1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Campaign Screen Grunt

Submitted by Zerox
This bundle is marked as approved. It works and satisfies the submission rules.
Okay here is the Grunt from the Campaign Screen like this:

[​IMG]

Grunt Timeline:


Step 1:

[​IMG]

Step 2:

[​IMG]

Step 3:

[​IMG]

Step 4:

[​IMG]

Step 5:

[​IMG]

Step 6:

[​IMG]

Step 7:

[​IMG]

Step 8:

[​IMG]

Step 8a:

[​IMG]


Its done and usable I just would like to add the decay bones but I'm not sure how to do so can anyone help with this?

Also I'd like to say thank you to Elenai for seeing me through this project. It was a fun model to do and fairly simple. Please give credits if used.

Update: Head no longer grows huge when using spell animation. Fixed by dickxunder. :thumbs_up:

Update 2: Okay added sound effects and foot print effects to the model. Should work great now. :grin:

Keywords:
Grunt, Campaign, Zerox, Orc, High, Poly, Detail, Cool
Contents

Campaign Screen Grunt (Model)

Reviews
Moderator
09:02, 6th Jan 2009 General Frank: Fix the hair of the grunt. Right now it used the helm texture. Please do this. 23rd Jan 2009 Pyritie: What hair...? Also, add a death sound event object. 24th Jan 2009 Pyritie: Changes made, resource approved.
  1. 09:02, 6th Jan 2009
    General Frank: Fix the hair of the grunt. Right now it used the helm texture. Please do this.

    23rd Jan 2009
    Pyritie: What hair...? Also, add a death sound event object.

    24th Jan 2009
    Pyritie: Changes made, resource approved.
     
  2. ShiroiSenji

    ShiroiSenji

    Joined:
    Mar 19, 2008
    Messages:
    792
    Resources:
    0
    Resources:
    0
    Im not quite sure where i would use this, but i add rep ( comment so i can give rep xD)
     
  3. miland93

    miland93

    Joined:
    Oct 10, 2008
    Messages:
    27
    Resources:
    0
    Resources:
    0
    How did you export the the campaign screen
     
  4. Zerox

    Zerox

    Joined:
    Jun 6, 2008
    Messages:
    989
    Resources:
    23
    Models:
    21
    Icons:
    1
    Tutorials:
    1
    Resources:
    23
    Thanks Rysis. And to answer your question miland93. Mago's Model Viewer's built in mpq browser. You can take a look at the timeline to see all the steps I took in making it.
     
  5. Kimbo

    Kimbo

    Joined:
    Jun 3, 2005
    Messages:
    7,656
    Resources:
    144
    Models:
    18
    Icons:
    110
    Packs:
    3
    Skins:
    9
    Tutorials:
    4
    Resources:
    144
    I thought we already had one of these :/

    At least this one looks more optimized.
     
  6. Zerox

    Zerox

    Joined:
    Jun 6, 2008
    Messages:
    989
    Resources:
    23
    Models:
    21
    Icons:
    1
    Tutorials:
    1
    Resources:
    23
  7. Kimbo

    Kimbo

    Joined:
    Jun 3, 2005
    Messages:
    7,656
    Resources:
    144
    Models:
    18
    Icons:
    110
    Packs:
    3
    Skins:
    9
    Tutorials:
    4
    Resources:
    144
    No no, im sure it was pretty much the exact model with grunt anims, but as i recall it was very buggy and not very well done. :/
    Things like this are neat, take Dans bear for example (dunno if its still here) and other ones like this.
    I wont dwell further though since ill just ramble on about modeling scratch benefits vs this benefits and etc though.
     
  8. redragex

    redragex

    Joined:
    Dec 17, 2008
    Messages:
    361
    Resources:
    0
    Resources:
    0
    looks awesome, i'm pretty sure this is the first model you've made that isn't "animeish"
     
    Last edited: Jan 6, 2009
  9. dickxunder

    dickxunder

    Joined:
    Sep 6, 2008
    Messages:
    55
    Resources:
    8
    Models:
    5
    Icons:
    3
    Resources:
    8
    Nice job, but adding to wat General Frank said, a collission shape would be nice, some model are ok w/o it but well it somtyms will be either too hard to click in-game or the only thing that is clicked no matter were you click (disclaimer: no technical proof of this only by experience XD). ~_^
     
    Last edited: Jan 6, 2009
  10. Emmanuel619

    Emmanuel619

    Joined:
    Dec 15, 2008
    Messages:
    32
    Resources:
    0
    Resources:
    0
  11. hellblazer-14

    hellblazer-14

    Joined:
    Apr 16, 2007
    Messages:
    243
    Resources:
    9
    Models:
    9
    Resources:
    9
    Very good work, a very decent model, worthy of approval :)
    We do have another of these, but it's pretty buggy and was a poor effort in comparison to this one.

    I lol'ed at the spell anim though.
    Not like a grunt uses his spell animation at all though.

    Now you've inspired me to extract another model and do the same for it :D
    Doubt I'll get it this far though D;

    Oh and, plus rep for that nice step by step "guide" let us call it you added to it, extremely helpful.
     
  12. NerdElf

    NerdElf

    Joined:
    Jul 28, 2008
    Messages:
    48
    Resources:
    0
    Resources:
    0
    like it
     
  13. Kuhneghetz

    Kuhneghetz

    Joined:
    Jul 27, 2004
    Messages:
    3,591
    Resources:
    230
    Models:
    119
    Icons:
    99
    Packs:
    3
    Skins:
    7
    Maps:
    1
    Template:
    1
    Resources:
    230
    I know there were two Campaign Grunts model which got transfered from wc3sear.ch to this site, though they got rejected.
    First one, because I think that it wasn't submitted by the original author.
    Second one, because the animation transfer were poor according to Chiz. (former moderator). Though what I saw in that version is that it uses same animations as your version, except that the head did not inflate in spell anim.

    Anway, fix the flaws that General Frank had mentioned, plus I would recommend that you set the materials to TwoSided.

    That model was just a simple texture swap from the WoW Bear model, so I'm glad it got rejected. xD
     
  14. Kimbo

    Kimbo

    Joined:
    Jun 3, 2005
    Messages:
    7,656
    Resources:
    144
    Models:
    18
    Icons:
    110
    Packs:
    3
    Skins:
    9
    Tutorials:
    4
    Resources:
    144
    oh.. it had wow rip content in it? Didnt know :/
     
  15. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,911
    Resources:
    0
    Resources:
    0
    If the head does that.. You should fix it.
     
  16. Zerox

    Zerox

    Joined:
    Jun 6, 2008
    Messages:
    989
    Resources:
    23
    Models:
    21
    Icons:
    1
    Tutorials:
    1
    Resources:
    23
    Well the animations are probably similar because I just transferred the grunt animations like that person probably did.

    I have no idea how to do so except by editing the animation itself which would be a pain. But when does a grunt ever use the spell animation? Mostly never. xD As it is now it may be good for a humorous map.

    Okay I'll try adding one then.

    Thanks. I lol'd at this. :xxd:
     
  17. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,911
    Resources:
    0
    Resources:
    0
    You might wanna add the anim anyways.
    This grunt is far to nice to be a grunt unit.
     
  18. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    This reminds me of my Grom model, lol. Nice work.
     
  19. Zerox

    Zerox

    Joined:
    Jun 6, 2008
    Messages:
    989
    Resources:
    23
    Models:
    21
    Icons:
    1
    Tutorials:
    1
    Resources:
    23
    Okay the head is fixed now. And how is it too nice to be a grunt unit? If this one gets approved I'll make one with team color.