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Curse of the Forsaken v3.0.1

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is
patched as well. The campaign WILL NOT WORK properly without the most recent patch.
2) Download the campaign and place into your My Documents/Warcraft 3/Campaigns folder.
3) Play the campaign!

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Models Credits
Skins Credits
Icons Credits
Miscellanous Credits
Campaign menu by Sellenisko
Undead buildings with human birth animation by Mister_Hadrauf
Vrykul models by Sellenisko
Forsaken buildings and worker by Ujimasa Hoso
Wretched units by Ujimasa Hoso
Blood elf Buildings by SinisterX
Alexstrazsa by 67chrome, Sellenisko
Arthas by Kwaliti
Lich King by Kwaliti
Inferno Knight by Tarrasque
Baron Dark/Iceclaw by Fan & xXm0RpH3usXx
Val'kyr models by Sellenisko
Campaign menu by Sellenisko
Dullahan Omega by -Grendel
Fir by Fingolfin
Hero Drider by Garfield
OrbOfFire by UgoUgo
Garrosh by takakenji
HeroGlow by assasin_lord
The Grim Reaper by The Grim Reaper
Banisher by -Grendel
Demoness by Gottfrei
Castle Tower by Tranquil
Hero Dark Kael by Sephiroth_VII
Nathrezim Sage by Vermillion Edict
Mortis by Gottfrei
ObsidianRuneblade by Blood Raven & Revilo
Queensland Shield by I3lackDeath
UndeadBloodElf by ironmaiden
Blizzard Eruption by JetFangInferno
Frost Nova by Daelin
Frozen Shell by Daelin
Imp5 by Ramza
HarvestLife by Power
InquisitorMalendis by Sellenisko
UndeadMissleGreen by Power
PeeKay's PunishMissle Model by PeeKay
Sir Valiant by CloudWolf
SnowPine by Gottfrei
Projectiles by sPy
SwordOfKingVarianWrynn by paladinjst
WaterElemental by alfredx_sotn
Shadow Bolt by Champara Bros
SoulArmor by JesusHipster
Mist Aura by Pyritie
SC2ForceField_ByEpsilon by epsilon
AbyssShade by EvilCryptLord
Ancient Ziggurat and Derivates by Ujimasa Hojo
AnimateDeadTarget by JetFangInferno
Arcane Nova by dhguardianes
Arrow of Pestilence by 00110000
Battle for Azeroth Sylvanas by kangyun
Beastmaster by frostwolf
Beastmaster and Derivates by Ujimasa Hojo
Blizzard Missile by s4nji
Blizzard Target by Freezer
Blood Mage and Derivates by Ujimasa Hojo
Green Slime by Hayate
Blood Elf Champion by General Frank
Blood Elf Wizard by General Frank
Bottle of Poison Missile by JesusHipster
GrudgeAura by JetFangInferno
Chaos Bestiary by MasterHaosis
CloudOfFog by JetFangInferno
Cold Buff by dhguardianes
Corpse Blood Missile by Frotty
Darkness by Pyritie
Demolisher Fire Missile by JetFangInferno
Demonic Crystal Generator by MasterHaosis
Draenei Huntress by Sellenisko
Dragonmaw Rider by Sellenisko
Dreadlord Jaina by Stefan.K
Fatal Wound by cotd333
Fel Fire models by Lothar1994
Fel Fire Ball by Zephyrius2412
Fel Incinerate by Zephyrius2412
Frost Missile by bisnar13
Frost Nova by Daelin, Frost Name
Frosty Shield by marcus158
Gan'arg Engineer by Mephestrial
GarithosPaladin by Stefan.K
Garrosh by Tauer
Grey Smoke by Ergius
Ancient Explosion by WILLTHEALMIGHTY
OrcSpearThrower by Radagast
Heart by republicola
Holy Fire Slam by ratamahatta
HumanLargeDeathExplode by destroza
IceBolt by Weep
IceSlam by valkemiere
Inquisitor by FerSZ
Jailer by FerSZ
Legion Teleporter by Mephestrial
Lich and Derivates by Ujimasa Hojo
Lor'themar by kangyun
Lady Liadrin by kangyun
Blood Elemental Missile by Devine
Orb of Blood by General Frank
Orb of Darkness by General Frank
Orb of Ice by General Frank
Orb of Corruption by UgoUgo
Orc Witch Doctor by -Grendel
Orcish Wall by takakenji
Purple Arrow by DCrimson
Pursuer by Vortigon
Saidan Dathrohan by kangyun
Scourge Banner by Cuore
Shadow Assault by UgoUgo
Shrapnel Shards Explosion by WILL THE ALMIGHTY
Skyfire Gunship by HerrDave
Snipe Target by Tranquil
Spirit Bolt by WhiteDeath
Spirit Arrow by epsilon
Temple of the Damned and Derivates by Ujimasa Hojo
Tyrande Whisperwind by kangyun
Ultimate Explosion - Air Based Explosion by WILL THE ALMIGHTY
Undead Apothecary by AnemicRoyalty
VenomousGale by JesusHipster
Vereesa Windrunner by kangyun
Warp Dark by Thrikodius
Wings of Nightmare by Usedwell
TheHolyBomb by JetFangInferno
Ziggurat and Derivates by Ujimasa Hojo
ProteaSapiens by Daenar7
Betrayed by Daenar7
Sorceress by chr2
BloodElfSentry by 67Chrome
BloodElfAssassin by 67chrome
BloodElfSpellThief by shockwave
BloodElfRanger by 67 Chrome
Gilneas Buildings by CloudWolf
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
Daemoness Mage by b17rider
Dalaran buildings sin'dorei textures by Spinel
HumanMage by 67chrome
Jaina by 67chrome
Scarlet Crusader by CloudWolf
GilneasFarm.BLP by Raelith
Turalyon by CloudWolf
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
ScarletCrusader by 67chrome
ScarletKnight by Heinvers
ScarletOracle by Heinvers
Icons from World of Warcraft
Icons from Heroes of the Storm
BTNAcid2 by bigapple90
BTNAdept by PeeKay
BTNUnguentv2 by 4eNNightmare
BTNRubyAmulet by PeeKay
BTNSkullSpirits by -BerZeKeR-
BTNSapphireAmulet by PeeKay
BTNGarroshHellscream by FrIkY
BTNBlackWidow by Dan van Ohllus
BTNDarkElfWitch by chr2
BTNOrbPain by Big Dub
BTNFerealInstinct by PeeKay
BTNAlexstraszaIcon by 67chrome
BTNANTIDOTEVIAL by blahson256
BTNArcaneBlast by Darkfang
BTNBatby67chrome by 67chrome
BTNCRBlood by CRAZYRUSSIAN
BTNCRHeartstrike by CRAZYRUSSIAN
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRHolylight by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNCWScarletCrusader by CloudWolf
BTNCWValiant by CloudWolf
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNDraeneiHuntress by Sin'dorei300
BTNDKPotM2 by zadelim
BTNHeroDullahanOmega by -Grendel
BTNGoreShield by PeeKay
BTNLevelQQDSJaina by 67chrome
BTNLichKing by kwaliti
BTNLifeIntoMana by PeeKay
BTNMiasma by San
BTNNoxiousFumes by Lelling
BTNOrbOfChill by JollyD
BTNPCosmicBolt by Svenski
BTNPoison by PeeKay
BTNPoisonBlast by Elainiel
BTNPoisonBow by Army-of-Pandas
BTNPoisonElemental by Marcos DAB
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNScarletCrusader by 67chrome
BTNSoulRune by PeeKay
BTNSpikedRing by -Berz-
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNWeb2Spiderless by Golden-Drake
BTNWorgenHero by NFWar
BTNANANatureReviveExplosion by Anachron
BTNCRAnimate by CRAZYRUSSIAN
BTNcrSANDR by CRAZYRUSSIAN
BTNCWTuralyon by CloudWolf
BTNDeadCoil by Mr.Goblin
BTNDeathCoil by -BerZeKeR-
BTNDeathPulse by -BerZeKeR-
BTNFireSwordRed by 67chrome
BTNLifeEssenceDAB by Marcos DAB
BTNReanimate66 by Marcos DAB
BTNSoulBurn by Infinitynexus
BTNTorch by FhelZone
BTNFireTornado by Army-of-Pandas
BTNPyroblast by aki15
BTNRiseUndead by zbc
BTNSearingArrow by Darkfang
Blood Elven Upgrades by Zephyrius2412
Cinematics:
Curse of the Forsaken: Combination of Warcraft 3 cinematics, WoW cinematics (Wrathgate, Battle for
Azeroth CGI, Stormheim Cinematic, Lament of the Highborne) and Warcraft 3 ingame cutscenes from the
campaign
Wrath of the Lich King: WoW WotLK CGI
Invasion of Northrend: Combination of WoW cinematics (5.1 Alliance and Horde Landfall, Broken Shore
Cinematic, Lament of the Highborne)
The Wrathgate: The Wrathgate cinematic

Music:
WoW: Anduin
WoW: Arthas, My Son
WoW: Azjol-Nerub
WoW: Broken Shore
WoW: Dalaran
WoW: Darnassus
WoW: Demon Invasion
WoW: Ebon Hold
WoW: Evil Forest music
WoW: Fate of the Horde
WoW: Icecrown
WoW: Icecrown Citadel
WoW: Invincible
WoW: Lament of the Highborne
WoW: Orgrimmar
WoW: The Wrathgate
WoW: Tirisfal Glades
WoW: Silverpine Forest (Cataclysm)
WoW: Undercity
WoW: Xaxas
Diablo 3 Reaper of Souls: Abattoir
Diablo 3 Reaper of Souls: Ancient Ruins of Dholmour
Diablo 3 Reaper of Souls: Battlegrounds of Eternity
Diablo 3 Reaper of Souls: Blood for Blood
Diablo 3 Reaper of Souls: Crusader
Diablo 3 Reaper of Souls: Full Circle
Diablo 3 Reaper of Souls: Paths of the Drowned
Diablo 3 Reaper of Souls: Runes
Diablo 3 Reaper of Souls: Sartor, Grodoloth, Kordoroth
Diablo 3 Reaper of Souls: The Guise of Man
Diablo 3 Reaper of Souls: Urzael
Dragon Age Inquisition: Adamant Fortress
Dragon Age Inquisition: Calling the Inquisition
Dragon Age Inquisition: Dark Solas
Dragon Age Inquisition: Death on the Bridge
Dragon Age Inquisition: Lost Elf
Dragon Age Inquisition: Siege of Adamant
Dragon Age Inquisition: The Fall
Dragon Age Inquisition: The Inquisition Marches
Dragon Age Inquisition: The Well of Sorrows
Two Steps From Hell: Black Blade
Two Steps From Hell: Dark Ages
Two Steps From Hell: Master of Shadows
Two Steps From Hell: Power of Darkness
Adrian von Ziegler: Angel of Death
Mass Effect 3: An End Once and For All
Resident Evil Remake: Macabre Hallway
Within Temptation: The Silent Force Intro

Sound effects from Heroes of the Storm, World of Warcraft
Voice lines from Heroes of the Storm, World of Warcraft
Tracer voice line from Overwatch

Some lines written by ericwu102

Changelog
- Released.

- Fixed the gold mine bug in chapter one.
- The fountain of health in chapter two is no longer flying.
- Changed the side quest name in chapter two to ''The Cleansing''.
- Renamed mur'guls to murlocs in chapter two.
- Ghosts of Dark Rangers no longer cost food.
- Orc Warlocks have unarmored armor now.
- Darkclaw is dead in chapter four, he won't stay alive.
- Selection on units is removed in all cinematics.

- Side quest in Chapter Three is available almost immediately.
- Difficulty of Chapter Seven has been reduced. The gold mines also have more gold.
- Alexstrasza's line won't trigger before the quest.
- Sindragosa drops a different item.
- Marrowgar will no longer spam his line after his death.

- If you skip the intro cinematic in Chapter Four, Darkclaw's items won't teleport to Sylvanas.
- Phaelynne doesn't teleport with Varimathras in chapter four.
- If a hero dies during the Frostmourne part of the Lich King fight, they won't stay transparent later.

- Overall difficulty of some maps reduced a little.
- The ''bug'' in chapter eleven where all units freeze is no longer present.
- It is now more clear where to go in chapter nine as the blood elven base is visible from the start.
- Some other minor bugs fixed.

- Some small changes happened in Chapter One and Two.
- Most of the quests now get pinged on the minimap so that it's more clear where to go.

- Vereesa now has her voice from WoW: Mists of Pandaria
- The Lich King fight intro cinematic has been changed a little,
now both Sylvanas and Jaina have their lines voiced from WoW.

- Revamp of the Forsaken race and tecthree.
- New building - Royal Laboratory - 10 new upgrades within it.
- Apothecary has a new spell, replaced Alchemic Decay.
- New maps added - Chapter Eight, Part One, all new interludes.
- Chapter Five and Six changed places.
- Chapter Six and Nine revamped.
- All other chapters improved and tweaked.
- All AIs improved.
- Lots of new cinematics that replace the old ones.
- Improved, expanded storyline - most of dialogues changed and improved.
- Some heroes' story has been expanded. There are also new heroes present in the story.
- Most heroes have new spells.
- All hero spells now hotkeyed to QWER.
- New characters added.
- New ''exotic'' items added.
- Cliff slopes fixed in all maps.
- Skip level cheat now works in all maps.
- LOTS of other minor stuff that are not noted here.

- Garrosh collision size reduced to same like all heroes.
- Choosing Lor'themar no longer grants 12 extra food in Chapter Eleven. (The Forsaken farms get killed
if you choose him, making you lose 12 food while his building still gives 12)
- Garrosh is no longer called Jaina in Chapter Eight.
- There should now be enough space at the gold mine in Chapter Seven to expand.
- Dalaran units should now stay neutral in Chapter Four.
- Cinematics in Chapter Five and Nine should no longer run at the same time.
- Chapter Five should now be a little easier.
- Gargoyles should no longer be able to leave the playable area in Chapter Six.
- Shaman can now use Bloodlust again in Chapter Eleven.
- Varimathras now drops his item in Chapter Eleven upon death.
- You can't build any orc buildings anymore in Chapter Three.
- There is now more gold in the gold mine in Chapter Six.

- A cinematic in Chapter One now skips properly.
- Malefaction fixed, it no longer works on heroes and Phaelynne won't bug herself.
- Two Raymonds bug fixed in Epilogue.

- Chapter Ten ending cinematic can now be properly skipped
and you can now choose heroes properly if you skip it.
- Vereesa will no longer say her line in Chapter Nine before
she actually appears.
- Finale has been renamed to Edge of Night from Edge of the Night.

- Removed mention of Shadow of Blood in the Epilogue.
- Couple of dialogues rewritten, most notably in Chapter Two.

- Some dialogues in most of the chapters have been updated.
- Sylvanas' voice has been changed to her WoW/Heroes of the Storm voice.
- Cold damage area in Chapter Ten removed,
- Undead in Chapter Five now has less upgrades.
- Few other minor fixes/changes.

- The campaign now contains four optional CGI cinematics. You can choose in the first map to instead view ingame versions of them.
- The campaign now has three difficulties: easy, normal and hard.
- New chapter: Chapter Four – Devil’s Deal.
- Four completely revamped chapters, while all others have received updates of varying sizes.
- Two new interludes.
- Massively updated storyline and almost all dialogues rewritten.
- New background music, taken from World of Warcraft.
- Lots of new soundtracks throughout the campaign in cinematics and boss fights.
- New major characters: Bolvar Fordragon, Grand Apothecary Putress.
- Several characters have reduced roles in the storyline, while few have increased roles.
- Apothecary Phaelynne’s role in the story has been taken over by Grand Apothecary Putress.

Major Chapter Changes

- All chapters have received storyline and dialogue updates. Most of the dialogues have been completely rewritten, all cinematics have been improved in some way.
- Revamped maps have the same or similar storyline as their old versions, but have completely new terrain, cinematics and gameplay.
- Chapter Two: Aiding the Cursed has been removed.
- Lots of other minor updates; only bigger updates are listed here.

NEW: Cinematic: Curse of the Forsaken

Introductory cinematic for the campaign, detailing the Forsaken’s past and their current goal. You will also choose whether you want CGI or ingame cinematics in this map as well as the campaign difficulty (easy, normal or hard).

Chapter One: A Necessary Intervention

- Renamed from Unnecessary Intervention to A Necessary Intervention.
- New intro cinematic.
- Second cinematic (in the Scarlet Crusade base) removed.

Chapter Two: Icy Menace

- All non-orc units have been replaced with orc units.
- Terrain changes, more pathways to the final orc base.

NEW: Interlude: Purpose

While Varimathras advanced through the Alterac Mountains, Sylvanas and her forces travel through the Silverpine Forest.

Chapter Three: Disdain

- Renamed from Forsaken Incursion to Disdain
- New intro cinematic, other cinematics vastly changed.
- Two new side quests.
- Apothecaries can now be trained from the beginning of the map.
- Significant terrain changes to the map.

NEW: Chapter Four: Devil’s Deal

Lead the assault on the Scarlet Monastery, the final battle with the Scarlet Crusade, while commanding a new Forsaken ally, the vampire bats.

Cinematic: Wrath of the Lich King

- Renamed from The Awakening to Wrath of the Lich King.
- World of Warcraft: Wrath of the Lich King opening cinematic available instead of the ingame cinematic.

Interlude: A Royal Coup

- Renamed from The Demon Within to A Royal Coup.
- First part of the cinematic altered.

REVAMPED: Chapter Five: A Rallying Point

Chapter Six: Battle for the Undercity

- Intro part altered, a demon inside the first base must now be killed in order to gain control of it.
- Three enemy Forsaken bases replaced with demon bases.

Interlude: Memories

- New intro part.
- References to Malygos removed.

NEW: Cinematic: Invasion of Northrend

After gathering their forces, the Horde and the Alliance set sail for Northrend.

Chapter Seven: Into the Frozen Heart of Northrend

- Map expanded, whole new part added to the left side of the map.
- The blood elves and Lor’themar are now playable in this map, separately from the Forsaken. The blood elves must destroy Scourge Spires in order to allow the Forsaken forces to advance further.
- The enemy AI will now attack by loading their units into zeppelins and landing outside the Forsaken base, instead of teleporting.
- Enemy vrykul AI added.
- Darkfallen units added to the Undead Scourge AIs.
- New cinematics.
- Second cinematic removed.

NEW: Interlude: Crossroads

While the Forsaken battle against the Scourge at the east of Northrend, the Horde and the Alliance find themselves before an unavoidable hurdle, the nerubian kingdom of Azjol-Nerub.

REVAMPED: Chapter Eight: Azjol-Nerub

Chapter Nine: Hearts in Ice

- Renamed from Echoes of the Past to Hearts in Ice.
- Lor’themar is no longer playable in this map.
- Blue dragons and references to Malygos removed.
- New intro cinematic and an Alexstrasza cinematic added.

Bonus Interlude: Journey to the Sunwell

- Jaina and Lor’themar no longer appear in the cinematic. Aethas now appears in the cinematic.
- Lady Liadrin has a new model.
- More dialogue added.

Chapter Ten: Hour of the Forsaken

- Altered terrain at the part where the Alliance and the Horde fight against the undead.
- The Alliance and Horde bases can no longer be destroyed. Likewise, the undead base they are fighting against cannot be destroyed.
- First part of the intro cinematic changed.
- New side quest.

NEW: Cinematic: The Wrathgate

Bolvar Fordragon and a Horde general finally lead a successful assault against the undead forces at Angrathar the Wrathgate.

REVAMPED: Chapter Eleven: Trial of Monsters

Interlude: Deliverance

- Renamed from Lost to Deliverance.
- Sound from the World of Warcraft Patch 3.3.0: Fall of the Lich King Trailer added.

REVAMPED: Chapter Twelve: Fall of the Lich King

Finale: In Damnation

- Renamed from Edge of Night to In Damnation.
- Split into this new finale and the new epilogue. The old epilogue has been removed. The new finale only contains the beginning part with Sylvanas.
- The part with Jaina, Vereesa and Varian has been removed.

Epilogue: Edge of Night

- The third part of the old finale.
- New ending part added.


Techtree Changes

- Structures that previously used the undead birth animation now use a more human looking one: Graveyard, Temple of the Damned, Slaughterhouse, Boneyard and Tomb of Relics.
- Creature Attack Upgrade and Unholy Attack Upgrade have been consolidated into a single upgrade.
- Royal Laboratory no longer requires Dark Castle to be built. Instead, some upgrades now have certain building requirements.

NEW UNIT: Vampire Bat

- Replaces the Gargoyle unit.
- Can use Blood Plague: Infects a target ground enemy unit's blood which deals 5 damage per second for 15 seconds. If the infected unit dies while under the effect of Blood Plague and if there are any enemies nearby, the Vampire Bat will cause its corpse to explode, causing additional 50 damage to nearby enemy units.
- Can use Vampiric Bite: Converts 50% of attack damage done back to life.
- Can use the upgrade Blood Circulation: Increases Vampire Bats' health by 150 and allows them to use the Blood Plague ability, which deals damage over time to enemy units and causes their corpses to explode.

Worker

- Has a new voice.
- Multiple Workers can now construct a single building at the same time (like human Peasants).

Ghoul

- Shadow Claw has a new sound effect. It also no longer makes Ghouls have a visual effect when researched.

Dark Ranger

- Poison Arrow has a new special effect.

Dreadguard

- Has a new voice.
- Attack has been lowered.
- Dreadguards now begin with Drain Life, but must research Spell Runes to use Spell Immunity.
- Dark Arts has been removed.
- New ability: Siphon Life: replaces Drain Life and causes Dreadguards to heal for 50% of attack damage done.

Apothecary

- Now plays a voice line when trained.
- Noxious Cloud has been removed.
- New ability: Cleansing Toxin: Consumes all magical buffs from units in an area. Each unit that is cleansed costs 15 mana.
- Healing Flasks no longer heals enemy units as well.

Banshee

- Vengeance has a new sound effect.

Meat Wagon

- Exhume Corpses has been removed.
- New ability: Defile: creates an area of Blight around the Meat Wagon.

Abomination

- Disease Cloud has been removed.
- New ability: Gorge: Consumes an enemy land unit, slowly digesting it and dealing 5 damage per second to it.

Val’kyr Battlemaiden

- Has a new voice.
- Named changed from Val’kyr to Val’kyr Battlemaiden.
- Increased health and attack.
- Increased gold and lumber cost.
- Raise Dead, Animate Dead and Spirit Sacrifice have been removed.
- New ability: Revive: Brings back to life the corpse of a nearby friendly unit.
- New ability: Unholy Protection: Increases all nearby friendly units' armor by 10 for 10 seconds and restores 150 hit points.
- New ability: Icy Grip: Decreases nearby enemy units' movement and attack speed.
- New upgrade: Runic Attunement: Increases Val'kyr Battlemaidens' mana regeneration rate and allows them to use the Icy Grip ability.


Hero Changes

Sylvanas

- Silence, Black Arrow and Call of the Queen have new icons.
- Banshee’s (Call of the Queen) abilities renamed to Terrify and Scream of Terror. Both abilities have new icons and sound effects.
- One of the Call of the Queen Banshees should now automatically cast Scream of Terror when used.
- Has a new model from Chapter Five onward.

Phaelynne (Putress)

- Replaced by Putress: new model, new voice, new stats.
- Virulence and Malefaction have been removed.
- New ability: Summon Volatile Ooze [E]: Summons a volatile ooze that explodes upon reaching an enemy, dealing area damage to enemy units in the area.
- New ability: Blinding Cloud [R]: Poisons enemy units with a plague, causing their movement and attack speed to be heavily reduced, and causing them to miss their attacks for 15 seconds.

Jaina

- Has a new voice.
- Has a new skin and a new attack projectile.
- Telekinesis, Brilliance Aura and Pyroblast have been removed.
- New (old) ability: Blizzard [Q]: Calls down waves of freezing ice shards that damage units in a target area. Fires less waves than default, but deals more damage and has a higher area of effect at higher levels. Has a new icon.
- Updated ability: Summon Water Elemental [W]: has a new icon. Can use Frost Attack at level 2, and Frost Attack and Frost Armor at level 3.
- New ability: Frostbolt [E]: Fires a frostbolt at an enemy target unit, slowing its attack rate and movement speed.
- New ability: Ring of Frost [R]: After a 1 second delay, creates a Ring of Frost in an area that deals 250 damage to ground units and stuns them for 10 seconds.

Varian

- Bloodbath [R] has been removed.
- Updated ability: Enraged Regeneration [Q]: has a new sound effect.
- New ability: Taunt [R]: The closest 10 enemies are forced to attack this unit.

Vereesa

- Has a new model.
- Has a new voice.
- New hero classification: Marksman.
- Updated stats: now attacks slower than most ranged heroes, but deals more damage and has a higher range.
- Summon Hawk, Cold Arrows, Trueshot Aura and Vengeance have been removed.
- New ability: Aimed Shot [Q]: A powerful aimed shot that deals damage to an enemy unit.
- New ability: Vulnerability [W]: Reduces a target enemy unit's armor and gives vision of that unit.
- New ability: Piercing Shot [E]: Fires a shot that damages all enemies in a line.
- New ability: Sniper Aim [R]: Increases the Marksman's attack rate by 125% for 30 seconds, but heavily decreases her movement speed.

Thrall

- Updated ability: Totem Mastery [W]: Earthbind Totem now also reduces enemy attack speed.
- Windwalk Totem now increases mana regeneration rate of nearby friendly units. Both totems have reduced mana cost.
- New ability: War Banner [R]: Summons an immobile banner that increases nearby friendly units' attack rate and movement speed by 25% for 60 seconds. Has a new sound effect.

Lor’themar

- Has a new model and a new icon.
- Dashing Winds has been removed.
- Updated ability: Flames of Retribution [Q]: no longer does friendly fire.
- Updated ability: Blood Cry [W] now affects a larger area.
- New ability: Living Bomb [E]: adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

OVERALL CHANGES

- All maps now have new loading screen art.
- CGI cinematics have been removed, they are replaced by their ingame counterparts. (CGI cinematics didn't seem to work for a lot of people before, and patch 1.30 broke them completely for me. Ingame cinematics, however, work for everyone. I will re-add CGI cinematics in the future if I figure out a way to make them work.)
- Most maps have received balance updates to normal and hard difficulty. Normal should overall be easier while hard should be harder. (Normal and hard were very close in difficulty in v3.0. Normal should no longer feel like you're playing on hard, but some maps will remain challenging as they were intended to be. Hard should now feel much harder than normal.)
- Friendly AI Heroes will no longer drop items.
- Aimed Shot, Arcane Barrage, Blood Plague, Blood Plague Corpse Explosion, Consecration, Divine Storm, Divine Purpose, Enraged Regeneration, Frostbolt, Piercing Shot, Revive, Ring of Frost, Sniper Aim, Taunt, Unholy Protection and War Banner sound effects can no longer be heard globally. (Varian's mapwide AAAAAaaaaaGgggHHHHHH is gone, rejoice!)
- Lots of minor changes, such as fixing typos, changing tooltips, bug fixes, etc.

UNIT AND HERO CHANGES

- Dark Ranger - Black Arrows and Poison Arrows now also increase Dark Rangers' attack range by 75. Dark Rangers can now have a maximum of 650 Attack Range. (From 500) (Dark Rangers become too frail in later chapters, this change gives them some additional survivability.)
- Dreadguard – Now has 500 Hit Points (From 600). Siphon Life now converts 35% of damage done back to life. (from 50%) (Dreadguards are too durable with all their upgrades, these changes will make them less so.)
- Banshee – Using Possession on worker units now once again allows you to construct their buildings.
- Meat Wagon - Forsaken Plague no longer deals friendly fire. Also changes Meat Wagons' missile to a cloudy green projectile. (Forsaken Plague is a fun ability, but was not worth using due to its friendly fire.)
- Abomination Outbreak now allows Abominations to afflict a target enemy unit with a deadly plague that festers inside the target, dealing 5 damage per second for 30 seconds. If the afflicted unit dies while under the effect of Outbreak, four Maggots will spawn from its corpse. Also stores maggots inside the Abomination's body that crawl out to fight after its death. Now unlocks in Chapter Ten.
- Royal Laboratory – New upgrade available: Fortified Defenses (50 gold/250 lumber, requires Dark Castle), which upgrades Guard Towers, Coil Towers and Virulent Towers so that they have fortified armor. Unlocked in Chapter Ten.
- Vampire Bats, Black Spiders and Maggots are now classified as undead. (This change is so these units can also be healed by Putress' Elixir of Death.)
- Vrykul units and buildings have new icons.
- Unholy Aura now once again affects mechanical units.
- Gan'arg Engineer's selection circle should no longer fly above his head.
- Dreadlord Jaina has a new model.

CHAPTER ONE – A Necessary Intervention

- The Scarlet Crusade Keep from the first base now drops a Tiny Shadowhall.
- Main Scarlet Crusade AI will now attack when trees fall down.

CHAPTER THREE - Disdain

- An additional gold mine has been added to the south of Sylvanas' base.

CHAPTER FIVE – A Rallying Point

- Garrosh and his forces now use the maroon team color.
- An additional shallow water way across the river in Orgrimmar has been added to reduce units from getting stuck on the bridge.

CHAPTER SEVEN – Into the Frozen Heart of Northrend

- Blood Elves now have a gold mine and a shipyard.
- Blood Elf units now require upgrades to unlock all of their abilities.
- Tiny Shadowhall, Tiny Crypt and Tiny Graveyard are now dropped by the buildings in the first Scourge base.
- Enemy AI should no longer bug and stop attacking.
- Orange AI can now also attack Blood Elves.
- Purple AI can now attack you if you expand to the Orange AI's goldmine. Purple AI will also attack Blood Elves if all Forsaken bases are destroyed.

CHAPTER EIGHT – Azjol-Nerub

- Azjol-Nerub terrain updated, certain paths have been closed off and the way up to Anub'arak is now linear. There are some new encounters and traps and Anub'arak can no longer be reached earlier than intended. Fire traps before Anub'arak are no longer deadly.
- Side Quest revamped. You now have to find three parts of a key to open the way gate. The way gate has also been moved to a new location.
- Signet of the Traitor King is now acquired from the side quest.
- Nerubian burrow attacks in Azjol-Nerub now happen a little less often.
- Ice Rocks now have less health.

CHAPTER TEN – Hour of the Forsaken

- Not doing the side quest should no longer bug the Blood Elf AI, they will destroy the gate leading there themselves.

CHAPTER ELEVEN – Trial of Monsters

- Lich King respawn timer has been increased and is shorter depending on difficulty.

CHAPTER TWELVE – Fall of the Lich King

- All Obelisks should now get disabled properly.
- Twin Val'kyr no longer fly around, instead the additional val'kyr units simply spawn, so the fight no longer bugs.
- Sindragosa boss fight should no longer bug.
- Alexstrasza can now die during the Sindragosa and Lich King boss fights.
- Alexstrasza now resurrects all Heroes before the Lich King boss fight.

Known Issues
- If Quel'Delar is moved to a different spot in the inventory, its abilities
disappear. Drop it and pick it up again to fix the issue.
- Targeting circles fly above the ground in Chapter Six.
- A few sound effects can be heard mapwide.
- Sound effects that are ripped directly from WoW videos sometimes
may not be completely synced with the cinematic.
- Bolvar's Wave of Light special effect is invisible in Chapter Eight.

Extra Downloads
Curse of the Forsaken v1.0 - The very first version of the campaign, released in January 2013.
Curse of the Forsaken v2.0 - The second version of the campaign, released in August 2014
Voice Sets - Voice sets used in the campaign, you're free to use them in your own projects.

Translations
Chinese - v3.0.1, hosted on pan.baidu.com (提取码: bb2w), by nuck001.
Russian - v3.0, hosted on xgm.guru, by kirlandiya.

My Other Campaign

Please post any bugs, suggestions and tips!
Contents

Curse of the Forsaken v3.0.1 (Campaign)

Reviews
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「20/Mar/2013 16:02:25」 » Reasons: » Comment: [Moderated version: 1.01] Not Rated » Rules: [c] 「Map Submission」 [TR]» Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !
Level 1
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Jul 10, 2017
Messages
5
This campaign and rise of the blood elf are truly awesome!!!, it make play wc3 again, I only hope that you can update this one too, the only flaw is the new lich king jaja... but still great campain!!!
 
Level 27
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Tomoraider :eek::eek: Like it!! ;) I know some bugs may occur, but no games is perfect! Scale it 5/5!:grin::thumbs_up::goblin_jawdrop:
This campaign and rise of the blood elf are truly awesome!!!, it make play wc3 again, I only hope that you can update this one too, the only flaw is the new lich king jaja... but still great campain!!!

Thanks, glad you liked it!
 
Level 14
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Tomoraider

Do you happen to have a guesstimate on v3.0 release?

Two weeks? A month? 3 months? Fall? Winter?

I don't expect the time given to be accurate I just think most people are eager for a general idea when.

Any additional levels or intermission floating around in your creative mind?



We all know seeds of faith didn't pan out.

Maybe another cataclysm based expansion but focusing on the forsaken worsen war.

Could be simple for levels. The sack of gilneans, the silverpine resistance, searching for godfrey, silverpine p2 ending with crowley surrender and godfrey backstab, shadowfang keep, hillsbrad, the battle of andorhal.
 
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Level 14
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Oct 26, 2015
Messages
871
106,000 downloads. You could break into the industry with both of your campaigns as proof of concept. I would of payed $60 alone for RotBE and CotF as a standalone 2nd expansion to WC3 which is pretty much what i treat them as.
 
Level 2
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Aug 24, 2017
Messages
13
Awesome until now, just started and am in chapter 3 :D
Well, it's 2017 but i think u still will appreaciate the report of bugs and errors, so here we go:

(just those i realized up to now, will update it as i progress in the campaign)
- in chapter 1, in the dialogue after the destruction of the first outpost to take over there goldmine, in the line that goes like "And you Dreadlord, you will be meet the same fate as the others of your kind." the be has to be removed .. i think in some other dialogues of 1st or 2nd chapter, i saw something else, but i will go through all dialogues later again
- the Laboratory's "research" effect, the lightning strike, i think it is supposed to hit this spire that starts to glow? But for me, it just hits the ground right side next to the building or depending on camera angle just goes through the roof
- some of the highlighted shortkeys don't work, but that may be due to my warcraft not being the english version? (Therefore some tooltips etc. are english alongside stuff that isn't :D ...pitty i can't change game language) Example, building Guard Towers, <G>, does not work by pressing G, but there is no game intern command (attack, move, stop, etc.) that uses <G> and would have higher priority and block your custom key binding, hmmh..
 
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Level 27
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Nov 5, 2010
Messages
1,384
How's progress going on 3.0?

Pretty slow, haven't really been working on it lately. I'll get back to it soon, hopefully.

Awesome until now, just started and am in chapter 3 :D
Well, it's 2017 but i think u still will appreaciate the report of bugs and errors, so here we go:

(just those i realized up to now, will update it as i progress in the campaign)
- in chapter 1, in the dialogue after the destruction of the first outpost to take over there goldmine, in the line that goes like "And you Dreadlord, you will be meet the same fate as the others of your kind." the be has to be removed .. i think in some other dialogues of 1st or 2nd chapter, i saw something else, but i will go through all dialogues later again
- the Laboratory's "research" effect, the lightning strike, i think it is supposed to hit this spire that starts to glow? But for me, it just hits the ground right side next to the building or depending on camera angle just goes through the roof
- some of the highlighted shortkeys don't work, but that may be due to my warcraft not being the english version? (Therefore some tooltips etc. are english alongside stuff that isn't :D ...pitty i can't change game language) Example, building Guard Towers, <G>, does not work by pressing G, but there is no game intern command (attack, move, stop, etc.) that uses <G> and would have higher priority and block your custom key binding, hmmh..

Most of the dialogues will be updated in the next version, but thanks for reporting that, regardless. The Royal Laboratory's lightning strike, that's an issue with the model I believe, I can't fix it. As for the hotkeys, I honestly don't know why it wouldn't work. I suppose it might be like you say because it's not in english.
 
Level 2
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Aug 24, 2017
Messages
13
Hi tomoraider! :) I gladly help where i can.

I found some new stuff, don't know if its intended:

- Guard Towers' arrow abilities have a shorter range than the actual attack range. I was wondering yet "damn, are in this mission all scarlet crusaders magic immune like the golems?!" because they all had full mana and were only shooting their basic attack, so i selected a tower and manually wanted to fire an enchanted arrow on an enemy, then i knew the reason -- oh, out of range even if the tower an attack them <_<
- As units are undead, their automatic health regeneration is only active while standing on Blight Ground. Since You seemingly used the Nightelf-tech for "summoning" buidings, so there is no Blight created around one's buildings (since Blight is even not needed for "summoning" other buildings), but that forces one to repeatedly buy these skulls at the relic shop for creating Blight in order to have health regen. But with an enemie's priest coming by and casting dispel, the Blight is gone again :S
I can't and don't want to decide if its good or bad that Blight is not needed for building (your Forsaken abide to your rules and conception of their cuture), but one of two things should be done: let buildings create Blight OR give all units health regen regardless of Blight.
 
Level 2
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@Anaxie, i think that may be the best solution, and if some lore-based skeptics are disapproving this, then let's say: "normal undead"=mental slaves of the lich king, need blight=lich king's touch to have the ability to regenerate, "Forsaken" = own will. Done :p

__________________

Oh, and i found another curiosity :O

-> After possession-ing (don't know the Banshees' ability name in English :D) a priest of the scarlet crusade, i realized they have a new spell called "Dark Aegis" -- my question is, is the ability really correct as it is?
It is basically Inner Fire (which the priests still have beside the new one), just without the dmg%+ and armor is +3. I.F. gives +5, so Dark Aegis is in all aspects worse ...
Furthermore, manually (and i think even by the AI) this spell can *not* be cast, since it uses still the same spell string as I.F. (i mean the line in the editor under Ability Tab > Text - command string - use, or how it may be called in English), so regardless which one of both you want to cast, normal I.F. will be cast; Dark Aegis only if you immediately recast it while I.F. is still on global cooldown).
Another problem is finally, both spells even still use the same Buff/Effect type, so that they overwrite each other and only one of both can be active on a unit at the same time ... all in all, i am totally confused by this spell atm :D
 
Level 27
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Nov 5, 2010
Messages
1,384
Hi tomoraider! :) I gladly help where i can.

I found some new stuff, don't know if its intended:

- Guard Towers' arrow abilities have a shorter range than the actual attack range. I was wondering yet "damn, are in this mission all scarlet crusaders magic immune like the golems?!" because they all had full mana and were only shooting their basic attack, so i selected a tower and manually wanted to fire an enchanted arrow on an enemy, then i knew the reason -- oh, out of range even if the tower an attack them <_<
- As units are undead, their automatic health regeneration is only active while standing on Blight Ground. Since You seemingly used the Nightelf-tech for "summoning" buidings, so there is no Blight created around one's buildings (since Blight is even not needed for "summoning" other buildings), but that forces one to repeatedly buy these skulls at the relic shop for creating Blight in order to have health regen. But with an enemie's priest coming by and casting dispel, the Blight is gone again :S
I can't and don't want to decide if its good or bad that Blight is not needed for building (your Forsaken abide to your rules and conception of their cuture), but one of two things should be done: let buildings create Blight OR give all units health regen regardless of Blight.

Or dont make the terrain ugly as fuck since there is already scourge and apply normalunit regeneration

@Anaxie-> After possession-ing (don't know the Banshees' ability name in English :D) a priest of the scarlet crusade, i realized they have a new spell called "Dark Aegis" -- my question is, is the ability really correct as it is?
It is basically Inner Fire (which the priests still have beside the new one), just without the dmg%+ and armor is +3. I.F. gives +5, so Dark Aegis is in all aspects worse ...
Furthermore, manually (and i think even by the AI) this spell can *not* be cast, since it uses still the same spell string as I.F. (i mean the line in the editor under Ability Tab > Text - command string - use, or how it may be called in English), so regardless which one of both you want to cast, normal I.F. will be cast; Dark Aegis only if you immediately recast it while I.F. is still on global cooldown).
Another problem is finally, both spells even still use the same Buff/Effect type, so that they overwrite each other and only one of both can be active on a unit at the same time ... all in all, i am totally confused by this spell atm :D

You're totally right about the guard towers, I completely missed that. I'll need to fix that! You're also right about Dark Aegis, I gave them that ability all the way in the first version of the campaign just to add some flavour to the Scarlet Crusade, to show a bit they're corrupted, but yes, it doesn't work since it's literally just Inner Fire. I believe I already removed it, but I honestly can't remember on top of my head.

As for the blight, I'd rather keep it as it is, and I already figured out something a bit more interesting than buying skulls from the shop, so hopefully that will work out.
 
Level 2
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Aug 24, 2017
Messages
13
You're totally right about the guard towers, I completely missed that. I'll need to fix that! You're also right about Dark Aegis, I gave them that ability all the way in the first version of the campaign just to add some flavour to the Scarlet Crusade, to show a bit they're corrupted, but yes, it doesn't work since it's literally just Inner Fire. I believe I already removed it, but I honestly can't remember on top of my head.

As for the blight, I'd rather keep it as it is, and I already figured out something a bit more interesting than buying skulls from the shop, so hopefully that will work out.

BIG EDIT OF MY POST: (arrived chapter 7 now) i am so sorry :D .. this Regenerativ Flesh uprade!, you thought on that blight stuff (first glance, it seemed u just forgot that units have blight related life regen, therefore my older post, and my sorry now). Then, it has to be a bit struggly at the beginning until you get this upgrade, that's good! ..so maybe the old method: blight radius around the city hall, or something new - i am already curious :)

___________________________________

- Lor'Themar's "Flames of Retribution" aren't intended to harm own units too, isn't it? Tool tip at least states "to all enemy units", but it burns my poor Lor'thy to death too XD
- Just a cosmetic thing: The tool tip of his "Blood Cry" does not mention the attack speed reduction.

- When approaching the Forge of Souls area, Vereesa says "This must be the place. Thread carefully." ..most probably my English is wrong as always but i say "tread carefully" in such instances ? :eek:
 
Level 2
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Humm... in 8.2, after loading a quicksave, the great atmosphere you created by the darkness lit with the torch, was gone :s
 
Level 4
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Oct 12, 2014
Messages
75
Hi, I just replayed the campaign, and It's better now than it was originally. But one thing that is really bad is the oggrimar lvl. The concept is great, but the terrain is bad on that map, and the map itself is kinda small, it makes it hard to push into undead bases, although that part after you manage to defend seems as a bonus part anyway. But it really doesn't feel like oggrimar. You maybe could've done like two forward bases protecting the outer wall, and then inner base protected by inner wall. Maybe even some premade event where those outer bases fall, and undead get to the inner wall. It could also be sweet to make a little orc habitat outside the outer wall that gets destroyed in part of the cinematic. The rest of the maps are great, and I also like Phaelynne part very much, it adds to campaign a lot. You could also make some unique items, and add cinematic like in blood elves. But the one in the middle of the map with arthas :) Anyway GL, great job on making the campaign.

Edit Best map for me is retaking of undercity, only because of Sylvannas statue xd. But seriously very great map.
 
Level 3
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Jan 25, 2015
Messages
34
Hi Tomoraider !
I just want to know how far did u get with update of this campaign cuz i cant wait and try it !
Good luck and keep working ;)
 
Level 27
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Nov 5, 2010
Messages
1,384
Really well made map!
Had to log into my account of 3 years to post this comment :clol:

Thank you, glad you liked it.

Hi Tomoraider !
I just want to know how far did u get with update of this campaign cuz i cant wait and try it !
Good luck and keep working ;)

I'm not sure, maybe about halfway done? It's going to be a while.
 
Level 14
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Messages
871
Thank you, glad you liked it.



I'm not sure, maybe about halfway done? It's going to be a while.

don't sell your work short. even 1/4 done would be fast. and this is a campaign VERSION update.

I'm still thankful we even have 2 outstanding full campaigns from you in the first place considering the average abandonment rate for campaigns across the last 14 years.

i hope you will..... change... the rather poor Kil'jaeden RotBE model in the future.
considering we now have THIS to work with.

FJwhhFb.jpg
 
Level 1
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Messages
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Hello

I wanted to play warcraft single player but I was bored of the original campaign just because I played it so much. Reddit forwarded me here and I am so glad they did! I am at chapter 9 and this campaign is incredible. Very well designed. Orgrimmar level is especially fun. The campaign picks up after that and you get invested. I will definitely play rise of the blood elves after this. Thank you!

PS: You might want to change how you define difficulty though. When I read there was a hard option I looked everywhere to find out how to set it to hard. Later in the posts I have found out you just meant between medium and hard.
 
Level 10
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363
One of my favorite campaigns so far. I liked the way that the end wasn't canon 100% as it would look weird to make Bolvar Fordragon the lich king, because he wasn't introduced in the whole campaign. I also liked the voice acted dialogues, pretty well done.
5/5
Are there any projects you have in mind, tomoraider?
 
Level 27
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i hope you will..... change... the rather poor Kil'jaeden RotBE model in the future.
considering we now have THIS to work with.
Jaina (Before and After Theramore)

This is a great Jaina skin that you can replace the current one with.

I think Kil'jaeden's model is fine. I am not a big fan of using WoW models, they're too detailed for WC3. Occasionally I use them, but I prefer not to if someone else made a model of what I need. As for Jaina's skin, she's getting a new one, but not that one.

Hello

I wanted to play warcraft single player but I was bored of the original campaign just because I played it so much. Reddit forwarded me here and I am so glad they did! I am at chapter 9 and this campaign is incredible. Very well designed. Orgrimmar level is especially fun. The campaign picks up after that and you get invested. I will definitely play rise of the blood elves after this. Thank you!

PS: You might want to change how you define difficulty though. When I read there was a hard option I looked everywhere to find out how to set it to hard. Later in the posts I have found out you just meant between medium and hard.

Glad you liked it! Interesting you think Orgrimmar level is the most fun, most people didn't seem to like that one. And you're right about the difficulty, which is why in RotBE v3.0 it's defined as just hard, and it will be in CotF v3.0.

One of my favorite campaigns so far. I liked the way that the end wasn't canon 100% as it would look weird to make Bolvar Fordragon the lich king, because he wasn't introduced in the whole campaign. I also liked the voice acted dialogues, pretty well done.
5/5
Are there any projects you have in mind, tomoraider?

Thank you! I am currently working on a v3.0 update of this campaign.
 
Level 3
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Feb 22, 2017
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Played through both of your campaigns and the quality is phenomenal, like Blizzard made it themselves. Really looking forward to v3.0! If you ever decide to cover Cataclysm as a Night Elf campaign, or Mists of Pandaria as a Horde campaign, I'd love to help out with planning and writing, only things I am really good at, though I am trying to learn my way around the editor for my Rise of the Horde project.
 
Level 14
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871
Played through both of your campaigns and the quality is phenomenal, like Blizzard made it themselves. Really looking forward to v3.0! If you ever decide to cover Cataclysm as a Night Elf campaign, or Mists of Pandaria as a Horde campaign, I'd love to help out with planning and writing, only things I am really good at, though I am trying to learn my way around the editor for my Rise of the Horde project.

You mean legacy of lordaeron and tides of War?

Those exist
 
Level 1
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Oct 8, 2017
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1
This was a really good campaign, well done!
I just had one "complaint", the music was a bit too loud which lead to me not hearing the voice acting in some sequences.
 
Level 2
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Oct 11, 2017
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Both this campaign, and the Blood Elves were fantastic btw. The only thing I wanted to ask, is what is the point of the Kirin Tor guys being in the fourth level? I can't get to them, I can't attack them. What are they there for? I've been clearing out this entire level so I can try to get to them. I've killed every red unit and building, Varimathras has only a town hall. and I'm killing all the servants as they spawn them. Just curious. Thanks for making these. I would love to see some more preferably an Orc campaign, but I know how much time it takes to make something like this. Thanks again!
 
Level 2
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Very well made campaign.
Rating: 4/5 Very much approved.

Sadly not 5/5
Main & biggest reason(s) being..
1. The ending, it was actual bs. Where was Bolvar and Tirion? Didn't like it at all tbh. "The Lich Queen" Yeah, no thanks.
2. Some of the dialogues in the beginning of the campaign was quite childish, some comments there that were kind of unnecessary but yeah it's pretty small.
3. On almost all of the maps where you had a base and you had to fend off against the computer, the attacks were too frequent.
You barely had any time to set up towers before they attacked and when you had killed that squad off, they send a new one from all ways.
You could make the time of the attacks a bit more delayed like Blizzard did with theirs.


Overall it was a very very good campaign and I really enjoyed playing it.
Felt almost like playing a Blizzard campaign, haha.
 
Level 27
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This was a really good campaign, well done!
I just had one "complaint", the music was a bit too loud which lead to me not hearing the voice acting in some sequences.

Thanks, and I agree. I am working on balancing the music and voice acting in v3.0.

Both this campaign, and the Blood Elves were fantastic btw. The only thing I wanted to ask, is what is the point of the Kirin Tor guys being in the fourth level? I can't get to them, I can't attack them. What are they there for? I've been clearing out this entire level so I can try to get to them. I've killed every red unit and building, Varimathras has only a town hall. and I'm killing all the servants as they spawn them. Just curious. Thanks for making these. I would love to see some more preferably an Orc campaign, but I know how much time it takes to make something like this. Thanks again!

Thank you, glad you liked them. There is no point to them, unfortunately, but there will be in v3.0!

Very well made campaign.
Rating: 4/5 Very much approved.

Sadly not 5/5
Main & biggest reason(s) being..
1. The ending, it was actual bs. Where was Bolvar and Tirion? Didn't like it at all tbh. "The Lich Queen" Yeah, no thanks.
2. Some of the dialogues in the beginning of the campaign was quite childish, some comments there that were kind of unnecessary but yeah it's pretty small.
3. On almost all of the maps where you had a base and you had to fend off against the computer, the attacks were too frequent.
You barely had any time to set up towers before they attacked and when you had killed that squad off, they send a new one from all ways.
You could make the time of the attacks a bit more delayed like Blizzard did with theirs.


Overall it was a very very good campaign and I really enjoyed playing it.
Felt almost like playing a Blizzard campaign, haha.

Glad you liked it. I agree with all your points; all that will be addressed in v3.0.
 
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Level 2
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Oct 11, 2017
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I realize it is a ton of work to make one of these campaigns, but if you're looking for any ideas, I would love to play a good Naga campaign. I've been looking for one on Hive and can't seem to find one.
 
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Best custom campaign so far and only reason why I came back to WC3!!! One of better decisions in my life <3
 
Level 27
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@tomoraider Also a question. Is Phaelynne basically the same person as Grand Apothecary Putress from WoW except erm gender change lol.

Eh, sorta. I don't think I based her on Putress when she was created, but later when I added Putress' story parts to the story, I simply gave them to her.

Best custom campaign so far and only reason why I came back to WC3!!! One of better decisions in my life <3

Thanks, glad you liked it!
 
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