I rate this resource for
3/5 (Useful), but it contains some minor mistakes that would bother me.
1. At the beginning, camera was set at one point and by the time I tried to move aside, it strongly trembled and got back into it's current position. It looks rather ugly. I suggest you to decrease the time between triggering this camera angle, making it faster by a little, little enough to avoid lag, so the deformation would be way smaller than that.
2. I suggest you to implent Hot keys at Faction Masters.
3. Mage ability's Siphon Mana hotkey button do not work.
4. Somewhy I can walk through Tactic HQs, item shops, storages and others.
5. Horde Archer is missing its portrait. Alliance Royal Guard has no portrait aswell, same problem so I won't display the image.
6. All tower points contains with the same Archer on top of it, making at least different model of it for Horde controlled and Ally controlled might make more sense.
7. Horde Faction Master has clearly too big selection scale, alliance has a little bit too big aswell, but not as big as horde one.
8. Shops, storages products has no hotkeys.
9. Orgre warrior and Merchant (Maybe Control Point) has also badly set selection scales.
10. It is not clear what must people do playing your map, since I see no proper objective, even if it is clear in the description of wep - it is not enough.
11. Hammer Throw ability of the Paladin has wrongly set X; Y position in research window, due to the rest, that had been set the same way. Hammer Throw and Healing Wave abilities has same X; Y position at usage window, due to Hammer Thow's problem.
12. Something is wrong here, something messed up with coloring the name.
13. Why Alliance Pet (Summoned by Hunter) sounds is like bear if it is a wolf?
14. Hunter's Critical Strike ability is not active one, it is passive and the icon is used as BTN, it should be PAS one. Hotkey for passive is not needed aswell. I'm talking not about research window.
15. Horde Paladin is Tauren and it sounds like human. It also has too small selection scale.
Afterall, a decent AoS with wonderful terrain and environment art. Spells aren't very fancy or exceptional, but decent enough. I know that it is very exhausting to work with this amount of abilities. Im not sure about these instances are what for, probably with time it will be used. So far I didn't see anything what could stun me hard, except for environment, as like in every your project. All in all, a decent work with some minor mistakes, that are being fixed in seconds.