1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Swarm!

Submitted by KuWe
This bundle is marked as approved. It works and satisfies the submission rules.
Swarm! 0.86
[​IMG]

Swarm! is an unique line offense/defence mashup!

Objective
Your objective is to destroy the enemy HQ while defending your own HQ.
In order to destroy the enemy HQ your units must pass the enemy defences.
Use Spells, Boons and Upgrades to your advantage to achieve the victory!

Features
  • Up to 4 player multiplayer
  • Custom AI
    - Always a full house
  • 3 Game Modes
    - Spice up the game
  • Tactical Upgrade System
    -Adapt the situation
  • 4 Different Battlegrounds
    - What's your favorite?
  • Random Generated Terrain
    - Don't watch the same thing over and over again
  • Custom Hotkeys
    - Logically placed hotkeys for your pleasure
  • Custom Loading Screen and Minimap
  • Weather System
  • Anti-Leaver System
    - AI takes over leavers
  • Instant action

Screenshots
Emerald Forest
[​IMG]
Dust Flats
[​IMG]
Frozen Wastes
[​IMG]
Obsidian Chamber
[​IMG]
Murky Swamp
[​IMG]
Frontier
[​IMG]
Upgrades
[​IMG]

Changelog
v0.80b
-First public beta release

v0.81b
-Buffed Poison Spitter/Pyrovine damage slightly
-Fixed a bug with the Indimidation upgrade
-Indimidation/Deception upgrade is now applied more consistently
-Minor AI tweaks
-Fixed minor tooltip errors

v0.82b
-Buffed Channel Power/Seal of Destruction upgrade slightly
-Buffed Force Empowered/Hivelink upgrade slightly
-Buffed Lush Field/Desecrated Ground slightly
-Fixed a Lush Field upgrade related bug
-Fixed a possible crash bug
-Minor AI tweaks
-Minor tweaks and fixes

v0.83b
-Changed the default Energy cap from 100 to 50
-Buffed Nature's Grasp/Unnatural Reach upgrade slightly
-Buffed Verdant Orb/Crimson Orb slightly
-Added visuals to Force Empowered/Hivelink upgrade
-Added visuals to Ancient Defence Mechanism/Rage of the Fallen upgrade
-Added visuals to Nature's Grasp/Unnatural Reach upgrade
-Fixed a Lament of the Fall/Echo of the Abyss related bug
-Fixed a Channel Power/Seal of Destruction upgrade related bug
-Minor tweaks and fixes

v0.84
-Added upgrade durations to their tooltips
-Added upgrade expiration indicators
-Added a different upgrade sound for the Obsidian Vanguard
-Aura effects are now labeled as auras instead of specials
-Reduced the Energy cost of Poison Spitter/Pyrovine slightly
-Reduced the Energy cost of Thorns/Bloodroot slightly
-Disabled debug triggers
-Minor tweaks and fixes

v0.85
-Upgraded projectile systems to improve the performance
-Added new battleground: Murky Swamp
-Added a new loading screen
-Added some color to the tooltips
-Fixed a bug that caused summoner/upgrades to display wrong health amount
-Open tabs can now be closed by reselecting your summoner (F1)
-Changed Frozen Wastes mid tiles
-Renamed Forest to Emerald Forest
-Renamed Plain to Dust Flats
-Renamed Magma Chamber to Obsidian Chamber
-Minor AI tweaks
-Minor tweaks and fixes

v0.86
-Added a new tooltip Energy icon
-Added battleground spesific ambient sounds
-Fixed a Harbinger related bug
-Fixed a Descent Into Madness related bug
-Fixed a Swamp Gas (random event) related bug
-Removed some test triggers
-Minor tweaks and fixes

Credits
JetFangInferno
Callahan
acolyteofdoom
shamanyouranus
f0rsAk3n
Paladon
WILL THE ALMIGHTY
HappyTauren
Vermillion Edict
Champara Bros
alfredx_sotn
assasin_lord
Sephiroth_VII
RetroSexual
sPy
HappyTauren
General Frank
Vexorian


Tell me if your name is missing!

This map is protected.
(PM me for an unproctected version)

Keywords:
Swarm!, Line, Tower, Defence, Offence, Emerald Sentinels, Obsidian Vanguard, Magma Chamber.
Contents

Swarm! (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Aug/29 20:30:06 Comment: [Approved] Staff Contact - Rules
  1. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I made this map from scratch, meaning that it shares no terrain/triggering with with my earlier map, Farmfield Rampage.

    Swarm! features the much requested multiplayer possibility along with improved AI and generally much more explosive gameplay than its predecessor.

    I hope you'll enjoy it as much I enjoyed making it!

    PS: Remember to report any bugs/errors you find! It helps me to improve this map and you'll get +rep!
     
  2. edo494

    edo494

    Joined:
    Apr 16, 2012
    Messages:
    3,846
    Resources:
    5
    Spells:
    1
    JASS:
    4
    Resources:
    5
    whoa, great map!, played with AI but it was a lot of fun I must say.

    But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
    The only another thing that was surprising was that from all the sudden Ive got put to the map not know what to do :D
    Great map overall, 5/5 from me
     
  3. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Thanks for commenting!

    Well there's hardly anything I can do about that because it's a CPU/GPU related thing. My advice is to get a better pc. You can always disable the weather with -w command if it lags too much.
     
  4. edo494

    edo494

    Joined:
    Apr 16, 2012
    Messages:
    3,846
    Resources:
    5
    Spells:
    1
    JASS:
    4
    Resources:
    5
    My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
    (Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
    also rendering a shit load of trees laggs, thats why the creator of Gaias, Zwiebelchen made http://www.hiveworkshop.com/forums/jass-resources-412/destructablehider-219569/ ) :D
    Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
    You could state that in tooltip.

    Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
     
  5. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Well I've tested this map with 4 player large battles (~30 units) with weather effects on and it never dropped below 55 fps for me.

    Every upgrade lasts 5 minutes which is the exact duration of their cooldowns. I guess I'll add it to the tooltips in the next version.

    I don't get this? The swarm spells should shrink a bit every time they damage an enemy.
     
  6. edo494

    edo494

    Joined:
    Apr 16, 2012
    Messages:
    3,846
    Resources:
    5
    Spells:
    1
    JASS:
    4
    Resources:
    5
    It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
     

    Attached Files:

  7. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Well that's only a cosmetic thing that doesn't bother me at all but I can try to change it in the next version.
     
  8. Lenura

    Lenura

    Joined:
    Apr 7, 2009
    Messages:
    91
    Resources:
    0
    Resources:
    0
    perfect map, i love it as much as FFR.
    there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.

    for future versions i hope that new races will be added that would be alot of fun =D
     
  9. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    This is now fixed and I changed the behavior of the upgrade to be consistent so it should avoid getting the buff more often than every 30 seconds.

    While it is not impossible to add new races, I don't have any immediate plans to add them because it requires a lot of work to create all unique units, statics, spells, boons and upgrades for a new race. Not to mention that it effectively doubles the amount of triggering needed for this map.
     
  10. Cacciatore

    Cacciatore

    Joined:
    Jul 21, 2012
    Messages:
    59
    Resources:
    0
    Resources:
    0
  11. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,239
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Ahh I see you already finished it, pretty quick, gonna check it out and leave some feedback later, I'm sure its great since it was made by you.
     
  12. Tanasren

    Tanasren

    Joined:
    May 14, 2008
    Messages:
    574
    Resources:
    0
    Resources:
    0
    Ah ok I understand why I didn't see this map ! coz it's not yet approved

    i bet this map is fuckin awesome, like Farmfield rampage !

    I'm 90% sure it will be very very good, I just hope you didn't add too many unneeded features or reduced the difficulty.
     
  13. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Well my main focus was to give the player more choices while maintaining the simplicity of the FFR.

    It should feel familiar enough but at the same different enough to FFR.
     
  14. eubz

    eubz

    Map Reviewer

    Joined:
    Mar 29, 2011
    Messages:
    3,172
    Resources:
    135
    Models:
    77
    Icons:
    16
    Packs:
    1
    Tools:
    1
    Maps:
    26
    Spells:
    7
    Tutorials:
    7
    Resources:
    135
    Nice quality dude. Good map indeed.
     
  15. Tanasren

    Tanasren

    Joined:
    May 14, 2008
    Messages:
    574
    Resources:
    0
    Resources:
    0
    fuckin awesome ye

    i found some things that could be better :

    the orb which gives gold, in FFR it was a gold coin it was easy to recognize, here it's really not, i had to try all of them and even I couldn't read everything because i was against the difficult AI (and second game i was in Extreme mode so It was pretty impossible to check what each unit/spell/etc... do)
    The word "energy" used for MANA + gold is really not a good idea. And the orb which gives more mana capacity should be the last Static buildable in the list, because from what i've seen, it was very useless against the AI in extreme, you can't get more than 40 mana if you don't wanna lose. Maybe it's possible in long games even but I even think it's useless since the gold income is always the same, and gold orb can be killed by one spell.

    And if a player plays 1vs2, he will have the same income, same ressources as the 2 guys together ?

    EDIT : ok it is not possible to 1vs2 ^^

    Also i found a bug in frontier mode (maybe in the other), in this mode i had a lot of gold (so the capacity orb is useful :p) I had all spells, all boons and all units but after 5 min i lost the units, i had to purchase "siege" again, didn't see for the others but I was bored so i left.

    I confirm this bug.
    I tried the spell cripple the enemy lane and i got a fatal error instantly
     
    Last edited: Aug 28, 2012
  16. KuWe

    KuWe

    Joined:
    Nov 11, 2009
    Messages:
    163
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I don't expect anyone to learn this by their first time playing because it has more depth than FFR had.

    Well gold + mana in this map both are the same thing: Energy; I just wanted to add an extra indicator there.

    It should be better now since I've now buffed the Verdant/Crimson Orb defence boost + lowered the default energy cap to 50.

    It's not a bug. All the upgrades are temporary. I think this way the gameplay feels more dynamic and you have always something to spend your resources on.

    This should be fixed now. Thanks for reporting!
     
  17. Tanasren

    Tanasren

    Joined:
    May 14, 2008
    Messages:
    574
    Resources:
    0
    Resources:
    0
    ok but add a tooltip about the temporary upgrade please !! and maybe a timer on it lol
     
  18. HammerFist132

    HammerFist132

    Joined:
    Mar 22, 2012
    Messages:
    1,314
    Resources:
    17
    Models:
    11
    Icons:
    2
    Maps:
    2
    Spells:
    2
    Resources:
    17
    kuwe u are one of best fun map creators and totaly awesome AI map creator