Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
"Campaign inspired by the official Blizzard Entertainment campaign - Founding of Durotar.
Missions are presented in the form of "acts" and "subzones".
At the moment, Act 1 is ready."
Patch FAQ:
To play campaign, use the LATEST version before Reforged.
Otherwise campaign probably dont work!
The story dates back to the creation of a single Black Empire that ruled Azeroth until the invasion of the Titans, who wanted to save her soul from the forces of the Abyss.
A protracted and bloody conflict led to the defeat of the forces of the Old Gods, and they were imprisoned in dungeons, leaving their servants to observe and study them.
After the collapse of the Black Empire, the faceless General Kitix, who returned from a long hibernation, tried to revive its former greatness but fell under the onslaught of the troll clans. The newly created empire cracked at the seams and broke up into 3 states: the northern Kingdom of Azjol-Nerub, the southern State of Manti'vess, and the Kingdom of Az-Aqir with its capital in the city of Az-Aqir.
Throughout its history, the Kingdom of Az-Aqir did not know calm: after anxious years of collapse, a military coup took place, which began a long era of "Reorganization" of the state.
But today the junta's power has begun to fade: a quick conflict with neighboring Uldum has turned into an eternal war, the people are becoming poorer, the country is isolated from the outside world, and protests are suppressed with blood.
Will the state be able to survive?
Who will lead it?
You will have to answer these and many other questions.
Features
FEEL THE OTHER SIDE Call of the Swarm wants to tell the truth to those who have been branded evil. Everyone knows that the winners write history. But how was it?
MAKE YOUR FATE Start your path from birth and choose your path:
Do you want to be kind? No problem.
You want to be a ruthless jealousy. Sure, not a problem!
Maybe you want to rob the whole world or pick all kinds of locks? Who's stopping you ?!
You create your destiny.
WORLD ANSWER YOUR CALL The world does not stand still - most NPCs react to you and your actions.
Talk to anyone, try to find out any rumors or gossip, and look for information bit by bit, but remember - do not believe everything you hear.
DOZENS OF ITEMS More than 70 artifacts and 20 items of other types that a hero can get in his game at the moment.
Some provide only simple stat bonuses, while others provide unique effects that will transform you.
CUSTOM BOSS FIGHTS Fight the monsters that have flooded the caves under the Hive; find and eliminate the leaders of the bandit clans and clear the dungeons of the Capital; Break into the realm of the earth or go to the future - the deeper you dive into the campaign, the more interesting and stronger the bosses will be.
CHANGEABLE QUESTS Many different tasks, ranging from storyline to local. And they are all traversed in different ways! The choices given to the player range from simple “Find and bring a beer keg and drink it with the quartermaster” to selective but small acts!
MAP TRANSITION A must-have in every RPG campaign - your hero is transferred between maps, linking your progress in the campaign.
Sometimes you will be able to open additional tasks in the original map after passing others in a different zone.
2+ new specializations: Master redoned Hunter specialization, calling dire beast for feast and placing explosive traps, destroying your enemies. Become Mindslayer - powerful spellcaster, that can alter minds of his rivals, shattering reality and balancing between Shadow and Light. Or you want to sneak up through enemy forces and stab in their commander back? You could choose Blackguard for it.
New subzone awaits - "Downpour": Lurk into deep of Ahn'Qiraj, facing horrors created by mysterious forces. Fight through them to reach the truth in Hivelord's Curse and find a right answer…
Overhauled Item Drop: No more book spamming - you can recieve many new powerups, like magical runes with blizzard or rain of fire. But some dark power crawls out of its lair, offering you a prices, but what costs you will pay for them?
Minor Changes in Hive'Zara: Local buyer will try to offer more things than just items, but he can fool you, he-he...
New items for collecting: Some of them can trully overhead your game, but remember - everything have its price.
BUG FIXES + BALANCE
Fixed a serious bug when Sewage Boss is killed, but travel dialog isn't showing for Xorrax, preventing to reach out to next storyline phase;
Fixed minor bugs in translations, that was reported and founded (something could remain, so tag me anyway);
Prevented player to leave "Overlord's Verdict" zone, that caused some bugs in quests/cinematics;
Fixed a constantly fightning sounds in Hive'Zara, when game just began;
Fixed a delay when Xorrax Larva used "Metamorphosis" to reach out next game stage;
Fixed some story details in Incubator End - cinematic + Priest Zaqq'Sazh-1 cinematic;
Fixed test-room bugs + added functionally working -re command;
Fixed Dialog Speed bug by deleting a "Maximum Speed" choice;
Fixed a bug with Hive'Zara Fights - they starts and ends propely;
Fixed a quest mark in side quest "Business is Business";
Fixed a Air Elemental-phased bug in "Deadly Hive Monster" - Xorrax can now conversate with pathfinder;
Fixed some weird unit names;
Remaked "Hearthstone" - Xorrax can use it without specific item, when he in Hive'Zara map. Otherwise in some situations and before completing "Call of the Swarm"-quest, Hearthstone isn't availiabe;
Fixed a Hive'Zara Herald - now he can propely start his mission;
Fixed a waygates issue - now they have same color;
Fixed some of item descriptions - some of them have values in spells (but some not);
Fixed translation errors in Grotto Subzone - chunks have their names, travel dialog use propering names etc;
Fixed some hero spell misdescriptioning;
Changed Xorrax Hunter pet name;
Changed "cleric" to priest;
Fixed a "HINT" message when Xorrax visits an elemental - now message have a propely added text;
Fixed a leaving region in "Flooded Grotto"-subzone;
Fixed some spell tooltips in summons;
Changed some items for more balanced gameplay.
BUG FIXES + BALANCE CHANGES
Fixed a some strange situation when Xorrax speaks with Border Guard Captain;
Fixed errors in item description;
Probably fixed error with Pathfinder stage of "Deadly Hive Monsters"-quest, so Xorrax can properly kill air elemental;
Fixed errors with items spelll
Fixed disappering of player's units after some cinematics;
Fixed some translation misspellings;
Respawn time of all enemies in Hive'Zara were increased by 15-20%;
Now felhunters use their mana for their spells;
Added explanation to "Call Poisonclaw" spell to describe how Xorrax's level applies on Poisonclaw;
Removed attacking wasp spawns from Sunken Grotto. Sad, but true;
Now Hunter can attack air units, but wasps now considered as ground units;
Corrected some Xorrax's hero spells, so they'd work properly;
Manipulated with scaling of Xorrax and his colors, so specs looks different;
Now quest "Lost Caravan" can be started after completing quest "Flashback";
When Xorrax acquiries Qiraj Warlock, he recieves an updated hint;
Now Doomguard and his demonic friends shouldn't attack neutral wanderers or flintscales;
More than 5 new game maps with content for every taste: from caves to secret stronghold;
Complete more than 10 new side quests - each game map has at least 1 quest. Can you solve the Librarian's riddle? Or brew a unique potion?
Expand your pockets by using special "bags" to carry more treasures;
New specializations await you: become a zealot of divine powers as the Crusader, or rely on life experience as an Adventurer;
Redefining some specializations: turn the curse of vampirism to your advantage as a Devourer, become a first-class thief, or torn between Light and Dark as an Acolyte;
More interaction of the hero with the world - use "talents" for your own enhancement or influence on the game;
Behold the revamped Hive'Zara evolution, opening up new opportunities for the player. Discover special hive-related items, donate to beggars, speak with hive inhabitants or even hire a hunter for your farming;
Defeat terrifying monsters - most new and old bosses have received special boosts at "high", which will turn the tide of the battle;
Get your hands on over 30 new items from a wide variety of sources. Now your hero will be even more elegant!
MINOR CHANGES
Now Xorrax teleports all of his units to Hive'Zara when use "Heartstone";
Now player could skip intro cinematic;
Added new merchants in different maps, try to find them all;
Slightly re-doned next main map areas: Scorpid Lair, Priest Cinematic Area, Borderguard Post;
Now player can use "Camera Manipulation" spellbook to control height and camera rotation;
Slighly re-doned some items, changing their effects;
Added new 25+ rare items, 2+ cursed items, 5+ uncommon items to findable item pool;
Now player could farm new resource from beasts - biomass, that need for Hive Evolution system;
Now player could increse his "crime rating" when doing something bad;
Remastered Hive'Zara merchants - now they'll recieve new items in stock every noon;
Remastered treasure chests - now player could see their loot when tries to pick lock. Also tried to fix treasure drop issue;
Added new punishment items, related for pick pocket;
Now many bosses & minibosses will try to use their spells frequently than before;
Added a special guard repeatable tasks - farming bandit bandanas, finding a spy and many others;
Added a pseudo quest transition: when player enter subzone, related to gained quest, he should recieve "sidezone" quest version;
Added to "Shadow of Az'Sheagor" his missing spells;
FIXES
Fixed issue when Xorrax freezes after cinematic starts in subzones;
Fixed issue with items with shared cooldown group;
Fixed issue with cinematics in main map after skipping intro cinematic;
Deleted unused items from campaign data;
Fixed issue with Blackguard Combo Points - now appropriate message should appear;
Fixed minor translation errors;
BALANCE
Now each Xorrax specialization recieves special "starting items";
Added merchants with useful items;
Now monster lairs could stop spawning after Hive'Zara gained enough evolution value;
Now captured NPC gives more useful rewards after saving them from bandits;
Added a special map difficulty increaser building - Solar Stone;
Minor changes in all aspects of campaign.
BUG FIXES
Now player can't travel to "Brume Cavern" without completing side quest "Deadly Hive Monsters";
Fixed an issue, when player couldn't travel into some dungeons - now player should be able to do that;
Fixed an issue with traveling to "Bloomgrove" - now player should be able to travel there;
Fixed an issue, when bosses in "Stronghold" doesn't have their abilities;
Added new source for special item "Dreamnail";
Minor errors fixed across all subzones;
BUG FIXES
Fixed an critical issue with priest second cinematic in quest "Accursed Lords", that prevented player from gameplay;
Fixed an issue with boss "Anubisath Guardians" - now boss should spawn;
Fixed an issue, related to book pedestals, needed for side quest "Bookworm" - now "Fiction" & "Action" pedestals shouldn't spawn in same points;
Fixed issues with missionary trader items - now "charms" should have item effects;
Fixed some translation errors in spells & items;
Minor fixes in all campaign maps;
BALANCE
Fixed a Sandworm Matron spawn rate - now she will respawn after 5 minutes of last kill;
Now Titanforged units in subzone "Sunken Grotto" should have drop table;
Now "Minor Healing Potion" should heal item user, not use "Flamestrike";
Decreased sight radius of Zaqq'Sazh Fanatic;
Now dozens of fireflies spawns in "Sunken Grotto" after watching last main storyline cinematic in subzone;
When Bandit Camp spawns, it could spawn either bandit tower either bandit treasure chest;
Bandit Camp treasure chest now spawns with loot, which drops after his break.
NEW CONTENT
5+ brand new side quests, that could be found across all dungeons: from reforging powerful axe to looting treasure chests;
Watch your dungeon progress - when you enter dungeon with bosses, you'll receive special "dungeon task", in which you could read brief dungeon story and see what and how much bosses dungeon have;
5+ new and corrected items: receive special boss-related quest reward or have items, related to daytime;
BUG FIXES
Fixed an general bug, that could occur with usable items - now they should have their proper cooldown images;
Fixed an bug, that related to "Notice Boards" in Hive'Zara map - now player can't use them before completing starting quest "Call of The Swarm";
Fixed a bug in side quest "Heavy Rain" - now player could properly communicate with locals;
Fixed minor bugs across Hive'Zara main map;
Fixed minor bugs across Sunken Grotto, Brume Cavern, Az'Aqir Underground dungeons;
Temporary disabled "Soulforge Golem" boss in dungeon "Brume Cavern" - now player receive "Ata'ir Crystal" from qiraji-prophet, not boss;
Added missing trigger effects for items, where they need it and it was missing;
Minor translation fixes across whole campaign;
BALANCE
Decreased hero stats for all Xorrax specializations by 5-10%;
Tweaked hero stat level bonuses for all Xorrax specializations: from decreasing by 5-8%, up to increasing by 5-8% for specializations;
Now "Crusader" specialzation have "Hero" attack type, not "Normal";
Now "Necrofiend" specialization have "Chaos" attack type, not "Normal";
Now item "Great Holy Charm" increases overall "Judgement" damage by 19%;
Increased spellpower of Outlaw "Envenomed Blade" by 18% for each spell level, poison damage bonus wasn't changed;
Now side hero "Qiraji Warlock" and his demonic minions have "Chaos" attack type, not "Normal" or "Magic";
Now buyable bandages have proper healpower;
Increased overall movement speed for next Xorrax specializations: Outlaw, Disciple and Necrofiend;
BUG FIXES & MORE
Fixed a small bug, that occured in side quest "Heavy Rain" - now player should be able to finish it;
Decreased respawn timer for earth elemental creatures, needed for side quest "Heavy Rain";
Increased overall drop chance for "Windstone Shard" for side quest "Heavy Rain";
Slightly reworked treasure chest system across whole campaign - now treasure chest should drop it contest, not randomed items;
Fixed a bug, that occured in main quest "Sunken Ruins" - now player shouble be able to progress through story;
Fixed a bug, that occured in side quest "Blood & Sweat" - now player's interrogation should properly start;
Added a small hint about special Hive-related command, that describes all Hive'Zara state (-he);
Added a special hivekeeper, with his help player can donate gold to Hive'Zara stash;
Tweaked most of current bosses on "Hard" difficulty and corrected their fights;
Small translation fixes across whole campaign.
About author
This is translated version of my campaign.
Long ago this campaign was started as russian-languaged campaign, but due to development of translation I decided to make this version as my main.
If you interested, you can find both legacy russians versions in links below:
You've totally touched my heart with this. The Zerg race is my main in StarCraft. Kerrigan belongs to the Swarm. Period.
Now then: I like how the starting cinematic was made as well as the cool prologue.
Good choice of UI also. I see the Hive'Zara...
you have to fix Bloodsoaked
if you kill a low level monster you will loss 8% HP And it very bad in Sunken Grotto (a lot of spider level 1 )
even if you kill a high level you will loss 8% HP
you have to fix Bloodsoaked
if you kill a low level monster you will loss 8% HP And it very bad in Sunken Grotto (a lot of spider level 1 )
even if kill a high level you will loss 8% HP
I am trying to run this map on reforged but I can't seem to be able to do so. Could someone help me out?
I have tried launching it through Single Player -> Custom Game but a dialog "Error" appears.
I am trying to run this map on reforged but I can't seem to be able to do so. Could someone help me out?
I have tried launching it through Single Player -> Custom Game but a dialog "Error" appears.
When i completed first quest with cliric and bring "proof of guilt" to Lord of the Hive, after the cinematic i lost my companion scorpion. why? And i can to begin second dangeon on main quest, Cliric asked me "are u ready?" and nothing happens after this
When i completed first quest with cliric and bring "proof of guilt" to Lord of the Hive, after the cinematic i lost my companion scorpion. why? And i can to begin second dangeon on main quest, Cliric asked me "are u ready?" and nothing happens after this
Another question, i was saved Hive'Zara Herald and found him in the lair. But he have no reaction on me. Is this another bug or im doing something wrong?
Of course i did. Another question, i found npc Alchemist near to big scorpion lair, and he also haven't any reaction on me. Maybe here is not enough only coming close to him and before need to get some special quest for rescue him?
Of course i did. Another question, i found npc Alchemist near to big scorpion lair, and he also haven't any reaction on me. Maybe here is not enough only coming close to him and before need to get some special quest for rescue him?
Yes it worked. But he ask me to get an item from rescue him, but i was already losed it. I tried to found else one and killed over 100 these scorpids, but cant.
Well, can you help with else one thing, i was found Brew Keg 'Sand of Tanaris'. With whom i need to drink it?
Yes it worked. But he ask me to get an item from rescue him, but i was already losed it. I tried to found else one and killed over 100 these scorpids, but cant.
Well, can you help with else one thing, i was found Brew Keg 'Sand of Tanaris'. With whom i need to drink it?
Yes my version is same. I think i got this problem because my npc was held between the stones. So well, i was continued and came in second dungeon in main quest. I was successful finished mini game and got a key. As i think it must activate a portal, but it not worked. I was also tried to put this key in boxes with numbers around the portal, but again nothing happens. So how is this key working?
Yes my version is same. I think i got this problem because my npc was held between the stones. So well, i was continued and came in second dungeon in main quest. I was successful finished mini game and got a key. As i think it must activate a portal, but it not worked. I was also tried to put this key in boxes with numbers around the portal, but again nothing happens. So how is this key working?
As answered cleavinghammer, put appropriate key into appropriate box. And one question - what the mini-game you've completed? Because for first 2 "portal" keys you're need to complete 2 mini-games in level (it's a first "portal key" and second, as I remember). You can't open another "level", using half of finded key in portal box.
As answered cleavinghammer, put appropriate key into appropriate box. And one question - what the mini-game you've completed? Because for first 2 "portal" keys you're need to complete 2 mini-games in level (it's a first "portal key" and second, as I remember). You can't open another "level", using half of finded key in portal box.
About that and another bugs - currently I working on another campaign and after it releasing, I'll release a bug fix version (after which I'll try to release a 1.2 version, last before 2.0 version).
Finally i was finished all riddles. I was met with priest and we moved in portal where are a big door. I used lever arm but it only opened some rooms with creeps and door stayed close. What i was missed?
ok played the campaign after 2 hours of play i can say is "SAVE A LOT" i got about 2-3 crashed on the purify the sewers quest and you will get solflocked A LOT yes i will say for certion on the first map you will get softlocked A LOT SO SAVE EVERY 5 MINUTES
What is your version of WC3? Is it modified or something? Because on version that listed in description I was crashing rarely in my campaign. If your WC3 version is 1.29, so crashes would be.
What is your version of WC3? Is it modified or something? Because on version that listed in description I was crashing rarely in my campaign. If your WC3 version is 1.29, so crashes would be.
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