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Cataclysm AoS v1.17

Submitted by CloudWolf
This bundle is marked as approved. It works and satisfies the submission rules.
An AoS-Style map based on the World of Warcraft Universe.

Fight in yet another epic battle between the forces of Azeroth in a struggle for the worlds diminishing resources. Fight as the Horde, or the Alliance in a team-based and co-operative assault against the opposing team.

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

This is an early release of the map so there's much to be updated, however, it's fully playable in it's current state and makes for an interesting play online :)

Version Notes

v1.17
- Hero balancing
- Fixed broken tooltips
- Fixed pathing bugs

v1.16
- Buffed up some of the melee heroes
- New Merchants
- Made room for high-res Gilneas skin
- New middle-class Items

v1.15
- Hero balancing
- Terrain Updates
- New Skins
- New Worgen Curse Event
- New Items

v1.14
- Hero balancing (Buffed up melee heroes a little)
- New Custom Death Coil ability to replace the old.
- Unit balancing
- New Minimap and icons

v1.13
- Fixed an urgent bug with the Fire Nova ability
- Fixed a broken model for the Horde Hunter
- Unit balancing

v1.12
- Nerfed Shaman Class
- New Items
- Changed location of dwarf event
- New Skills
- Unit Balancing
- Assist Count Update
- Outpost Guardians now get crit hit towards the end of the game

v1.11
- New Shaman Class
- New Items
- Extra loot from bosses
- Boss loot now goes to the killing player
- Deathwing final event
- New Skills
- Unit Balancing
- Assist Count on the leader-board (in-progress)
- New Skins / Models
- Terrain Updates

v1.10
- New Hunter Ultimate
- New Items
- Random loot-drop for bosses
- New Models / Skins
- Skill Balancing
- New Skills

v1.09
- Unit Balancing
- New loading screen
- Leaderboard size/style Adjustments
- Terrain Updates
- New Preview Pic
- New Skins and models
- Hero ability balancing
- Renamed to "Cataclysm AoS"

v1.08
- Unit Balancing
- New faction spell-caster abilities
- Icons on the leaderboard
- Heroes now spawn with 50% mana
- Added new information to the quest dialog
- Terrain Updates
- Smaller file-size
- New high-res loading screen

v1.07
- New Hero Classes (Warrior and Rogue)
- Unit Balancing
- Path Fixes
- New Spells
- Bug Fixes
- Added new information to the quest dialog

v1.06
- Unit/Game Balancing
- New Event
- Bug Fixes
- Leak Fixes
- New Items
- New Spells

v1.05
- Unit Balancing
- Player names now show colours in game messages
- Bug fixes
- Reduced health of town halls
- New unit models

v1.04
- Nerfed tower HP and damage
- Nerfed event units so they make less of an impact on the game
- Items give higher stat increases
- Pathing fixes
- Added a "Death" counter to the leaderboard
- Reduced basic item and unit upgrade costs


Credits
Models
- apaka
- levigeorge1617
- General Frank
- Vermillion Edict
- JokeMaster
- Sellenisko

Skins
- Cycloverid
- Darkholme
- zadelim

Icons
- Darkfang
- Blizzard Entertainment
- -Berz-
- bigapple90
- viiva
- NFWar

[​IMG]
Please Note: I am a firm believer in open-source maps. Therefore, all my projects are free to download and open in the editor.

Tags: Cataclysm AoS Map CloudWolf

Keywords:
Cataclysm, World of Warcraft, World, Of, Warcraft, AoS, DotA, battle, fight, control, capture, tower, pvp
Contents

Cataclysm AoS v1.17 (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2011/Nov/12 17:22:36 Reasons: Other: Comment: Re-moderating with reviews and rating! Raven0: 4.2/5 -> 4/5 - http://www.hiveworkshop.com/forums/1755516-post175.html VGsatomi: 5/5 -...
  1. Vengeancekael: Private Message
    Date: 2011/Nov/12 17:22:36

    Reasons:


    Other:
    Comment: Re-moderating with reviews and rating!
    Raven0: 4.2/5 -> 4/5 - http://www.hiveworkshop.com/forums/1755516-post175.html
    VGsatomi: 5/5 - http://www.hiveworkshop.com/forums/1773625-post224.html
    APproject: 3/5 - http://www.hiveworkshop.com/forums/1738827-post125.html
    Elainiel: 3/5 - http://www.hiveworkshop.com/forums/1722729-post42.html
    Final rating: 3.75/5 -> 4/5
    Admin Contact - Resource Moderation - Rules
     
  2. WatsoN

    WatsoN

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    AWESOME like aways . ..
     
  3. frostloh

    frostloh

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    Just.Epic.
     
  4. 88WaRCraFT3

    88WaRCraFT3

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    epicccccccccccccccccccccccccccccccccccccccccccccccccc 5/5 vote for approval :d
     
  5. AlienAtSystem

    AlienAtSystem

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    I have played it with my friends and its good. but it is already very good. Here are the points i have to critisise though:
    - The random events are sometimes too strong and really annoying. It simply not the purpose of an AoS that you stand in your base and fend off thousands of undeads
    - The pathing has some flaws. I once managed to summon a wolf inside one of those lava pools and another time, a priest wandered onto the walls of the alliance defense
    - There are a lot of Standard Spells, but that will probably change in the next versions
    - The Phoenic is OP in the mid-game, because the heroes dont have enough power to destroy him as an egg and if they succeed, the mage immediately summons a new one
    - The Hunter is boring to play with 2 passives, 1 stun, 1 summon and one seemingly useless ultimate (i used it only once. I died)
    - The Tauren Gunner model is bugged, but that is not your fault. But it would be better to replace it for example with a Kodo beast.

    But the athmosphere and the general gameplay is great, so 5/5 and vote for approval.
     
  6. chilla_killa

    chilla_killa

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    Very nice!
    But I found a little bug, because of some model edit propably.
    Gameplay was very nice.
    Yes the pathing have to improved, especially at that gate on my screeny.
    And yes, the random events were a bit strong.
     

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    • Bug.jpg
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  7. drakexx

    drakexx

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    awesome 6/5 [ xD ] apro+rep
     
  8. rcshaggy

    rcshaggy

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    Would be cool if I could actually face those Polar Furbolgs, and the Dwarf Force.
     
  9. CloudWolf

    CloudWolf

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    Yea, I'm still not sure what to do about the "instance" style areas :p I tested those two out but it took the focus away from the main point of the game of killing the opposing teams base :p

    I also think the game is a little slow-paced :) I'll have to speed it up a ltitle with stronger heroes and some neat death triggers :)
     
  10. -Kobas-

    -Kobas-

    Joined:
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    Tutorials:
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    Omg did I opened wrong map or I for real found leaks :D
    • Undead Invasion Drops
      • Events
        • Unit - A unit Dies
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to The Lich King
      • Actions
        • Item - Create |cff8b53ffBlade of Darkness|r at (Position of (Triggering unit))

    Damn I expected to see some epic scripts and shit ^^

    Btw terrain is really great, I am terrainer myself but I just saw few new stuff that really impressed me.
    But Placing pathing blockers like that will be real problem if you create BLINK like ability or use some summon like abilities that can summon units on the other side of pathing blockers ^^

    May I suggest you to use "Sun_Flare" (UTM 3.0) model for epic fire (lava in your case) effects!

    Also few special effect like doodads will increase terrain beauty for sure (My favorites: Faerie Fire[buff] and Tranquility [effect on unit])

    Other than that really good map, I will play it tomorrow with friend and add more suggestions! :thumbs_up:
     
    Last edited: Sep 24, 2011
  11. Darkzealot_128

    Darkzealot_128

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    This map is great. =O 5/5

    Edit: At beginning am I meant to be able to click on the spirit?

    Edit: And also, wouldn't the CP point triggers leak like this one?

    • Archer Tower 01
      • Events
        • Unit - A unit Dies
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to Control Point
        • (Triggering unit) Equal to ctrl_flg_01
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
          • Then - Actions
            • Unit - Create 1 Control Point for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
            • Set ctrl_flg_01 = (Last created unit)
            • Unit - Change ownership of ctrl_pt_01 to Player 12 (Brown) and Change color
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Owner of (Triggering unit)) Equal to Player 12 (Brown)
              • Then - Actions
                • Unit - Create 1 Control Point for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
                • Set ctrl_flg_01 = (Last created unit)
                • Unit - Change ownership of ctrl_pt_01 to Player 11 (Dark Green) and Change color
              • Else - Actions
     
  12. Slayer_Gio

    Slayer_Gio

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    Cool but I was expecting strategy game, not dotA style... but it's a good map for dota fans I think... and add some new models, I was kinda disapointed when I saw old models... :)
     
  13. Icedrake

    Icedrake

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    I don't see what's so great about this map other than it's terrain and special events (but even these get very annoying; i.e. the pirate one). There are only like 5 heroes, and they are the same heroes on both sides, so no variety. The game gets boring after a bit, because all you do is take control of one checkpoint after another, and there's no real "strategy" in this whole thing. It's all back and forth hack and slash domination. There are also barely any items. Don't say I'm a DotA nerd, because I'm not, but at the moment, I would say DotA is much better than this map. This map has a long way to go before it is really any good. For now, just improve the hero aspects. It's a major downer on this map when there is no variety and everyone has the same heroes. Add much more items, and make them more complex with recipes, special effects/abilities, etc.

    Rating: 2/5.
     
  14. Goosebearslug

    Goosebearslug

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    Ok I played this by myself in single player and found afew pathing errors :S
    Once I could walk into one of those lava pools and another time I could run along the mountains all the way to the exit of that frozen instance in the bottem left corner o_O
    I also sudjest putting in Item recipes if your not already doing that and I spent 30mins looking for the entrances to the instances and then found out that you cannot enter them :(
    The terrain is very well made and I sudjest adding a bigger variety of items. Also I used whosyourdaddy :p and ran into the horde base and used my money to summon their royal guards from the upgrade centre thing -_-
     
  15. john2_gadi

    john2_gadi

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    I have something to suggest.
    Please change the player name of "Player 13 or Hostile".
    Also the abilities are very standard just change on its icon, description and special effect.

    Rating: 4/5.
     
  16. mckill2009

    mckill2009

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    I hope this will not be left behind 'again' like Diablo 3

    EDIT:

    @Vardix

    stop being a jerk, can't you see that this is just a BETA?, it means a TEST and it perfectly worked!
     
    Last edited: Oct 1, 2010
  17. light bolt30

    light bolt30

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    Anything made by CloudWolf is insanely good.
     
  18. Lambdadelta

    Lambdadelta

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    72.826086956521739130434782608696% of your triggers leaked (67/92). One was disabled so it wasn't counted. Why am I saying this? The hell I know. I just thought I could say some random interesting fact. It will probably change as maps always change!

    But 73% is a lot, you ought to clean up the stuff. It's mostly just location leaks, some group leaks too. So, who the heck checks a map submitted? Isn't it the outcome ingame that matters? Anyways.

    List of Triggers That Leak
    DeathKnight Spells (1)
    - Undead Defense

    Mage Spells (1)
    - Soul Burn

    Upgrade Timers (10)
    - Global Upgrade 01
    - Global Upgrade 02
    - Global Upgrade 03
    - Global Upgrade 04
    - Global Upgrade 05
    - Global Upgrade 06
    - Global Upgrade 06
    - Global Upgrade 07
    - Global Upgrade 08
    - Global Upgrade 09
    - Global Upgrade 10

    Events (8)
    - Rain of Fire
    - Pirate Raid Begin
    - Pirate Raid Spawns
    - Hydra Attack
    - Hydra Boundary
    - Undead Invasion
    - Undead Invasion West
    - Undead Invasion East

    Epic Item Drops (4)
    - Hydra
    - Infernals
    - Pirate Shop
    - Undead Invasion Drops

    Leaver Triggers (1)
    - Player Leaves

    Unit Spawns (5)
    - Basic Unit Spawns
    - Medium Unit Spawns
    - Heavy Unit Spawns
    - Epic Unit Spawns
    - Legendary Unit Spawns

    Ressurection (1)
    - Death

    Control Points (7)
    - Archer Tower 01
    - Archer Tower 02
    - Archer Tower 03
    - Archer Tower 04
    - Archer Tower 05
    - Archer Tower 06
    - Middle CP

    Movement Alliance (11)
    - Alliance North 01
    - Alliance North 02
    - Alliance North 03
    - Alliance North 04
    - Alliance Middle 01
    - Alliance Middle 02
    - Alliance Middle 03
    - Alliance South 01
    - Alliance South 02
    - Alliance South 03
    - Alliance North 01

    Movement Horde (11)
    - Horde North 01
    - Horde North 02
    - Horde North 03
    - Horde North 04
    - Horde Middle 01
    - Horde Middle 02
    - Horde Middle 03
    - Horde South 01
    - Horde South 02
    - Horde South 03
    - Horde North 01

    Movement Pirates (4)
    - Pirate West 01
    - Pirate West 02
    - Pirate East 01
    - Pirate East 02

    Hero Pick (2)
    - Alliance Hero Select
    - Horde Hero Select


    Also, are the triggered spells MUI o_O? I'm sure I saw some begins casting an ability event somewhere.

    Nice terrain, it's excellent. Excellent use of doodads on a playable map. Only things are the volcano (I think) craters, they look terrible! You've even got grass on one of them (somewhere, you'll see it). Perhaps add some fiery glow (search some tutorial, it's probably for unplayable though)? Something spicy. I found the fog annoying also. Some option to remove perhaps? Oh well, I won't be playing it, I never play maps :3 But still great!

    Just my comments.
     
  19. Super-Sheep

    Super-Sheep

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    Terrain looks nice as always, but I stopped when I saw Hunter with Starfall. So if you gonna base it on Wow then make it like that.