Curse of the Forsaken Hallowed Edition Review:
I have to say I am happy to have finally finished such a great campaign, which manages to significantly improve the original in many ways. I also wanted to apologize in advance since I don't have access to my review of Curse of the Forsaken 1.0 I can't compare all of the aspects of both the new and old version but I will try to mention as much as I can.
Story: 5/5
I rarely give campaigns a 5/5, especially for story which is the hardest aspect of a campaign to perfect. But honestly, I can't say that there is anything wrong with the story, even though I would have liked to known more about how Balnazzar inflitrated the Scarlet Crusade, or why Thrall would so easily accept the Forsaken into the Horde, or it doesn't matter in the overall story of the campaign. The characters are well developed, the plot twists are interesting, the character interactions perfectly suit their personalities. The storytelling also improved through the beautifully well shot cinematics, I was totally in awe seeing Sylvanas look back on her life, especially during her time in limbo. I even felt sympathy for Phaelynne even though we never true to get to know her in the story. What makes the campaign so great is that it's about Sylvanas's and Veressa's story, and the campaign never loses focus from that. Tomo, you and your friend did a great job writing the story, I give it two claws up.
(Also if you like to give fan service, please add Tirion Fordring in the next patch,

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Triggers and A.I 4.5/5
Though there are glitchy triggers like how the Lich King constantly wails on you while your lying face-down during the Final battle at Icecrown, or how my heroes constantly get stuck in corners because of the dumb A.I, the beautiful cinematics,cutscenes, and other triggers, help make the story and gameplay feel seamless. Best of all, the Nerubian burrow tactic isn't as annoying as it was in the older version. Still, even with the glitchy triggers, the great cinematics and cutscenes make up for those faults.
Modifications 4.5/5
I love the new models for the Forsaken faction, everything from the buildings to the workers, just screams Forsaken. Also the Undead Blood elves look really cool, I know they have a name, Sal something but I just like thinking of them as Undead Blood elves. Also the demon generals look really bad ass with their new models, the Spider demon and Maleficent's models really stand out in my mind especially. The Vrkyul also look great. a The only reason why this isn't a 5/5 is because I still think some of the Forsaken units need new models to make them stick out compared to their Scourge Counterparts like the Banshee's and Abominations.
Difficulty and Balancing 4/5
I will say this, the only missions I had trouble with were Missions 5,6,7 and 11. Even though I did complain about Chapter 1's difficulty, one can easily spam towers and the mission becomes a hundred times easier. As for all the other missions, they all seem pretty balanced, I am an average RTS player, I don't do too much micro management, but even some of the more frustrating missions like Chapter 10, can be pretty easy as long one has patience. My advice Tomo would be to reduce the rate at which enemy sends waves, it was annoying for me to build towers over and over again because I was trying to stall for time until my army was ready to attack a base, and even then I would sometimes be on my last penny considering gold mines can't provide infinite resources. Or add a difficulty setting in which the number of enemy bases you have to attack in a mission can be determined by the level of difficulty in a campaign. I am sure there are players out there who would agree with me on this topic. Still the campaign is very balanced, even more balanced than it's older counterpart, and if you can get past some of the harder missions, you feel all the more proud of yourself for getting that far.
Textures and Environments 5/5
I love the environments, from the forests of Lordaeron to the Frozen Throne, it all looks just so epic and beautiful. From trees, to modded doodads, everything looks epic in scale and detailed.
Side Notes:
I am sorry if this might come off as lazy, but for those who wanted to know about my initial thoughts of some of the missions that I haven't already mentioned, you can look at my previous comments on the forum.
Overall 23/25
The highest rating I ever given a campaign, and fairly so. The characters, the story, the cinematic, the gameplay, it just all blends together into a fantastic narrative about a Banshee Queen trying to have her revenge while also coping with her mortality and ego, I barely even mentioned the side stories involving Sylvanas's sister Veressa and Jaina, even Varian Wyrnn gets some character development. Tomo I have to say your a genius, managing to tell the story of Sylvanas and the Wrath of the Lich King expansion in a Warcraft 3-esque style. I am so pumped to see the new Shadow of Blood, and if you need any play testers, just let me know. Most of all, keep on doing what you do best, making fantastic character driven campaigns that make players rethink how they see events and characters portrayed in the Warcraft Universe.
Peace out!