Swarm!

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Swarm! 0.86
SwarmBN.png

Swarm! is an unique line offense/defence mashup!

Your objective is to destroy the enemy HQ while defending your own HQ.
In order to destroy the enemy HQ your units must pass the enemy defences.
Use Spells, Boons and Upgrades to your advantage to achieve the victory!

  • Up to 4 player multiplayer
  • Custom AI
    - Always a full house
  • 3 Game Modes
    - Spice up the game
  • Tactical Upgrade System
    -Adapt the situation
  • 4 Different Battlegrounds
    - What's your favorite?
  • Random Generated Terrain
    - Don't watch the same thing over and over again
  • Custom Hotkeys
    - Logically placed hotkeys for your pleasure
  • Custom Loading Screen and Minimap
  • Weather System
  • Anti-Leaver System
    - AI takes over leavers
  • Instant action

Emerald Forest
Swarm14.png

Dust Flats
Swarm2.png

Frozen Wastes
Swarm10.png

Obsidian Chamber
Swarm4.png

Murky Swamp
Swarm11.png

Frontier
Swarm15.png

Upgrades
Swarm13.png


v0.80b
-First public beta release

v0.81b
-Buffed Poison Spitter/Pyrovine damage slightly
-Fixed a bug with the Indimidation upgrade
-Indimidation/Deception upgrade is now applied more consistently
-Minor AI tweaks
-Fixed minor tooltip errors

v0.82b
-Buffed Channel Power/Seal of Destruction upgrade slightly
-Buffed Force Empowered/Hivelink upgrade slightly
-Buffed Lush Field/Desecrated Ground slightly
-Fixed a Lush Field upgrade related bug
-Fixed a possible crash bug
-Minor AI tweaks
-Minor tweaks and fixes

v0.83b
-Changed the default Energy cap from 100 to 50
-Buffed Nature's Grasp/Unnatural Reach upgrade slightly
-Buffed Verdant Orb/Crimson Orb slightly
-Added visuals to Force Empowered/Hivelink upgrade
-Added visuals to Ancient Defence Mechanism/Rage of the Fallen upgrade
-Added visuals to Nature's Grasp/Unnatural Reach upgrade
-Fixed a Lament of the Fall/Echo of the Abyss related bug
-Fixed a Channel Power/Seal of Destruction upgrade related bug
-Minor tweaks and fixes

v0.84
-Added upgrade durations to their tooltips
-Added upgrade expiration indicators
-Added a different upgrade sound for the Obsidian Vanguard
-Aura effects are now labeled as auras instead of specials
-Reduced the Energy cost of Poison Spitter/Pyrovine slightly
-Reduced the Energy cost of Thorns/Bloodroot slightly
-Disabled debug triggers
-Minor tweaks and fixes

v0.85
-Upgraded projectile systems to improve the performance
-Added new battleground: Murky Swamp
-Added a new loading screen
-Added some color to the tooltips
-Fixed a bug that caused summoner/upgrades to display wrong health amount
-Open tabs can now be closed by reselecting your summoner (F1)
-Changed Frozen Wastes mid tiles
-Renamed Forest to Emerald Forest
-Renamed Plain to Dust Flats
-Renamed Magma Chamber to Obsidian Chamber
-Minor AI tweaks
-Minor tweaks and fixes

v0.86
-Added a new tooltip Energy icon
-Added battleground spesific ambient sounds
-Fixed a Harbinger related bug
-Fixed a Descent Into Madness related bug
-Fixed a Swamp Gas (random event) related bug
-Removed some test triggers
-Minor tweaks and fixes

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Tell me if your name is missing!

This map is protected.
(PM me for an unproctected version)

Keywords:
Swarm!, Line, Tower, Defence, Offence, Emerald Sentinels, Obsidian Vanguard, Magma Chamber.
Contents

Swarm! (Map)

Reviews
Vengeancekael Date: 2012/Aug/29 20:30:06 Comment: [Approved] Staff Contact - Rules
Level 6
Joined
Nov 11, 2009
Messages
163
I made this map from scratch, meaning that it shares no terrain/triggering with with my earlier map, Farmfield Rampage.

Swarm! features the much requested multiplayer possibility along with improved AI and generally much more explosive gameplay than its predecessor.

I hope you'll enjoy it as much I enjoyed making it!

PS: Remember to report any bugs/errors you find! It helps me to improve this map and you'll get +rep!
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
whoa, great map!, played with AI but it was a lot of fun I must say.

But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
The only another thing that was surprising was that from all the sudden Ive got put to the map not know what to do :D
Great map overall, 5/5 from me
 
Level 6
Joined
Nov 11, 2009
Messages
163
whoa, great map!, played with AI but it was a lot of fun I must say.

Thanks for commenting!

But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)

Well there's hardly anything I can do about that because it's a CPU/GPU related thing. My advice is to get a better pc. You can always disable the weather with -w command if it lags too much.
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
also rendering a shit load of trees laggs, thats why the creator of Gaias, Zwiebelchen made http://www.hiveworkshop.com/forums/jass-resources-412/destructablehider-219569/ ) :D
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.

Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
 
Level 6
Joined
Nov 11, 2009
Messages
163
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that

Well I've tested this map with 4 player large battles (~30 units) with weather effects on and it never dropped below 55 fps for me.

Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.

Every upgrade lasts 5 minutes which is the exact duration of their cooldowns. I guess I'll add it to the tooltips in the next version.

Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)

I don't get this? The swarm spells should shrink a bit every time they damage an enemy.
 
Level 4
Joined
Apr 7, 2009
Messages
91
perfect map, i love it as much as FFR.
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.

for future versions i hope that new races will be added that would be alot of fun =D
 
Level 6
Joined
Nov 11, 2009
Messages
163
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.

This is now fixed and I changed the behavior of the upgrade to be consistent so it should avoid getting the buff more often than every 30 seconds.

for future versions i hope that new races will be added that would be alot of fun =D

While it is not impossible to add new races, I don't have any immediate plans to add them because it requires a lot of work to create all unique units, statics, spells, boons and upgrades for a new race. Not to mention that it effectively doubles the amount of triggering needed for this map.
 
Level 9
Joined
May 14, 2008
Messages
576
Ah ok I understand why I didn't see this map ! coz it's not yet approved

i bet this map is fuckin awesome, like Farmfield rampage !

I'm 90% sure it will be very very good, I just hope you didn't add too many unneeded features or reduced the difficulty.
 
Level 9
Joined
May 14, 2008
Messages
576
fuckin awesome ye

i found some things that could be better :

the orb which gives gold, in FFR it was a gold coin it was easy to recognize, here it's really not, i had to try all of them and even I couldn't read everything because i was against the difficult AI (and second game i was in Extreme mode so It was pretty impossible to check what each unit/spell/etc... do)
The word "energy" used for MANA + gold is really not a good idea. And the orb which gives more mana capacity should be the last Static buildable in the list, because from what i've seen, it was very useless against the AI in extreme, you can't get more than 40 mana if you don't wanna lose. Maybe it's possible in long games even but I even think it's useless since the gold income is always the same, and gold orb can be killed by one spell.

And if a player plays 1vs2, he will have the same income, same ressources as the 2 guys together ?

EDIT : ok it is not possible to 1vs2 ^^

Also i found a bug in frontier mode (maybe in the other), in this mode i had a lot of gold (so the capacity orb is useful :p) I had all spells, all boons and all units but after 5 min i lost the units, i had to purchase "siege" again, didn't see for the others but I was bored so i left.

I confirm this bug.
I tried the spell cripple the enemy lane and i got a fatal error instantly
 
Last edited:
Level 6
Joined
Nov 11, 2009
Messages
163
the orb which gives gold, in FFR it was a gold coin it was easy to recognize, here it's really not, i had to try all of them and even I couldn't read everything because i was against the difficult AI (and second game i was in Extreme mode so It was pretty impossible to check what each unit/spell/etc... do)

I don't expect anyone to learn this by their first time playing because it has more depth than FFR had.

The word "energy" used for MANA + gold is really not a good idea.

Well gold + mana in this map both are the same thing: Energy; I just wanted to add an extra indicator there.

And the orb which gives more mana capacity should be the last Static buildable in the list, because from what i've seen, it was very useless against the AI in extreme, you can't get more than 40 mana if you don't wanna lose. Maybe it's possible in long games even but I even think it's useless since the gold income is always the same, and gold orb can be killed by one spell.

It should be better now since I've now buffed the Verdant/Crimson Orb defence boost + lowered the default energy cap to 50.

Also i found a bug in frontier mode (maybe in the other), in this mode i had a lot of gold (so the capacity orb is useful :p) I had all spells, all boons and all units but after 5 min i lost the units, i had to purchase "siege" again, didn't see for the others but I was bored so i left.

It's not a bug. All the upgrades are temporary. I think this way the gameplay feels more dynamic and you have always something to spend your resources on.

I confirm this bug.
I tried the spell cripple the enemy lane and i got a fatal error instantly

This should be fixed now. Thanks for reporting!
 
Level 6
Joined
Nov 11, 2009
Messages
163
ok but add a tooltip about the temporary upgrade please !! and maybe a timer on it lol

Well the cooldown of each upgrade is exactly 5 minutes so you can see when they expire. I wanted to avoid long tooltips but maybe I'll do this then.

is this essentially a better version or farm field rampage?

I certainly hope so.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Hey

I tested your map this morning. It's pretty entertainting. But could you please nerf the damage of those scarab units pls? They are ranged units, but do the same damage as their sentinel counterparts.

Anyhow, vgj!

Greetings

GLB
 
Level 6
Joined
Nov 11, 2009
Messages
163
But could you please nerf the damage of those scarab units pls? They are ranged units, but do the same damage as their sentinel counterparts.

What? Scarabs and Ents have identical stats so I don't know what you're talking about. Or do you mean Weaver? It's the same as the Dryads. So I don't see a problem here.
 
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GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
What? Scarabs and Ents have identical stats so I don't know what you're talking about. Or do you mean Weaver? It's the same as the Dryads. So I don't see a problem here.

That's the problem. Ents and scarabs have identitcal stats but scarabs are ranged and ents are melee. The problem here is that scarabs attack a tiny second earlier thanks to their ranged attack, making them kinda strong in early game. Either you make them melee or you nerf their dps or hp.

Anyway, good job!

Greetings
 
Level 6
Joined
Nov 11, 2009
Messages
163
That's the problem. Ents and scarabs have identitcal stats but scarabs are ranged and ents are melee. The problem here is that scarabs attack a tiny second earlier thanks to their ranged attack, making them kinda strong in early game. Either you make them melee or you nerf their dps or hp.

Well I meant that all the object editor stats are identical (acquistion range, attack range etc.) and I just checked that they're the same..
 
Level 3
Joined
May 11, 2012
Messages
20
Great Map
Terrain: actually doesn't really matter for a map like this (Because it is a small map I think), but you still give it randomly (Nice idea) 5/5

Gameplay: Good Gameplay, Also can be played in single player or multiplayer.. It can even be played as a team 5/5

So overall it is a good map, remind me of Plants Vs Zombies :xxd:

I hope there will be many new features. I don't know, maybe the models? So it won't be too original. Or maybe you can put up some neutral hostiles or disaster units, maybe like tornado that will move vertically from north to south that will sweep up all units (Emerald or Obsidian, All of them) that in one line or something like that..

Well, just some suggestions.. Anyway, Nice Map 5/5
 
Level 13
Joined
Dec 4, 2007
Messages
1,110
Really a neat little map. Entertaining every now and then, especially with random game mode, to spice it up!

Everything of quality - GJ
 
Level 5
Joined
Aug 5, 2014
Messages
97
Well very interesting and very stylish map. Very god, 5/5. Sad, i find this map so late since it was released. I will be glad to see new versions. For every map type random event is unique? And, sometimes game crash with fatal error.
 
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