(38 ratings)
I agree aos is very ungigue gen..You make G.u.m (Godly unique Maps)
I agree aos is very ungigue gen..
Wait.
It the only Aos with Good Terrain and Pretty Castle
Ok i think theres pretty much enough new updates, time to test again a few times
Cloud if your on to play we can toss each other around someday. What you think?
It's not just the genre that makes a map unique![]()
Now, there is only Dwarf Shaman and Orc Shaman missing![]()
Well?
Terrain and model/skin is very awesome, but the skills description is horrible
, and only a few heroes
. 2.5/5
There are 6 heros.But in horde and alliance the heros have the same spells.
Bugs:
-The hunters from horde and alliance have the same pets.
And why is that bug?![]()
Review
I had some free time and decided to play you'r map. I only played by myself and I have some complaints but overall I had a fun time playing it and thought it was rather well-done.
First time I've reviewed a map - here's my setup:
Terrain 0 / 10
Interface 0 / 5
Gameplay 0 / 15
Balance 0 / 5
Innovation 0 / 5
TerrainThe best part of this map. You captured the cataclysm aspect perfectly and the environment as a whole seemed to blend together. The Alliance castle was especially well done. The environment was a little plain in some areas; which was particularily odd considered it's supposed to be a jungle which means lots of dense overgrowth.
Overall good to see an AoS with something more than half-assed terrain...
Positive
+ environment blends well together
+ excellent use of raise and lower tools
+ water and lava were well done
+ well placed trees and rocks
+ alliance base is epic ^-^Negative
- some spots were plain and un-detailedScore
7.5/10
Interface
Most alright, nothing spectacular. There are lots of small things you need to fix up (mistakes and just overall polish). The multiboard was rather dissapointing, it should show alot more info imo.
Positive
+ quest log is appropriately modified and gives tips/hints
+ an active multiboard is in use (but doesn't show much)
+ spelling and grammer is correct (from what I saw)Negative
- gold, lumber, and food tooltips did not match map
- lumber and food slots were unused
- a few incorrect buff tooltips (rally, slow)
- empty player slots still show in multiboard
- epic items don't give ability descriptions
- learn tooltips don't say how much mana they cost
- multiboard gives little information
Score
2/5
Gameplay
This AoS has some very unique ideas and I think they are implemented well. However there are plent of AoS aspects that this map needs to work on (items for example)
Positive
+ random special events were a great idea and kept the map interesting
+ control point idea is great and allows players to be more flexible with how they spend their time
+ alliance and horde theme was implemented well and added alot to the game
+ the class I played had great spell effectsNegative
- creep waves start wayyyy too early (I barely had time to pick a hero)
- xp radius needs to be decreased (I was gaining levels while standing at the epic shop or in my base)
- need dissipate timers on random event units (infernals that are dropped at some remote region of the map stay there forever)
- only 14 equippable non-epic items and it's an AoS...
- no equipment advancement or customization
- the increased ms of mounted units is pointless since they just reach the opposing teams wave too soon and get slaughtered
- there was no archer on the middle tower, so what is the point of capturing it? (I guess visibility)
- after playing and finishing a game I still have absolutely no idea how to do side-quests or enter the dungeon-style area (multiplayer option only?)
- you need to make it so the upgrade shop can be accessed from anywhere on the mapScore
11/15
Balance
A few notable issues with this (particularily involving heroes) but the general creep waves are pretty much balanced and I didn't have many complaints)
Positive
+ creep balance between teams is done right
+ creep balance between towers is done right
+ creep balance agaisn't hero abilities is done right
+ towers were somewhat difficult to capture in the beginning but easy and soloable by the end (as they should be)Negative
- creeps are extraordinarily strong in the beginning and it's nearly imposible to get a killing blow in w/o using an abilitiy
- auto-attack is way too weak and needs to be buffed
- abilities for the Death Knight were mundane and didn't seem to go well together (no synergy). I felt like by the end of the game I was just spamming whatever wasn't on CD with no thought into what I was doing at all.Score
3/5
Innovation
This map offers more new than old while still holding on to the AoS-feel
Positive
+ creep waves have many different creep types which makes combat interesting
+ having to adapt to special events was fun and exciting
+ "loot" idea with special events was great (but you need to add a dissipate timer to the loot)
+ although I never actually figure out how to enter a dungeon or do side-quests the idea is very cool and very innovative and would require players to have to balance between risking the enemy team pusing forward and yet getting phat lootz from quests and bosses.
+ creep ugrade system was a good idea but you need to have more options and it needs to be accessible from anywhere on the map (especially if you'r fighting in the middle and need that extra royal guard push)Negative
- nothing new (infact alot lacking) as far as items go
- heros had more abilities than usual but overall it was the same old thing as far as heros goScore
4.5/5
End Review
Overall I really liked this map. It needs some work in a few areas and I hope you get around to improving it (though i've heard you have moved on to SC2 and will no longer be doing WC3 :/ ). Good luck with your' mapping, once I finish my current project I will be moving over to SC2 as well and joining u guys over at UDmod ^-^.
Also, I only did this review to give my general feedback and overall suggestions. So if anybody feels the need to flame and pick apart my review then go ahead, knock yourself out.
Score
Terrain 7.5 / 10
Interface 2.0 / 5
Gameplay 11 / 15
Balance 3 / 5
Innovation 4.5 / 5
Final 28/40
Curve 28/40 * 1.2 = 33.6
Conversion (5/40) * 33.6 = 4.2
Hive Score 4.2/5
Pets in Warcraft III?
What is this?
LOL....
Well anyway would be fun to actually do some quests and get experience from creeps and objectives, but instead of killing off the other team.
Just my ideas I like sharing.
Oh and a guild feature where you can actually go and kill off powerful creeps without having to risk the battle between the Horde and Alliance.
Would be cool if I could actually face those Polar Furbolgs, and the Dwarf Force.
epic model, but night elf shaman ...
lol I just did a quick Google Search and apparently Dranei is the only alliance race that uses them?I'll get that updated for the next version
I really wanted to keep the file-size as low as possible but I guess it can't be helped xD