Moderator
M
Moderator
16:56, 14th Nov 2009
ap0calypse: Approved
ap0calypse: Approved
(20 ratings)
Hmm...may i know how am i suppose to get gold ore? kinda stuck there @@...the cure of individuality also...duno how to use man...help pls >.< thx in advance =D
There are 10 ranks, you are at rank 5. To get to rank 10, it's for the truly dedicated.Yeah i got it already.. finished the game with everything unlocked..=D Btw, does Star symbol means max rank? i cant go any further..doesnt change at all. overall, its a good game. Hopefully the new version is out soon. =)
Hmm...may i know how am i suppose to get gold ore? kinda stuck there @@...the cure of individuality also...duno how to use man...help pls >.< thx in advance =D
Wow you banned my main WC3 account from playing in this map?
Say hello to DrSuperGoodn+1 hahaha, or maybe not.
Ill just release a 12 player multiplayer max rank code generator map again, I feel depressed that I have to resort to this kind of thing instead of having fun playing and enjoying your map. Honestly I was looking foward to a nice game with my brother as BS and then I find my self kicked by unefficent GUI triggering. Who is the real spoilsport here, cetainly not me.
Honestly concentrate on making the map and not insulting / degrading players who like the map.
dont use my name!!(signature) XD anyway at least u used it on something cool! anyway il say what i came here to say i wana say i tried this map fullhouse!! on garena we barely killed satyrs cuz we were forced to kill 3 of our ppl for stealing items and destroying stuff having in mind like 6 ppl left(idk exactly how much) only 2 healers 1 defender and one fighter (counting the other 3) remained anyway i wana say this is an gj map i dont c anything negative yet.....at least not anything i can blame this map about....5/5 suggestion:make defender model to be like defence of utagroth captain since he can actually hit whit the shield it would look better than the actual modelThen don't post here
Reply to previous post:
I was the guy who hosted that game Sorry about any misunderstanding. I was specifically trying a strategy to get feedback to the author, so thus we were trying a 3 only crafter group with full house to see how far we could go. In reality, I downloaded this game and was so impressed with it I actually sought out the creator to give direct feedback and state how much I enjoyed it. I've only known the creator for 3 days or so
Overview:
The only way I can describe this is a combination of the Hero Defense Genre and the recipe Genre (Island Troll Tribes). You have 6 classes to choose from. The combat based ones take the same trinity roles found commonly in MMORPGs. Tank, Damage, Healing. By taking this tried and true set of roles and implementing it into the game, each person can easily understand what the intended role is from the first moment. On terms of the crafter classes, the botanist grows resources that the builder and blacksmith use to create buildings and items respectively.
Between the two groups of heros, they have their own synergy. The combat heros want to defend the town and crafters so they can provide greater items and abilities to the combat heros, allowing them to defend better.
The game has 6 waves, involving creatures attacking from multiple sides of the town allowing for dynamic gameplay and reaction from the combat heros. The better they react and defend the town, the better circumstances the crafters have to create the items and buildings that will assist the heroes further.
When a boss of a wave is defeated, the team has 4 minutes of calmness to explore nearby lands, complete quests, scavenge for unique crafting items or place sight plants for reconnaissance in the upcoming waves. This shifts up gameplay from "Chaos reaction" mechanics to "stable preparation" mechanics. A relatable feeling is Actraiser on the original Super Nintendo. You had a calm time where you build the city, and an action period where you went down and faced the hordes.
Pros and Cons:
Good qualities:
1. This game is challenging, something lacking in many games in WC3 custom today.
2. Requires teamwork instead of cooperation. By nature of the roles, the team will do better if everyone focuses on their role in a team instead of being the "best".
3. Rewards skill by allowing you save your rank points at the halfway point of the game. (Appaharhently gives a bonus for those who can manage to complete it)
4. Characters have a wide variety of skills (10-11)
5. Crafting teamwork is encouraged by recipes requiring items created by multiple crafters
5. -save system to allow rank points to go across game sessions
6. -repick all game, with penalty of restarting at lvl 1. This also is part of the death mechanic
Current issues:
1. The learning curve is high. This is due to part of the complexity of the game or the challenge of it.
2. EDIT - Tooltips/hotkeys implemented in .32 --- No need to complain now
3. The CORE qualities that make this game great are not for everyone. Some people just don't like high challenge or teamwork games. (No problem persay, just a sincere thought)
4. Due to the difficulty of the game, certain compositions are more efficient than others. A lack of "Group placement" in the wait room could confuse people who want to play a class that's not efficient for the group.
In light of the above points, I feel that this game has incredible "core" qualities but in it's infancy (it's 1 week into open beta, and it's creation time period was 3 weeks) it has a ways to go. Between the .015 patch and the .022 patch there is obvious improvements that show the creator is listening to those who play the game. So it should progress well. I'd consider many of the cons temporary in that case.
Final thoughts:
I'll have to admit this is the one of the best, if not the best game I've enjoyed in WC3 custom maps scene. I'll give it a 5/5 sincerely. Not many games have me actually SEEK the creator afterward to discuss with him how good it truly is. Heck, I made an account here to give it an honest comment.