- Joined
- Mar 28, 2015
- Messages
- 631
I was wondering what are some innovative types of hero abilities, for instance something I've managed to conceive was turning the "spellbook" item ability into a hero ability which gives you one extra passive skill for every level, for instance at level 1 it gives you an attribute bonus, at level 2 it gives you a 10% chance to evade, at level 3 it reduces all damage by 5...
Another custom spell idea I've managed to conceive was a anti-spell field, this is done by having a dummy unit with the hero inventory ability and giving it a rune which causes it to channel a modified "cloud" ability onto the area surrounding it, so that enemy units in this range cannot use magic, this can also be modified to make units attack and move slower within this range, or disable melee or ranged attacks in this range...
Anyway I would like to hear about similar creative ability some of you may have developed...
Another custom spell idea I've managed to conceive was a anti-spell field, this is done by having a dummy unit with the hero inventory ability and giving it a rune which causes it to channel a modified "cloud" ability onto the area surrounding it, so that enemy units in this range cannot use magic, this can also be modified to make units attack and move slower within this range, or disable melee or ranged attacks in this range...
Anyway I would like to hear about similar creative ability some of you may have developed...