforce
  • Switched the order of the two optional quests in the quest log
Audio/Visuals
  • Removed DwarfBaseX cinematics
  • Intro cinematic: Removed some dialogue
  • Crash cinematic: Added new dialogue and camera movement
  • Outro cinematic: Added an additional scene
Quests
Shipyards
  • Replaced quest "Steam Tanks" with quest "Shipyards"
  • Added quest requirement "Destroy the Goblin Shipyards"
Undefiled
  • Replaced optional quest "Nature's Call" with quest "Undefiled"
Kryll's Path
  • Decreased hit points of Enraged Jungle Stalker from 1600 to 1400
  • The destructibles created for the Crash cinematic are no longer invulnerable
  • Increased life of Kryll from 250 to 275
  • Kryll's life is now always 100% after the Intro cinematic
  • Removed all Sludge Monstrosities
  • Player 12 now treats Neutral Hostile as a neutral
  • Neutral Hostile now treats Player 12 as an enemy
  • Removed quest requirement "Don't let Kryll escape"
  • Kryll will run to the next bush instead of the map start
  • Kryll will now be ambushed several times
  • Added special effect on Kryll while he is fleeing
  • Changed quest requirement to "Find the path leading to Rhonin"
  • Added more transmissions when Kryll escapes
  • quest is now completed when finishing the escort part
Mutant (Hero) Turtles
  • Increased region to talk to Dr. Moreau
  • Added various types of Sea Turtles around the Mutated Turtles
  • Replaced the Periapt of Vitality with a Banda which provides additional life and mana
  • Gem Fragments now remain in the inventory
  • Removed minimap pings
  • Removed hint about Dr. Moreau
  • Changed discovery dialogue
  • Added one more transmission when a Mutant Turtle dies
  • Removed leaderboard
  • Removed Circle of Power
  • Mutant Turtle
    • Changed model to Dragon Turtle
    • Can now attack air units
Chapter 4
Gameplay
  • Increased experience rate from 20/15/10% to 20%
  • Decreased hit points of Tuskarr Fighter from 350 to 300
  • Decreased hit points of Tuskarr Trapper from 475 to 425
  • Decreased hit points of Tuskarr Chieftain from 950 to 800
  • Decreased level of Magnataur Warrior from 5 to 4
  • Decreased level of Magnataur Reaver from 8 to 5
  • Decreased level of Magnataur Destroyer from 10 to 7
  • Water can now only be deactivated by player units
  • Ice Shard is now dropped by a Frost Revenant
  • Added new player Undead Scourge
  • Added new player Naga
  • Replaced Faceless Ones with Naga
  • Added multiple undead units
  • Replaced all trolls with undead units
  • Added multiple events with non-player units fighting one another
  • Added more pathing blockers (air)
  • Added a Manual of Health
  • Increased terrain space at endfight area
  • Added an additional cave/support column with enemies spawning
  • Changed ownership of a Blue Dragonspawn Meddlers to Player 10
  • Replaced Rune puzzle with a combat encounter
  • The Way Gate is now behind an indestructible Icy Gate
  • Malygos is now invulnerable
  • Krasus now becomes invulnerable and map victory
  • Removed vision on imprisoned Tuskarr
  • Calderia's Wand is now an ability and can only be used in this Chapter
  • Swapped positions of Ice Key and Crystal Key
  • Added line of sight blocker and map boundary along some cliffs
  • The last Rolling Stone Door is no longer triggered by air units
  • Replaced a Tome of Intelligence with a Scroll of Protection
  • Dragonscale Armor trap will no longer reset if deactivated
User Interface
  • Renamed to "The Spellweaver"
  • Changed transmission by a tuskarr
  • Added new player Creatures of Northrend
  • Changed owner of many units to Creatures of Northrend
  • Changed icon of Tuskarr Healer
  • Replaced Keys Leaderboard with quest requirements
  • Replaced Arthas' transmission with Secret message
  • Renamed Ice-Key Part to Ice Key
  • Renamed Wind-Key Part to Crystal Key
  • Changed item descriptions of Ice Key and Crystal Key
  • Removed hint about the final door
  • Changed owner of Support Columns to Neutral Hostile
  • Removed some Runes of Lesser Healing
  • Removed water hint
  • Removed hint about freeing more tuskarr
  • Removed hint about returning to the main map
  • Added defeat condition "Krasus must survive"
  • Renamed Frozen Gate to Malygos' Lair
  • Changed hotkey of Ensnare from E to Q
  • Renamed Tuskarr Warriors to Tuskarr Hunters
  • Added player Naga Explorers
Audio/Visuals
  • Added Line of Sight Blockers around Malygos' Lair
  • The runes will now only start glowing when a unit is nearby
  • Changed some water sound effects
  • Replaced high water with blue flames
  • Fixed elevator birth animation
  • Intro cinematic: Added sequence about Krasus contacting the aspects
Quests
Aluneth
  • New optional quest about summoning an entity
Chapter 5
Gameplay
  • Decreased map size from 160x128 to 96x128
  • Rhonin
    • Can now use all abilities
    • Will keep items obtained in Chapter
    • Reset attack range
    • Removed Haste
    • Increased experience rate from 50% to 70%
  • Improved some timings before actions can be completed
  • Added defeat condition "Rhonin must survive"
  • Added enemies which often must be killed before getting objective items
  • Changed ownership of some units to Neutral Hostile
  • Decreased acquisition range of some units to 200
  • Replaced Tomes of Experience with Potions of Healing and Potions of Mana
  • Removed Boulder items
  • Removed some Rock Chunks
  • Removed Resurrection Stones
  • Increased level of non-fighting Goblin Bouncers from 1 to 5
  • Added gold coins
  • Objective items are now invulnerable
  • The Medallion of Courage can now be sold
  • Kryll is now invulnerable
  • Replaced a Healing Potion with a Potion of Greater Mana
Interface
  • Lengthy dialogues can now be skipped
  • User control will now be disabled less often
  • Player now always regains control of Rhonin when pressing ESC
  • Changed text in some dialogs
  • Renamed all Goblin Peasants to Goblins
  • Added player 11 "Harmless Dragon"
  • Replaced leaderboards in main quests with new quest requirements and items
  • Removed hints about Log
Audio/Visuals
  • Changed color of all Waygates to Brown
  • Replaced invisible walls with gates
  • Intro cinematic: Added scene about Duncan and murdered soldiers
  • Outro cinematic: Split in to two parts
Quests
Stranded
  • Renamed quest to "Stranded"
  • Completing the main quest now plays the Deathwing
  • Rhonin can now use Deathwing's Medallion after meetin him
  • Can no longer destroy the quest items
  • No longer tracks collected Special Books
  • Replaced the Special Books with Way Gate Crystals
  • Removed hint about melee attack
  • Replaced a Library with a Waygate
  • Removed initial transmission about levers
  • Increased birth animation speed of Short Stone Bridge to 200%
  • ID Card
    • Is now removed after showing it to the Goblin Bouncer
    • Added transmission about using ID Card
    • Added a floating text to Peon when meeting him at the lake
    • Added ItemReceived sound to updating the ID Card
  • Runes
    • Decreased size of dangerous magical field
    • Kryll no longer appears if the Runes have already been deactivated
    • Added transmission on Hard difficulty about Glowing Runes
    • Replaced magic fog with additional Glowing Runes
    • Now plays death animation for Glowing Runes when puzzle is solved
  • Volbir and Bolvir
    • No longer needs to talk to the goblins about the sick orc
    • Changed transmission about special mushroom on Hard difficulty
    • New icon for Mushroom by Kuhneghetz
    • Changed model of Mushroom
    • Added exclamation mark to Volbir and Bolvir when completing their task
    • Removed Circle of Power for Lazy Peon
    • Added GoodJob sound to fixing the orc slaves
  • Shovel
    • Increased cooldown from 0 to 3 seconds
    • Improved item description
    • No longer needs the map to dig
    • Added tranmission about not knowing where to use the Shovel
Stopover
  • Renamed quest to "Strangers"
  • The Stonerhine Necklace is now invulnerable
  • Removed destructible fences
  • Will no longer destroy the Force Bridge when reaching the second island
  • No longer sets the player's gold to 0 after returning to the Goblin Miner
  • Removed abilities from Goblin Hut
  • Increased scale of Goblin Shipmaster
  • Removed a Glowing Rune
  • Replaced a Goblin Laboratory with a house and a lantern
  • Changed owner of Goblin Transport Ship to Deathwing's Minions
  • Added an item with hints for the Shredder puzzle
  • Can no longer solve sub-tasks until speaking to the Goblin Shipmaster
  • Tinker
    • Will no longer patrol
    • Now needs to be killed to get the Gold Coin
    • Increased level from 1 to 1/3/5
    • Added abilities
    • Decreased selection scale from 3.2 to 1.6
    • No longer needs to talk to the Goblin Peasant
  • Peons
    • Removed Pig item
    • Replaced Timber Wolves with a hostile Red Dragon
  • Goblin Bouncer
    • Now needs to kill the Goblin Bouncer to get past him
    • Rhonin will no longer stop when meeting the Goblin Bouncer
    • Will no longer face Rhonin
    • Changed transmission of Goblin Bouncer
    • Removed fish, vision and hints about fish
The Zeppelin
  • Renamed quest "Deathwing" to "The Zeppelin"
  • Merged gameplay, area and quest partly into the Third Island
  • Will no longer create quest items if inventory is full
  • Added a Tome of Agility
  • Added a Tome of Intelligence
  • Added a Tome of Strength
  • Removed the Zeppelin quest requirement
  • Removed the Flowers objective
  • Removed the Keys objective
  • Replaced Waygate Warden with Zeppelin Master
  • Inkeeper
    • The Inkeeper will now drop a Beer item after solving the objective
    • The Malt item is no longer inside a Barrel
    • Circles of Power no longer appear as hostile
    • Using a Circle of Power no longer changes its owner
    • Changed models and tint color of Hop and Malt items
    • New icon for Hop by BLazeKraze
    • New icon for Malt by maxor_gan
  • Missing Troll
    • The Gem of True Seeing can now be dropped
    • Must now escort the Missing Troll through skeletons
    • Decreased hit points of Missing Troll from 350 to 200
    • Removed Runes of Power
    • Removed expiration timer from skeletons
    • Moved The Ring of the Sun to the Skeleton area
    • Added a Waygate at the end of the Skeleton area
    • Increased scale of Missing Troll
    • Removed hint on whereabouts
  • Dark Skeleton
    • Renamed Skeleton Warrior to Dark Skeleton
    • Decreased life from 450 to 300
    • Decreased base damage from 30 to 18
    • Removed Slow Poison
    • Added birth animation
    • Increased scaling value from 1.0 to 1.2
    • Increased selection scale from 1.0 to 1.2
  • Salesman
    • Troll will now redirect the player immediately to the Gypsy
    • The first Gypsy transmission will now only be played once
    • Removed hints for Gypsy riddle
    • Gypsy riddle is now dialog-based
    • Changed gold coin effect
  • Robo-Goblin
    • Reset Robo-Goblin item can no longer be destroyed
    • Reset Robo-Goblin item can now be dropped
    • Renamed Goblin Sapper to Willy
    • Willy is now invulnerable
    • Changed owner of Willy to Deathwing's Minions
Captured Ogre
  • Removed Life failsafe for Ogre quest
  • Removed the Voodoo Lounge
  • Changed quest requirement to "Free the Ogre and kill him"
  • Ogre
    • Decreased life from 600 to 400
    • Decreased base damage from 23 to 18
    • Decreased collision size from 48 to 12
    • Will speak if all nearby enemies are dead
    • Will no longer speak if dead
Murder in the Dark
  • The Bloody Wrench can now be dropped
  • The Cril Chobley Key can now be dropped
  • The Cril Chobley Key is now removed when entering the house
  • Can only try Cril's house without a key once now
  • Will No longer hide the leaderboard when switching islands
  • Added Medallion of Courage as a reward to the evil alignment
  • No longer displays dialogs for the Murder suspects when there are no options
  • Will no longer show hints for the Murder quest if already completed
  • The Wrench hint will no longer appear if all of its dialogs were used
  • Checking the houses now counts towards solving the Murder quest
  • Renamed Police to Bouncer in leaderboard
  • Changed model of Vole Delment to Goblin Peon
  • Added titles to dialogs
  • Must now ask about the Wrench before accusing a suspect
  • Renamed Goblin Sapper to Witnesses
Chapter 6
Gameplay
  • Increased map size from 96x96 to 96x128
  • Redesigned map
  • Krasus now starts at level 5 if not restored from Game Cache
  • Increased maximum level of Krasus from 6 to 7
  • Added base-building and enemy attack waves
  • Player must now protect Rhonin and slay enemy warlocks
  • Replaced enemy humans with orcs
  • Changed experience rate to 30%
  • Added new artifact
  • Eon Rose is now an ability and can only be used in this Chapter
User Interface
  • Renamed to "The Timeless One"
  • New loading screen by keisinger037
  • Added defeat condition "Krasus must survive" to some quests
  • New story about Rhonin
  • Removed hint about returning to the main map
Audio/Visuals
  • New terrain
  • Added border in some areas
Quests
Soultheft
  • New optional quest about taking control of hostile units
  • Decreased cooldown of Orb of Soultheft from 30 to 10 seconds
Chapter 7
Gameplay
  • Krasus now starts at level 7 if not restored from Game Cache
  • Increased maximum level of Krasus from 6 to 9
  • Decreased experience rate from 60% to 30%
  • Added new artifact
  • Added rescuable green dragons
  • Replaced a Rune of Restoration with a Rune of Mana
  • No longer grants shared vision of Player 4 units
  • Black Vial is now an ability and can only be used in this Chapter
  • Added enemy heroes
  • Increased Food Limit from 90 to 100
  • Increased lumber cost of Chimearas from 190 to 200
  • Decreased food produced by Tree of Life/Ages/Eternity from 20 to 10
  • Removed Moonstone, Dust of Appearance and Scroll of Town Portal from Age of Wonders
  • Added Healing Salve, Clarity Potion, Staff of Sanctuary and Scroll of Resurrection to Age of Wonders
  • Removed Techtree requirements for Potion of Healing and Potion of Mana
  • All items in the Age of Wonders now cost lumber
  • Added Acorns which increase food produced by 2 when consumed
  • Redesigned enemy bases
  • Removed secret entrance
  • Removed some rescuable units
  • Replaced all demons with spiders and satyrs
  • Replaced undead structures with corrupted ancients
  • Replaced all rescuable wisps with Druids of the Claw
  • Player 2 now treats player 4 as allied
  • Removed Scroll of Resurrection
  • Replaced Ghost with Eranikus
  • Removed Druids of the Claw at the allied base
  • Decreases damage base of Gargoyle against air units from 60 to 50
  • Storm Crow Form is now disabled until meeting Eranikus
  • Obtaining gold now converts all gold to lumber
  • Changed AI attack timings
  • Decreased level of Dreadlord from 9/8/7 to 8/7/5
  • Decreased level of Lich from 9/8/7 to 8/7/5
User Interface
  • Renamed to "Lady of Dreams"
  • Added hint about lumber
  • Changed hint about food
  • Switched order of hints about food and rescuable night elves
  • Added quest requirement "Find Eranikus"
  • Renamed Burning Legion to Emerald Nightmare
  • Renamed Lich to Soulslayer
  • Removed leaderboard for remaining rescuable units
  • More detailed main quest requirements
  • Removed hint about rescuing more night elves
  • Added multiple transmissions by enemies
  • Renamed Gargoyle to Terror
  • Added Players 5 (Emerald Nightmare) and 7 (Green Dragonflight)
  • Removed hint about returning to the main map
  • Increased delay for Lumber hint
  • Deactivated Entangle Gold Mine
  • Renamed "Corrupted Tree of Ages" to "Tree of Nightmare"
  • Added minimap pings for the Trees of Nightmare
  • Transmissions now properly play after level load
  • Changed icon position of Call Furbolg
  • Changed icon position of Strength of the Wild
  • Changed icon position of Reinforced Hides
  • Fear
    • Renamed Dreadlord to Fear
    • New icon by PeeKay
    • Replaced Inferno with Locust Swarm
Audio/Visuals
  • Changed interface sounds to night elf
  • Added more transmissions by rescued night elves
  • Removed some flowers
  • Moved some Floating Lily Pads
  • Changed cameras in Intro cinematic
  • New model for Lich by Nebliac
  • New model for Dreadlord by -Grendel
  • New model for Gargoyle by gookywooky
  • Sleep effects are now properly displayed and removed
  • Outro cinematic: Added sequence about Krasus contacting Rom
Quests
The Cleansing
  • New optional quest about cleansing furbolgs
  • Completing the optional objective now unlocks Furbolg Breath or Pulverize for Furbolgs
  • The Staff of Negation is now invulnerable
Chapter 8
Gameplay
  • Decreased map size from 160x128 to 128x96
  • Redesigned some areas
  • Increased experience rate from 60% to 80%
  • Can now train Miners
  • Removed and repositioned several units
  • The enemy bases will now activate a few minutes after being attacked
  • The road to the second and third base will no longer be revealed until the first base is rescued
  • Increased region when vulnerability is triggered for the second base
  • Increased gold cost of Zeppelins from 100 to 240
  • Increased hit points of Forest Troll from 250 to 300
  • Increased hit points of Forest Troll Shadow Priest from 200 to 240
  • Increased hit points of Forest Troll Berserker from 350 to 450
  • The Red Dragon Eggs from Chapter 2 are now removed at map end
  • Added a troll ambush at the artifact
  • Decreased lumber cost of Ogre Lord from 100 to 0
  • Decreased lumber cost of Ogre Magi from 50 to 0
  • Player now gains vision of any Player 3 unit when it is attacked
  • Added Goblin Land Mines to Rom
  • Disabled experience gain for the Intro cinematic
  • No longer required to destroy all Pig Farms to complete the map
User Interface
  • Updated loading screen
  • Switched order of heroes icons of Vereesa and Falstad
  • Changed quest requirement to "Defend all Compounds"
  • Increased duration of Awaken Stones transmission
  • Added transmission by Rom when picking up the Ogre/Gnoll Warchief's head
  • Fixed descriptions of Ogre/Gnoll Head items
  • Changed hotkey of Bloodlust from B to Q
  • Changed hotkey of Breath of Fire from F to Q
  • Changed hotkey of Purchase Bundle of Lumber to Q
  • Changed hotkey of Purchase Greater Scroll of Replenishment to W
  • Changed hotkey of Purchase Healing Wards to S
  • Changed hotkey of Purchase Orb of Venom to X
  • Changed hotkey of Hire Ogre Warrior/Magi/Mauler/Lord
  • Changed icon positions of Hire Ogre Warrior/Magi/Mauler/Lord
  • Renamed Dragon Blood to Dragon Blood Vial
  • Changed Idle Worker icon to Mountain King
Audio/Visuals
  • Fixed water sound regions
  • Added special effects on spawned unit in optional quests
  • Added Line of Sight Blockers around Dalaran
  • Intro cinematic
    • Improved timing
    • Increased Far Clipping of some cameras
  • Outro cinematic
    • Krasus' Medallion is no longer visible before the cinematic
    • Dalaran Shield effect is no longer visible before the cinematic
    • Changed unit type and flying height of Korialstrasz
    • Enemy units are now removed instead of killed
Quests
Headhunters
  • Renamed Ogre/Gnoll Warchief to Ogre/Gnoll Chieftain
  • The Chieftains are now invulnerable until the quest is discovered
  • Mal'Hata's Report can now be sold
  • Added Mana Stone to Marketplace
  • Added exclamation marks on Warchiefs for picking up a head
  • Will no longer drop a Chieftain's head if quest is already completed
Scary Stones/Dragon Blood
  • Removed Runes of Resurrection from Spirit Stones
  • Activating a Stone quest no longer reveals the areas around the stones permanenty
  • Added mimimap ping for Defiled Fountain
  • Dialogue buttons are no longer created multiple times
  • Added sound effect when picking up a quest item
Chapter 9
Gameplay
  • Decreased map size from 192x160 to 128x160
  • Changed time of day to be always midnight
  • Decreased experience rate from 40/50/60% to 30%
  • Decreased acquisition range of many enemy units to 200
  • The Spellbook can no longer be destroyed before keeping it
  • Mine Cart
    • Decreased hit points of from 100 to 60
    • Decreased defense base from 5 to 2
    • Changed defense type from Fortified to Large
  • Some enemies will now summon Skeletal Orcs
  • Whelps now sometimes fight orcs
  • Raiders can now use Ensnare
  • Removed Bash from Kobold Taskmaster
  • Replaced Kobolds with Kobold Geomancers
  • Peons are now removed when at the exit
User Interface
  • New loading screen by Morgan-chane
  • Added players Untrained Whelps and Dragonmaw Summoners
  • Added transmissions for various events
Quests
Kobold Explorers
  • Game is no longer paused when discovering the quest
  • Magical Pens and Levers are now invulnerable until discovering the quest
  • Decreased hit points of Magical Pens to 50%
  • New icon for Kobold Taskmaster by NFWar
Audio/Visuals
  • Changed fog color from red to purple
  • Added more water sound regions
  • Changed some cameras in the Intro cinematic
  • Replaced Magic Gate with Dungeon Gate
The Dragonqueen
  • Redesigned area
  • Replaced Battle Golems with a Warlock and two Grunts
  • A Raider will now go and get reinforcements
  • Replaced Shimmering Gate with A Force Wall
  • Replaced Scroll of Dagon with a Power Generator
  • Removed Fountain of Power
  • Replaced Revenants with Skeletal Orcs
  • Removed some pathing blockers on the way to the second Red Dragon Watcher
  • Necrolytes will now attack cages
  • Spiders now drop Spider Silk Broaches
  • Replaced Red Dragon Watchers with Red Dragonspawn Watchers
  • The Red Dragonspawn Watchers will no longer be revealed
  • The first bridge now has 3 switches
  • Replaced some Dragonmaw Warlocks with Dragonmaw Summoners
  • The key to the Magic Gate is now dropped by the last unit in the group
  • Merged the quests "Alexstrasza's Eggs" and "The Dragonqueen"
  • Removed some dialogue about killing dwarves
  • Changed some transmissions by kobolds
  • The kobold dialogue can now be skipped
  • The dragon transmission is now activated by all player 2 units
  • Changed quest requirement to "Slay the Red Dragon Watchers (0 of 3 Slain)"
  • The area around Alexstrasza will no longer be revealed after the Intro cinematic
  • Renamed Demon Key to Magic Gate Key
  • Sound for first switch can no longer be played multiple times
  • Changed model to Dragon Roost and removed
Rescue
  • Heroes now become invulnerable when reaching the exit
  • Redesigned area
  • Enemies now try to flee towards the exit
  • Added pathing blockers in various areas
  • Added more peons harvesting a gold mine
  • Rename quest "Rhonin" to "Rescue"
  • Fixed transmissions by Krasus not being played
  • Added transmission about gold when escaping the Collapse area
  • Split quest requirement into "Obtain Deathwing's Scale" and "Find an exit"
  • Changed transmission about resting to getting additional troops
  • The WrongRoute transmission can no longer be played multiple times
  • The Magic Gate is now invulnerable
  • Addition Catapults will now attack when the Catapult is destroyed
  • The camera will now be shaking less frequently during the escape
  • Added transmission about using the Scroll of Hydra in the wrong area
  • Bossfight (Armored Kryll)
    • Redesigned area
    • Replaced Flesh Golem with Armored Kryll
    • New boss abilities
    • Replaced elevator with an indestructible gate
    • Visibility on area is now disabled after winning the boss fight
    • All player units not in the area are now instantly moved to the area
  • Bossfight (Firelord)
    • Redesigned area
    • Firelord will no longer heal automatically
    • The Support Columns are now invulnerable
    • Must now kill the Firelord to win the fight
    • Added various abilities to the Firelord
    • Kryll is now invulnerable until the Firelord is dead
    • Rhonin is now invulnerable until the Firelord is dead
    • Removed gold bounty from Firelord
    • Increased life of Firelord to 4500
    • Changed life of Firelord to 600 on Easy difficulty
    • Increased level of Firelord from 5 to 10
    • Increased attack cooldown from 2.5 to 4.0
    • Decreased life regeneration rate of Firelord from 4.0 to 0.5
    • Increased mana regeneration from 0.01 to 1.00
    • Increased mana initial anount from 100 to 2000
    • Added 2/3/4 R7ings of of Protection to Firelord
    • The initial dialogue can now be skipped
    • Removed Krasus' transmissions
    • Added new music theme
Chapter 10
Gameplay
  • Changed map design
  • Removed quest "Reunion"
  • Enemies now have more but smaller bases
  • The Demon Soul is now an ability that costs 50 mana
  • Added a Tavern
  • Replaced Orc Burrows with Pig Farms
  • New enemy unit Dragonmaw Rider
  • Will no longer lose buildings and units after the MeetKrasus cinematic
  • Removed triggers that prevent Rom and Krasus from picking up the Demon Soul
  • Decreased hit points of Wagons from 600 to 300
  • Krasus will now take 100/150/200 damage when trying to pick up the Demon Soul
  • Krasus' Medallion can now be dropped
  • Added Spiked Barricades to enemy buildings at Normal and Hard difficulty
  • Replaced Fountain of Health with Fountain of Mana
  • Grim Batol Tower
    • Can now also hit air units
    • Changed attack type from Siege to Normal
    • Changed defense type from Small to Fortified
    • Decreased life from 1800 to 1200
User Interface
  • New loading screen by Blizzard Entertainment
  • Removed quest "The Demon Soul"
  • Renamed players 6 and 7 to "Dragonmaw clan"
  • Added a floating text when Krasus is damaged by trying to pick up the Demon Soul
Audio/Visuals
  • Increased projectile launch height of Grim Batol Tower
  • Changed look of Grim Batol Gate
  • Intro cinematic: Merged parts of the Intro, Mountain and MeetKrasus cinematics
  • Deathwing cinematic: New scene including Alexstrasza and Nekros
  • ConfrontingDeathwing cinematic: removed
  • Changed armor type of Deathwing from Flesh to Metal
Quests
The Blockade
  • Many start buildings are now burning
  • Now starts at level 9 if not restored from Game Cache
  • Now a dragon permanently
  • The player now starts with a base
  • Will no longer give 100 gold to the player
  • Removed the second caravan
  • Replaced Player 6 with Player 13 (Caravan)
  • Player 7 will no longer send units until after a cinematic
  • Player 1 now sends small groups of caravan units
  • The player now has to kill a fixed number of caravan units
  • Killing Nekros now triggers the FreeAlex cinematic
  • Removed Tiny building items
  • Removed Steam Tank and Mortar Team
  • Shadow Meld no longer remains disabled outside cinematics
  • Alexstrasza now follows Nekros
  • Added minimap ping for Krasus
  • Removed defeat condition "Krasus must survive"
  • Changed quest requirement to "Defeat the incoming caravan"
  • Removed quest requirement "Build a base in the northwest"
  • Removed quest requirement "Defeat the second wave"
  • Changed quest requirement to "Slay Nekros Skullcrusher"
  • Any Caravan unit can now trigger the HoldTheLine transmission
  • Changed transmission about picking up the Demon Soul
  • Removed visibility around Alexstrasza
  • Removed timer for caravans
  • Added a leaderboard for remaining caravan units
  • Mana of Rhonin now set to 100% after the MeetKrasus cinematic
The Final Choice
  • Bhaalroc's Legacy is no longer visible until the wagons are destroyed
  • Is now completed when all nearby enemies are dead
  • Quest is now discovered a few minutes after the FreeAlex cinematic
  • Changed timer window title "The Final Choice"
  • Changed quest requirement to "Free Rom"
  • Changed quest requirement to "Capture the Wagons"
A Queen's Vengeance
  • Alexstrasza is now controlled indirectly via Krasus' ability Dragonqueen Charge
  • Enemies now research upgrades
  • Raiders now start with researched Ensnare
Battle of the Aspects
  • Renamed quest "Final Confrontation" to "Battle of the Aspects"
  • Replaced turn-based gameplay with real-time gameplay
  • Replaced all abilities for all Aspects
  • Removed the first phase
  • All Dragon Aspects are now hero units
  • Failing now restarts the Deathwing cinematic
  • Changed quest requirement to "All allied Aspects must survive"
  • The music theme is now only played once each round
  • Added boundary in some areas
Epilogue (all)
  • Redesigned Credits area
  • Changed source of some transmissions
  • Restructured types of credits
  • Increased duration of credits
  • Updated all credits
  • Added thank you message
  • Replaced black dragons with corrupted red dragons
Epilogue (Good)
  • Renamed from "Dragon Tranquility" to "Tranquility"
  • Removed Blight in Aspects area
  • Added WaterLake sound to area
  • Added more varied units to the celebration
  • Changed portrait of last transmission by Korialstrasz to dragon
  • Decreased flying height of Black Dragon Whelp
Epilogue (Evil)
  • Changed player color of Deathwing's flight to Black
  • Replaced Captain with Trollbane
Alternate Epilogue

  • Replace black dragons with corrupted red dragons

2 changes

Chapter 5
  • Nozdormu
    • Game will no longer crash when after the Nozdormu cinematic
    • Using cheats "-Nozdormu", "-Ysera", or "-Malygos" now gives the appropriate item to Rhonin

11 changes

Campaign
Structure
  • Unlocked all maps (except Epilogues) in the Loading Screen
Heroes
Rhonin (Arcane Master)
  • Fixed a bug that prevented Spectral Bolt from damaging land units
Vereesa Windrunner
  • Fixed tooltip of Searing Arrows
Falstad
  • Fear Aura no longer affects neutral units
Prologue
  • Removed placeholder graphic
Chapter 5
  • Caverns of Time
    • Objectives in Multiboard will now be colored green when completed
    • The Multiboard wil be destroyed 2 seconds later than before
Chapter 8
  • The Demon Soul can no longer be dropped
  • Changed objective requirement "Use the Demon Soul to free Alexstrasza" to "Kill all orcs guarding Alexstrasza"
  • Krasus no longer needs to be close to Alexstrasza or carry the Demon Soul to trigger the Alexstrasza cinematic
  • The Demon Soul will be given to Rhonin as soon as the Alexstrasza cinematic starts

332 changes

Campaign
Multiple maps
Gameplay
  • Added variable difficulty levels
User Interface
  • Changed hotkey layout to QWER
  • Removed loading screen titles (Prologue, ## Interlude, Epilogue, Alternate Epilogue) from cinematic maps
  • Improved descriptions for some abilities
  • Decreased time between minimap pings from 10 to 5 seconds
  • Fixed various typos and improved various descriptions
Audio/Visuals
  • Removed some unused imports
  • Decreased fade time when skipping the last cinematic from 2 to 0.5 seconds
  • All summoned units are now removed at the start of most cinematics
  • Can no longer order heroes to move when a cinematic begins
  • Will no longer fade out at defeat
  • Changed some cinematics concerning the new Aspect models
Heroes
Rhonin (Elemental Mage)
  • Electricity Shield can now be cast on all friendly units
  • Blinding Sand can now hit air units
  • Blaze Wake
    • Fixed sound effect
    • New icon by Kallimachos
Rhonin (Spirit Priest)
  • Decreased cooldown of Divine Wrath from 7 to 6 seconds
  • Decreased cooldown of Bond from 10 to 9 seconds
  • Redemption Aura no longer removes dead heroes from the game
  • Replaced Spirit Control with Doom. A unit hit by Doom will take damage over time until it dies. When it dies an Undead Minion will be summoned
Rhonin (Arcane Master)
  • Spectral Bolt
    • Can now hit air units
    • New icon by Hellx-Magnus
Vereesa Windrunner
  • Multishot can now damage buildings
  • Multishot can no longer target friendly units
  • Increased traveling distance of Multishot from 625 to 675
  • Changed attack type of Rain of Arrows from Pierce to Spells
  • Set revive hotkey to R
Falstad
  • Changed unit name from Mountain King to Wildhammer Dwarf
  • Replaced Power Bash with Concussion Bolt. Enemy units take 150/225/300 damage and are slowed by 30/50/70% for 20 seconds
  • Khaz'goroth's Hammer
    • New icon by -Berz-
    • Can now damage air units
  • Fear Aura
    • Decreased damage decrease from 10/20/30% to 10/15/20%
    • New icon for Fear Aura by Mad
  • Khaz'goroth's Ale
    • Decreased damage from 30 to 20
    • No longer damages invulnerable or flying units
    • Killed units now grant experience
Krasus
  • Increased speed base from 240 to 270
  • Decreased turn rate from 0.6 to 0.5
  • Decreased build time from 55 to 40
  • New model
  • New icon
Rom
  • Set revive hotkey to S
  • Flashbang
    • Can now hit air units
    • Decreased stun duration on normal units from 7 to 3/4/5 seconds
    • Decreased stun duration on hero units from 5 to 3 seconds
    • Increased mana cost from 60/70/80 to 80
    • Decreased cooldown from 30/25/20 to 15 seconds
    • Decreased cast range from 500/750/1000 to 700
    • Decreased area of effect from 300 to 250
    • New icon
Units
  • Increased level of Kryll from 4 to 10
  • Renamed Demonic Gate to Magic Gate
  • Reverted model of Eldin to normal Kael'Thas
  • Changed tint color of Demon Soul from 255 to 200
  • Miner
    • New icon
    • New model by IamMclovin
  • Dragon Aspects
    • New models for Ysera, Malygos and Nozdormu
    • Nozdormu and Malygos now have air and land forms
    • Decreased scale and fixed shadows
Items
  • Decreased gold cost of Scroll of the Beast from 400 to 200
  • Decreased gold cost of Ankh of Reincarnation from 800 to 500
  • Decreased gold cost of Healing Wards from 600 to 400
  • Decreased gold cost of Scroll of Restoration from 750 to 375
  • Decreased gold cost of Scroll of Protection from 150 to 100
  • Decreased gold cost of Mana Stone and Health Stone from 450 to 350
  • Decreased gold cost of Greater Scroll of Replenishment from 500 to 300
  • Renamed Red Dragon Whelp Egg to Red Dragon Egg
  • Removed hotkeys for item purchases in the Marketplace
  • Artefacts
    • New icon for Scepter of Elementals by Marcos DAB
    • New icon for Dragonscale Armor by CRAZYRUSSIAN
Chapter 1
Gameplay
  • Added exit to Rhonin's test area
  • Enemies now stop patrolling when attacked
  • Replaced Forest Trolls with Gnolls
  • Replaced Forest Troll Huts with Gnoll Huts
  • Replaced Tome of Experience with Tome of Knowledge
  • Player units entering the Bandit Lord's patrol area can no longer interfere with his AI
  • No longer needs to talk to the Business man before entering Port Hasic
  • Changed location of some bandits
  • Added pathing blockers around some houses
  • The first Gnoll now drops a Rod of Necromancy
  • Removed some pathing blockers around the Large Fire Pits
  • The Business Man will no longer flee from attacks
  • Improved Red Dragon AI
  • Decreased time Rhonin and Vereesa are paused when returning to the Business man
  • Removed a Rune of Healing
User Interface
  • Changed Port dialog text from "Humans alive" to "Citizens Alive"
  • Changed quest text "Free/Kill the farmers..." to "Free/Kill the villagers..."
  • Changed description for Spirit Priest to "Excellent healer and master of death."
  • Renamed player Alliance to Traders
  • Added a hint that gold does not carry over to the next chapter Decreased starting number of Hasic Citizens from 43 to 35
  • Decreased number of living citizens required for the warning message to appear from 35/20/10/5 to 25/15/10/5
  • The Rescue/Kill villagers hint can now also be triggered by Sea Elementals
Audio/Visuals
  • Business man will turn to the heroes when the quest is handed in
  • Slightly moved Dragon Game Camera to the southwest
  • Replaced ItemDrop with ItemReceived sound effect
  • Fixed wait time for fade when the dragon is killed in the Outro cinematic
  • Subtitle override is now turned on
  • Changed owner of most Alliance units to Neutral Passive
  • Changed owner of neutral Rhonins to Dalaran
  • Hasic ships and shipyards will be destroyed when the Dragon cinematic has finished
  • Changed music in Meeting cinematic from Pursuit to Comradeship
Chapter 2
Gameplay
  • Removed 3 Riflemen
  • Removed 2 Goblin Land Mines
  • Decreased number of charges for Ivory Tower from 3 to 2
  • The first Gate cinematic will now also play when a unit goes too far to the west
  • The Spiders will no longer remain invulnerable after the GoblinLab cinematic
  • Replaced Claws of Attack +6 with Gloves of Haste
  • Replaced a Ring of Protection +4 with a Ring of Protection +3
  • Can no longer buy zeppelins from Goblin Laboratories
  • Neutral Hostile units now give gold when killed
  • Rebalanced spawn times for the ogres at the Books
  • Repositioned some ogres and Riflemen
  • Removed a Rune of Restoration
  • Replaced a Rune of Mana with a Rune of Restoration
  • Added a third Marketplace
  • Ownership of Falstad is no logner handed over to Player 3 when the Book countdown starts, instead he is paused
  • Removed all Raiders
  • The last Marketplace will no longer become vulnerable after the Gate cinematics
  • Switched positions of a Rune of Restoration and a Manual of Health
User Interface
  • Removed transmission for the dwarves when entering the Side Flame Area
  • Removed camera pan for the dwarves when entering the Side Flame Area
  • Added a transmission when rescuing the dwarves
  • Improved description for Ivory Tower
  • Renamed timer window title from "Time left" to "Time Remaining"
Audio/Visuals
  • Fixed a water sound effect
  • Deathwing will no longer take Rhonin before Duncan is dead
  • Deathwing will no longer be attacked by a Burrow in the Intro cinematic
  • Removed some Magical Runes and moved them further up
  • Changed location of a tree and fixed some issuses with the Grass texture
Chapter 3
Gameplay
  • Kryll will no longer run away when not supposed to
  • Removed some wait time between meeting the Steam Tank groups and rescuing them
  • Blocked a path at the first ship route, leading behind the waterfall
  • Replaced the last shipyard with multiple Grunts
  • The orc buildings will no longer train units
  • Removed some orc buildings
  • Changed ownership of all Pig Farms and a War Mill to Neutral Passive
  • Removed a Switch and an Elevator
  • Moved location of the last Marketplace
  • Replaced a Wand of the Wind with a Periapt of Vitality
  • Replaced invisible pathing blockers with a Gate and some doodads
  • Some Stone Walls are now invulerable
  • Replaced a Mantle of Intelligence +3 with Gold Coins +50
  • The switches can now be activated by any player unit
  • The last Blademaster will become hostile when any unit owned by the player gets close
  • Changed life of Orc Transport Ships to 100%/75%/50%
  • Decreased target acquisition range of an Orc Warlock from 600 to 200
  • Removed Reincarnation from Enraged Jungle Stalkers
  • Renamed Gargantuan Sea Turtle to Mutant Turtle
  • Changed Talismans of Mutation leaderboard from "Picked up" to "Gathered"
  • Removed a rescuable Rifleman
  • Fixed some terrain bugs
  • The children of the wild will only become vunerable if the Frostwolf Shaman is attacked
User Interface
  • Removed/changed some dialogue by the last Blademaster
Audio/Visuals
  • Changed owner of Krypp to player 12
  • The last Blademaser is colored red upon map initialization
Interlude
  • New model for Terenas by Tranquil
  • New model for Trollbane by CloudWolf
Chapter 4
Gameplay
  • Added Haste ability which allows Rhonin to run 200% faster
  • Replaced some Foot Switches with Levers that need to be attacked with Boulders
  • Removed the Net
  • Rhonin no longer needs to attack Frogs to make them move on Foot Switches, instead he attacks the Levers directly
  • Removed all but one Rock Chunk in the prison
  • The Boulder item can now perish if it runs out of charges
  • Bouders can no longer be sold to Merchants
  • Increased damage of Hurl Boulder from 2 to 6
  • Decreased charges of Boulder from 6 to 2
  • Added a failsafe that will kill the Foot Switches if the player runs out of Boulders
  • Can now activate the RGB runes before listening to Kryll
  • Can no longer complete the Innkeeper's task before talking to him
  • Will no longer get the Gem of true Hiding from the Missing Troll
  • Removed some Barricades
  • The Ogre will now become invulnerable when he attacks the Voodoo Lounge
  • The Ogre will move away from the Voodoo Lounge after destroying it
  • Removed the inventory of all Goblin Bouncers
  • A flower will be removed as soon as Rhonin goes to a husband
User Interface
  • Is now accessible by completing Chapter 3 as well as the ## Interlude
  • Modified numerous hints and transmissions to accomodate variable difficulty levels
  • Changed leaderboard value "Books found" to "Found" and "Books placed" to "Placed in Bookshelf"
  • The fish hint will no only appear once
  • All triggers and texts that belonged to the Troll Vendor now belong to the Voodoo Lounge
  • Decreased time between gypsy riddle and first hint from 15 to 10 seconds
  • Wll no longer show the "riddle failed" message if the correct answer was given right before the time is up
  • Will no longer display the optional quests as failed when ending the ## Chapter before completing them
Audio/Visuals
  • Changed model type of a tree
  • Changed music in Kryll cinematic from Pursuit to Dark Agents
  • Replaced some Trees with indestructible Rocks
  • Removed the Troll Vendor
  • Repositioned some Crates
  • Fixed the height of two Rock Archways
  • Changed names of Goblins Husbands to Goblin Boyfriend/Fiancé/Husband
Chapter 5 (all)
  • Changed Loading Screen Titles and Subtitles
  • Changed icon of Contact quest to the new Krasus icon
  • Added additional sound regions
Chapter 5 (Dalaran)
  • Placed a visibility modifier around the Dalaran Violet Citadel
  • The Orb of Soultheft no longer requires Mana to cast
Chapter 5 (Northrend)
Gameplay
  • Added pathing blockers at the Dragonscale Armor
  • Removed burrowing AI for some Arachnathids
  • Removed four Tuskarr Cages
  • Changed location of a Tusskar Cage
  • The area around the damaging runes will be revealed when a player ground unit gets near
  • Increased size of ramps at the flooded area
  • Turned Give Bounty on for Player 10 (Malygos' Servants) units
  • Changed location of some hostile units and Tuskarr
  • Decreased target acquisition range of some hostile units from 500 to 200
  • Removed Burrow from Arachnathids
  • Increased life of Tuskarr Fighters from 250 to 350
  • Fixed a bug that allowed the creation of infinite Unbroken Darkhunters
  • Decreased the number of created Unbroken Darkhunters in the final area
  • Increased size of kill area when the two Support Columns have been destroyed
  • Kill area will no longer kill player units
  • Removed some Spiders and Crates
  • Increased time between creation of Unbroken Darkhutners from 6 to 9 seconds
  • Replaced the Tuskarr Chieftain in the Cage with a Tuskarr Trapper
  • Replaced the Tuskarr Trapper outside with a Tuskarr Chieftain
  • Switched positions of some Tuskarr and Trolls
  • Units other than Krasus will be moved to a different region when entering Malygo's Lair
  • Player 2 (Krasus) is now neutral towards Player 5 (Malygos)
User Interface
  • The Tuskarr hint will appear at the fist rescued Tuskarr
  • The Tuskarr Chieftain will now talk
  • The Keys Leaderboard will be destroyed when opening the Gate
  • Created an Exclamation Mark for the Tuskarr Chieftain
Audio/Visuals
  • Removed the empty Cage
Chapter 5 (Caverns of Time)
Gameplay
  • Updated map design
  • Removed Medivh
  • Removed a Gnoll Poacher
  • Added a Scroll of Healing and a Scroll of Protection
  • Increased Dog speed and sight radius
Audio/Visuals
  • New model for Thrall
  • Changed camera movement and removed Thralls dialogue from the intro cinematic
  • Replaced all switches with their dead counterparts
  • The trees chopped by the Peasants will now be healed periodically
  • Music now properly plays after the Intro cinematic
  • Fixed a bug that didn't show Nozdormu in the Victory cinematic
Chapter 5 (Emerald Dream)
Gameplay
  • Added a Tree of Life to the Night Elf base
  • Replaced the Tiny Tree of Life with a Scroll of Resurrection
  • Decreased Repair Time of Ghost from 55 to 40 seconds
  • Added 3 more Crypts
  • Increased Build Time for Ghoul from 15 to 18 seconds
  • Increased Build Time for Vile Tormentor from 15 to 24 seconds
  • Increased Build Time for Gargolye from 15 to 24 seconds
  • Removed the Dreadlord and the Altar of Darkness
  • Repositioned a Ziggurat and the Boneyard
  • The AI will no longer send or rebuild Infernal Contraptions or Dreadlords
  • The first attack from Player 3 will now commence 185 seconds after the attack from Player 8
  • Fixed a bug preventing the AI from sending attack waves
  • Inreased starting lumber of Player 2 from 185 to 200
  • Increased time between AI attack from 120 to 125 seconds
  • Removed all starting Ghouls, Frost Wyrms, Gargoyles and Vile Tormentors
  • Fixed a bug that prevented Krasus from getting experience when starting at level 5
  • Decreased target acquisition range of a Bloodfiend from 500 to 200
  • Replaced Silence of Vile Tormentors with Curse
  • Vile Tormentors can now attack air units
User Interface
  • Changed leaderboard value from "left" to "Captured"
  • Changed Revive Tooltip of Ghost to Keeper of the Grove
Audio/Visuals
  • Added some rocks
  • New music during the MeetBase cinematic
  • Ysera is now removed after the Victory cinematic
Chapter 6
Gameplay
  • Player 2 and Player 4 are neutral to one another during the GnollsVsOgres cinematic
  • Can no longer win the map until all bases have been rescued
  • Changed owner of a Watch Tower and two Grunts from Player 4 to Player 1
  • Increased Food Cost of Ogre Warrior from 0 to 2
  • Increased Food Cost of Ogre Magi and Ogre Mauler from 0 to 3
  • Decreased Food Cost of Ogre Lord from 6 to 4
  • Added a second Marketplace
User Interface
  • Added transmission about missing items
  • Removed Falstad's last transmission in the GnollsVsOgres cinematic
  • Added transmission to rescue all bases before attacking the orcs
  • Changed Dragon Blood leaderboard value from "Picked up" to "Gathered"
Audio/Visuals<
  • Deathwing is now properly removed after the Intro cinematic
  • Some units are removed and not killed when a cinematic is skipped
  • The Ogre in the GnollsVsOgres cinematic is no longer blue
  • GnollsVsOgres cinematic will no longer trigger when the Outro cinematic is playing
  • Fixed timing when the Ogre and the Gnoll die in the GnollsVsOgres cinematic
  • Moved game camera after the GnollsVsOgres cinematic to the west
Chapter 7
Gameplay
  • Removed 6 Fighters and one Rifleman
  • Moved 2 Riflemen to different cells
  • Removed a Foot Switch for the first Elevator
  • Replaced Beast Cages and rescuable animals with Crates and a Manual of Health
  • Added pathing blockers to some Dwarven Archways
  • Changed owner of an Orc Burrow from Player 1 (Dragonmaw Clan) to Neutral Passive
  • All items left behind at the Golem are now moved up the Elevator when exiting the area
  • Removed some destructible crates and blocked off a path at the Bossfight area
  • Kryll will no longer try to attack Falstad or Vereesa before the bossfight
  • Changed location of two Grunts
  • Removed a Dragonmaw Warlock
  • Replaced Healing Salve with Tome of Strength +2
  • Replaced Scroll of Mana with Tome of Agility +2
  • Increased size of ramp at lava bridge
  • Removed all empty cages
  • Scroll of Hydra and Scroll of Dagon are now invulnerable
User Interface
  • Changed map title from "The Belly of the Beast" to "Belly of the Beast"
  • The dialogue about killing dwarves can now play with any rescuable group of dwarves
Audio/Visuals
  • Deathwing's Scale will not appear until Kryll talks about it in the Alexstrasza cinematic
Chapter 8
Gameplay
  • The Tiny Town Hall, Tiny Barracks and Tiny Lumber Mill items are now invulnerable
  • The game can now be lost if Krasus dies before building a base
  • Can no longer rescue Alexstrasza by selecting her
  • Added numerous enemies to the mountain area
  • Removed Wind Walk from Blademaster
  • Changed defense type of Nozdormu from Unarmored to Large
  • Inceased Evasion chance to evade of Nozdormu from 75% to 100%
  • Alexstrasza can now regenerate life and mana before the boss fight
  • Added a hint that explains how to attack Deathwing normally
  • Deathwing will now always start with 100% life
  • The enemies will now attack with stronger forces after Alexstrasza has been rescued
  • Removed an Orc Catapult and a Dragonmaw Master
  • Decreased number of Dragonmaw Masters and Red Drakes sent by the AI
  • Fixed a bug that had Deathwing do the same spell/attack over and over
  • Decreased chance of Deathwing doing a normal attack from 42%/57% to 25%
  • Alexstrasza's Party Heal effect will now be properly removed
  • Instead of Orc Warlocks the Red Dragons must be killed before the Alexstrasza cinematic can start
  • Increased rescue region for Wagons in The Final Choice quest
  • Removed ability Call to Arms
User Interface
  • New icon for the Demon Soul
  • Changed text "Summon/Revive Arcane Master" to "Summon/Revive Rhonin"
  • Changed some text and sound effect for the alternate ending hint
  • Created a Leaderboard that shows which Dragon Aspect is usable in the boss fight
  • First Caravan timer can no longer appear twice
  • Fixed height of some floating texts
Audio/Visuals
  • Improved terrain at mountain area
  • Ysera will no longer attempt to fly too early in the Alexstrasza cinematic
  • All units of the Dragonmaw Reinforcements are now removed before the boss fight
  • Changed life text for Deathwing in Alexstrasza cinematic from "+5400!" to "+5000!"
Epilogue (all)
  • Replaced "Additional Art" with "Icons"
  • Replaced "Additional Art and Music" with "Loading Screens and Music"
  • Renamed "Testing and Advice" to "Testing"
  • Added inhuman89, Kallimachos, Sephiroth_VIII, Mad, Marcos DAB, -Berz- and Mad to Icons credits
  • Added IamMclovin, CloudWolf, Goliath the God, OinkerWinkle, Tenebrae, Tranquil and Sunchips to Models and Skins credits
  • Removed unknown credits
  • All Dragon Aspects are now in Land Form
  • The ship will no longer be attacked in the good ending

597 changes

Campaign
Multiple maps
Gameplay
  • Added more Runes
  • Increased gold bounty awarded by most creeps
  • Many enemy players now give gold bounty
  • Added at least one more Marketplace
User Interface
  • Removed unnecessary duplicated trigger actions
Heroes
Rhonin (Arcane Master)
  • Changed hotkeys, effects and icons
  • Changed attack projectile art to Lightning
  • Replaced Spectral Beam with Spectal Bolt. Spectral Bolt has no cast delay and costs less
  • Replaced Arcane Sphere with Astral Cloud which forces enemies to attack each other
  • Replaced Star Beam with Star Burn. Enemy units hit by Star Burn cannot cast spells, attacks for less damage, and will take damage over time
  • Mana Fusion
    • Changed mana cost of Mana Fusion from 15 to 0
    • Amount of mana replenished when using Mana Fusion is now a constant of 100/150/200
    • Hero now loses 50 life every time Mana Fusion is cast
Rhonin (Elemental Mage)
  • Changed hotkeys, effects and icons
  • Replaced Shield of Frostbite with Blinding Sand which causes enemies to miss attacks
  • Replaced Electricity Aura with Electricity Shield which deals damage to nearby enemy ground units
  • Frost Sphere
    • Replaced Green Cloud with Frost Sphere
    • Decreased cooldown from 160 to 130 seconds
    • Increased attack and movement speed of enemies from 0% to 10%
  • Blaze Wake
    • Decreased distance from 650 to 350
    • Decreased cooldown from 13 to 7 seconds
    • Decreased mana cost from 110 to 90
    • Can no longer damage neutral or allied units
Rhonin (Spirit Priest)
  • Changed attack projectile art to Faerie Dragon Missile
  • Decreased cooldown of Bond from 12 to 10 seconds
  • Redemption Aura is no longer chance based and no longer returns life. It will redeem a single corpse and return 25/40/55 mana, every 4 seconds
  • Spirit Control
    • Now changes the team color of the controlled unit
    • Removed some delay when casting/cancelling
    • Rhonin can no longer die while possesing a unit. Instead he will return to his original position
  • Divine Wrath
    • Increased damage from 35/70/105 to 80/120/160
    • Decreased cooldown from 9 to 7 seconds
    • Divine Wrath can no longer damage neutral units
Falstad
  • Khaz'goroth's Hammer
    • Can now also damage structures
    • Khaz'goroth's Hammer no longer works on invulnerable units
  • Power Bash
    • Decreased knockback distance from 350/400/450 to 350/350/350
    • Can no longer knock enemies into unwalkable terrain
  • Khaz'goroth's Ale
    • Falstad can now be controlled
    • Reduced damage from 50 to 30
    • Removed distance based behaviour of Fear Aura. Damage reduction is now 10/20/30%, chance to miss is now 5/10/15%, and constant distance is now 600
Vereesa Windrunner
  • Increased base Intelligence from 15 to 19
  • Decreased base Strength from 18 to 16
  • Now starts with Boots of Quel'Thalas when not restored from game cache
  • Replaced Sleep Arrow with Multishot. Multishot fires several arrows at a target point damaging enemies along their path
  • Replaced Starfall with Rain of Arrows. Rain of Arrows shoots multiple arrows that damage all enemies in the target region
  • Replaced Shadow Strike with Refill Quiver. Refill Quiver will recharge Vereesa's mana over time
Korialstrasz
  • Changed attack projectile to Phoenix Missile
  • Fixed attack projectile launch position
  • Fixed shadows for Korialstrasz
  • Replaced Life Drain with Summon Spirit Dragon. Spirit Dragons have permanent immolation
  • Dragon Form
    • Changed hotkey from R to F
    • Added Firebolt
    • Removed timer. Can switch between humanoid and dragon form at will
    • Can no longer cast Brillance Aura or Entangling Roots in Dragon Form
Rom
  • Flashbang can no longer stun structures
Units and Buildings
  • Increased hit points of Support Column from 50 to 150
  • Red Dragons are no longer immune to spells
  • New model for Drenden by AndrewOverload519
  • Ned model for Krasus by Tauer
  • New model for Andromath by Stonneash and NFWar
  • New model for Modera by loktar
  • New model for Dela by loktar
  • New model for Eldin by loktar and Deolrin
  • New model for Deathwing by Kwaliti
  • New model for Demon Soul by Lubbe
  • Tent now has team color and a proper build animation by Ujimasa Hojo
  • Marketplace
    • Set stock of all items to 2
    • Set replenish interval of all items to 120 seconds
    • Set stock start delay of all items to 0 seconds
  • Dragon Aspects
    • Fixed shadows
    • Fixed attack projectile launch position
Items
  • Paula's Wedding ring now boosts Intelligence instead of Agility
  • Ring of the Sun no longer renders the Hero invulnerable to magic. Instead it blocks a negative spell once every 5 seconds
  • Added more detailed descriptions to Demon Soul, Krasus' Medallion, Deathwing's Scale and Deathwing's Medallion
User Interface
  • New loading screens
  • Renamed Dragonmaw Shaman to Dragonmaw Necrolyte
  • Renamed Tent to Dwarven Tent
  • Fixed quest descriptions
  • Fixed some typos
Audio/Visuals
  • Replaced all non-Blizzard music with Blizzard music
  • Removed unnecessary duplicated custom objects
  • Custom data is now stored in the campaign file instead of each map
  • New models from the Ultimate Terraining Map 4.0
  • Fixed sound regions
  • Increased detail of terrain in some areas
  • Added fog
Prologue
  • Cut about 25% of dialogue
  • Redesigned area around dark portal
  • Improved camera movement
  • Decreased runtime from about 5,5 minutes to about 4,5 minutes
Chapter 1 - 51
Gameplay
  • Added feature to playtest any hero class before choosing it
  • Changed map layout for the hero class selection area
  • Increased experience gain at level 1 from 40% to 100%
  • Increased level of Black Spiders from 1 to 3
  • Increased level of Forest Spiders from 1 to 2
  • All units of player 8 (Dalaran) are now invulnerable
  • All starting villagers are now invulnerable
  • Increased region where the child warns of bandits
  • Switched positions of Tome of Intelligence and Scepter of Elementals
  • Added a Rune of Speed
  • Added multiple Gold Coins
  • Replaced the Cloak of Shadows with Gold Coins
  • Replaced Circlet of Nobility and Periapt of Vitality with Ankh of Reincarnation, Scroll of the Beast, Mana Stone, Health Stone, Potion of Mana, Potion of Healing and Scroll of Speed
  • All Bandits now belong to player Neutral Hostile
  • The bandit villagers will only be removed if the quest is completed
  • Removed player 12 (Bandits)
  • Villagers can now be rescued by all player units
  • Rhonin's and Vereesa's starting areas are now connected
  • Removed all Rock Chunks
  • Replaced Healing Salve with Claws of Attack +6
  • Replaced a Forest Troll Berserker with a Forest Troll
  • Fixed a bug that turned a footman hostile towards his people
  • Decreased life of Forest Troll Berserker from 375 to 350
  • Spirit Priest will now start with Divine Wrath
  • Removed some doodads at the bandit village to increase maneuverability
  • Wolves quest can be discovered after encountering the dragon
  • Dragon quest will now always start with 37 citizens remaining, regardless if the dragon cinematic was skipped
  • Changed map layout at the fire pits
  • Fixed invulnerability for Footmen in Business Man quest
  • Added some pathing blockers at the wolves region
  • Wolves will react to spells when attacked
  • Removed raise and decay of imprisoned villagers
  • Wolf Herd quest can now be activated by Rhonin and Vereesa
  • Increased experience gain after the Vereesa cinematic from 40% to 50%
  • Rhonin and Vereesa wil become invulnerable for the Outro cinematic
User Interface
  • The initial Krasus hint sequence can now be skipped
  • Added dialog buttons to either test or choose a hero class
  • Changed tavern icon, model and name to Marketplace
  • Added minimap pings for Bandit Attack quest
  • Added leaderboard that displays how many villagers are alive/need to be rescued
  • Dragon Light Fire minimap pings will appear more frequently
  • Added a main quest update when Vereesa meets Rhonin
  • Added a quest update when Vereesa meets Rhonin
  • Removed the hint that said Port Hasic is to the east
  • Exclamation mark will appear properly when 8 wolves are killed
  • A hint to complete all optional quests will appear before entering Hasic
  • Added transmision not to go south before going to Hasic
Audio/Visuals
  • Fixed some camera movements
  • The footmen will no longer change facing when getting the Wolf Herd quest
  • Added music to Dragon cinematic
  • Added additional music to Outro cinematic
Chapter 2
Gameplay
  • Decreased life of Alarms from 20 to 15
  • Decreased aquisition range of Orc Frigates from 650 to 550
  • Removed and repositioned some destructibles and doodads for space
  • Added more space at the ogre patrol routes
  • Removed most Orc Frigates
  • Added hidden items that can be revealed with the Goblin Laboratories
  • Added more space to the blue flames area
  • Changed location of a Goblin Laboratory
  • Added more Goblin Sappers to the blue flame area
  • Decreased life of Orc Burrows from 600 to 400
  • When Orc Burrows are destroyed nearby trees are also destroyed
  • Ogre patrols will be activated when heroes are near instead of at map initialization
  • Repositioned the starting area of the first ogre patrol
  • Added a few seconds between patrols
  • Added two Watch Towers at the Ogre patrol area
  • Blue Flame Traps can now only be deactivated by Vereesa or Falstad
  • Removed Chain Lightning of Dragonmaw Necrolyte
  • Dragon Eggs quest: Removed all pathing blockers
  • Dragon Eggs quest: Items can now be picked up even though the evil quest alignment was selected. They will be dropped immediately
  • Dragon Eggs quest: Replaced Tome of Strength/Agility with Tome of Strength/Agility +2
  • Draggon egg items will appear where Dragon eggs were destroyed
  • Added gold coins
  • Completely redesigned final area. Removed Juggernauts, moving Grunts and hiding spots. Player units will take periodic damage as long as they are in the red zone
  • Added more enemies to the redesigned final area
  • All guard position of ogre patrol units are now being ignored
  • Replaced Elune's Lie with Hammer of Titans
  • Changed experience gain at level 3/4 from 20%/40% to 35%/35%
  • Changed location of a frog
  • Removed two rescuable riflemen
  • The Goblin Laboratories can now only be activated by Falstad or Vereesa
  • Falstad and Vereesa will become invulnerable for the Outro cinematic
  • The blocking tree line is now destroyed if the Mortar Team dies
  • The rescued dwarves will no longer accompany the player after opening the gate
User Interface
  • Cameras will no longer pan back automatically when showing the Mortal Team
  • Falstad and Vereesa will appear on the score screen
Audio/Visuals
  • Changed location of some cameras in Intro cinematic
  • Duncan will use Storm Bolt in the Intro cinematic
  • Heroes will no longer engage in combat during the Goblin Laboratories cinematic
  • Changed text of Gate2 cinematic to fit redesigned area
  • Changed location of a camera in the outro cinematic
  • Mortar Teams are now hidden during cinematics
  • The Mountain King will no longer be rescued
Chapter 3
Gameplay
  • Replaced Hammer of Titans with Elune's Lie
  • Removed many trees at the starting area
  • Removed all Slow abilities of Sludges
  • Replaced a Giant Wolf with a Dire Wolf
  • Chest of Gold items are now dropped by a Dire Wolf and a Bandit Lord instead of Tents
  • Removed all empty cage doodads
  • Changed owner of all all non-aggressive orc structures to Neutral Passive
  • Cleared first orc camp of many doodads and blocking terrain
  • Removed some blocking doodads at the zeppelin area
  • Repositioned northern turtle
  • Added more space at the southeast turtle area
  • Can no longer fly with zeppelin around. The Dwarf Base 3 cinematic will play immediately
  • Removed all air blockers
  • Cinematics will no longer be triggered by summoned units
  • Removed a crate with Healing Salve
  • Replaced Demolishers with Catapults
  • Zeppelin now costs 50 gold and 150 lumber
  • Zeppeling gold and lumber items are now invulnerable
  • Replaced the Bronze Dragon with a level 10 Blademaster
  • Orc buildings will now properly train units
  • Removed last Spider Silk Broach item
  • Replaced a Stronghold with a Great Hall
  • Redesigned last orc base
  • Pulling the lever will now provide access to the Marketplace instead of the orc base Marketplace
  • Added gold coins to the starting area
  • Removed almost all items inside crates from the final orc base
  • Decrrased hit points of Orc Shipyard from 1200 to 800
  • Added rescuable dwarves to the final area
  • The second trnasport ship is now invulnerable
  • Replaced Scrolls of Healing/Mana with Runes of Healing/Mana at the last crates
  • Added indestructible gates at the second ship that need to be opened via switches
  • Changed location of an Enraged Jungle Stalker
  • Replaced the Advanced Boulder Towers in the last orc base with Watch Towers
  • Vereesa and Falstad will appear at the score screen when the Outro cinematic is skipped
  • No longer disabling user control while talking to Dr. Moreau
User Interface
  • Changed transmission "...not that way." to "...to the north."
  • Added vision and minimap pings for Turtles quest
  • Reduced amount of text for Turtles quest
  • Added vision on main base for Steam Tank quest
  • An exclamation point will be created on Dr. Moreau when all 3 Talismans are collected
  • A transmission will play when all 3 Talismans are collected
  • Removed "Check their tents." transmission
  • The Talismans Leaderboard is now properly destroyed
  • Removed transmission about second transport ship
Audio/Visuals
  • Removed arrows on terrain
  • Removed unneccessary destructible rocks
  • Removed second Devour sound in the Outro cinematic
Interlude
  • Renamed Subtitle from Interludium to ## Interlude
  • Reduced map bounds
  • Added tracks from World of Warcraft
  • Improved camera movement
  • Reduced cooldown of Hurl Boulder from 8 to 6 seconds
  • Reduced time of stun for Hurl Boulder from 0.5 to 0.01 seconds
Chapter 4
Gameplay
  • Changed experience gain from 25%/50% to 50/33% at level 3/4
  • Fixed scale of regions on all Circles of Power
  • Rhonin's items are removed at game start and restored at ## Chapter 7
  • Decreased amount of experience granted by Tomes of Experience from 100 to 75
  • Added 7 more Tomes of Experience
  • Moved Tomes of Experience to better hidden areas
  • Items that used to be created on the ground will are now created inside Rhonin's inventory
  • Cril Chobley's House Key is now removed when completing the map
User Interface
  • Set race of Player 12 (Deathwing's Minions) from Undead to Orc
  • Renamed Pit to Fire Pit
  • Added option to cancel most dialogs
  • Decreased duration or removed many transmissions
  • Added many new exclamation marks on units
Audio/Visuals
  • Increased scale of Circle of Power from 0.67 to 1.0
  • Changed object type of Fence from unit to destructible
  • Changed tinting color of Fence from 255 to 100
  • Removed Final Fantasy sound
  • Removed many wait times during dialogues
  • Removed all useless destructible doodads
  • Will play sound "ItemReceived" whenever a quest item is created in Rhonin's inventory
Quests
Escape - Part One
  • Frogs will move to the foot switches when attacked
  • The Net item and Rock Chunks are removed when the prison is opened
  • The Boulder items will no longer be removed
  • Replaced the Sell Boulder task with a bunch of Rock Chunks
  • Rhonin now has to manually step on the switch
  • Removed the Greedy Peon task
  • Bolvir and Volbir will give Rhonin the Golden Book
  • Added a ramp to the right side of the bookshelf area
  • Replaced a Ruined Tree with Rock Chunks
  • The force bridge will be destroyed when Rhonin enters the second island
  • Hint now says "Rhonin has no ranged attack" instead of "Rhonin can't fight"
  • Renamed Specials Books to Blue/Red/Golden Book
  • Renamed Map to Special Book Map
  • Changed hint about X and a single tree
  • Can no longer trigger the Lazy Peon transmission when the peon is already awake
  • Added visibility to rune regions
  • Added visual hints to the rune puzzle
  • Rhonin will say that he stepped on the wrong rune even before completing the sequence
  • Can no longer talk about ill orc greedy orc if they are fixed
  • The shovel hint transmission will no longer be played if the player already has found the shovel
  • Decreased the fade time when using the Shovel
  • Visibility from the Goblin Bouncer will be denied when Rhonin enters the second island
  • Removed tree at starting area
  • Changed Snow weather effect to Rays of Light
  • Removed two bookshelves
  • Added good job sound effect when placing a special book
Escape - Part Two
  • Removed wait time when the Tinker catches Rhonin
  • Removed the farmer task
  • Lumber task no longer requires Rhonin to sell the lumber
  • Lumber task no longer requires to tell the Tinker
  • The pig task can now be completed before talking to the peons or the Goblin Shipmaster
  • The riddler task can now be completed before talking to the Goblin Shipmaster
  • Removed hiding of fish
  • Fish can now be caught and return before getting the fish task
  • Increased region where the Tinker can catch Rhonin
  • Added an item that allows reseting the Robo-Goblin to its original position
  • Redesigned area to be smaller
  • Replaced boatcard (lumber) reward in Lumber task with a gold coin
  • Removed fade and wait time when trying to enter Cril's House without a key
  • The hint to check the houses will come if not all houses have been checked
  • Added visibility on region of fish
  • Added visual aides to all task givers
  • Can no longer choose dialog options multiple times
  • Improved description of Bundle of Lumber
  • Will skip Goblin Shredder's question if player wants to play his game after the first time
  • Renamed Full Vial to Special Love Potion and changed transmission text
  • Orc Slaves will start harvesting when Rhonin enters the second island, and not at map initialization
  • Added a visual aid to the Pig fence
  • Increased scale of fish from 1.2 to 3.0
  • Removed a Goblin Hut
  • Removed cinematic when leaving for the third island
Escape - Part Three
  • Can now freely return to the second island
  • Can complete the Inkeeper task without seeing the Warden or the Inkeeper first
  • Hop and malt are now inside destructible doodads
  • Added some blockers and doodads for the Robo-Goblin task
  • Removed task to find gold for peon. Necklace is now sold directly to the Witch Doctor
  • The Gem of true Hiding will be given to Rhonin immediately
  • Removed the task to combine the two Gems. The Witch Doctor will now drop the Red Crystal
  • Can now freely use the Way Gate to teleport to the fourth island
  • The Murder quest will no longer be marked as failed when entering the third island prematurely
  • Removed second hint about Log
  • Added a hint that the player can always return to the second island
  • Added a hint when Rhonin has to return to the Way Gate Warden
  • Replaced Mushrooms with Glowing Runes
  • Moved tree above the Missing Troll and added a visual aid
  • Removed sequence that destroys the Way Gate and has the Warden teleport Rhonin manually
Deathwing
  • Can now freely use the Way Gate to return to the third island
  • Removed patrol and invulnerability of Vulture
  • Put the three flowers inside destructible doodads
  • Removed the task to talk to the Goblin Priest
  • Removed the Switch Fire traps task
  • All Boulder items and Rock Chunks with Boulder items are removed when Rhonin hits the Vulture
  • Redesigned area to be smaller
  • Removed the task to get the Other Voodoo Leg
  • Ignoring guard position of Ogre Magi when he is freed
  • Deathwing's scale will be created inside Rhonin's inventory
  • Removed Makh'uza's note
  • Shared vision of Kryll and Goblin Miner
  • Will no longer diable control when bringing flowers to the husbands
  • Increased scale and darkened color of Crates of Fish
Murder in the Dark
  • Changed location of the houses to the south
  • Removed task to bring Wrench to second police station
  • Removed task to ask Police Station about suspects
  • Shared vision of Drog and the Goblin Bouncer with player for as long as the Murder quest is active
Captured Ogre
  • Troll Vendor will lose ability to buy/sell items after selling the Talisman of Evasion
  • Talisman of Evasion now costs 75 gold
  • The Gate now opens as soon as the item is bought
Chapter 5 (all)
Gameplay
  • Increased starting level of Krasus from 1 to 3
  • Increased maximum level of Krasus from 5 to 6
  • Added ability to item Eon Rose: Can now temporarily buff Krasus' movement and attack speed
  • Added ability to item Black Vial: Can use Sleep on enemy units
  • Added ability to item Calderia's Wand: Can steal life of enemy units and add to Krasus' life
User Interface
  • Implemented a system which allows multiple saves
  • Kirin Tor mages are now referred to by their names in the quest descriptions
  • Changed icon of Eon Rose to a new custom icon by LiOneSS
  • Changed text "Buy artifacts for combat" to "Buy combat items"
  • Decreased amount of dialogue
  • Fixed display of a quest requirement for Malygos quest
Audio/Visuals
  • Improved camera movement for all cinematics
Chapter 5 (Dalaran)
Gameplay
  • The Orb of Soultheft will now only be removed when the Antonida's Request quest is completed or failed
  • Redesigned for shorter paths
  • Removed most switches and levers
  • Player 8 (Dalaran) now treats Player 2 (Krasus) as Neutral
  • Orb of Soultheft is now removed even when Krasus destroys the Magical Pen
  • Added an additional area to fight bandits for the Orb of Soultheft
  • Krasus' life is no longer reset to 10%
  • The choice in the optional quest Ready for Combat is now between an Orb of Corruption and a Pendant of Energy
User Interface
  • Removed hint about Drenden being nearby
  • Changed text "You freed the test-subject. You will be punished!" to "Why did you do that?"
  • Decreased time between minimap pings from 40 to 10 seconds
  • Granted shared vision of all quest related units
  • Added Circles of Power for all conversation partners
  • Removed the inventory from Antonidas
Audio/Visuals
  • Initial death sound of Krasus will now be audible only faintly
  • Replaced fog areas with Circles of Power named after the Dragon Aspects
  • Added music to the Outro cinematic
Chapter 5 (Northrend)
Gameplay
  • Added switches to turn off runes at entrance
  • Can no longer take damage from water because the ground path is now blocked
  • Will now only create Unbroken Darkhunter if fewer then 5 Unbroken Darkhunter are in the endfight region
User Interface
  • Replaced Circles of Power with Magical Runes
  • Can now skip the Intro cinematic
  • Renamed Frozen Throne Gate to Frozen Gate
  • Tuskarr will now refer to Krasus as an elf instead of a human
  • Added visibility to Tuskarr regions outside the Lair
  • The keys no longer remain in the inventory. A leaderboard keeps track instead
  • Changed text "The water's too high and I can't swim." to "The current looks dangerous. I should look for another way."
Audio/Visuals
  • Added an additional World of Warcraft track to Malygos' cinematic
Chapter 5 (Caverns of Time)
Gameplay
  • Added 5 Tomes of Experience
  • Player 2 (Krasus) and Player 9 (Guards) are enemies now
  • Changed location of some stash areas
  • Krasus will carry an Item Bag
  • Repositioned Taretha
  • Krasus can enter Durnholde without a Signed Letter
  • Krasus can get back to Dalaran by stepping inside the cave
  • Added numerous enemies
  • The Dog is no longer invulnerable
  • Increased hit points of the Dog from 15 to 150
  • Increased hit points of Taretha from 15 to 150
User Interface
  • Added various messages from Guards that will warn the player not to come closer
  • Decreased time between minimap pings from 40 to 10 seconds
  • Renamed Dog Pen to Cave Entrance
  • Changed hint from "There are nine wisps in the area. Use them to build a base." to "There are more Night Elves in the area. Rescue them."
  • Shared vision with remaining Night Elves from starting area
Audio/Visuals
  • Added an additional World of Warcraft track to Nozdormu's cinematic
  • Removed rain
  • Replaced pathing blockers with a gate
  • Will play sound effect when placing an item or the dog
  • No longer playing Nozdormu's spell devour animation
Chapter 5 (The Emerald Dream)
Gameplay
  • Set food cost of all Burning Legion units to 0
  • Set gold cost of all Burning Legion units to 0
  • Added a Tiny Tree of Life
  • Decreased build time of Tree of Life from 110 to 90 seconds
  • Decreased build time of Tree of Ages from 140 to 110 seconds
  • Decreased build time of Tree of Eternity from 140 to 110 seconds
  • Can now build an Ancient of Wonders
  • Hardened Skin and Resistant Skin upgrades now require an Ancient of Wonders
  • Mountain Giants and Faerie Dragons now require an Ancient of Wonders
  • Reduced repair lumber cost of Ancient Protector from 80 to 75
  • Reduced repair lumber cost of Chimaera Roost from 230 to 160
  • Added more stationary enemies
  • Ignoring Guard Position of all stationary enemies
  • Added a Staff of Negation
  • Increased Food production of Tree of Life from 30 to 50
  • Increased Food production of Tree of Ages from 60 to 70
  • Removed some building blocking terrain
  • Increased lumber cost of Chimaera from 110 to 190
  • Redesigned road to player base
  • The two Burning Legion bases are no longer connected
  • Moved player base to center between the Burning Legion bases
  • Added a secret entrance to the lower Burning Legion base
  • Moved Ysera's place to upper left
  • Moved the Healing Fountain closer to the player base
  • Added more space to the area where you can free the wisps
  • Added more Druids to free
  • Enemy AI will attack regardless of the amount of units available
  • Player 3 will no longer attack with a Sky Barge
  • Decreased time between enemy AI attack from 150 to 120 seconds
  • The enemy AI will now attack in different stages, depending on the upgrade level of the player's Tree of Life
  • The enemy AI will now only train units if it doesn't have enough already
  • The enemy AI is activated as soon as the Ghost cinematic has finished
  • Removed all tech tree requirements for the Burning Legion
  • Decreased build time of all Burning Legion units
  • Removed some buildings for Burning Legion
  • The Dreadlord will no longer gain experience
  • Enemy AI is now fully controlled via triggers
  • Removed all Gargoyles from Player 8
  • The enemy AI for Player 8 is now activated 60 seconds after the AI for Player 3
Audio/Visuals
  • Fixed waterfall sound effect
  • Replaced Ashenvale textures with Lordaeron Summer textures
  • Increased z-start of fog from 900 to 1500
  • Increased z-end of fog from 3500 to 4000
  • Increases scale of selection circle for Furbolgs from 1.0 to 1.8
Chapter 6
Gameplay
  • Moved creation region of stone chunks to center of Ressurection Stones
  • Increased base damage of Gnoll Warchief from 30 to 45
  • Increased base damage of Ogre Warchief from 35 to 50
  • Replaced a Town Hall with a Keep
  • Replaced another Town Hall with a Castle
  • Restored tech tree requirements (Keep, Castle) for upgrades
  • Removed a few blocking doodads
  • Changed location of some dwarven tents
  • Initially removed items are now dropped by trolls
  • Removed all crates in the starting area
  • The second optional quest will only be created when the first is completed
  • Completing the second optional quest will reward the player with the Gnoll/Ogre Chieftain
  • Changed location of some player buildings
  • Moved Stone of Summoning to the northeast
  • Moved Helm of Battlethirst to the west
  • Increased gold in Gold Mines from 6000/12000/24000 to 20000/15000/10000
  • Removed many orc buildings and units
  • Changed quest requirement from "Destroy all orc bases" to "Destroy the Red Base"
  • Decreased target acquisition range of all Player 1 (Dragonmaw clan) units from 500 to 200
  • Added shallow water to reach the Red Base without a zeppelin
  • Decreased size of Red Base
  • Bases will only be rescued when the attacking orcs are killed
  • Replaced a Red Drake with two Red Dragon Whelps
  • Added a Rifleman to the second dwarven base
User Interface
  • Removed hint to check all crates in the starting area
  • Removed hint about the third quest alignment not being completable
  • Decreased time between minimap pings from 40 to 10 seconds
  • Removed some transmissions from the Outro cinematic
  • Granted shared vision of Red Base to Player 2 (The Fellowship)
  • Granted shared vision of Town Hall
  • Removed some transmissions when rescuing the bases
Audio/Visuals
  • The fighter will no longer die in the Intro cinematic
  • Will no longer create rock chunks at the destroyed Ressurection Stones
  • Removed non-Felwood textures
  • Added a music theme to the Outro cinematic
Chapter 7
Gameplay
  • Red Dragon Watchers will now drop Runes of Restoration instead of Runes of Healing
  • Added more enemies
  • Removed the fire trap
  • All Red Dragon Eggs are now invulnerable
  • Replaced a neutral hostile Spitting Spider with a rescuable Giant Wolf
  • Fixed a bug that prevented the Spirit Priest from being created when Rhonin could not be restored from game cache
  • Freed kobolds are now controllable by the player
  • Killed kobolds now drop more powerful items
  • Removed some enemy buildings and units
  • Summoned units can no longer get to Alexstrasza
  • The quest alignment for the Kobold quest can be set from any kobold group
  • Changed location of two Power Generators
  • Decreased target aquisition range of some enemies
  • Added two Spider Silk Broach items
  • Decreased hit points of Beast Cage from 500 to 200
  • Last Red Dragon Watcher will drop a Rune of Speed
  • Dropped items for cinematics will be given back to heroes immediately
  • Replaced a Health Stone with an Orb of Fire
  • Increased experience gain at levels 7/8 from 50%/20% to 50%
  • Increased maximum experience level for Vereesa and Falstad from 9 to 10
  • Replaced a Red Dragon with a Red Drake
  • Flesh Golem Spikes can no longer be activated when the Flesh Golem was hit
  • Flesh Golem Spikes will deal 3000 damage to the Flesh Golem
  • Filled Mine Carts are now vulnerable, have 100 hit points and drop gold
  • Falstad will no longer belong to the player upon map inizialization when not restored from game cache
  • Added Runes of Rebirth to the Burning Archers
  • Moved some doodads at the Flesh Golem arena
  • Moved position of Flesh Golem switches
User Interface
  • Renamed Ash Kayks Clone to Flarecore
  • Renamed Egg Sack to Red Dragon Egg
  • Granted shared vision of Red Dragon Watchers
  • A floating text will appear when the Flesh Golem Spikes hits someone
  • Changed transmission "...these dwarves will be helpful..." to "...This is the help I told you about."
  • Changed text of quest "The Spellbook" to "Put the Spellbook back?"
  • Switched "No/Yes" answers of quest "The Spellbook"
Audio/Visuals
  • Removed peons at Alexstrasza
  • Removed all peons from the Ontro cinematic
  • Kryll now drops Deathwing's Scale instead of Deathwing's Medallion
  • Replaced texture Brick with Black Marble
  • Removed red fog from the starting area
  • Added sound effect to dying Shimmering Gates
Chapter 8
Gameplay
  • Decreased map size to about 60% of its original size
  • Redesigned layout
  • Krasus will no longer start automatically at level 6
  • Player can lose when he has no buildings and no non-hero units
  • Bhaalroc's Legacy item is now part of the option quest "The Final Choice"
  • Added more space between the Aspects when Alexstrasza arrives
  • Removed some Watch Towers for Player 6 (Dragonmaw reinforcements)
  • Rhonin will start at level 8 when unable to restore from game cache
  • Replaced all creeps with orcs
  • Build a base requirement can now onl be completed if a Town Hall was built close to the gold mine
  • Added a Fountain of Healing
  • Increased supply of Swarven Tents from 6 to 8
  • Krasus will start with a Tiny Town Hall, Tiny Lumber Mill and a Tiny Barracks
  • Decreased countdown timer for first wave from 13 to 8 minutes
  • Decreased countdown timer for second wave from 11 to 9 minutes
  • Decreased delay between end of countdowns and actual attacks by 30 seconds
  • Added destructible barrels on the heroes' road that drop Gold Coins or Bundles of Lumber when destroyed
  • Increased experience gain for all heroes at level 9 from 20% to 60%
  • Caravans will no longer stop when attacked in the middle of the map
  • Krasus will no longer take extra damage while being close to Nekros
  • Decreased number of units send by Dragonmaw reinforcements in the second phase
  • Decreased number of units send by the Caravans
  • The Demon Soul can now control Red Dragons
  • Controlled dragons will now belong to the player
  • Decreased cooldown of Demon Soul from 70 to 30 seconds
  • Decreased target acqusition range of all Player 6 and Player 7 (Dragonmaw reinfocements) starting units to 200
  • All Aspects' attacks are now ranged
  • Decreased number of Grim Batol Towers from 7 to 5
  • All Grim Batol Towers can now be reached via land
  • Dragon Aspects will no longer try to walk back when already at their original position
  • Decreased some wait time during the Aspect fight
  • Ysera's critical strike now does always 3 times normal damage
  • Increased attack range of Ysera, Alexstrasza and Nozdormu to 700
  • Increased attack range Malygos to 900
  • Increased Nozdormu's chance to steal to 100%
  • Increased replenishment of Party Mana from 100 to 150 mana
  • The MeetKrasus cinematic no longer required all heroes to be in the final area
  • Instead of the Red Dragons now the Dragonmaw Warlocks are required to be killed before Alexstrasza can be rescued
  • Fixed a bug that allowed the player to finish the Ring of Grim Batol quest before the The Demon Soul quest
User Interface
  • Nekros will only transmit his threat against Rhonin if he is alive
  • Decreased time between minmap pings from 20 to 10 seconds
  • Renamed optional quest "Saving Rom" to "The Final Choice"
  • Added more visibility to the optional quest regions
  • The AlexArrives cinematic can now be skipped
  • Changed quest requirement "Build a base in the north" to "Build a base in the northwest"
  • Granted shared vision of orcs in starting area to player
  • Changed hotkey of Dwarven Tent from F to E
  • Added a main quest update for the first wave
  • Can no longer press the button to use Krasus' Medallion or Deathwing's Scale
  • Changed hint about Krasus not being able to help Rhonin with the Demon Soul
  • Added a transmission about controlling dragons with the Demon Soul
  • All heroes will be displayed in the score screen
  • Rearranged position of Aspect skills and buffs icons
Audio/Visuals
  • Endfight music will no longer stop when alt-tabbing the game
  • Changed sound sets of Ysera and Malygos
  • Deathwing's moves will no longer activate cinematic mode. Instead user control will be disabled
  • All player 2 units escept Rhonin are hidden for the FreeAlex cinematic
  • Malygos will no longer face his group before casting spells
  • Increased size of region for hidden units during the FreeAlex cinematic
  • Units at the MeetKrasus cinematic region will be hidden until the cinematic is over
  • Increased volume of sound effect EarthquakeRock during MeetKrasus and TowersDestroyed cinematics
  • Added more cameras to the Outro cinematics
Epilogue (all)
  • Replaced black eggs with red eggs
  • Set most fade timers to 2 seconds
  • Added some water sound effects
  • Changed owner of Deathwing's dragons to Player 1
  • Merged Idea and Execution and Terrain credits into Design
  • Removed Blizzard from the credits
  • Renamed Models, Skins and Art to Models and Skins
  • Renamed Loading Screens, Icons and Miscellaneous Art to Additional Art and Music
  • Removed Music credits
  • Moved credits category spells up
  • Split category Models and Skins into two
  • Split category Additional Art into two
  • Added Kwaliti, Deolrin, Tauer, Lubbe, and Ujimasa Hojo to the Models and Skins credits
  • Added 67chrome, Palaslayer, PeeKay, D.ee, Hellx-Magnus, Artur_ka, Anachron, The Panda, Apheraz Lucent and LiOneSS to the Additional Art credits
  • Added 4avenger5 to the Spells credits
  • Removed wc3sear.ch and members of Haschkeks-Clan from the credits
  • Added Hiveworkshop.com to the Special Thanks to Credits
  • Increased time for some credits

124 changes

Campaign
Multiple maps
User Interface
  • Added map victory cheat "-winmap" (cinematics and items may be bugged)
  • Added cheat "plusbad" to increase number of optional quests completed as evil
  • Added evil quests counter "-bad" to count number of optional quests completed as evil
  • Fixed count of number of optional quests completed as evil
  • Old Floating Text on Trap Damage will be destroyed before new one is created
Heroes
Rhonin (Spirit Priest)
  • Spirit Priest: Rhonin no longer dies when possesed host is killed. Instead Spirit Control is cancelled
  • Spirit Priest: Rhonin now remains at position of possesed unit when unpossesing it with Spirit Control
  • Spirit Priest: Time out between Spirit control possesion and unpossesion decreased
Vereesa Windrunner
  • Vereesa: Replaced Cold Arrows and Dodge with Searing Arrows and Shadow Strike
  • Vereesa: Sleep Arrow cost decreased from 75/75/75 to 75/60/50
Units
  • Increased Fighter damage from 14-15 to 15-17
Items
  • Hammer of Titans can now attack Air units
  • Cooldown of Krasus' Medallion, Deathwing's Medallion and Demon Soul reduced from 90 to 70
Prologue
  • Reduced text to fit time constraints
Chapter 1
Gameplay
  • Removed barrels near Scepter of Elementals
  • Removed and moved some spiders
  • Villagers' life will be reduced to 1 periodically, if Quest Alignment is evil
  • Scepter of Elementals no longer inside a barrel anymore
  • Patroling Bandits will stop when attacked
  • Troll huts will no longer drop items when destroyed
  • Replaced a Scroll of Healing with a Scroll of Mana
  • Decreased amount of wolves required to kill in quest "Wolf herd" from 10 to 8
  • Killing the wolves will reward a Tome of Intelligence +2 and a Tome of Agility +2 instead of a Tome of Strength
  • Removed a few bandits in the Dragon Attack quest
User Interface
  • Can no longer fail Main Quest when Outro is playing
  • Fixed a typo in the Meeting Place quest description
  • Changed Farmer message from "...filthy scum!" to "...filthy beast!"
  • Added warning messages for how many cizitens are left
Chapter 2
  • Removed a few Grunts from the Tower/Alarm region
  • Removed second Ogre
  • A Grunt will drop a Rune of Mana
  • Moved Elune's Lie to a more visible location
  • Decreased amount of Blue Flame Trap Damage from 125 to 100
Chapter 3
Gameplay
  • Removed a few Creeps
  • Murloc will drop a Rune of Greater Mana
  • Removed enemy units and building in the first orc base
  • Moved Hammer of Titants to a more visible location
  • Increased space at terrain where boats can unload
  • Added Pathing Blockers to the shore in the east
  • Removed a Red Drake
  • Ogre will drop Rune of Restoration
  • Removed an Advanced Boulder Tower
  • Removed an Orc Frigate
  • Removed a Watch Tower
  • Reduced Life of Bronze Dragon from 2200 to 2000
  • Reduced Base Damage of Bronze Dragon from 45 to 40
  • Rescuing dwarves and ship is only possible after completing the Steam Tanks quest
  • Added some pathing blockers
  • Removed orc wood cutters
User Interface
  • Talismans of Mutation will no longer take space in inventory. Created Leaderboard instead
  • Changed hint text "Find the means to get back to the dwarven outpost." to "Find resources to buy a zeppelin."
  • Reading Little Daniel's Letter no longer disables user control
Audio/Visuals
  • Increased terrain detail
Chapter 4
Gameplay
  • Secret exit better visible
  • Increased kill range of Barrel of Explosives
  • Can get and transform ID Card before talking to Peon
  • Can get Mushroom before talking to Volbir and Bolvir
  • Shovel exists on map initialization
  • Can no longer ask police station about wrench before asking the Goblin Bouncer
  • Rhonin is instantly moved after shipmaster video
  • Moved Ring of the Sun to a more visible location
  • Will remove useless boulder on various occasions
User Interface
  • Changed Rhonin's frog message to "The switches might turn off if I could get enough frogs on them."
  • Added hint on how to use items with objects in the game world
  • Chaned info of Summer Tree/Fall Tree
  • Special Books will no longer take space in inventory. Created Leaderboard instead
  • Disabled user control during shipmaster video
  • Added Leaderboard to track Murder quest progress
  • Added hints to the Murder quest
  • Removed the transmission "I found a bottle with green liquor"
  • Hint displayed when player has enough gold and a boatcard
  • Optional quests will now be marked as failed when their respective island is left too early
  • Crystals will no longer take space in inventory. Created Leaderboard instead
  • Hint to check Log (F12) will also be displayed during first and second isle
  • Changed hint text "Wheat and Chicken might help" to "Find Wheat and use it on Chicken."
Audio/Visuals
  • Replaced Summer Tree with Fall Tree
  • Added runes to help visualize Hop, Malt and Wheat
Chapter 5
Gameplay
  • Taretha will get the Signed Letter from the Keep instead of the Altar of Kings
  • Krasus can move before a conversation is finished
  • Increased time between attacks by the Burning Legion
  • Decreased amount of enemies send by the Burning Legion
  • Barrow Dens can train Furbolgs
User Interface
  • Decreased string size for maps, folders and variables to stabilize sub-map loading
  • Added cheats to load submaps: "-ysera", "-malygos", "-nozdormu", "-dalaran"
  • Added multiboard to keep track of Nozdormu's tasks
  • Fixed a typo in Nozdormu quest description
  • Changed transmission "I can get a signed letter from the Altar of Kings." to "I can get a signed letter from the Keep."
  • Changed transmission "I've got the letter." to "I've got the letter. I should return to it Krasus."
  • Shortened a conversation between Krasus and Taretha
  • Sharing vision with Wisps after base is rescued
  • Decreased time for the first conversation between Krasus and Taretha
  • Moved Signed Letter hint to entrance of Durnholde
Audio/Visuals
  • Moved region where Watch Tower will spawn in cinematic
Chapter 6
Gameplay
  • Enemy unit production time periods increased from 70 to 90
  • Move the Scout Tower in the second base closer to the Guard Tower
  • Added another Scout Tower to the second base
  • Added a Barracks to the second base
  • Increased amount of gold in each Gold Mine from 3000/6000/12000 to 6000/12000/24000
  • Removed a few enemy units at the final orc base
User Interface
  • Added hint to check nearby crates for lost items
  • Renamed Ogre Chieftain and Gnoll Chieftain to Ogre Warchief and Gnoll Warchief
  • Added hint that the third optional quest is alignment dependant and will not be completable
Chapter 7
Gameplay
  • Vereesa and Falstad will start at Level 8 instead of 7, if they cannot be restored from game cache
  • Decreased hit points of Power Generators from 300 to 150
  • Removed a Skeletal Orc Grunt
  • Added rescuable Fighters to the holding pens
  • Deathwing's Scale is no longer created twice
  • Alexstrasza is technically no longer rescuable
User Interface
  • Changed Deathwing message from Don't act stupider than you are." to "Stop acting foolish."
Chapter 8
Gameplay
  • Increased level of Rhonin from 8 to 9 if not restored from game cache
  • Deathwing no longer regenerates health automatically
  • Orc attacks will start 30 second later
  • Decreased time until first Caravan arrives from 14 to 13 minutes
  • Removed Red Dragon at the orange orc base
  • Alexstrasza can use Healing Light to heal herself
  • Increased chance for Nozdormu's Item Steal to work from 5 in 8 to 5 in 6
  • Decreased time between Grim Batol Tower pings from 40 to 20 seconds
  • Increased Frost Shiled armor bonus from 20 to 120
  • Decreased time between Dragon Aspects rounds
User Interface
  • Added map victory cheat "-winmap2" for alternate ending (Outro shown this way may be bugged)
  • Changed countdown timer text from "Rom dies/Caravan leaves" to "Rom/Caravan"
  • A hint now is now displayed when activating the alternate epilogue
Audio/Visuals
  • Added invulerability to Krasus during FreeAlex cinematic
Epilogue (all)
  • Increased time for a cinematic transmission

57 changes

Campaign
Multiple maps
Gameplay
  • Replaced Divine Touch with Divine Wrath. Dive Wrath can damage enemy units and heal allied units in the target area
  • Falstad no longer transforms into a hammer when using Power Bash, but he can damage multiple enemies
  • Fixed Redemption Aura to ensure 1.24 compatibility
  • Helm of Battlethirst Beserk ability now costs 50 mana
Audio/Visuals
  • Replaced level up effect within Spirit Control with a more subtle effect
Chapter 1
Gameplay
  • Decreased Target Aquisition Rage of Footmen
  • Replaced a Forest Troll Shadow Priest with a Forest Troll
User Interface
  • Changed the Optional Quests description word „naughty“ into „evil“
  • Fixed a typo in the german version
Audio/Visuals
  • Fire Animation is no longer audible when inactive
  • All Fires will be lit now
Chapter 2
Gameplay
  • Removed one of the starting burrow peons
  • Decreased damage of Ogres and Orc Frigates
  • Added invulnerability to Mortar Team until the trees are passed
  • Decreased damage of Juggernauts
  • Fixed orc blockage at the end of the level
  • Decreased range of Orc Frigates to 500
  • Falstad can no longer get above level 5 while reading a book
User Interface
  • Fixed two typos in the english version.
Chapter 3
Gameplay
  • Increased Kryll's hit points and health regeneration
  • Increased hit points of Gold Coins and Bundle of Lumber to infinity
User Interface
  • Fixed a typo in the german version.
Chapter 4
User Interface
  • Better hints as to how Rhonin is supposed to escape his prison
  • Aded hint on how to feed the wolves
  • The Missing Troll will be added to the player’s selection after being rescued
  • Exclamation mark will no longer return to the Police Station once asked about the Wrench
  • Fixed two typos in the german version
Audio/Visuals
  • Removed a tree to see the Green Rune better
  • Added visualizations for the pig, the flowers and the wheat
  • Fixed the position of a doodad in the Outro cinematic
Chapter 5
Gameplay
  • Fixed a bug that occured since 1.24 that prevented the return to Dalaran
  • Disabled Waygate and removed Darkhunters when visiting Malygos
  • Taretha is now invulnerable
User Interface
  • Screen no longer remains black after escaping the Nozdormu intro cinematic
  • Fixed a typo in the english version
  • Fixed two typos in the german version
Audio/Visuals
  • Change location of a few doodads
Chapter 6
Gameplay
  • Added pathing blockers at the Outro cinematic area
  • A gnoll should no longer remain hostile once its quest is completed.
User Interface
  • Added minimap pings to the Stones-quests
  • Fixed two typos in the german version
Audio/Visuals
  • Medallion from Outro cinematic should no longer be visible during ### Gameplay
Chapter 7
  • Increased hit points of Fire Golem
  • Collapse event will trigger no matter how the Fire Golem dies
  • Power Bash no longer hurls the Fire Golem or Falstad out of the level
  • Decreased hit points of Power Generators
Chapter 8
Gameplay
  • Increased damage of Deathwing
  • Decrease hit points of Deathwing
  • Fixed AI control over Aspects
  • Increased hit points of Nozdormu
  • Decreased hitpoints of Alexstrasza, Malygos and Ysera
  • Added a destructible doodad in front of Rom’s prison
  • Increased Nozdormu’s chance to steal from 33% to 63%
  • Decreased Deathwing’s healing effects from 300/700 to 200/400
User Interface
  • Changed description of Nozdormu’s Steal Item
  • Fixed a typo in the german version
Epilogues (all)
  • Added MortAr- and NFWar in the credits for the Divine Wrath and new Power Bash spells

full

General

Abilities

Visuals

Icons

Loading Screens

Audio

Special Thanks

Story: Richard A. Knaak
Gameplay: OutsiderXE

Name Use Author
Ale of Khaz'goroth Ale of Khaz'goroth OutsiderXE
Arrow Rain Rain of Arrows Marsal
Astral Confusion Astral Confusion OutsiderXE
Bond Bond OutsiderXE
Cleansing Fire/Flame Cleansing Fire/Flame OutsiderXE
Dragon Shout Dragon Shout OutsiderXE
Hammer of Khaz'goroth Hammer of Khaz'goroth OutsiderXE
Holy Wrath Divine Wrath Lingonberryjam
Multi Shot Multishot 4avenger5
Salvation Aura Redemption asdf.egal
Spectral Aura Spectral Aura OutsiderXE
Blinding Sand Blinding Sand OutsiderXE
Time Vortex Time Vortex OutsiderXE
Overpower Overpower OutsiderXE
Void Pact Void Pact OutsiderXE
Zeal Zeal OutsiderXE

Filename (.mdx/.blp/.tga) Use Author
Acorn Item Acorn D.O.G.
Alexstrasza Alexstrasza Blizzard Entertainment
Arthas.blp/FrostmMourne.blp Lord Prestor Hueter
BarrensBuilding0 Orc Building reinless
BarrensOceanOutpost Orc Ocean Outpost reinless
Bed Bed Makuza
BlueTreasureChest Artifact (various) Zaldazzor
CW_Galen_Trollbane Thoras Trollbane CloudWolf
Deathwing Deathwing Kwaliti
Dela Dela loktar
Dire_Bandit Aerie Dwarf Direfury
Dire_Rifleman Sniper Direfury
DragonmawBanner Dragonmaw Banner Sin'dorei300
DragonmawRider Dragonmaw Rider Sellenisko
DragonmawGrunt Grunt Goliath the God
Drenden Drenden loktar
DwarfRogue Rom Nasrudin
DwarfRunebreaker Runebreaker Direfury
DwarfStatue.mdx/stone.blp Dwarven Statue Small Bloodslaughter
DwarvenPaladin1 Falstad GreyArchon
DwarvenTower Scout/Guard/Cannon Tower Tamplier777
DwarvenWarrior Fighter General Frank
DwarvenWorker Miner IamMclovin
DwarwenBarracks Barracks Tamplier777
Eldin Krasus loktar
FarmIronforgeV1.01 House Ujimasa Hojo
FireworksDragonHead Dragon Spirit Jhonny Janbo
friedhofmauern1 Dwarven Wall Discreet Man
Genn Greymane Genn Greymane Stefan.K
GoblinMerchant Goblin Iron Ian
GoblinMiner Goblin Miner, Cril OinkerWinkle
GoblinShooter Goblin Shooter HandCLAW
GoblinSteamboat_FinalV3 Goblin Steamboat kellym0, MiniMage
GoblinsPeon Goblin Worker Rao Dao Zao
Hero Wizard Antonidas Tranquil
HeroGlow_Chest/Origin Hero Glow Blizzard Entertainment
Kazzhhaaammm.mdx/hand.mdx/glow.mdx Kryll Blizzard Entertainment
King King Terenas Tranquil
Modera Modera loktar
NorthrendAltarOfKings V1.00 Altar of Thanes Ujimasa Hojo
NorthrendTownHall V1.01 Compound/Dwarfhold/Fortress Ujimasa Hojo
OrcNercroMagus Nekros Skullcrusher -Grendel
OrcTent Orc Tent reinless
Outpost Orc Outpost reinless
Piratecoin Demon Soul Lubbe
RamRider Ram Rider Norinrad
Rhonin Future Rhonin kangyun
RtreeW R Tree 01 Nasrudin
RtreeW2 R Tree 02 Nasrudin
SatyrHeadhunter Fear -Grendel
Slayer Slayer Urkdrengi
StatueMK Dwarven Statue Large Makuza
SylvanusWindrunner Vereesa Windrunner loktar
VineCircle Vine Circle Nasrudin
WarTent Orc War Tent reinless
WildGargoyle Terror gookywooky
Wizard Medivh loktar
femsatyr Soulslayer Nebilac
garage.mdx/minentor.blp Dwarven Garage Rondo
tree4 Tree 04 Nasrudin
tree4b Tree 04B Nasrudin
unmountedGryphon Riderless Gryphon AC/DC[ToD]
willowtree Willow Tree 01 Nasrudin
willowtree2 Willow Tree 02 Nasrudin
willowtree2b Willow Tree 02B Nasrudin
willowtreeB Willow Tree B Nasrudin
[un]railroad_straight Rail xXm0rpH3usXx
[un]railroad_curve Rail (Corner) xXm0rpH3usXx
[un]railroad_end Rail (End Bumper) xXm0rpH3usXx
[un]railroad_curveandstraight\[left\] Rail (Left Junction) xXm0rpH3usXx
[un]railroad_curveandstraight\[right\] Rail (Right Junction) xXm0rpH3usXx

Filename (.blp) Use Author
BTNANAStarRain Astral Confusion Anachron
BTN/ATCManaLoss2 Redemption D.ee
BTNAmulet Amulet of Aman'Thul -Berz-
BTN/PASArcaneSphere Spectral Aura Darkfang
BTNArrowShower Rain of Arrows The Panda
BTNAxeThrowerIco Slayer Amaruak
BTNBK_Black_Book Zuluhed's Spellbook CRAZYRUSSIAN
BTN/SSHBTNBaldie Rom Wisdom
BTNBowOfElunesGrace Elune's Lie ChevronSeven
BTNBowSkill Refill Quiver Apheraz Lucent
BTNBreathOfLife Breath of Life Blizzard Entertainment
BTNBurningArcher Doom Blizzard Entertainment
BTNCorruptedDragon Taunt Blizzard Entertainment
BTN/SSHBTNDarkKael Korialstrasz Sephiroth_VII
BTNDragonFire Dragon Spirit 67chrome
BTNDragonmawRider Dragonmaw Rider Sin'dorei300
BTNDwarf Rider Ram Rider Zodiac the barbarian
BTNDwarfWarlock Runebreaker Eagle XI
BTNDwarvenBarracks Barracks Tamplier777
BTNDwarvenCannonTower Cannon Tower Tamplier777
BTNDwarvenScoutTower Scout Tower Tamplier777
BTNDwarvenTower Guard Tower Tamplier777
BTNDwarvenWarrior Fighter General Frank
BTN/PASElderForm Void Pact morbent
BTNEmpty Amulet Deathwing's Medallion PeeKay
BTNEtheralDragon Summon Nether Dragon Somnium
BTNFirestorm Firestorm Blizzard Entertainment
BTNFlashbomb Flashbang zbc
BTNFlyingArrows Multishot Palaslayer
BTNFutureRhonin Future Rhonin Blizzard Entertainment
BTNGoblinMiner Goblin Miner Oinkerwinkle
BTNGoldMysticRing Ring of the Sun PeeKay
BTNGoldenHelm Helm of Battlethirst ElfWarfare
BTN/PASBTNHarpoon Poison Dagger CRAZYRUSSIAN
BTNHealingLeaf Hop BLazeKraze
BTNHeroRiflemanElite Sniper TurieL
BTNHolyRestorationAura Zeal The Panda
BTNHumanBloodlust Titan Strength CRAZYRUSSIAN
BTNINV_Misc_Bandana_01 Bandana Blizzard Entertainment
BTNINV_Misc_Shovel_01 Shovel Blizzard Entertainment
BTNINV_Misc_Wrench_01 Bloody Wrench Blizzard Entertainment
BTNIceBlade Bhaalroc's Legacy Illidan_09
BTNIncineration Ale of Khaz'goroth CRAZYRUSSIAN
BTNJindos_Hexxer_Mace_Hammer Hammer of Titans Gwen Stefani
BTNKoboldBasher Kobold Taskmaster NFWar
BTNLivingFlame Living Flame Blizzard Entertainment
BTNMug Beer Coinblin
BTNNatureStaff Will of G'Hanir PrinceYaser
BTN/SSCSSHNecromagus Nekros Skullcrusher BLazeKraze
BTNNorthrendAltarOfKings Altar of Thanes Ujimasa Hojo
BTNNorthrendFarm House Ujimasa Hojo
BTNPoisonMushroom Mushroom Kuhneghetz
BTNQuell Dragon Shout Blizzard Entertainment
BTNRapid Fire Rapid Fire 4eNNightmare
BTN/PASRuby Amulet Krasus' Medallion PeeKay
BTN/SSHBTNSatyr Headhunter Fear PeeKay
BTNSourceOfMagic Source of Magic Blizzard Entertainment
BTNSpeed buff Timewalk Wildfire
BTNSpell_Frost_ChillingArmor Chilling Armor Blizzard Entertainment
BTNSplitEarth Blinding Sand Palaslayer
BTNStun Concussion Bolt Marcos DAB
BTNThunderClap2 Hammer of Khaz'goroth -Berz-
BTNTicTac Time Vortex NFWar
BTNTouch Bond OgeRfaCes
BTNVoidwalker Wraith morbent
BTNWaterPearlStaff Scepter of Elementals Marcos DAB
BTN_ArcaneProtection Overpower Hellx-Magnus
BTN_ArcaneStormball_V2 Arcane Orb Hellx-Magnus
BTN_CR_DRAGONBLOOD_HIVEARMOR Dragonscale Armor CRAZYRUSSIAN
BTN_CR_flyingchair_GOBLIN Goblin Shooter CRAZYRUSSIAN
BTN_cr_Warp2 Slow Time CRAZYRUSSIAN
BTN/SSHBTNFalstad Falstad loktar
BTNflower Eon Rose LiOneSS
BTNorbofrock Demon Soul Blizzard Entertainment
BTN/SSHBTNRhonin Rhonin loktar
BTN/PASskullblue Fear Aura Mad
BTN/SSHBTNVereesa Vereesa loktar
BTNvoidwalker2 Voidwalker Mad
BTNWheat Malt maxor_gan
PASDragonCarapace Deathwing's Scale Kimbo
SSHBlueDemoness Soulslayer Blizzard Entertainment

Filename (.tga) Use Author
Additional Composition Additional Composition Dagren
Rhonin Prologue WoW Trading Card Game
Rhonin and Vereesa Chapter 1 ladyavali
Gryphon Rider Chapter 2 World of Warcraft
Deathwing over Stormwing Interlude Steve Hui
Rifleman and Steam Tank Chapter 3 Samwise Didier
Blue Dragon of Winter Chapter 4 Mandy Barton
Goblins vs Gnomes Chapter 5 Hearthstone
Nozdormu the Timeless Chapter 6 Ludo Lullabi, Konstantin Turovec
Warlock Interlude Greg Staples
Ysera the Dreamer Chapter 7 Ludo Lullabi, Konstantin Turovec
Blademaster vs Mountain King Chapter 8 Samwise Didier
Dragonqueen Alexstrasza Chapter 9 Ludo Lullabi, Konstantin Turovec
Alexstrasza Chronicle Chapter 10 Bayard Wu
Day of the Dragon Epilogue Samwise Didier

Filename (.wav/.mp3) Use Author
Additional Audio Additional Audio ElevenLabs, Replica Studios
Cataclysm - Aftermath (Short) Music World of Warcraft
Cataclysm - Firelands Boss Music World of Warcraft
Cataclysm - The Shattering (Short) Music World of Warcraft
Cataclysm - The Shattering Music World of Warcraft
Cataclysm - Xaxas Music World of Warcraft
LadyVashj Vereesa Windrunner World of Warcraft
Rom Rom Furinax
Muradin Falstad Replica Studios
The Burning Crusade - Lament of the Highborne Music World of Warcraft
Warlords of Draenor - A Siege of Worlds Music World of Warcraft
World of Warcraft - Darnassus Walking 2 Music World of Warcraft
World of Warcraft - Darnassus Walking 3 Music World of Warcraft
World of Warcraft - Day Mountain 1 Music World of Warcraft
World of Warcraft - Druid Grove Music World of Warcraft
World of Warcraft - Enchanted Forest 3 Music World of Warcraft
World of Warcraft - Magic Moment Music World of Warcraft
World of Warcraft - Night Evil Forest 3 Music World of Warcraft
World of Warcraft - Night Mountain 2 Music World of Warcraft
World of Warcraft - Sacred 2 Music World of Warcraft
World of Warcraft - Seasons of War Music World of Warcraft
World of Warcraft - Silverpine Forest Night 1 Music World of Warcraft
World of Warcraft - Silverpine Forest Night 3 Music World of Warcraft
World of Warcraft - Spooky Moment 1 Music World of Warcraft
World of Warcraft - Stormwind 1 Music World of Warcraft
World of Warcraft - Undercity Intro Moment Music World of Warcraft
Wrath of the Lich King - Dalaran General Music Music World of Warcraft
Wrath of the Lich King - Invincible Music World of Warcraft
Name
Blizzard Entertainment
Hiveworkshop.com
Discord members
Patreon supporters


ZeK5ZaX.png

Original Release Notes
Phewww, made it :D For the second time! After almost 1,5 years I have finished my second campaign, after "Lord of the Clans". Another Warcraft novel. I'm happy with the result and I'm sure you'll have a lot of fun with it. Some of you may ask what my next project is going to be. Another book? Not at all. It's time for me to quit WC3-Mapping and go on. I want to do Raids in World of Warcraft without having to think that I still got some work to do. Maybe Starcraft II will get me in the mood again, as long as Blizzard hurries up...

This campaign can only be distributed with this Readme-Document. Send complaints, praise, hints and information to [removed]. As long as I am not on vacation or (again) in jail (joking^^... I'm never on vacation ;-D) I try to answer every E-mail within a day.

Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

Social Links
Contents

Day of the Dragon (Campaign)

Level 14
Joined
Oct 26, 2015
Messages
871
I don't think I would have the time or the energy for a WotA campaign. RotH seems much more likely. There is probably not much of a difference, but I would base it on WC3 Reforged and not on WC3 Vanilla because going into the future Reforged is going to be the new standard. If I can use existing Hive assets I will use them and then replace them with more detailed versions later on.

The new tools and "game" would probably inspire it. Especially for new or returning people looking only for reforged things.

More exposure for sure

Still think you could do a lot woth the rexxar formula if you wanted to give it a whirl or consult @Warseeker on it

As it stands now your gameplay is quite varied across all your wc3 campaigns.
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
...
Still think you could do a lot woth the rexxar formula if you wanted to give it a whirl or consult @Warseeker on it

As it stands now your gameplay is quite varied across all your wc3 campaigns.
As DotD is getting more base building maps, I've been thinking about adding more Rexxar formular to LotC, to make those two campaigns more distinguishable. I would merge some maps and make them more open. Thrall would get additional abilities, e.g. calling permanent pet friends, craft items etc. It really depends on how much time I'm willing to put into it.
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
Another update nobody asked for^^:

So, some of you are aware, Chapter 4 sucks... There are some interesting puzzles but for the most part it's meaningless fetch quests. For the coming update I've already removed around 30% of its content by merging the most interesting areas and puzzles. Furthermore I have added enemies to kill, so Rhonin can use his abilities. That's all nice... but yesterday I replayed it and I still think it sucks... The problem is that the quests that are there still feel meaningless. You help some goblins, you get books, boatcards or gems. You never really learn what they are for. The story (from the perspective of the book) doesn't really progress until you finally meet Deathwing.

How to fix this? Currently I am investigating the idea of having Rhonin meet Deathwing at map start, and over the course of the map Rhonin would talk more with Deathwing and also help the goblins repair a zeppelin, which takes Rhonin to Grim Batol. I am still early in the idea phase, so I need to figure out how to change the story for this map without having to break all possible gameplay elements.

Other than that the update is progressing well. Chapters 1-3 feel solid. Rest is WIP.
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
Chapter 4 is OK now:
- Added enemies to fight
- Rhonin can now use his abilities
- Merged Islands 3 and 4 and removed a lot of mundane tasks
- No longer disables user control when playing transmissions, instead they are now played in a queue (this is done for all chapters)
- Decreased amount of dialogue
- Rhonin now meets Deathwing at the end of the first island; changed quest descriptions/requirements for later quests

I am now polishing Chapter 5:
- Dalaran and all sub-maps: For better usability all special items (Black Vial, Calderia's Wand, Eon Rose) are now abilities, so they no longer use space in the inventory. Same goes for the Medallions and the Demon Soul in the other chapters.
- Dalaran: Remade the Arcane Vault quest
- Caverns of Time: Completely remade
- Northrend: More triggered events
- Northrend: Will look into improving/removing the runes and water puzzles
- Emerald Dream: Not yet started
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
I have been toying around with this idea for a while, and I have finally created a new class for Rhonin!

The new class is called Dark Summoner. Rhonin can create additional units to help him out with some cool interactive spells:
- Summon Voidwalker: Creates a Voidwalker that attacks enemies.
- Void Explosion: Destroys the Voidwalker and damages enemies around it.
- Void Pact: Destroy the Voidwalker and returns life and mana to Rhonin.
- Nether Dragon: Summons a Nether Dragon that attacks enemies in a target location.
 
Level 13
Joined
Feb 3, 2019
Messages
802
Love all your three campaigns. Especially love the fact that they are 100% WoW cannon. Lord of Clans could easily fit into the standard RoC campaign. The Last Guardian is something different and really interesting. I love Day of the Dragon the most and think it's awesome with different optional quests and stuff. It's amazing how much work you've put into this new update. When do you think it will be released?
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
Changes continue with Chapter 5c - The Emerald Dream:
- Split the 2 enemy bases into 4
- Rescuable night elves are now closer to enemy bases
- Replaced demon and undead enemies (except heroes and gargoyles) with corrupted ancients, treants and satyrs
- Renamed enemy to Emerald Nightmare

I think the gameplay was pretty stale in that in the beginning of the base building phase you had your units run around the map and rescue allies. These allied units are now spread around the enemy bases. Also the enemy bases and buildings are now more spread out. These changes give the player more variety between attacking enemies and rescuing allies.

I also changed the overall theme from "The Burning Legion is invading the Emerald Dream" to "The Emerald Nightmare is corrupting the Emerald Dream" as this makes more sense. Liberty is taken with enemy flying units and heroes to have more variety for enemy attack waves.

Still WIP, 50% done.

Old:
upload_2019-4-18_12-27-51.png

New:
upload_2019-4-18_12-28-51.png
 
Level 11
Joined
Nov 23, 2013
Messages
665
Looking good, mate, well done. Can't wait to give it a try.
Since there has been a huge amount of changes since your first uploads, do you have any plan to release several versions of your three campaigns? For example, a vanilla version (the first you uploaded), a modified version 1 and a modified version 2 (the one you're currently working on)? So we can enjoy all of them and appreciate the changes. As far as I'm concerned, I'd like that.
Anyway, keep on the good work :)
 
Level 13
Joined
Feb 3, 2019
Messages
802
Not sure if you like people giving comments, but here I go anyway. I love the idea of fighting the emerald nightmare. It's also a good idea to keep the gargoyles, but give them a different skin or model to set them apart from the scourge ones. Perhaps DarkwingBat_by67chrome.blp or Gargoyle. It also doesn't make sense for dreadlords and liches to lead the emerald nightmare. Give them satyr models or make a new satyr hero if you like. There are few good satyr hero models on hive. And please do not remove WoW models of the aspects, they give special flavor to the campaign.
I would also love to see more dragons throughout the campaign, not just the red. Bronze, green and blue in their respective aspect map, maybe whelps and drakes as recruitable units and dragons as quest givers or something. Black whelps, drakes and dragons (they are not yet extinct in DotD time) in other chapters as mini bosses or optional quest objectives.
 
Last edited:
Level 28
Joined
Sep 28, 2004
Messages
1,379
Not sure if you like people giving comments, but here I go anyway. I love the idea of fighting the emerald nightmare. It's also a good idea to keep the gargoyles, but give them a different skin or model to set them apart from the scourge ones. Perhaps DarkwingBat_by67chrome.blp or Gargoyle. It also doesn't make sense for dreadlords and liches to lead the emerald nightmare. Give them satyr models or make a new satyr hero if you like. There are few good satyr hero models on hive. And please do not remove WoW models of the aspects, they give special flavor to the campaign.
I would also love to see more dragons throughout the campaign, not just the red. Bronze, green and blue in their respective aspect map, maybe whelps and drakes as recruitable units and dragons as quest givers or something. Black whelps, drakes and dragons (they are not yet extinct in DotD time) in other chapters as mini bosses or optional quest objectives.

I always love suggestions, but not everything can make it into the campaign. Some because i have a different vision, others because of technical problems.

1. Yesterday I was too lazy/thought it would be OK to have some undead models, but now I am going to add new models (satyrs) for the Dreadlord, Lich and a new skin for the Gargoyle
2. Unfortunately I have to remove the WoW models. Their selection boxes were extremely problematic, this is especially apparent now that the final fight is in real-time. You would click on one Aspect and all of a sudden you had two others selected. I tried everything I could to fix it; it improved to some degree but not enough. Very annoying.
3. I have added some Drakes to Nozdormu's cinematic (even though they don't appear in the book)... I might replace the Chimearas in the Emerald Dream with green dragons. You will see a new form of red dragon in the Dragonmaw Rider in some chapters, but for story reasons I can't add any to the other flights. Malygos is alone/doesn't know of any survivors, Deathwing is alone (or it is not known at this point where his children are).
 
Level 13
Joined
Feb 3, 2019
Messages
802
Don't replace the chimearas. They are the only effective siege unit in the map :D. I was thinking more of us being able to awake a few whelps and one or two drakes, like the druids, and when they die you loose them and can't get them back. As you probably noticed I haven't read the book I just know that in WoW both Malygos and Deathwing have consorts, children and send their subjects on missions and stuff. Didn't know they're alone in the book, sorry, my bad. Everything you think is ok, is ok. I'm just saying stuff for the hack of it. If you don't like any of my ideas it's ok, even if you don't read this it's ok. Your campaign is awesome anyway and the amount of work you put into it is incredible. Good luck with the update.
 
Level 28
Joined
Sep 28, 2004
Messages
1,379
I read every comment and never dismiss critisism or suggestions. Having some drakes might be cool. I have written it down for now and may be able to get to it by tomorrow.

I plan to wrap up Chapter 5 (all maps) by Monday evening. Chapter 6 is the only map I haven't really changed until now. Historically it's one of the most stable maps, but we'll see. I might allow players to train workers and build structures; I'll see how that changes/breaks the map.

More info on the campaign update:
Chapter 7 will get some more events and maybe even some puzzles.

Chapter 8 is cool.

After that I will continuously play and fix the maps until they are ready for open beta. I estimate around 2-3 months until I have reached that point, which would mean I would be working on the update for about a year.

Some stats: Campaign has 11 playable maps + 4 cinematic maps.
For the coming update I have made a lot of changes:
Chapter 1: 60% completely new areas
Chapter 2: 80% completely new areas
Chapter 3: 100% completely new map
Chapter 4: 30% removed
Chapter 5a (Dalaran): new optional quest
Chapter 5b (Malygos): 20% new areas
Chapter 5c (Nozdormu): 100% completely new map
Chapter 5d (Ysera): 50% altered areas
Chapter 6: nothing yet
Chapter 7: 20% modified encounters
Chapter 8: 100% completely new map
All cinematics: decreased amount of dialogue, improved cameras
New hero class for Rhonin already implemented
Numerous other changes and improvements

So this is basically 50% new campaign with over 700 changes already!

-----
Update on 5d:
I've added rescuable green dragon whelps and drakes. I didn't want to repeat the sleep & rescue formula already happening with the druids so they come to aid you when you attack some of the groups of enemies.
Furthermore I've replaced the Ghost hero with Eranikus (consort of Ysera). He doesn't actually appear in the book but I think it's cooler to have a known character than an unknown. He will not be a hero unit (he can die, but you won't lose the map), but he will use some of the abilities of Ghost, except Tranquility because Krasus will have new healing powers.
 
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I have reduced the map size of Chapter 6 to 60% of its original size. But it's not as dramatic as it sounds:
- I removed initial micro gameplay where the heroes are collecting their old items. I kinda liked that, I also liked that it gave the player the opportunity to get to know Rom's abilities, but overall I thought the campaign already has enough micro gameplay and Rom's abilities aren't that special that they require a tutorial.
- I've removed these big areas of water and trees that heroes have a hard time getting around. Everything is just a bit tighter, all important points on the map are better accessible.
- Also, players will now be able to train Miners and build structures. Resources and enemy attacks will be balanced so players should still need to rescue all dwarven bases.

Other than that no dramatic changes. Depending on my motivation this map should be finished within 2 weeks.


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@OutsiderXE

Looks like you deleted the artifact creep camp.

Good leave it like that

Since its the BATTLETHIRST helm and we have morality in this campaign

Id just say kill ogre AND gnolls = bad / artifact

Kill one spare other = good / the same reward you would always get in this quest.
 
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The artifact is currently right atop the second base - but in any case the map design including unit and item placements isn't final. I will be working on that in thee coming weeks.

edit: I have updated my post above with the newest version of the terrain. I hav reintroducedd the small micro section in the beginning of the map, but a lot smaller than it used to be. Also, the ogres and gnolls are now a lot closer to each other and the artifact is to the far east.

I should be done by next week. After that I will have a another look at Chapter 7, but I don't expect many changes. And after that the only thing left to do is to replay and polish the entire campaign until it's flawless. End of June until open beta sounds realistic.
 
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So, of course Chapter 7 is going to have more changes than expected.
- I've already redesigned the two boss fights for Vereesa and Falstad
- I've already added more scripted events
- Currently I'm in the process of redesigning about 70% of Rhonin's area, mostly removing and repositioning encounters.

I've removed a lot of things since I started working on the update (almost 10 months ago). But that's all in the name of fun. I prefer you guys have a 5 hour campaign with 4 hours of fun instead of a 7 hour campaign with 5 hours of fun. I'm confident my changes will lead to a vastly impoved experience.

Just a practical example: Previously you might have fought 10 groups of static enemies in a row. They would just be standing there, waiting for you to attack them, only casting their spells during the fight. Now you have only 4 groups, but each group is much more interesting. One group ambushes you, another group is fighting among each other, a third group is having a conversation while you ambush them, a fourth group is patrolling the area and then calling for reinforcements when they see you.

That being said, I don't think I can release an open beta within the next 5-6 weeks. I will be able to say more in the near future.
 
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I was almost finished withg Chapter 7 when I decided to rereremake Rhonin's area:

The version you will most likely never play:

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The version I am currently working on:

upload_2019-6-1_12-54-42.png



Reason for the sudden change of heart is the large dead areas. I don't just want the gameplay to be polished, I want the technical aspects to also be as good as possible.

The map didn't really utilize its size to its full potential so I decided to cut it down by another 20% or so. Some encounters will need to be remade and the terrain on Rhonin's side needs a total makeover. After that, I promise to be done with major changes.


The good news is Rhonin's new class is now complete:
- Summon Wraith: Summons a melee unit to attack land units (tank)
- Summon Voidwalker: Summons a ranged unit to attack land and air units (damage dealer)
- Void Pact: Target unit has its armor reduced and when it dies Rhonin's life and mana are replenished
- Summon Nether Dragon (might be renamed): Summons a flying dragon that attacks nearby enemies (can't move and can be destroyed by enemies)
 
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With Chapter 7 nearing completion I am starting to think about a new structure for the campaign.

Chapter 5 has always been a thorn in my side, for multiple reasons:
1. People have often been reporting crashes when trying to move from one map to another. Especially the latest patches have made map transitions highly unstable, as I have experienced myself.
2. The only reason to go back and forth between submaps is if you try out one submap, find it too difficult and then decide to do another one first to improve Krasus. There isn't a sense of travel in that you collect one quest in one area, complete it in another and then go back to collect your reward.
3. The main map in Dalaran just sucks. I tried improving it with more interesting side quests but they might as well be inside the other maps.
4. The sub maps are just too big to be considered sub maps.
5. Chapter 5 focuses on Krasus for too long, players start forgetting about the other characters. Spreading the sub maps across the campaign might be better.

I plan to add a new Interlude about Alexstrasza and Nekros, set some time before Rhonin enters the fortress, just to get an earlier glimpse of those characters.


With those things in mind here is an idea for a new structure:

Prologue: Remnants of War (renamed from Visions of War)
Chapter 1: Road to Hasic
Chapter 2: Torn Apart
Interlude: The King of Alterac (now one chapter earlier to give Krasus' chapters more breathing room)
Chapter 3: Malygos (Dalaran is gone, Krasus will go to Northrend immediately)

Chapter 4: Kill Kryll (is now the first base building map)
Chapter 5: Goblin Island
Chapter 6: Nozdormu (Krasus in the Caverns of Time)
Interlude: The Jailer (new interlude about Alex and Nekros)
Chapter 7: Ysera (Krasus in the Emerald Dream)

Chapter 8: Behind Enemy Lines (as before)
Chapter 9: Belly of the Beast (smaller intro cinematic, as some bits are shown in the second interlude)
Chapter 10: Battle of Grim Batol (as before)
Epilogue: Tranquility/The Purified Realm

There are still some open questions. E.g. How will Krasus gain his secondary abilities? What optional quests will the new chapters have?
 
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If you want to change map 5's design, then by all means do so, but people experiencing "crashes" on the map transition part hopefully is not a main reason for this.

Map transition crashes are almost exclusively caused by people not using the latest patches of Warcraft (there is an exception for maps with long names in relation to transition crashes, but yours is short enough that it should not be the case). Sure, the newest 1.31 has some issues, but they will likely be fixed quickly. Because Wc3 has been so successfully pirated for all these years, many people will just not understand the concept of "updating" to the latest version. You will see many comments on hive workshop maps, especially in the campaign section, by people who clearly are using patch 1.18-1.24, who can be identified by having 1-5 post count and asking why their maps are crashing.

Hopefully the idea of buying the game will become more prevalent as time passes, but until then, you might need to accept that there will always be people complaining about crashes in your campaign (and there won't be anything you can do about it, since even if you remove transitions, it is likely there will be another part of the campaign that will cause them to crash since they are not using the latest version of Warcraft 3. I personally really liked the map transition part :D

Below are examples of such people haha.

Hey, so, I just downloaded this campaign (version 1.05, hosted here) a couple days ago, and I've been having a blast, but it seems like I'm running into a problem with chapter 5. Possibly the old problem with submap loading, possibly not. Hopefully someone can advise me.

So, I finish Nozdormu's task, and a cutscene plays. After the cutscene, I think the game tries to send me back to Dalaran, but the only thing I know for sure is that it CTDs. "The application encountered an unexpected error" is all the error message says (although it's a WC3 error message, not a Windows error message, if that matters). I have successfully completed the maps for both other aspects without encountering this problem.

Things I've tried, without success:
Loading the game and trying again
Restarting the mission and trying again
Visiting the aspects in a different order
Renaming the campaign files to something shorter (D.w3p)

This is a source of significant frustration in an otherwise excellent campaign. Anyone have any idea what else I could try? Thanks in advance for any and all help.


I was enjoying a lot your campaing until i finish the
Nozdormu quest and the game crashed
 
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Very surprised you're even considering to make changes this big, especially science patch 1.31 completely broke the WE. But if you are looking for suggestions I'll be happy to post some. If not I'm sorry and ignore this comment :D.
  1. All the aspect chapters could start in Dalaran with a cutscene in which Krasus obtains the item and than is teleported to the aspect. Exe obtaining the vile and drinking it, falling a sleep and ending in the Emerald dream.
  2. Recently saw your new Nozdormu map and think it's awesome. Not a big fan of the new abilities icons, but that's a minor thing. Science we're going to Lordaeron's past it would imo be cool to add an optional quest involving Chromie(some models/skins that perhaps could work Human Child (Female) or GnomePyromancer_by67chrome.blp), I know that she doesn't appear in the book and that she probably didn't even exist as character when the book came out, but neither does the time traveling. She could ask you to help with some time anomaly and for you to return an artifact to her. You choose if you're going to return it or not, if you do she gives you something or if you don't you keep the artifact. She could even join you as a semi-hero unit like the Ghost(or Eranikus) if you do something, and could have something like Khadgar's timestat spell. Might also be cool if you changed all elven units with the human ones(eg FootArcher), but again that doesn't really matter.
  3. In Ysera's map you could add an optional quest to cleanse some furbolgs/wolves/lizards/wildkin of corruption or kill them and take their stuff. Don't know if there is an option in the editor to change the whole map tileset from Lordaeron Summer to Ashenvale, if yes that would be cool too.
  4. Even in the current version (with Thrall) Malygos map was imo the dullest of all three aspect maps. You needed Krasus to be at least level 5 to beat it with all those powerful creeps with good abilities coming to you one after another. Imo it would be cool if Krasus teleported to Northrend and found himself unable to breach the Eye of Eternity(I know Malygos is in the cave in the book, but by now the book was obviously retconed like 10 times) and he finds some humans, dwarves or even better high elves and makes a deal with them to help them defeat their enemies in exchange for them helping him to gain more power to enter the eye. Basebuilding, you fight some enemy bases(undead or even better naga) and collect stuff to empower Krasus and make him enter the Eye and speak to Malygos. An optional quest with the Tuskarrs to either rescue or kill them. As I already said that it would be imo cool to have some blue dragons(the book was retconed) like Malygos's consort not letting Krasus enter the Eye and you save the dragons that persuade her to do so, instead of taking items to empower himself, but it's your choice.
 
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@tulee The crashes (I've been experiencing myself for a while now - and I haven't even updated to 1.31) are the first reason I want to do this, but ultimately it should lead to a better experience having some variety between Krasus' missions.

@Venombite All suggestions are welcome.
1. It might not even be necessary to show that Krasus obtains the items. I'll think about it.
2. Yes, I am all in favour of adding Chromie to the map for an optional quest.
3. There are many chapters in the campaign with an Ashenvale tileset, which is why I want the Emerald Dream to be a bit brighter. But mixing some textures and doodads might be fine.
4. I've thought about adding base-building but it was a bit too much work for my taste (lol). Instead I've added some triggered events to make the map cooler and you can now buy Tuskarr to help you out. /// Adding blue dragons doesn't make much sense for the story here - The ultimate reason why Malygos is secluded is because he (thinks he) is alone. Not even Krasus should know about other blue dragons - otherwise, why wouldn't he tell Malygos?


Two more things:
- I've already added a new interlude that shows Alexstrasza and Nekros between chapters 5 and 6.
- I am trying out some changes to Rhonin's classes to make each one more interesting... E.g. Make Frost Sphere a smaller standard spell.

edit: Changes to the Elemental Mage have been so big that its concept is now completely different: Instead of an Elemental Mage he has now become a Timewalker who can cast Time Vortex to slow enemy movement in a target area and speed himself up to deal more damage. Still early WIP.

I still have a lot of time. The goal is to be ready for Reforged.
 
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It's totally not necessary for Krasus to obtain the items the way he does now. I meant something like in the book. The cutscene beginning with Krasus in his room digging through his stuff and finds eg. the rose and says something like it's beauty is untimely and then is surrounded by the sand or finding the vial and explaining how it killed the behemoth and how it will serve his purpose.
 
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Fun fact: Would you believe me if I said I'm pretty fuzzy on these story details?^^ I've spent so much time with the campaign that it has become the "real" story for me.


The Elemental Mage class for Rhonin has some fundamental problems:
- His only abilities that can target air are Electricity Shield and Frost Sphere.
- Electricity Shield only deals damage when enemies are close to one another. Not really useful when the AI doesn't react to its damage. Also, many players don't seem to realize that it doesn't damage your own units.
- Frost Shield doesn't deal any damage, but is a powerful defensise mechanism. It doesn't help Rhonin in micro sections with only a few enemies at a time.
- Blaze Wake and Blinding Sand look too similar.

I tried to make the Elemental Mage more interesting by making Frost Sphere his first active ability that slows and damages enemies over time. Then I found myself searching for a new ultimate ability when realized how similar Frost Sphere is to Chromie's Temporal Loop (Heroes of the Storm). I realize that with Blinding Sand in the Elemental Mage's toolkit I had an excellent basis for a new time-based class.

In one of the earlier versions of DotD, one of the coolest things were Vereesa's Cold Arrows in combination with Falstad's Power Bash. Falstad would knock away enemies while Vereesa would slowly pick them apart from afar. I wanted to bring this combination of spells back to DotD: The Timewalker is ideally used when slowing down enemies with Time Vortex and using Timewalk to deal lots of damage from afar. Enemies who get too close can be debuffed with Blinding Sand. The coolest thing about the Timewalker is his ultimate: He can summon a Future-Self to get a second Rhonin with the same non-ultimate hero abilities.
 
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Another thing Imo might be cool. I noticed that in Ysera map we can train furbolgs. What if we were unable to train furbolgs, but instead some treants(permanent) from the ancient of war. Maybe in different sizes smaller, weaker and cheaper and larger, stronger, more expensive with some ability. But when you acquire your base along with the satyrs a small band of corrupted furbolgs starts to attack you from time to time as well. You get the optional quest of either killing their leader taking an artifact and stopping the attacks or have Eranikus purify the fountain that's corrupting them and take the cure to them. If you purify them you get some furbolg units and a camp in witch you can hire all furbolg creeps, maybe even buy them upgrades. Just think it would be cool to have some large shamans and furbolg ursas wreaking havoc in the satyr bases.
Chromie's quest could for you to kill some vrykul's from the past (bandits with different models Vrykul Race Pack) and some undead from the future and in the end kill some warlocks that are causing time problems and get an artifact from them.
// On the side note didn't mean to post this science you obviously aren't a fan of blue dragons, but anyway. Imo it actually would make sense for them to appear. It would serve two purposes. First it would show how mad Malygos actually is not having a grip with reality, what has Deathwing done with him. Malygos feels guilty for what he has done (as far as I know he was almost as responsible for creating the demon soul as was Deathwing, being it's strongest supporter, witch ultimately led to deaths of Sindragosa and most of blue dragons) and was thus driven to insanity. Second it would show how the dragonflight is still loyal to his master despite his clear insanity and thus inability to lead, witch is a nice parallel why the red dragonflight(witch is at least 4-5 times as numerous) is still so loyal to Alexstrasza despite her obvious captivity and forced to act against her will. Krasus actually does know of other blue dragons(in the sunwell trilogy(haven't read it just know about it form youtube)it's implied that he knew both Kalec and Tyrygosa for quit some time, also in WoA it's Krasus who hides many blue dragon eggs and makes them hatch) but he is clearly affraid of Malygos(he knows his condition) and is careful not to upset him with sudden information and is affraid of malygos's reaction.
 
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I have restructured the campaign to the following:
Prologue: Remnants of War
Chapter 1: Road to Hasic
Chapter 2: Torn Apart
Interlude: The King of Alterac
Chapter 3: Kill Kryll
Chapter 4: The Spellweaver
Chapter 5: Goblin Island
Chapter 6: The Timeless One
Interlude: The Jailer
Chapter 7: Lady of Dreams
Chapter 8: Behind Enemy Lines
Chapter 9: Belly of the Beast
Chapter 10: The Battle of Grim Batol
Epilogues: Tranquility/The Purified Realm

Have played through half of the campaign so far. Really good feeling!

I have made some changes to Krasus:
- Each map he will have a different standard spell (Calderia's Wand, Eon Rose, Black Vial, Summon Alexstrasza) to have some gameplay variety on to not overburden players with too many spells.
- Dragon Form is no longer an ultimate ability. Krasus will automatically change to dragon form at start of chapter 10, unable to revert to his humanoid form.
- New ultimate Rain of Fire (with large area of effect). Sounds mundane but it's actually very practical in all those base building maps
- Increased level cap for Krasus (Chapter 4: Level 5, Chapter 6: Level: 7, Chapter 7: Level 9, Chapter 10: Level 10)

I have added an optional quest to the Northrend map: Use/Destroy 3 Gemstones to summon/banish Aluneth. Aluneth is an entity from the WoW lore, but he is not as obvious as Chromie for example.

There is still a bit to do:
- Arcane Master needs a rework. In the very least his main spell should be able to target air.
- Chapters 6 and 7 need optional quests. I want to use lesser known lore from WoW, so I will refrain from using Chromie, Vrykuls or anything that is very prominent in WoW lore. Chapter 6 will have some sort of time travel aspect. For chapter 7 helping furbolgs or another race to get them for your tech-tree is cool, but the map currently lacks the space for large creep camps... We'll see.
- Actually not that much anymore! The maps I have played are already in a good state. Not many bugs and gameplay feels solid. Open beta within 1-2 months sounds reasonable.
 
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Forgot to say two things that would imo make campaign better:
  1. Not really a fan of dwarven footman model. Think this one Dwarven warrior would be much better, it even has its own icon.
  2. Rhonin desperately needs a new model. Have no clue witch one :(
Edit: Two things I just noticed. Last comment I promise:
  • Not a fan of a whole summon Alexstrasza thing. Imo she's too important of character to be summoned and killed than resummoned like a water elemental. I personally think she should not be playable before the aspect battle. Or if she is playable there should be a quest that she must survive, cause she is the most powerful character in the story(apart from Deathwing). Krasus's normal spell could be human/dragon form instead, it was a very cool thing in the map.
  • If the other aspects are using normal dragon models, then Deathwing should too(he shouldn't have his wowish model).
P.S. just realized what if the aspect battle is fought in human forms(all the aspects have their human models on the hive, with respective icons, and Deathwing could be lord Prestor). That way you could keep WoW models in cutscenes and interludes and parts of the maps when the aspects aren't playable. Don't know if it's possible with recent patches crushing the editor, but just saying.
 
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Suggestions ar always welcome. It' the reason why I post updates frequently.

Not really a fan of dwarven footman model. Think this one Dwarven warrior would be much better, it even has its own icon.
I changed the model. Thanks for your suggestion. I don't know how Reforged is going to handle old modelss but for know I am treating the model part of the campaign as if Reforged didn't exist.


Rhonin desperately needs a new model. Have no clue witch one :(
People hve suggested using this one Rhonin but it doesn't fit his lower status in the campaign in my opinion, and he would look nothing like on the book cover. Instead I have added this model to be used for the Future-Self spell.


Not a fan of a whole summon Alexstrasza thing. Imo she's too important of character to be summoned and killed than resummoned like a water elemental. I personally think she should not be playable before the aspect battle. Or if she is playable there should be a quest that she must survive, cause she is the most powerful character in the story(apart from Deathwing).
I don't like overstuffing a single map with heroes. In the final map you will be able to control Krasus, Rhonin, and optionally rescue Falstad, Vereesa and Rom. That's already 5 heroes plus a base. Alexstrasza may be neutral but I would have to change gameplay a lot for that to work. I will think about it.

Krasus's normal spell could be human/dragon form instead, it was a very cool thing in the map.
There was a technical/logical problem with his dragon form ability: What if players hadn't reached level 6 until that Chapter? I have also made some changes to Krasus' spells so there aren't many reasons to switch between humanoid and dragon forms. Rain of Fire may be more mundane but it works very well in the base-building missions. ... If I remove Summon Alexstrasza from Krasus I will consider re-adding Dragon Form as a non-hero spell.

If the other aspects are using normal dragon models, then Deathwing should too(he shouldn't have his wowish model).
Deathwing's WoW model was custom made and in my opinion doesn't look that out of place. I have also significantly increased his scale to make him look more menacing.

P.S. just realized what if the aspect battle is fought in human forms(all the aspects have their human models on the hive, with respective icons, and Deathwing could be lord Prestor). That way you could keep WoW models in cutscenes and interludes and parts of the maps when the aspects aren't playable.
I have considered that but I don't want the final battle to be done in humanoid forms. It's too epic for that. Deathwing and Krasus have story reasons for why they are appearing in humanoid forms.
 
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There was a technical/logical problem with his dragon form ability: What if players hadn't reached level 6 until that Chapter? I have also made some changes to Krasus' spells so there aren't many reasons to switch between humanoid and dragon forms. Rain of Fire may be more mundane but it works very well in the base-building missions. ... If I remove Summon Alexstrasza from Krasus I will consider re-adding Dragon Form as a non-hero spell.
I did mean like a non-hero spell. Instead of summon Alex.
I don't like overstuffing a single map with heroes. In the final map you will be able to control Krasus, Rhonin, and optionally rescue Falstad, Vereesa and Rom. That's already 5 heroes plus a base. Alexstrasza may be neutral but I would have to change gameplay a lot for that to work. I will think about it.
Imo she doesn't even have to appear after you've freed her. She could just fly off and say something like I'm going now to confront Deathwing with the other aspects, you deal with Nekros and the orcs.
 
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I did mean like a non-hero spell. Instead of summon Alex.

Imo she doesn't even have to appear after you've freed her. She could just fly off and say something like I'm going now to confront Deathwing with the other aspects, you deal with Nekros and the orcs.
For the time being I have changed the storyline so Alexstrasza wants to take revenge on Nekros, which makes sense in my opinion because of what he did to her. The basic idea of having Alex is to have a super-powered dragon who messes up the entire enemy army. Although it's not really reflected at the moment... Her spells are worse than Krasus'...

What about the following?
- Alexstrasza is a neutral hero unit who can be controlled indirectly.
- Krasus has an ability called "Dragonqueen Charge" (or something like that) that is used on a target point. Alexstrasza attack moves to that location.
- If Alexstrasza is about to die she flies back to your base and heals herself for XX seconds.

I want to avoid situations where it becomes an escort mission because babysitting can be really annoying. I can also see your point that a simple summon spell is too simple for the Dragonqueen. I also don't want to just ignore her part.
 
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For the time being I have changed the storyline so Alexstrasza wants to take revenge on Nekros, which makes sense in my opinion because of what he did to her. The basic idea of having Alex is to have a super-powered dragon who messes up the entire enemy army. Although it's not really reflected at the moment... Her spells are worse than Krasus'...

What about the following?
- Alexstrasza is a neutral hero unit who can be controlled indirectly.
- Krasus has an ability called "Dragonqueen Charge" (or something like that) that is used on a target point. Alexstrasza attack moves to that location.
- If Alexstrasza is about to die she flies back to your base and heals herself for XX seconds.

I want to avoid situations where it becomes an escort mission because babysitting can be really annoying. I can also see your point that a simple summon spell is too simple for the Dragonqueen. I also don't want to just ignore her part.
Alexstrasza wanting her revenge definitely makes a lot of sense. Having a super powerful dragon is sooo cool, but in the current version by the end of the map you would have about 10 red dragon killing maschines anyway.
Alexstrasza being neutral, Krasus commanding her is definitely a lot cooler than summon Alexstrasza, if you find it worth it, it's awesome.
Edit: What if she ate Nekros after being freed and thus getting her revenge. And have some other hero (eg. Blademaster, Warlock, tauren Cheftain(orc model), Beastmater(orc model)) doing the altar part.
 
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A few things that have always bugged me about the campaign:
1. How quickly the campaign skips through about 1/3 of the book. In the book Rhonin and Vereesa spent a lot moe time with Duncan.
2. Rhonin, despite being the protagonist, has less playtime than Vereesa; possibly even less than Krasus or Falstad.
3. Chapters 2/3 spents too much time away from the plot (too much walking around with only the objective in mind)

So the idea is now to rewrite the story and some gameplay aspects for the first 3 chapters:
Chapter 1: Same up to the point where the heroes arrive in Hasic. They would no longer arrive in Hasic, instead they get attacked by a dragon and orcs in an unnamed village (or some other area). In the outro cinematic gryphons come to kill the dragon, but they don't land. Duncan and his knights come to check out hte situation and escort the heroes to a different place.
Chapter 2: Duncan and the knights escort the heroes to their base. At the base you get a warning that Hasic is under attack so you need to build forces and protect its ships. Ultimately this fails, but gryphons come again to kill the last dragons and they decide to bring your heroes to Khaz Modan.
Chapter 3: The heroes land in Khaz Modan. Some gryphon riders step away to feed the gryphons while the heroes explore the area. After some time they get attacked by dragons and Deathwing comes. Deathwing takes Rhonin. Vereesa and Falstad are alone. They walk for a bit until they meet Kryll. They escort Kryll until he betrays them. From here on it's the same as before.

What would we gain from this?
- Rhonins number of missions increased from 4 to 5,5
- More time with Duncan and the events prior to flying to Khaz Modan
- A lot of retconning to make room for gameplay elements
- More storytelling in Chapter 3
- Earlier basebuilding mission with humans vs orcs

What would we lose from this?
- Falstad's number of missions decreased from 4 to 3 (not including the final chapter)
- A bit less storytelling in Chapter 2
- Basebuilding mission with dwarves vs goblins
- Possibly no/less ships/island hopping
- Time to release

I will think about this in more detail. I don't want to have to recreate Chapters 2 and 3 yet again. Instead I want to have a good look at what i have already created and see if I can make changes easily.
 
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A few things that have always bugged me about the campaign:
1. How quickly the campaign skips through about 1/3 of the book. In the book Rhonin and Vereesa spent a lot moe time with Duncan.
2. Rhonin, despite being the protagonist, has less playtime than Vereesa; possibly even less than Krasus or Falstad.
3. Chapters 2/3 spents too much time away from the plot (too much walking around with only the objective in mind)

So the idea is now to rewrite the story and some gameplay aspects for the first 3 chapters:
Chapter 1: Same up to the point where the heroes arrive in Hasic. They would no longer arrive in Hasic, instead they get attacked by a dragon and orcs in an unnamed village (or some other area). In the outro cinematic gryphons come to kill the dragon, but they don't land. Duncan and his knights come to check out hte situation and escort the heroes to a different place.
Chapter 2: Duncan and the knights escort the heroes to their base. At the base you get a warning that Hasic is under attack so you need to build forces and protect its ships. Ultimately this fails, but gryphons come again to kill the last dragons and they decide to bring your heroes to Khaz Modan.
Chapter 3: The heroes land in Khaz Modan. Some gryphon riders step away to feed the gryphons while the heroes explore the area. After some time they get attacked by dragons and Deathwing comes. Deathwing takes Rhonin. Vereesa and Falstad are alone. They walk for a bit until they meet Kryll. They escort Kryll until he betrays them. From here on it's the same as before.

What would we gain from this?
- Rhonins number of missions increased from 4 to 5,5
- More time with Duncan and the events prior to flying to Khaz Modan
- A lot of retconning to make room for gameplay elements
- More storytelling in Chapter 3
- Earlier basebuilding mission with humans vs orcs

What would we lose from this?
- Falstad's number of missions decreased from 4 to 3 (not including the final chapter)
- A bit less storytelling in Chapter 2
- Basebuilding mission with dwarves vs goblins
- Possibly no/less ships/island hopping
- Time to release

I will think about this in more detail. I don't want to have to recreate Chapters 2 and 3 yet again. Instead I want to have a good look at what i have already created and see if I can make changes easily.
Well I don't know.....
Imo dwarves vs goblins and shipbuilding is the coolest thing you added in this update. Humans vs Orcs is kinda boring, plus we already have it(in new Nozdormu map). Imo you should definitely keep that part. I agree that mission 2 doesn't have a lot of point. Maybe you could expand mission 3 and have the heroes land in Khaz Modan, Deathwing abducting Rhonin and Vereesa and Falstad kill some creeps before meeting Kryll and entering Dwarven base...But I don't know, even I can see those are really big changes, and a lot of work.(If you are already making big changes, I personally would prefer basebuilding in Northrend, lol)
 
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Well I don't know.....
Imo dwarves vs goblins and shipbuilding is the coolest thing you added in this update. Humans vs Orcs is kinda boring, plus we already have it(in new Nozdormu map). Imo you should definitely keep that part. I agree that mission 2 doesn't have a lot of point. Maybe you could expand mission 3 and have the heroes land in Khaz Modan, Deathwing abducting Rhonin and Vereesa and Falstad kill some creeps before meeting Kryll and entering Dwarven base...But I don't know, even I can see those are really big changes, and a lot of work.(If you are already making big changes, I personally would prefer basebuilding in Northrend, lol)

Honestly, I am not sure I have the energy to make big changes like I mentioned again. Just keeping Rhonin for a while longer in Chapter 2 is already causing a headache: What happens to the other gryphon riders in the meantime? What about Duncan? I don't want him to be playable but I also don't want to have another escort quest.

edit: Now I have this really cool idea of Deathwing killing Duncan in the beginning and then chasing your heroes for a while and you have to hurry to get away... But it might be very complicated to trigger. I'll look into it over the weekend and focus on polishing the rest of the campaign until then.

On the other hand my first tests with the Dragonqueen Charge ability in Chapter 10 work well. Alex seems even more imposing now that you don't get to control her directly - free will...
 
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Level 13
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Honestly, I am not sure I have the energy to make big changes like I mentioned again. Just keeping Rhonin for a while longer in Chapter 2 is already causing a headache: What happens to the other gryphon riders in the meantime? What about Duncan? I don't want him to be playable but I also don't want to have another escort quest.

edit: Now I have this really cool idea of Deathwing killing Duncan in the beginning and then chasing your heroes for a while and you have to hurry to get away... But it might be very complicated to trigger. I'll look into it over the weekend and focus on polishing the rest of the campaign until then.

On the other hand my first tests with the Dragonqueen Charge ability in Chapter 10 work well. Alex seems even more imposing now that you don't get to control her directly - free will...
Perhaps:
Chapter one stays the same. At the beginning of chapter 2 heroes land and stop to feed the gryphons. The trio explores the area and do the quests(main and optional labs), while Duncan(level 10 Garithos) defends the camp(few tents and towers) the way Uther does in RoC campaign. Few orcs/ogres attack the camp from time to time, and while doing the quests the trio must also take care that gryphons and riders do not die. Gryphons and riders must not die but if they get attacked, they can defend themselves, heros can find/buy scrolls and wards to heal them. If Duncan dies, which he most likely won't from few orc/ogres, he is resurrected. You can't repair the towers but you can find new mini towers. After you complete the main quests dragons and Deathwing come and Falstad and Vereesa are alone for the second part of the mission witch is more or less the same(though I'm not a fan of Falstad reading books). Chapter 3 and onwards stay the same. That way Duncan gets more screentime and more dialoge with Rhonin and Vereesa.
Deathwing chasing is also cool, though don't know if you've removed it, the trio already gets a race with time in chapter 7.
You know best what is easiest and best.
 
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Level 28
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Might be cool if you changed dwarven building models with these Ujimasa Hojo's Resources Discussion.
Thank you. I've already changed the models for the Barracks and Towers based on Tamplier777's WotR models, but I've been looking for some more.

Progress has been going well. Not many new things as I've been spending time polishing what is there now. I think I could present an open beta before the end of the month.

Vereesa got a new skill: Rapid Fire will replace Searing Arrows. Rapid Fire increases her attack speed significantly for 5 seconds. Makes her play a bit more active.


edit: I accidentally posted this on a previous post weeks ago so here're some "news" on the Arcane Master:


news:
Arcane Master is very boring to play compared to the other Rhonin classes so I made some changes:
- Arcane Orb can now also damage air units
- Replaced Star Burn with Astral Confusion: Star Burn was just a renamed version of Soul Burn (Firelord). Astral Conversion damages a target enemy unit over time and forces it to attack its allies for some time.
- Replaced Mana Fusion with Spectral Aura which returns mana to Rhonin for every nearby corpse.
- Replaced Astral Cloud with Arcane Power. Astral Cloud was a channeling ability, which only works well in base building missions when Rhonin ia backed up by an army. Arcane Power improves Rhonin's other abilities in various ways:
- It reduces the cooldown of Arcane Orb to 2 sec.
- Enemies who are under the effect of Astral Conversion will spread its effect to nearby units, so this will essentially create a mass-chaos situation like Astral Cloud did in the past, but allows Rhonin to do other things.
- Increases mana gained by Spectral Aura
 
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Thank you. I've already changed the models for the Barracks and Towers based on Tamplier777's WotR models, but I've been looking for some more.

Progress has been going well. Not many new things as I've been spending time polishing what is there now. I think I could present an open beta before the end of the month.

Vereesa got a new skill: Rapid Fire will replace Searing Arrows. Rapid Fire increases her attack speed significantly for 5 seconds. Makes her play a bit more active.


edit: I accidentally posted this on a previous post weeks ago so here're some "news" on the Arcane Master:


news:
Arcane Master is very boring to play compared to the other Rhonin classes so I made some changes:
- Arcane Orb can now also damage air units
- Replaced Star Burn with Astral Confusion: Star Burn was just a renamed version of Soul Burn (Firelord). Astral Conversion damages a target enemy unit over time and forces it to attack its allies for some time.
- Replaced Mana Fusion with Spectral Aura which returns mana to Rhonin for every nearby corpse.
- Replaced Astral Cloud with Arcane Power. Astral Cloud was a channeling ability, which only works well in base building missions when Rhonin ia backed up by an army. Arcane Power improves Rhonin's other abilities in various ways:
- It reduces the cooldown of Arcane Orb to 2 sec.
- Enemies who are under the effect of Astral Conversion will spread its effect to nearby units, so this will essentially create a mass-chaos situation like Astral Cloud did in the past, but allows Rhonin to do other things.
- Increases mana gained by Spectral Aura

What arcane wasnt boring i loved lining up the arcane blasts. The dot is great for those damn aoe lightning warlocks.

Veressa i felt was active enough with her multishot bringing her face to face with tagets u want to burst and lining up units behind it. Rhonin and veressa gameplay on the few times together has a lot going on in a good way
 
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The changes I made to Arcane Master and Vereesa don't take away from already established gameplay elements. They just add more variety.

Arcane Orb still performs as before, only that now it can also damage air units and non-organics.
Mana Fusion and Spectral Aura work very similar. I just moved Mana Fusion to the Spirit Priest and modified it a bit.
Rhonin's ultimate Astral Confusion was really problematic as it only worked in the final base-building map well. By making it a standard spell you can now always gain a temporary ally to fight for you.
Using Overpower is... overpowered, but in a good way. As long as you have a lot of mana you can spam Arcane Orbs and units hit by Astral Confusion will spread the effect like in the current version.

Vereesa's Multishot works as before (like a Shotgun). But in case you wanted to kill a single unit quickly, without getting Vereesa too close to enemies you can now use Rapid Fire. Basically like a fast version of Searing Arrows.

Btw. thanks to these models the dragon aspects might still get a unique look: Dragons


edit: Allow me to elaborate in a bit more detail:

The update to the campaign has the goal of making the campaign more fun. This is done by establishing some pillars (well-defigned design decisions), like giving the player always something to do with enough options to overcome difficult situations.

There were many situations in the game when players coud only do very few things at a time. For example when you controlled only 1-2 heroes, like Falstad and Vereesa. Falstad could use his Hammer to taunt enemies and use Power Bash to slow them down. Vereesa could use Multishot to deal damage to many enemies or get close for a shotgun-blast. Other than that she had to do some mana management between Searing Arrows and Refill Quiver. Both heroes can buy some items to replenish their vitals so they can do these things more often.

I will not say I made big changes to these heroes, because I always have to be careful to not overburden players, but I gave players more things to do and more options. Aside from the changes to the heroes, I have added more base-building, so you can produce a variety of units, and I added mercenaries you can hire on each map. Usually the amount of gold in a map is limited so you have to think what type of merc or item you want to buy.


Current progress of the campaign is going well. Just polishing and bugfixing now. I aim for an open beta on August 2nd. I am looking forward to anyone's live feedback.
 
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Level 28
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Just found a really good human archer(Archer Lordaeron). Thought you might find it useful if you're making a human base-building map, or in a new Nozdormu map, or as a mercenary or something.
Thank you, but the map is about Alliance with WC2-like tech, so there will be elven archers and ballistae and arcane sanctum units, but no workshop units (for balancing reasons mostly).
 
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Thank you, but the map is about Alliance with WC2-like tech, so there will be elven archers and ballistae and arcane sanctum units, but no workshop units (for balancing reasons mostly).
Ahhhh...don't know if you've implemented it already, but then you should definitely make upgrades that enable the knights to cast a healing spell (eg holly light) and a light damage spell, and us able to train powerful mages(with much stronger attack than warcraft 3 spellcasters and abilities like blizzard, firebolt, fire shield, polymorph) instead of warcraft 3 spellcasters, and enemies having ogres/ogre magis (instead of wolf riders), forest trolls and death knights(with attack similar to the mage and abilities like death coil, rise dead, death and decay). That would be so cool.
 
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Ahhhh...don't know if you've implemented it already, but then you should definitely make upgrades that enable the knights to cast a healing spell (eg holly light) and a light damage spell, and us able to train powerful mages(with much stronger attack than warcraft 3 spellcasters and abilities like blizzard, firebolt, fire shield, polymorph) instead of warcraft 3 spellcasters, and enemies having ogres/ogre magis (instead of wolf riders), forest trolls and death knights(with attack similar to the mage and abilities like death coil, rise dead, death and decay). That would be so cool.

I am afraid I have passed the point where I would make such big changes to the tech-tree. The map flows really well as it is. I might add ogres as enemies though.

That being said, I have entered the phase where I spend more time playing the campaign than polishing it. Only Chapters 3, 9 and 10 demand a little more attention. An open beta release between August 4th and 11th sounds realistic (would have been earlier but I spent the entire week playing Starcraft 1^^).
 
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Yeah i never
The changes I made to Arcane Master and Vereesa don't take away from already established gameplay elements. They just add more variety.

Arcane Orb still performs as before, only that now it can also damage air units and non-organics.
Mana Fusion and Spectral Aura work very similar. I just moved Mana Fusion to the Spirit Priest and modified it a bit.
Rhonin's ultimate Astral Confusion was really problematic as it only worked in the final base-building map well. By making it a standard spell you can now always gain a temporary ally to fight for you.
Using Overpower is... overpowered, but in a good way. As long as you have a lot of mana you can spam Arcane Orbs and units hit by Astral Confusion will spread the effect like in the current version.

Vereesa's Multishot works as before (like a Shotgun). But in case you wanted to kill a single unit quickly, without getting Vereesa too close to enemies you can now use Rapid Fire. Basically like a fast version of Searing Arrows.

Btw. thanks to these models the dragon aspects might still get a unique look: Dragons


edit: Allow me to elaborate in a bit more detail:

The update to the campaign has the goal of making the campaign more fun. This is done by establishing some pillars (well-defigned design decisions), like giving the player always something to do with enough options to overcome difficult situations.

There were many situations in the game when players coud only do very few things at a time. For example when you controlled only 1-2 heroes, like Falstad and Vereesa. Falstad could use his Hammer to taunt enemies and use Power Bash to slow them down. Vereesa could use Multishot to deal damage to many enemies or get close for a shotgun-blast. Other than that she had to do some mana management between Searing Arrows and Refill Quiver. Both heroes can buy some items to replenish their vitals so they can do these things more often.

I will not say I made big changes to these heroes, because I always have to be careful to not overburden players, but I gave players more things to do and more options. Aside from the changes to the heroes, I have added more base-building, so you can produce a variety of units, and I added mercenaries you can hire on each map. Usually the amount of gold in a map is limited so you have to think what type of merc or item you want to buy.


Current progress of the campaign is going well. Just polishing and bugfixing now. I aim for an open beta on August 2nd. I am looking forward to anyone's live feedback.
Never used rhonins ultimate felt pointless and underwhelming. Gryphs and dragons melted buildings. Too busy arcane orbing and Doting lightning casters. And microing krasus' flame Pet

Glad to see arcane orb is even more destructive. Me likey!

I know the aim is to make it more fun but for the battle of grim batol. Both the dungeon crawl and the final base mission.. Bigger is definetly always going to be better than smaller maps. Imo.

Ive watched the last mission shrink in a previous build and now the dungeon crawl is also being downsized.

The trio together is when the campaign really shines qhen you get to fight massive amounts of enemies with your heroes well defined and extremely fun spells.

Id say out of vanilla and ALL custom campaigns. Playing with rhonin 'arcane'and veressa are still the most fun and well developed heroes ive used even if i never and i mean never. Used rhonin nor veressas ultimate. Like. Ever

Arcane orb and multishot are just really amazingly fun spells that reward skilled usage

Veressas legendary bows use effect is a mana burn i believe?

since shes losing her searing arrow now add an orb effect to it imo. Agility 10 + slowing orb effect proc instead of mana burn

Alternatively. Replace krasus searing blade and retool the searing blade 10 fire damage and crit effect into the legendary bow.

An agi hero let alone ranger . Fits the theme anyway with the criticals.
 
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