Moderator
M
(6 ratings)
Swarm! 0.86
Swarm! is an unique line offense/defence mashup!
Your objective is to destroy the enemy HQ while defending your own HQ.
In order to destroy the enemy HQ your units must pass the enemy defences.
Use Spells, Boons and Upgrades to your advantage to achieve the victory!
- Up to 4 player multiplayer
- Custom AI
- Always a full house
- 3 Game Modes
- Spice up the game
- Tactical Upgrade System
-Adapt the situation
- 4 Different Battlegrounds
- What's your favorite?
- Random Generated Terrain
- Don't watch the same thing over and over again
- Custom Hotkeys
- Logically placed hotkeys for your pleasure
- Custom Loading Screen and Minimap
- Weather System
- Anti-Leaver System
- AI takes over leavers
- Instant action
Emerald Forest
Dust Flats
Frozen Wastes
Obsidian Chamber
Murky Swamp
Frontier
Upgrades
v0.80b
-First public beta release
v0.81b
-Buffed Poison Spitter/Pyrovine damage slightly
-Fixed a bug with the Indimidation upgrade
-Indimidation/Deception upgrade is now applied more consistently
-Minor AI tweaks
-Fixed minor tooltip errors
v0.82b
-Buffed Channel Power/Seal of Destruction upgrade slightly
-Buffed Force Empowered/Hivelink upgrade slightly
-Buffed Lush Field/Desecrated Ground slightly
-Fixed a Lush Field upgrade related bug
-Fixed a possible crash bug
-Minor AI tweaks
-Minor tweaks and fixes
v0.83b
-Changed the default Energy cap from 100 to 50
-Buffed Nature's Grasp/Unnatural Reach upgrade slightly
-Buffed Verdant Orb/Crimson Orb slightly
-Added visuals to Force Empowered/Hivelink upgrade
-Added visuals to Ancient Defence Mechanism/Rage of the Fallen upgrade
-Added visuals to Nature's Grasp/Unnatural Reach upgrade
-Fixed a Lament of the Fall/Echo of the Abyss related bug
-Fixed a Channel Power/Seal of Destruction upgrade related bug
-Minor tweaks and fixes
v0.84
-Added upgrade durations to their tooltips
-Added upgrade expiration indicators
-Added a different upgrade sound for the Obsidian Vanguard
-Aura effects are now labeled as auras instead of specials
-Reduced the Energy cost of Poison Spitter/Pyrovine slightly
-Reduced the Energy cost of Thorns/Bloodroot slightly
-Disabled debug triggers
-Minor tweaks and fixes
v0.85
-Upgraded projectile systems to improve the performance
-Added new battleground: Murky Swamp
-Added a new loading screen
-Added some color to the tooltips
-Fixed a bug that caused summoner/upgrades to display wrong health amount
-Open tabs can now be closed by reselecting your summoner (F1)
-Changed Frozen Wastes mid tiles
-Renamed Forest to Emerald Forest
-Renamed Plain to Dust Flats
-Renamed Magma Chamber to Obsidian Chamber
-Minor AI tweaks
-Minor tweaks and fixes
v0.86
-Added a new tooltip Energy icon
-Added battleground spesific ambient sounds
-Fixed a Harbinger related bug
-Fixed a Descent Into Madness related bug
-Fixed a Swamp Gas (random event) related bug
-Removed some test triggers
-Minor tweaks and fixes
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whoa, great map!, played with AI but it was a lot of fun I must say.
But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.
Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that
It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.
for future versions i hope that new races will be added that would be alot of fun =D
the orb which gives gold, in FFR it was a gold coin it was easy to recognize, here it's really not, i had to try all of them and even I couldn't read everything because i was against the difficult AI (and second game i was in Extreme mode so It was pretty impossible to check what each unit/spell/etc... do)
The word "energy" used for MANA + gold is really not a good idea.
And the orb which gives more mana capacity should be the last Static buildable in the list, because from what i've seen, it was very useless against the AI in extreme, you can't get more than 40 mana if you don't wanna lose. Maybe it's possible in long games even but I even think it's useless since the gold income is always the same, and gold orb can be killed by one spell.
Also i found a bug in frontier mode (maybe in the other), in this mode i had a lot of gold (so the capacity orb is useful ) I had all spells, all boons and all units but after 5 min i lost the units, i had to purchase "siege" again, didn't see for the others but I was bored so i left.
I confirm this bug.
I tried the spell cripple the enemy lane and i got a fatal error instantly
ok but add a tooltip about the temporary upgrade please !! and maybe a timer on it lol
is this essentially a better version or farm field rampage?
But could you please nerf the damage of those scarab units pls? They are ranged units, but do the same damage as their sentinel counterparts.
What? Scarabs and Ents have identical stats so I don't know what you're talking about. Or do you mean Weaver? It's the same as the Dryads. So I don't see a problem here.
That's the problem. Ents and scarabs have identitcal stats but scarabs are ranged and ents are melee. The problem here is that scarabs attack a tiny second earlier thanks to their ranged attack, making them kinda strong in early game. Either you make them melee or you nerf their dps or hp.