Ive finished the first chapter, and noticed a few things. You gave me spell breakers with heavy armor and defend. Since the most units in the map do pierce damage, theyre quite overpowered. Perhaps you can give the mages magic damage, to make things trickyer. Also: the peasants have repair as an active ability, which almost failed me the mission. Pls turn that off. Why are the peasants elves and not humans? Anyway, for the rest i loved it. In the beginning of the second chapter i noticed that human towers had fortified armor and frost wyrms did pierce damage, which makes towers very overpowered. Im not a campaign creator, so im not sure if it wil work, but try setting the map to "melee latest patch". (Scenario > map options > somewhere over there

). If you fix the bugs, I think this campaign is worth 4/5.