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Chronicles of the Second War: Tides of Darkness

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Chronicles of the Second War:
Tides of Darkness
Relive the events of Warcraft II orc campaign, reimagined in Reforged engine.
Experience rich lore from the events of the Second War, based on classic games and novels.
Enjoy the gameplay that merges best features of WC2 and WC3, through RTS and RPG missions.
Explore mysterious places and conquer mighty cities with beautifully crafted terrain and decorations.




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*** Installation Guide for Windows OS***
ActionVisual Clue
This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": https://warcraft3.blizzard.com/ latest version 1.36.1
If you have the Demo version of CSW (circa 2020) installed - delete it and clean up the retail folder from its assets
Make sure your game settings are set HD reforged graphics
Download the campaign file
Put campaign file into C:/User/Documents/Warcraft3/Campaigns/
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Download installer Asset Installer
Put installer into Warcraft 3 folder where Game Launcher.exe is placed
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Download asset pack Asset Pack
Run CSW Installer.exe as Administrator
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Click button “Load Resource” - pick the Asset Pack
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Wait till the archive is unpacked
Reboot your PC
Launch "Wacraft III: Reforged" game
Go to “Single Player” → “Custom Campaign”
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Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.

If textures were not applied after installation of asset pack - reinstall assets one more time.
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*** Installation Guide for MAC OS***
ActionVisual Clue
This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": https://warcraft3.blizzard.com/ latest version 1.36.1
Make sure your game settings are set HD reforged graphics
Download the campaign file
Put campaign file into folder for campaign in MAC OS
Download asset pack Asset Pack
Right click on the TOD_Campaign_Assets.csw file and open with Archive Utility.
Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory.
Open the terminal and enter the following exactly:
defaults write "com.blizzard.Warcraft III" "Allow Local Files" -int 1
If texture issues persist after the above steps, try restarting the machine.
Launch "Wacraft III: Reforged" game
Go to “Single Player” → “Custom Campaign”
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Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.

If textures were not applied after installation of asset pack - reinstall assets one more time.
b2474263-8d30-4e41-bf5a-ff4cc2b07f28-png.457964


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*** Installation Guide for Linux OS***
ActionVisual Clue
This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": https://warcraft3.blizzard.com/ latest version 1.36.1
Make sure your game settings are set HD reforged graphics
Download the campaign file
Put campaign file into folder for campaign in Linux OS
Download asset pack Asset Pack
Follow the following guide but for Warcraft 3 Reforged: https://www.youtube.com/watch?v=zxet_LLQIwE&t=424s
This runs Reforged under Steam's emulation layer
Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory
The tricky part is finding your "home" directory where you put your custom campaigns. In one user's case (agibsonccc) the filepath was the following:
/home/agibsonccc/.local/share/Steam/steamapps/compatdata/2542504305/pfx/drive_c/users/steamuser/Documents/Warcraft III/Campaigns
The way proton works is you have steam and then an "appid" followed by a "prefix". The appid is basically a mapping to a "game" you specify in the left side in steam. That's wine's root directory. drive_c is C: then from there the paths should be the same.
If texture issues persist after the above steps, try restarting the machine.
Launch "Wacraft III: Reforged" game
Go to “Single Player” → “Custom Campaign”
d37efbc2-827a-4f7b-8b33-e2fae4daac4c-png.457965
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.

If textures were not applied after installation of asset pack - reinstall assets one more time.
b2474263-8d30-4e41-bf5a-ff4cc2b07f28-png.457964


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Features
17 Missions packed with captivating gameplay

5 hours of Cinematics capturing and expanding on important lore moments

Lore conveyed through immersing gameplay, bringing you back into WC2 era

Voice Acting for over 1500 lines, from unit quotes to cinematics

Soundtrack recreating original Warcraft II music, made by talented artists

Heroes & Characters introduced through gameplay and cameos

Oil Resource system from classic Warcraft II, for immersive naval experience

Boss Battles with engaging and challenging mechanics inspired by World of Warcraft

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Recommended PC Requirements
HardwareValue
Operating SystemWindows 10 64-bit (latest version)
ProcessorIntel Core i7
VideoGTX 1080
Memory32GB
Storage3GB (for campaign files)

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Known Issues
Place - ScopeBugPriority for fix in next patchesComment
1GlobalSometimes Oil UI Warning messages can be played during cinematicsMediumNeed to investigate jass oil script and fix it.
2Chapter Nine: Razing of Tyrs HandEnemy AI doesnt send troops via transports to attack player.Medium
3Chapter Eleven: Quel’ThalasTroll camp AI might work weird. It has to be rewritten to JASS instead of GUI.Medium
4Chapter Ten: StratholmeMounted Gul’dan model has issues with facial animations. Probably need to rework model form scratch.Medium
5Chapter Ten: StratholmeEnemy Naval AI is not attacking playerMediumRequire a lot of effort on investigating AI script and testing.
6GlobalUpon Loading Saved game, the custom wc2 music list is played over like second layer.Medium
7GlobalBuilding and Unit models willbe updated in next pathces (pkb effects)MediumPKB effect were removed cuz it caused a lot of crashes before 1.36.1
8GlobalSome unit animations and models will be fixed and improvedMedium
9Chapter 13: Tomb of SargarasSometimes Rend Visual Aura Effect (BlackRoll and Roll) is not displayed .Medium
10GlobalGul’dan spell “Inferno” - summoned infernal need to be better balanced.Low
11GlobalCho'gall and Ogre-Magi Spell animation sometimes overlap and duplicate.Low
12GlobalFacial Animations are not stable in the maps that have a lot of dialogues.LowThe problem is that faceanim sometimes doesnt work for unknown reasons, and dev need to manually try another faceanim. Change and testing takes a lot of time.
13GlobalItems that need custom models:
  • Mana potion
  • earth elemental summoning token
Low
14GlobalMelee unit can attack enemy unit that is standing on the wall, no matter how big difference in Z axis is.LowMelee Attack in game enginge doesnt take into account Z axis. In order to fix this, the additional pathing blockers has to be palced. Tedious and time consuming work that could delay release for many weeks.
15GlobalSometimes Air units can go through models of high towers.LowThis reuqires tedious rework of pathing blockers in some missions.
16Lost Chapter: DragonqueenThe goblin motor boat damage flames are disappearing when Zuluhed dismounts from it.LowestHard to identify the reason why it happens.
17GlobalCho'gall In-game text transmissions missing line breaks.Lowest
18GlobalFPS drops in some cutscenes that have panorama viewIMPOSSIBLE TO FIXThe team didnt have the knowledge about some limitations, but we wanted to make some beautiful shots.
19GlobalOn the loading screen map can crash because of incorrect texture decompression.
Walkaround - restart the mission.
IMPOSSIBLE TO FIXBlizzard Bug
20GlobalWhen the Peon which carry resourse is switched to another Building Construction set, the resource he carry is lost.IMPOSSIBLE TO FIXThe game engine limitations doesnt allow to fix this bug.
21GlobalUnits that don’t have Facial Animations:
  • Goblin Zeppelin
  • Gangrel
  • Fanatic
  • Twilight Peon
  • Cho'gall
IMPOSSIBLE TO FIXThose units are using soundkits of the beasts and mechanisms, whose sounds were replced in import manager. And they don’t have the needed facefx.

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Credits

Click here for full credits list.

"Huge thank you to everyone who supported us, helped us, believed in us.
We hope this campaign was fun to play. Stay tuned for upcoming sequel
Chronicles of the Second War - Rise of the Alliance."
- LoreCraft Designs team


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Translation / Dubbing




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Changelog


Patch v1.04 25/Apr/2024)

Patch v1.03 29/Jan/2024)

Hotfix v1.02 11/Jan/2024)

Hotfix v1.01 09/Jan/2024)


Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Updated Death Knight models and death sound.
  • Updated Zul'jin model in Zulaman mission.
  • All Doomhammer lines are revocied.
  • Broadside shot ability for ships - effective distance increased from 400 to 600, cooldown decreased from 60 seconds to 30 seconds. Tooltip added.
  • Voodoo doll item - scaling of item model doubled in object editor to make it more visible on drop.
  • Advanced Buildings Swithcer ability has new icons.
  • Updated Death Knight Voice kit.
  • Updated Forest Troll Voice Kit.
  • Updated Portrait for Chogall.
  • Updated Portrait for Troll Berserkers and Axethrowers.
  • Updated Portrait for Ogre and Ogre Magi.
  • Updated Portrait for DeathKnight.
  • Updated Portrait for Twilight Grunt.
  • Updated Portrait models for Elven Archer adn Elven Ranger.
  • Abilities for Alliance and the Horde - added specific animations that must be played by spellcasters in campaign object editor.
  • Updated Attack Animation for Elven Destroyer ship.
  • Updated Orc UI.

Asset Pack:
  • Team Color 20 (coal) now is more black than gray.
  • Team color 23 (Peanut) now is more yellow than default desaturated yellow.
  • Updated Diffuse and ORM textures for Gryphonrider
Mission 01:
  • Updated the sound for footman dialogue.
Mission 02:
  • Fixed the Mismatch between text and voice for troll village dialogue.
  • Fixed race condition with double launch of Durnholde cinematic.
  • Updated the sound for footman dialogue.
Mission 03:
  • Fixed bug with advanced peon getting +10 instead of +100 resource.
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 04:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 05:
  • Fixed water plane doodad under the destroyed bridge in Dun Modr.
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 06S:
  • Dwarven ring item - scaling increased, tooltip added "Quest Item".
  • Totem of Wind item item - tooltip added "Quest Item".
  • Enchanted Gemstone item - tooltip added "Quest Item".
  • Goblin Key item - tooltip added "Quest Item".
  • Dragon Soul item - tooltips added "Quest Item" and "Requires consuming 3 souls of living creatures to gain charge".
  • Dragon Soul recharge amount bug - fixed.
  • Fixed bug when Alextrasza stucks on the Attack to Camp route.
  • Decreased the amount and level of lava Spawn in bossfight with Firelord on Hard.
  • Increased HP for Orastrasz.
Mission 07:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Fixed bug with swamp walking loop sound in the intro cinematic.
  • Fixed bug with Playing few music tracks in cinematic.
  • Lowered projectile impact Z for shark to 0 value.
  • Fixed silent UI sound "We have no Oil".
Mission 08:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 08s:
  • Revoiced Kurdran.
  • Revoiced Lothar.
Mission 09:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 10:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Fixed bug when Optional Quest Alliance base is failed after being completed.
  • Fixed bug with citizens attacking player without being enemy. (Now male citizens are neutral hostile, and player 9 Gray "Citizens" is true neutral to player.)
Mission 11:
  • Enemy Hero Teleport on death turned off, becasue it was braking AI scripts.
Mission 11s:
  • Added Chaos Attack to Zuljin in the last phase.
  • Revoiced Zuljin dialogue lines.
  • Revoiced Isenglof.
  • Decreased Zuljin revive time to 15 seconds.
  • Fixed bug where attack waves got stuck.
Mission 12:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Zuluhed uses new dragonmaw skin.
Mission 13:
  • Fixed Volume for Rakmar Dialogues.
  • Zuluhed uses new dragonmaw skin.
Mission 14:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Zuluhed uses new dragonmaw skin.

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Chogall cinematic walk fix by Fugrim
  • Deathwing Pre-Wow remodeling by Handclaw (model) and Symphoneum (animations) + fixes by VictorZ (animations)
  • Goblin Zeppelin Portait floppy mouth animation fix by Malmgrev
  • Death Knight Death Coil Ability Drain Effect changed to Red Life Drain
  • Death Knight Armor type changed to Small
  • Death Knight HP increased from 400 to 600
  • Human Mage Armor type changed to Small
  • Human Mage HP increased from 400 to 600
  • Dragon armor increased from 0 to 2
  • Gryphon Rider Armor increased from 0 to 2
  • Goblin rockets item damage doubled
Mission 06S:
  • Fixed Alextrasza landing bug in Lost Chapter I: Dragonqueen
  • Decreased the amount of souls to charge the Dragonsoul from 5 to 3
Mission 10:
  • Teron Gorefiend superunit armor type changed to Small and life increased to 1000
Mission 4:
  • Naval AI upgrade level nerfed to 1 on Hard and training pause increased
Mission 5:
  • Naval AI upgrade level nerfed to 1 on Hard and training pause increased
Mission 7:
  • Removed second ballista from Stromgarde Attack Wave on Hard and Normal

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Zeppelin price increased from 500 to 1000 gold
  • Zeppelin build time increased from 20 to 61
  • Zeppelin food cost increased from 1 to 4
  • Pillage rate nerfed
Mission 09:
  • Hold the line defeat condition changed to be more reliable
  • Autokiling zeppelins that reach cinematic area of Tyrs Hand
Mission 11S:
  • Decreased bounty for killing units

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Mission 01:

  • Creeps nerfed
  • Fixed bug with signal fire completion after failing
Mission 02:
  • Creeps nerfed
  • Fixed sasquatch flying above the cave
Mission 03
  • Naval AI nerfed
  • Creeps nerfed
Mission 04:
  • Creeps nerfed
  • Fixed skin for Gilneas Battleship
  • Nerfed naval AI difficulty
  • Placed the fountain of health in the camp
Mission 5:
  • Extended beach for building naval buildings in north part
  • Creeps nerfed
  • Changed drop for jungle monster
  • Naval AI difficulty nerfed
  • Turned off Rain for better performance
Mission 6S:
  • Fix Alextrasza stuck when she goes back
  • Creeps nerfed
Mission 7:
  • Creeps nerfed
Mission 8:
  • Creeps nerfed
Misison 8S:
  • Creeps nerfed
Mission09:
  • Fixed instant defeat on the last quest Hold the Line
  • Creeps nerfed
  • Archmage is invulnerable now till he starts freezing the lake
Mission 10:
  • Reworked logic of Death Knight Cinematic launch (now no need to wait till all player units are killed near the cathdral)
  • Creeps nerfed
Mission 12:
  • Fixed Chogall running away in bossfight phase 2 and 3
  • Fixed Rend disappeared from cache (need to be tested starting form mission 9)
Previews
Contents

CSW campaign Tides of Darkness (Campaign)

Reviews
Archian
We are thrilled to share some news with all of you about Chronicles of the Second War: Tides of Darkness, we are happy to announce that it has been officially granted a prestigious Director's Cut rating! This recognition is a testament to the...
Level 1
Joined
Jan 15, 2024
Messages
1
Hi,

I found another bug, in Stratholme mission after destroying Cathedral nothing else happens, I don't get another mission, gates became invincible, and I am stuck with my siege, I try using goblins sapper, catapults but no luck, I tried to attack from port, but gates there are also invincible.
Same thing is happening to me. It feels like a quest should pop up when Mara Fordragon appears (or slain) but nothing happens after killing her and destroying the Cathedral.
I tried restarting the mission, tried toggling god mode on and off, tried bombing everything with zeppelins, but still nothing happens and no more quests will show after the Cathedral.
 
Level 21
Joined
Jul 2, 2009
Messages
2,934
I found 3 in the same mission. Is that it or is there more?

I believe there will be more in the next mission after you complete the first one with the Ancient Dragon Statue thing...
Still haven't gotten there yet myself, but I am sure they won't lock you out of a special mission without having to find everything though.
 
Level 5
Joined
Feb 16, 2021
Messages
76
Good morning brother, when is the new company coming out, a continuation of this one, but for a company with people ?
 
Level 1
Joined
Jan 9, 2024
Messages
3
DOwnload the latest campaing file patch and start form act 3. Rend diapearence will be fixed if you re-play mission 9 in new patch
I am so sorry for being a complete dumb person, but when you say "download the latest campaing patch" where is it exactly? all i see is a download of the entire campagin game again, do you mean to download CSW_Tides_Of_Darkness_EN.w3n again?
 
Level 1
Joined
Jan 6, 2019
Messages
2
Never played the original warcraft 2 , but man this remastered is amazing cant believe the work the put here , fans doing better than that trash company.
 
Level 8
Joined
Dec 2, 2015
Messages
235
Regarding secret missions, I found like... 2 or 3 already. This campaign is impressively and downright insanely long. I'm not sure I even found all the secret missions... lol.

For the dragon mission, you find the first 2 (3?) parts in the first mission that the dragon fragments appear and once you have found them all Zuluhed makes a comment like "I'll have to keep my eyes open for more parts" and the last part is actually in the next mission.
 
Level 8
Joined
May 12, 2018
Messages
106
Masterpiece
played all chapters with hardmode (included secrets), Jan-12-2024 Bundle version.

Storyline & cutscenes are well made and It seems faithful to Blizzard's most of media-mixes it looks like properly harmonized.

Terraining work has so great size to play (as was the case with the original), but it's natural and beautiful. The fortified castle walls and the sieges were a very fresh and interesting experience.
custom 3d models and textures are perfect.

In the case of game-level design, in exploration missions, there are many interesting discoveries and the difficulty level is consistent or gradual.
In the macro mission, I felt like the difficulty level went down fast with time, but this is a lot of Warcraft 3's own problems, so I can't rate or evaluate to makers. (Blizzard is providing bad Naval AI(Sea Transport is especially too bad) and requires so much effort and precision in design and scripting)

Things I think need to be fixed (but not important)
  • In Quelthalas, the OrderId of ability of Fel-Runestone must be different each other. The same OrderId's spells causes an error. But it's okay even if I exclude Felrunestone because the opponent's attackwave is not strong and my heroes are powerful.
  • In Quelthalas, Please separate Enforcer and Fanatic, not in the same grunt group, or make Frenzy's auto-cast active after training. It's hard to find one by one and turn on the autocast. However, it's generally easier to mass-produce and assault Ogres on the enemy, so it doesn't matter if you maintain the current difficulty level.

Questions?
  • Even if I complete Hinterlands Ploy, items and levels of Doomhammer and Zuljin are not loaded to next mission as they are. (But since it's literally a lost chapter, it could be the intended thing?)
  • Won't you consider placing grid-hotkeys in the sequels? It's natural to follow the original WC2 hotkeys, but there are many new elements, so I think it's worth considering.

p.s
I've seen problems with framedrop and crash during loading, but I recognize that this is entirely Blizzard's mistake (single-core game that is released on 2020 year)
 
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Level 1
Joined
Jan 16, 2024
Messages
1
Hello,

I'm a big fan of the lore of Warcraft. I played Warcraft for a long time since first game... Your mod is a good job. I found pleasure to replay at War 2 woth your mod.

But I have a problem. When I want to play, i can't save it because the game crashed. ("Application has met an unexpected error") Cheat codes doesn't work too. I have tried many things (reinstallation, antivirus software disabled...), computer is recent too. Nothing is working.

How can I do for resolving my problem?

Thanks for your response. And again good job for your work. ;)
 
Level 2
Joined
Jan 17, 2024
Messages
2
How to progress chapter 10 Stratholme ? I found gold mine and nothing happened, no workers to build great hall

Hi there, first, I want to say wow, what an incredible job on this campaign. I'm havings tons of fun. Thank you to all the devs! The community owes you all.

Unfortunately I seem to be having a bug at chapter 10 similar to kov here. The side mission works when I find the fountain of power, but nothing happens once I find the goldmine, and I can't seem to get past this. I think I saw at least one other mention of this issue on this thread but did not see a response yet. Any suggestions?

Thank you!
 
Level 4
Joined
Sep 29, 2018
Messages
18
Hello... i need help with chapter 14, even though i destroyed all the ovsertories i cant seem to get to the citadel and the archmage
You must steadily move toward the barrier, each time there will spawn enemies that you need to defeat, and then it will move closer and closer to the mage, it sometimes takes a few seconds to move the barrier to the next point.
 
Level 2
Joined
Feb 4, 2019
Messages
6
Yeah I also have the problem with the dragon figures or whatever they are, I collected two out of three in the first mission that had them and then in the swamp mission with Chogall i killed the fire elemental but it didn't spawn... so is there any way to unlock it? I did the mission again but it didn't appear either
 
Level 4
Joined
Sep 29, 2018
Messages
18
Yeah I also have the problem with the dragon figures or whatever they are, I collected two out of three in the first mission that had them and then in the swamp mission with Chogall i killed the fire elemental but it didn't spawn... so is there any way to unlock it? I did the mission again but it didn't appear either
There are three pieces one on the enemy island and two on the continent, and then in the next mission you have one as a drop from elemental, so you should have 4 to unlock bonus mission 1

There is possibility that if you failed to collect 3 mission in the stronghold then in next mission it won't drop.
 
Level 1
Joined
Sep 29, 2020
Messages
1
Great job, I hope you don't stop after this project. Maybe we still need to work on the voiceover, correct the details of the environment on the maps, the water shores, because the ships seem to be sailing on land.
But really, very good project, thank you.
 
Level 4
Joined
Feb 18, 2009
Messages
54
I love it. 9.5/10 because of bugs. Would've given perfect 10 otherwise.
I am stuck in the Dalaran mission with the Cross Island. I've killed the Archmage and the Citadel but the mission doesn't end. It's stuck at ''Destroy the citadel'' which never finishes despite the citadel being destroyed. I've tried killing every units in the map but it doesnt help. There is also a bug where the bottom observatory was never destroyed by the army of the dead and it was stuck there trying to attack the invulnerable building instead of the one to the right that was killable. I had to use dragons to help them. I redid the mission with invulnerability cheat code to go faster and I get the same bugs again but this time Teron Gorefiend died. I don't know how to move forward.
Couple other bugs from the version I downloaded include non-appearing Rend in later missions and chogall runing away from the boss fight in phase 2. That seems fixed from the latest patches from what I've read, thanks.
 
Level 1
Joined
Jan 17, 2024
Messages
1
Hey, ive been trying to run the installer and it keeps telling me its not a valid warcraft 3 file? What would you advise?
 
Level 2
Joined
May 11, 2022
Messages
5
I'm still unable to progress mission 14, I destroyed everything and no quest progression. Any idea how to fix this one lads?
 
Level 16
Joined
Feb 15, 2021
Messages
488
I am so sorry for being a complete dumb person, but when you say "download the latest campaing patch" where is it exactly? all i see is a download of the entire campagin game again, do you mean to download CSW_Tides_Of_Darkness_EN.w3n again?
Yes, you need to download the campaign file again, as custom campaigns can't be patched in the traditional sense.
 
Level 2
Joined
Apr 2, 2023
Messages
9
I completed the campaign and it was amazing. Best campaign ever in any RTS. Few minor bugs but nothing "whosyourdaddy" cheat code couldn't bypass lol
 
Level 2
Joined
Jan 14, 2024
Messages
3
For me it crashes after finishing Lost chapter 1 after subjugating the dragon queen, when cinematics starts after the mission is complete it throws me out to windows and wants to send a report to blizzard. Anyone know how to fix or get around this?

Edit: Reloaded a previous save and had to redo some stuff, but this time it worked, no crashes.
 
Last edited:
Level 4
Joined
Sep 29, 2018
Messages
18
For me it crashes after finishing Lost chapter 1 after subjugating the dragon queen, when cinematics starts after the mission is complete it throws me out to windows and wants to send a report to blizzard. Anyone know how to fix or get around this?
You can't fix it, I got around it by skipping ending cinematic and choosing end campaign not next mission, try it should help.
Thanks to that metod next mission is unlocked form campaign main screen so you will have to enter it and choos it manually.
 
Level 34
Joined
Sep 17, 2010
Messages
2,738
Just commenting to congratulate the whole team, you guys made one of the, if not the best wc3 campaing i've seen so far, from zul'aman to the temple of sargeras the quality skyrocketed, hope you guys get more recognition, and hope to see what's next!
 
Level 2
Joined
Feb 4, 2019
Messages
6
So is there a way to unlock the lost chapter 1 without the statues? Pretty sad you can't play a mission if you missed one statue lol, I unlocked and played lost chapter 2 somehow but the first one with the dragons and whatever it is I don't have
 
Level 4
Joined
Sep 29, 2018
Messages
18
So is there a way to unlock the lost chapter 1 without the statues? Pretty sad you can't play a mission if you missed one statue lol, I unlocked and played lost chapter 2 somehow but the first one with the dragons and whatever it is I don't have
You need all statues or to unlock it in camping editor, there is no other way.
 
Level 1
Joined
Jan 18, 2024
Messages
1
I love it. 9.5/10 because of bugs. Would've given perfect 10 otherwise.
I am stuck in the Dalaran mission with the Cross Island. I've killed the Archmage and the Citadel but the mission doesn't end. It's stuck at ''Destroy the citadel'' which never finishes despite the citadel being destroyed. I've tried killing every units in the map but it doesnt help. There is also a bug where the bottom observatory was never destroyed by the army of the dead and it was stuck there trying to attack the invulnerable building instead of the one to the right that was killable. I had to use dragons to help them. I redid the mission with invulnerability cheat code to go faster and I get the same bugs again but this time Teron Gorefiend died. I don't know how to move forward.
Couple other bugs from the version I downloaded include non-appearing Rend in later missions and chogall runing away from the boss fight in phase 2. That seems fixed from the latest patches from what I've read, thanks.
I am having the exact same issues. Updating to the newest version fixed the problem with Chogall running away, but I am experiencing the same things with Rend not appearing in gameplay even though he is present in the cutscenes and even has dialogue, as well as the mission not registering the destruction of the Violet Hold and not being completable.
 
Level 1
Joined
Jan 18, 2024
Messages
1
Hi, I'm having issues with some textures.

What should I do about it ? I've restarted the PC and tried to reload the mission but it didn't help.

1705619581698.png
 
I am having the exact same issues. Updating to the newest version fixed the problem with Chogall running away, but I am experiencing the same things with Rend not appearing in gameplay even though he is present in the cutscenes and even has dialogue, as well as the mission not registering the destruction of the Violet Hold and not being completable.
Rend disparearance can be fixed only if you play misison 9 agian in the latest patch.
 
Level 2
Joined
Jan 17, 2024
Messages
2
Is there anyway to skip through missions? In trying to solve my chapter 10 bug I lost my save file and progress... the usual cheat "allyourbasearebelongtous" doesn't work.
 

Rommel

Hosted Project: HoS
Level 19
Joined
Mar 31, 2004
Messages
138
Now, here comes the big review!

First things first, I must say that Warcraft II has a very special place in my heart, and while it probably hasn't aged as good as Diablo or Starcraft, or been a industry-breaking hit like WoW, there was something truly magical in its graphics, music and story. I recall the impression it left in 1995 with its SVGA hi-res (yes, 640x480 was a huge upgrade over 320x200!) graphics, attention to detail and never-seen-before stuff like sea combat and winter landscapes.
Well, with CSW, now it's that 1995 again for me. And yes, I remember most missions' gameplay and terrain well enough to appreciate their new versions almost 30 years later. But there are two aspects of this campaign that I liked even more: visuals and story.

There were plenty of attempts of recreating Warcraft II in Warcraft III, some almost literal, some only loosely based on the setting. I think Scars of Conflict came the closest regarding graphics and style. Still, I always thought detailed 2D sprites are a pain to reincarnate into low-poly 3D models, so Reforged with its distictively new, realistically proportioned but cartoonishly bright model style provided much better opportunities. CSW's promotional screenshots and freebie models released here on Hive were already very impressive, but the end product looks so much better. It doesn't just recreate ancient game's graphics pixel by pixel but rather captures the general feel of it, as well as recognizeable details, and mixes it with modern designs of characters and landscapes. Things like new tilesets, Blackrock Spire's interiors, design of hobgoblin bodyguards, or the layout of Zul'aman are something similar to what we all expected from Reforged - art evolution based on existing canon, the new weaved into the old, giving a coherent picture.

The same can be said about the story, too. CSW does a great job at welding Warcraft II, Warcraft III and WoW's canons, and that's no small achievement, given the sheer number of retcons over the years. While the campaign's story diverges from Warcraft: Chronicle which is the closest we have to official Warcraft history (like Death Knights introduced much later than in Hillsbrad, or Gul'dan having very specific reasons to take part in razing Quel'thalas), I'd say it's probably for the best as it concentrates on recognizeable points from all three games, and combines them in a way that is understandable for people unfamiliar with lore but gives plently of "wheeee!" moments for die-hard lore geeks. And fanon retcons like making Durnholde the actual prison at Tarren Mill where Zul'jin was held (and having a certain orc child watch it from the walls) make quite a lot of sense.

I also liked that while the cast is made of well-known characters, all of them have some small details making them more relatable. Zuluhed is the closest we have to a nice guy here (ironic given his role in subjigating Alexstrasza), a calm, composed, honorable old shaman. Rend and Maim have some brotherly rivalry but also are genuinely loyal to each other and the Horde's cause. And while the narrative makes it clear we're playing as the bad guys, there's quite some moral greyness, especially considering Zul'jin's agenda. The story also gives a good idea of how much was Orgrim's success based on improvising and a good (or bad, in Gul'dan's case) choice of underlings. While the last mission is obviously "what if" (combining last two missions of the original Warcraft II campaign where orcs actually succeed in razing Dalaran and Lordaeron), others do not deviate from the actual canon and provide a very sensible picture of the Second War.

Did I mention that CSW has some of the most jaw-dropping cinematics I've seen in a custom campaign? I absolutely loved how remastered Warcraft II cutscenes were weaved into the whole plot, from the iconic "Tides of Darkness" scene of approaching orc fleet, to the burning of human corpses on a proto-Slaughterhouse wheel. Gul'dan raising the Tomb of Sargeras followed by Utok's ride through the fields is probably the most memorable and well-executed scene. Lost Isles and Tomb of Sargeras are, in general, the crown jewel of the campaign, mixing Warcraft II's story, TFT's map layout and WoW: Legion's concept and graphics. Fantastic work. A close second is the secret Zul'aman mission, especially its final twist.

Now, does CSW have drawbacks? Yes, becauses nothing is perfect ^^ Still, most of them are either on the "to fix" list or are more of a matter of taste and opinion. Some of the bugs at launch outright broke the game (and that's why I generally never buy games or download campaigns before the first major patch is released)). Text in dialogues and mission objectives would benefit from additional proofreading - there are still plenty of small typos, some mixed up punctuation, missing capital letters etc - things like "cross island" or "Twilight Hammer" (instead of "Cross Island" and "Twilight's Hammer") may be very minor errors but they're still noticeable. What's probably more serious, at least from my point of view, is the general dialogue style - I appreciate including details like allusions to Warcraft II's briefings with direct quotes, but they sound somewhat not very fitting for actual character lines (they were clearly meant to be narrator's speech, not something said by heroes themselves), and many are too verbose and poetical given the setting and circumstances. That's still a better thing than Blizzard's current writing, mind you, or generic AAA games dialogue style where medieval fantasy chars speak like modern teenagers (God of War: Ragnarok, I'm looking at you!), but there were quite a few instances where I was left with "that's a bit out of character" impression. Besides, while the amount of sound work is amazing and voicing quality is very good (and some voices, like Nekros or Anasterian, are genuinely perfect), there's a certain lack of emotion at some points, mostly with Orgrim and Zuluhed.

Nevertheless, that certainly this didn't affect my general, very positive, impression of the campaign.

What else could be improved, if you ask me? Well, the opening cinematic is a bit too long, and perhaps it would have been a good idea to make it a playable quasi-mission like Re-Reforged interlude where Jaina is walking around burning Stratholme - making a playable Saurfang walk between points of interest in Stormwind, talk to Orgrim, check the prison etc. Also, default Warcraft III "Sad Mystery" music would have been better changed to something different in the opening, it's too recognizeable.

Perhaps the ending of the Quel'thalas mission could be redone, now it feels a bit rushed (at least compared to Zul'aman and Tomb of Sargeras awesomeness that follows) - dragons are seen clipping through the trees and the battle before the gates of Silvermoon is just a lot of units randomly attacking each other. Also, how did Utok survive for a month in that pit? Was expecting Zul'jin instead resurrecting him via some voodoo (not to mention Gul'dan would have made sure Utok is dead).

And the ending cutscene left me somewhat puzzled - if we razed the Capital City in the actual mission, what city's walls are being breached? Not to mention Orgrim's "the Tides of Darkness are now at hand" speech feels like it belongs to the mission's beginning instead.

But then again, these are very minor issues indeed. In general, not only this project is a top notch campaign/mod, it's something that feels like Blizzard's own work - and I mean the old, legendary Blizzard, of course. My salutations to the team and deepest respect for the amount of work and love put into it. Wish you the best of luck with the sequels. You've established a new quality level for the community, and honestly, this project alone is worth buying Reforged for. Lok-Tar Ogar!
 
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ShadiHD

Hosted Project: W3CSW
Level 31
Joined
Mar 5, 2020
Messages
184
@Rommel probably one of the best feedbacks we've got in this entire community, thanks a lot for your heartwarming praise and very on-point feedback on certain regards.

we are indeed planning to further polish this campaign, that includes quality of life improvements for some voices, visuals, and even cut-scenes, as this will be the standard quality quota that we aim for as we move further.

we are very pleased honestly to see the fans "discuss" the ending of this campaign, and debating it being canon or not, I promise you this, we left this huge cliff-hanger on purpose. wait till you see the Alliance campaign!
 
Level 22
Joined
Jun 11, 2017
Messages
643
First of all - thank you for such a project you've made! It's a pleasure to play and relive stories of WC2 in new shape.
But this campaign is strangely designed for Hard Difficulty.

I'm trying to play every custom project here on maximum difficulty, so here comes the problem:

  • Naval AI. It's not working properly, maybe due to a custom oil resource. On some missions, the bot uses his ships to harass players' oil patches, on some - ignores and sends only transport vehicles to transport his units.
    Bot doesn't build new ships, and doesn't properly rebuild shipyards and ship buildings whenever it's possible. AI is stuck when you destroy all of the transports, making any naval mission absurdly easy and allowing the player to complete a mission for any length desired.
    Hard Difficulty, as it stated by Reforged itself, should be for "warcraft veterans". However, AI doesn't make any valuable effort to protect himself on naval, so you can outrun him with your shitty 0/0 ships (when he has from FIRST naval mission 2/2!) slowly yet steady.
    Maybe disable oil for AI and just make his ships cost more gold/lumber to compensate? This may allow AI to build them properly.

  • ABSURD of level difficulties. Let me speak of two examples: Razing Tyr Hand and Lost Isles.
    • Mission "Razing of Tyr's Hand" is a ducking mess:
      • The first part of this mess is timed caravans. When a player doesn't have much time to build ships, let's send to him 2 2/2 frigates and then, on the next caravan, 2/2 battlecruiser! Cause why not?! But we only start!
      • When water freezes, you will instantly regret that cause of constantly SPAWNED WAVES of a bunch of knights, footmen, ARCHERS, and ballistas (that with 2/2 grades instantly shoots most of your stuff). It's ABSURD to send on player on such a squad, but ABSURDISH IS TO SEND THEM EVERY 2 MINUTES!
      • How I can defeat those enemies, I cannot properly reinforce - when I finish with the last one of the previous bunch, a new bunch has arrived! It's not normal, it SHOULD check when the current attacking squad is dead and THEN start a timer, maybe with less time to wait. Otherwise, you should use cheats or somehow know it before.
      • However, when you manage to break through the constant onslaught and exploit closing/opening Tyr Hand Keep gates (AI closes them if your unit is nearby, sometimes), you can build an expansion and properly macro from there.
      • This mission was so frustrating for me, but I managed to complete it on the first try.
    • Mission "The Lost Isles" is a pure joke and here's why:
      • You have 2 base enemies: dark blue and purple, right?
      • You can chill. Yes, just chill - Dark Blue will sometimes harass you with Stormreaver warlocks and a bunch of stuff, while Purple will use useless Goblin Flyers most of the time. He attacked me with his units ONLY TWICE. He ignored his dying ally and stuck on his isle, waiting for my dreadnoughts to burn him down at the coastline.
      • Bossfight is interesting, however, I think that Chogall should cast quicker on Hard Difficulty his stomps and create 2 Orbs / Cultists at the same time. Such a small change, but it will increase difficulty a lot. And his last phase lacks something... Maybe some berserk timer like WoW boss?


Don't think that I'm just hating you, please don't! I'm enjoying the campaign myself and blaming Blizzard for not fixing reforged lag with had models. The voice lines are pretty good, the cinematics are good, and the overall gameplay is good!
But difficulty hiking is bad.
 
Level 21
Joined
Jul 2, 2009
Messages
2,934
Oh and I kinda know those links work right, since I see this for the Campaign missions now...
Just have to replay the missions and get to where I last was, and do some more...
 
Level 3
Joined
Jan 14, 2024
Messages
4
Hi everyone! It fills my heart to see this game come to life and see that there is a real community for wc2, even for people who have not played the original. WC2 is a game I grew up with so this was something I went into excited and nervous for. So far without having completed the campaign this game is beyond amazing and I can not wait for the next part (human campaign) already.

With that said I have seen the hot fix updates but I must confess I am having a hard time updating it. I thought at first like most people it was a simple hot fix download and after looking for some time I thought maybe I gotta download the game again since it said "updated on x date". So I did that yesterday, I deleted all the files and re downloaded the whole thing just in case. Somehow I did NOT lose my progress in game, however...no updates occured. Dal Rend is still missing from the mission against gul'dan and Cho'gal. If there is something I am missing please let me know and I am more than willing to do it. I love this campaign and truly can not wait to continue and replay.

Thank you to the team for really putting your hearts into this making such an amazing game and re-telling of a classic warcraft story.
 
Level 2
Joined
Jan 20, 2024
Messages
2
Installation guide is wrong.
The installer is provided WITH the asset... Meaning you don't need to download it again. (no FTTH = big waste of time, for me it was 20 sec but still...)
Reboot... Yeah of course... just to run a game I will reboot the whole computer...
 
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