- Joined
- Feb 2, 2006
- Messages
- 1,631
For my submarine map I want to create a fake water surface under the real water surface. The real water surface in Warcraft is not visible from below. Hence, I need my own fake version. I use the following model as base: Lava
I removed the second geoset making it only one single plane and I am using Warcraft's water texture instead of the lava.
However, when I start the map sometimes I can't see Warcraft's water anymore but this fake water although the Doodad is clearing placed below it.
I have no idea what the priority plane and filter modes/flags and "Sort Primitives Far Z" etc. mean. Is there any way to achieve that the real water is always shown instead of my fake version below?
If there is any better approach to this pleas tell me about it. I have the feeling that the model sometimes disappears randomly. I need a stable version of a model which is always shown only if the camera is below the real water surface.
Another question is: Does Reforged have another water texture than the one from classic and if so where can I find it?
I removed the second geoset making it only one single plane and I am using Warcraft's water texture instead of the lava.
However, when I start the map sometimes I can't see Warcraft's water anymore but this fake water although the Doodad is clearing placed below it.
I have no idea what the priority plane and filter modes/flags and "Sort Primitives Far Z" etc. mean. Is there any way to achieve that the real water is always shown instead of my fake version below?
If there is any better approach to this pleas tell me about it. I have the feeling that the model sometimes disappears randomly. I need a stable version of a model which is always shown only if the camera is below the real water surface.
Another question is: Does Reforged have another water texture than the one from classic and if so where can I find it?