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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dark Soldier

Submitted by Freddyk
This bundle is marked as approved. It works and satisfies the submission rules.
A Dark Soldier, inpired by an artwork from Diablo 3 Reaper of Souls.

Specificities:
The second file is not the portrait but the Unit version (without glow and with decay anims).

Object editor values:
Combat animation backswing point: 0.567
Combat animation damage point: 0.433
Art animation cast backswing: 1.67
Art animation cast point: 0.50
Art animation walk speed: 250
Art projectile launch X: 0
Art projectile launch Y: 10
Art projectile launch Z: 170
Art death time: 1.50

You can use it at your will as long as you give proper credit for the model creation.

Update: fixed corpse + spell effect changed for more dark feeling

Keywords:
Dark, Soldier, Warrior, Human, Undead, Armor, Hood, Glaive, Spear, Blade, Halberd, Diablo, Reaper, Souls
Contents

Dark Soldier (Model)

Dark Soldier (Model)

Reviews
Moderator
[img] [img] Misha [img] 10th Dec 2013 Moderator's Review: That is one groovy model :)
  1. [​IMG] [​IMG] Misha [​IMG] 10th Dec 2013
    Moderator's Review:

    That is one groovy model :)
     
  2. Sin'dorei300

    Sin'dorei300

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    Looks awesome, great usage of textures & cool animations! :)
     
  3. Heinvers

    Heinvers

    Arena Moderator

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    Looks great

    Soo you finally finished it! Great usage of textures!:thumbs_up:
     
  4. I wish the second version is the Holy soldier :< But Looooks awesome and Jaw dropping! :D
     
  5. Dat-C3

    Dat-C3

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    8/5 - GJ

    Make a Light Soldier too. =P
     
  6. I AGREE WITH THIS! Yay!
     
  7. TheWhiteWolf

    TheWhiteWolf

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    Finally done :3 Sry mate, I 'must spread some reputation again before...' so no rep for now :(
     
  8. -Grendel

    -Grendel

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    his corpse appears during stand-victory
     
  9. Marshmalo

    Marshmalo

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    wow this is such an amazing looking model, you done a really good job, so realistic and only 230 for such a nice model. When I saw it i thought it would be much bigger in file size.

    Actually I just realized if I don;t use the portrait file its only 120 kb! Defo need to use this in one of my maps some where! I love good quality, low file size models.
     
  10. Freddyk

    Freddyk

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    Thank you for your feedback, i've fixed it.
    I also changed the spell "light" effect to purple for more "dark" feeling.
     
  11. Ujimasa Hojo

    Ujimasa Hojo

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    One of the best. 5/5.
     
  12. knight820

    knight820

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    Now this what I called ''Amazing''!!:wthumbsup:
    And... yeah very DARK out there.
     
    Last edited: Dec 7, 2013
  13. paladinjst

    paladinjst

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    finally it's come out ! nice ! wish u do more human heroes like this
    5/5
     
  14. NourmeusXL

    NourmeusXL

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    its out!!!
     
  15. InfernalTater

    InfernalTater

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    This is amazing. It is nice to see such a good-looking unit using a polearm. Most polearm units are just poor edits of the felguard.

    You did a great job being careful with the cloth. Most people who add robes to units end up having lots of clipping. On yours, there is only a tiny bit of clipping near the waist during some animations.

    Really, though, this unit looks freakin' awesome. 5/5.
     
  16. UgoUgo

    UgoUgo

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    This is very good, but I tend to try hard finding the flaws in the animations!

    This is what I noticed

    • In Attack - 1 and Attack - 2, the weapon and the chest should not stop moving at the same time when the weapon was swung. (Just try it in real life, swing your arms and try to stop it immediately. You will notice your body stops at slower rate)
    • In Attack - 3, the weapon slides a lot.
    • In Stand Channel and Stand Victory, the model slides. (The model also slides in other anims, but it is not that noticeable)
    • There's geoset clipping in Attack - 2 (A black fragment appears on his right shoulder)
    • Another geoset clipping in Stand Channel (His right arm intersects the shoulder when lifted)
    • The cloth in the middle (loincloth?) looks a little stiff if you ask me. (Animating a cloth can get very tedious, so I understand if you refuse/lazy to animate/tweak it)
    Still, this is a very good model. The belt looks very nice!
     
  17. Mythic

    Mythic

    Media Manager

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    Amazing! Vote for DC.
    E: And please make a screenshot icon! :cgrin:
    E2: And can you make a version without the upper body's clothing(only armor left, and leave face cover)? Imo it looks better, because he looks like wearing a jacket otherwise. Thanks in advance.
     
    Last edited: Dec 7, 2013
  18. InfernalTater

    InfernalTater

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    Not true. I just picked up the nearest long pole and swung it exactly the same way. My hand closer to the base and my body stopped at the same time, and my hand further down the pole stopped last, just like this unit. You might swing differently, but that doesn't mean everyone does.

    The handle sliding through your hands is an important part of taking advantage of the handle for longer range. In a normal stance, you would hold a polearm or spear in the middle, and when thrusting, you would want it to slide forwards through your hands for maximum range.

    In real life you could accomplish this by first tightly gripping and thrusting forwards, then lessening your grip, allowing the spear to continue moving through it with its original velocity, and then tightening your grip as it reaches its maximum range. You would then return your hands to the middle of the spear by either pulling one hand over the other like rope, or by lowering the hand in the back and letting gravity pull the weapon back to you as this model does.

    The rest of your points were valid, though.

    :ogre_hurrhurr:
     
  19. UgoUgo

    UgoUgo

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    How the heck you swing your arms and then stop immediately without having your body to vibrate even in the least? I tried different varieties of the movement and my body still experiences the momentum?

    Edit: Alright after another few tries I managed to perform the same action. And I can tell that it wastes more energy and is very inefficient.

    Edit 2: What I meant was the chest should be moving first rather than the arms to produce an energy transfer. My mistake due to difficulty to explain actions into words.

    Take a look at the animation again. The spear does not retract normally.