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Call of The Swarm


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Call of the Swarm

"Why do you want to remember the War of Shifting Sands?"

Overview

"Campaign inspired by the official Blizzard Entertainment campaign - Founding of Durotar.
Missions are presented in the form of "acts" and "subzones".
At the moment, Act 1 is ready."


Patch FAQ:
To play campaign, use the LATEST version before Reforged.
Otherwise campaign probably dont work!
FUTURE VERSIONS, STARTING FROM v1.5 WILL BE WORKING ONLY ON REFORGED!
pps: I know that might sound weird, but currently it works propely on that version.

Story

The story dates back to the creation of a single Black Empire that ruled Azeroth until the invasion of the Titans, who wanted to save her soul from the forces of the Abyss.

A protracted and bloody conflict led to the defeat of the forces of the Old Gods, and they were imprisoned in dungeons, leaving their servants to observe and study them.

After the collapse of the Black Empire, the faceless General Kitix, who returned from a long hibernation, tried to revive its former greatness but fell under the onslaught of the troll clans. The newly created empire cracked at the seams and broke up into 3 states: the northern Kingdom of Azjol-Nerub, the southern State of Manti'vess, and the Kingdom of Az-Aqir with its capital in the city of Az-Aqir.

Throughout its history, the Kingdom of Az-Aqir did not know calm: after anxious years of collapse, a military coup took place, which began a long era of "Reorganization" of the state.

But today the junta's power has begun to fade: a quick conflict with neighboring Uldum has turned into an eternal war, the people are becoming poorer, the country is isolated from the outside world, and protests are suppressed with blood.

Will the state be able to survive?
Who will lead it?
You will have to answer these and many other questions.

Features

FEEL THE OTHER SIDE
Call of the Swarm wants to tell the truth to those who have been branded evil.
Everyone knows that the winners write history.
But how was it?

MAKE YOUR FATE
Start your path from birth and choose your path:
  • Do you want to be kind? No problem.
  • You want to be a ruthless jealousy. Sure, not a problem!
  • Maybe you want to rob the whole world or pick all kinds of locks? Who's stopping you ?!
You create your destiny.

WORLD ANSWER YOUR CALL
The world does not stand still - most NPCs react to you and your actions.
Talk to anyone, try to find out any rumors or gossip, and look for information bit by bit, but remember - do not believe everything you hear.


DOZENS OF ITEMS
More than 70 artifacts and 20 items of other types that a hero can get in his game at the moment.
Some provide only simple stat bonuses, while others provide unique effects that will transform you.


CUSTOM BOSS FIGHTS
Fight the monsters that have flooded the caves under the Hive; find and eliminate the leaders of the bandit clans and clear the dungeons of the Capital; Break into the realm of the earth or go to the future - the deeper you dive into the campaign, the more interesting and stronger the bosses will be.

CHANGEABLE QUESTS
Many different tasks, ranging from storyline to local. And they are all traversed in different ways! The choices given to the player range from simple “Find and bring a beer keg and drink it with the quartermaster” to selective but small acts!

MAP TRANSITION
A must-have in every RPG campaign - your hero is transferred between maps, linking your progress in the campaign.
Sometimes you will be able to open additional tasks in the original map after passing others in a different zone.

Media

MODELS CREDIT
ICON CREDIT
MISCELLANEOUS CREDITS
SPECIAL THANKS
Heroglow (by assasin_lord)
Silithid Devourer (by A.R. + Tank-Commander)
Faceless Cultists (by Sin'dorei300)
Ahn'Qiraj assets exported from WoW Vanilla
Many WoW models, exported from WoW Vanilla

Reaper Claws
Hemorrhage
Rain of Fire vol II
Blizzard
Silithid + Qiraji Unit models
Button Manager (Used to create icons from WoW)Day-Night Models
Diablo 1 OST
World of Warcraft: Music & Ambience - Ahn'Qiraj
World of Warcraft: Music & Ambience - Silithus
Dwarf Campaign
The Last Guardian
Founding the Durotar
Blizzard Entertainment
Hiveworkshop.com
Xgm.guru
Kaizer + Kaiser
Nzoth
Guides from HIVE
Guides from XGM
"War of Shifting Sands"

Wowpedia: WoW Icons
Wowpedia

GALLERY
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WALKTHROUGH

Official © Campaign Storyline guide. You can use it if you don't know what to do or you don't want to explore.
Each act in the campaign will be created separate guide.
Under spoilers you can find the needed guide:
Not yet…
Not yet…

Changelog
  • Campaign was released.
NEW CONTENT
  • 2+ new specializations: Master redoned Hunter specialization, calling dire beast for feast and placing explosive traps, destroying your enemies. Become Mindslayer - powerful spellcaster, that can alter minds of his rivals, shattering reality and balancing between Shadow and Light. Or you want to sneak up through enemy forces and stab in their commander back? You could choose Blackguard for it.
  • New subzone awaits - "Downpour": Lurk into deep of Ahn'Qiraj, facing horrors created by mysterious forces. Fight through them to reach the truth in Hivelord's Curse and find a right answer…
  • Overhauled Item Drop: No more book spamming - you can recieve many new powerups, like magical runes with blizzard or rain of fire. But some dark power crawls out of its lair, offering you a prices, but what costs you will pay for them?
  • Minor Changes in Hive'Zara: Local buyer will try to offer more things than just items, but he can fool you, he-he...
  • New items for collecting: Some of them can trully overhead your game, but remember - everything have its price.

BUG FIXES + BALANCE
  • Fixed a serious bug when Sewage Boss is killed, but travel dialog isn't showing for Xorrax, preventing to reach out to next storyline phase;
  • Fixed minor bugs in translations, that was reported and founded (something could remain, so tag me anyway);
  • Prevented player to leave "Overlord's Verdict" zone, that caused some bugs in quests/cinematics;
  • Fixed a constantly fightning sounds in Hive'Zara, when game just began;
  • Fixed a delay when Xorrax Larva used "Metamorphosis" to reach out next game stage;
  • Fixed some story details in Incubator End - cinematic + Priest Zaqq'Sazh-1 cinematic;
  • Fixed test-room bugs + added functionally working -re command;
  • Fixed Dialog Speed bug by deleting a "Maximum Speed" choice;
  • Fixed a bug with Hive'Zara Fights - they starts and ends propely;
  • Fixed a quest mark in side quest "Business is Business";
  • Fixed a Air Elemental-phased bug in "Deadly Hive Monster" - Xorrax can now conversate with pathfinder;
  • Fixed some weird unit names;
  • Remaked "Hearthstone" - Xorrax can use it without specific item, when he in Hive'Zara map. Otherwise in some situations and before completing "Call of the Swarm"-quest, Hearthstone isn't availiabe;
  • Fixed a Hive'Zara Herald - now he can propely start his mission;
  • Fixed a waygates issue - now they have same color;
  • Fixed some of item descriptions - some of them have values in spells (but some not);
  • Fixed translation errors in Grotto Subzone - chunks have their names, travel dialog use propering names etc;
  • Fixed some hero spell misdescriptioning;
  • Changed Xorrax Hunter pet name;
  • Changed "cleric" to priest;
  • Fixed a "HINT" message when Xorrax visits an elemental - now message have a propely added text;
  • Fixed a leaving region in "Flooded Grotto"-subzone;
  • Fixed some spell tooltips in summons;
  • Changed some items for more balanced gameplay.
BUG FIXES + BALANCE CHANGES
  • Fixed a some strange situation when Xorrax speaks with Border Guard Captain;
  • Fixed errors in item description;
  • Probably fixed error with Pathfinder stage of "Deadly Hive Monsters"-quest, so Xorrax can properly kill air elemental;
  • Fixed errors with items spelll
  • Fixed disappering of player's units after some cinematics;
  • Fixed some translation misspellings;
  • Respawn time of all enemies in Hive'Zara were increased by 15-20%;
  • Now felhunters use their mana for their spells;
  • Added explanation to "Call Poisonclaw" spell to describe how Xorrax's level applies on Poisonclaw;
  • Removed attacking wasp spawns from Sunken Grotto. Sad, but true;
  • Now Hunter can attack air units, but wasps now considered as ground units;
  • Corrected some Xorrax's hero spells, so they'd work properly;
  • Manipulated with scaling of Xorrax and his colors, so specs looks different;
  • Now quest "Lost Caravan" can be started after completing quest "Flashback";
  • When Xorrax acquiries Qiraj Warlock, he recieves an updated hint;
  • Now Doomguard and his demonic friends shouldn't attack neutral wanderers or flintscales;
BUG FIXES
  • Fixed a bug, that occured when you failed to open a chest - now player can properly go out and try again;
  • Fixed a bug with Wasps - now they should be attackable;
  • Fixed a bug with Border Captain - now he should properly finish side quest "Deadend" without quotes from side quest "Flashback";
  • Fixed a minor translation bugs in cinematic quotes;
  • Fixed a item description bug in most runes;
  • Fixed some items, whose doesn't have any effects but description says about having them;
  • Fixed minor bugs in subzone "Downpour";
  • Fixed some minor bugs related to hero specializations.
BUG FIXES
  • Fixed a bug, that occured in Dowpour last phase - now player should properly pass throught first magic gate;
  • Fixed a minor translation in items;
  • Fixed a bug with "Dungeon Keeper" Hero - now he should have proper abilities;
  • Fixed some minor errors in texts of "Downpour"-subzone;
  • Removed some non-using recipies for "Alchemy Quest" in Downpour;
  • Minor text fixing overall in campaign;
  • Minor translation fixes in campaign overall;
  • Added a ping for all notice boards, so player would have more interest to visit them;
  • Replaced "Sunken Library" cobblestones with destructive stones in southern exit, so player could open another way to discover it.
NEW MAJOR CONTENT
  • More than 5 new game maps with content for every taste: from caves to secret stronghold;
  • Complete more than 10 new side quests - each game map has at least 1 quest. Can you solve the Librarian's riddle? Or brew a unique potion?
  • Expand your pockets by using special "bags" to carry more treasures;
  • New specializations await you: become a zealot of divine powers as the Crusader, or rely on life experience as an Adventurer;
  • Redefining some specializations: turn the curse of vampirism to your advantage as a Devourer, become a first-class thief, or torn between Light and Dark as an Acolyte;
  • More interaction of the hero with the world - use "talents" for your own enhancement or influence on the game;
  • Behold the revamped Hive'Zara evolution, opening up new opportunities for the player. Discover special hive-related items, donate to beggars, speak with hive inhabitants or even hire a hunter for your farming;
  • Defeat terrifying monsters - most new and old bosses have received special boosts at "high", which will turn the tide of the battle;
  • Get your hands on over 30 new items from a wide variety of sources. Now your hero will be even more elegant!
MINOR CHANGES
  • Now Xorrax teleports all of his units to Hive'Zara when use "Heartstone";
  • Now player could skip intro cinematic;
  • Added new merchants in different maps, try to find them all;
  • Slightly re-doned next main map areas: Scorpid Lair, Priest Cinematic Area, Borderguard Post;
  • Now player can use "Camera Manipulation" spellbook to control height and camera rotation;
  • Slighly re-doned some items, changing their effects;
  • Added new 25+ rare items, 2+ cursed items, 5+ uncommon items to findable item pool;
  • Now player could farm new resource from beasts - biomass, that need for Hive Evolution system;
  • Now player could increse his "crime rating" when doing something bad;
  • Remastered Hive'Zara merchants - now they'll recieve new items in stock every noon;
  • Remastered treasure chests - now player could see their loot when tries to pick lock. Also tried to fix treasure drop issue;
  • Added new punishment items, related for pick pocket;
  • Now many bosses & minibosses will try to use their spells frequently than before;
  • Added a special guard repeatable tasks - farming bandit bandanas, finding a spy and many others;
  • Added a pseudo quest transition: when player enter subzone, related to gained quest, he should recieve "sidezone" quest version;
  • Added to "Shadow of Az'Sheagor" his missing spells;
FIXES
  • Fixed issue when Xorrax freezes after cinematic starts in subzones;
  • Fixed issue with items with shared cooldown group;
  • Fixed issue with cinematics in main map after skipping intro cinematic;
  • Deleted unused items from campaign data;
  • Fixed issue with Blackguard Combo Points - now appropriate message should appear;
  • Fixed minor translation errors;
BALANCE
  • Now each Xorrax specialization recieves special "starting items";
  • Added merchants with useful items;
  • Now monster lairs could stop spawning after Hive'Zara gained enough evolution value;
  • Now captured NPC gives more useful rewards after saving them from bandits;
  • Added a special map difficulty increaser building - Solar Stone;
  • Minor changes in all aspects of campaign.
BUG FIXES
  • Now player can't travel to "Brume Cavern" without completing side quest "Deadly Hive Monsters";
  • Fixed an issue, when player couldn't travel into some dungeons - now player should be able to do that;
  • Fixed an issue with traveling to "Bloomgrove" - now player should be able to travel there;
  • Fixed an issue, when bosses in "Stronghold" doesn't have their abilities;
  • Added new source for special item "Dreamnail";
  • Minor errors fixed across all subzones;

BUG FIXES

  • Fixed an critical issue with priest second cinematic in quest "Accursed Lords", that prevented player from gameplay;
  • Fixed an issue with boss "Anubisath Guardians" - now boss should spawn;
  • Fixed an issue, related to book pedestals, needed for side quest "Bookworm" - now "Fiction" & "Action" pedestals shouldn't spawn in same points;
  • Fixed issues with missionary trader items - now "charms" should have item effects;
  • Fixed some translation errors in spells & items;
  • Minor fixes in all campaign maps;

BALANCE

  • Fixed a Sandworm Matron spawn rate - now she will respawn after 5 minutes of last kill;
  • Now Titanforged units in subzone "Sunken Grotto" should have drop table;
  • Now "Minor Healing Potion" should heal item user, not use "Flamestrike";
  • Decreased sight radius of Zaqq'Sazh Fanatic;
  • Now dozens of fireflies spawns in "Sunken Grotto" after watching last main storyline cinematic in subzone;
  • When Bandit Camp spawns, it could spawn either bandit tower either bandit treasure chest;
  • Bandit Camp treasure chest now spawns with loot, which drops after his break.

NEW CONTENT

  • 5+ brand new side quests, that could be found across all dungeons: from reforging powerful axe to looting treasure chests;
  • Watch your dungeon progress - when you enter dungeon with bosses, you'll receive special "dungeon task", in which you could read brief dungeon story and see what and how much bosses dungeon have;
  • 5+ new and corrected items: receive special boss-related quest reward or have items, related to daytime;

BUG FIXES

  • Fixed an general bug, that could occur with usable items - now they should have their proper cooldown images;
  • Fixed an bug, that related to "Notice Boards" in Hive'Zara map - now player can't use them before completing starting quest "Call of The Swarm";
  • Fixed a bug in side quest "Heavy Rain" - now player could properly communicate with locals;
  • Fixed minor bugs across Hive'Zara main map;
  • Fixed minor bugs across Sunken Grotto, Brume Cavern, Az'Aqir Underground dungeons;
  • Temporary disabled "Soulforge Golem" boss in dungeon "Brume Cavern" - now player receive "Ata'ir Crystal" from qiraji-prophet, not boss;
  • Added missing trigger effects for items, where they need it and it was missing;
  • Minor translation fixes across whole campaign;

BALANCE

  • Decreased hero stats for all Xorrax specializations by 5-10%;
  • Tweaked hero stat level bonuses for all Xorrax specializations: from decreasing by 5-8%, up to increasing by 5-8% for specializations;
  • Now "Crusader" specialzation have "Hero" attack type, not "Normal";
  • Now "Necrofiend" specialization have "Chaos" attack type, not "Normal";
  • Now item "Great Holy Charm" increases overall "Judgement" damage by 19%;
  • Increased spellpower of Outlaw "Envenomed Blade" by 18% for each spell level, poison damage bonus wasn't changed;
  • Now side hero "Qiraji Warlock" and his demonic minions have "Chaos" attack type, not "Normal" or "Magic";
  • Now buyable bandages have proper healpower;
  • Increased overall movement speed for next Xorrax specializations: Outlaw, Disciple and Necrofiend;

BUG FIXES & MORE

  • Fixed a small bug, that occured in side quest "Heavy Rain" - now player should be able to finish it;
  • Decreased respawn timer for earth elemental creatures, needed for side quest "Heavy Rain";
  • Increased overall drop chance for "Windstone Shard" for side quest "Heavy Rain";
  • Slightly reworked treasure chest system across whole campaign - now treasure chest should drop it contest, not randomed items;
  • Fixed a bug, that occured in main quest "Sunken Ruins" - now player shouble be able to progress through story;
  • Fixed a bug, that occured in side quest "Blood & Sweat" - now player's interrogation should properly start;
  • Added a small hint about special Hive-related command, that describes all Hive'Zara state (-he);
  • Added a special hivekeeper, with his help player can donate gold to Hive'Zara stash;
  • Tweaked most of current bosses on "Hard" difficulty and corrected their fights;
  • Small translation fixes across whole campaign.

About author

This is translated version of my campaign.
Long ago this campaign was started as russian-languaged campaign, but due to development of translation I decided to make this version as my main.
If you interested, you can find both legacy russians versions in links below:

SOCIAL MEDIA


I'd appreciate any bug reports, suggestions and tips!
Contents

Call of The Swarm (Campaign)

Reviews
You've totally touched my heart with this. The Zerg race is my main in StarCraft. Kerrigan belongs to the Swarm. Period. Now then: I like how the starting cinematic was made as well as the cool prologue. Good choice of UI also. I see the Hive'Zara...
Level 22
Joined
Jun 11, 2017
Messages
626
Aah too bad for me, idk if I will ever buy reforged but who knows 😉

About the English thing: want me to make a giant post about improvements? I can do all the text that I can see in F12 log very easily, but text in cinematics would be harder and take a lot more time. Would still be happy to do that too, but that would be a matter of weeks instead of days.

Oh yeah btw: in the letter quest, when you take it to the Captain, his reply in the cutscene is untranslated.


As for suggestions: I'd have to think about this one. I like how bandits and neutrals respawn, because they don't give you so much loot that you become OP, it's mostly for gold/xp purposes which is very well balanced IMO. Only thing I'd change is that more items would drop from elite/champion/boss monsters instead of from chests, because that way it would be more rewarding to kill high level monsters. Chests are 'free' if you can get to them, so I feel like they should not contain valuable permanent items, consumables would fit better for example (they already sometimes do, but a lot of chests only contain permanent items). There are respawning strong monsters guarding a tomb/chest/place of power, those would be better suited to contain the items that chests do now. Of course, the reward chests you get from certain quests are fine as they are now because they have specific requirements.

For new content, I don't really know. I'll try to think of ideas. The map already has plenty of subzones, sidequests etc. That's actually one of the things I like most about it.


I don't get any access to anywhere after it dies, I get stuck :/ the last message from the Priest is 'the portal is beginning to open, continue the fight' when the boss reaches 50% hp. I kill the summon that gets the boss hp to 0, it summons one more mob and just disappears. Doesn't even have a death animation/sound or anything. After it dies, nothing. Priest still invulnerable, no new messages. I do see a zone transition place on the minimap, but it never triggers anywhere and I can't leave the boss area.
I actually looked up pages on Ny'alotha and the C'Thun bossfight because you mentioned them on the other page about this map, and it's definitely a cool concept, especially for those who know the fights from WoW! (I don't but I like it nonetheless)

Let me answer step by step:
About the English thing: want me to make a giant post about improvements? I can do all the text that I can see in F12 log very easily, but text in cinematics would be harder and take a lot more time. Would still be happy to do that too, but that would be a matter of weeks instead of days.

Oh yeah btw: in the letter quest, when you take it to the Captain, his reply in the cutscene is untranslated.
  • If you want to - I'll find useful when I return back to new version development, but I don't want to make you feel burden with it, but as I said before - if you want, do it :)
  • About quest - dunno, I thought that I've fixed it. Will revisit it in new version.
As for suggestions: I'd have to think about this one. I like how bandits and neutrals respawn, because they don't give you so much loot that you become OP, it's mostly for gold/xp purposes which is very well balanced IMO. Only thing I'd change is that more items would drop from elite/champion/boss monsters instead of from chests, because that way it would be more rewarding to kill high level monsters. Chests are 'free' if you can get to them, so I feel like they should not contain valuable permanent items, consumables would fit better for example (they already sometimes do, but a lot of chests only contain permanent items). There are respawning strong monsters guarding a tomb/chest/place of power, those would be better suited to contain the items that chests do now. Of course, the reward chests you get from certain quests are fine as they are now because they have specific requirements.
  • About elite monsters & bosses - I agree with you, they need more prominent loot for player and give enough reward for their difficulty (so I'll try to buff weak ones and nerf outstanding-ones), maybe each elite monster will reward with special item (consumable, uncommon or rare one, like bosses do), however currently I stick myself to randomized item reward system;
  • Treasure chests will be slightly reworked as I said before - they will bring more "fast-food" items that player need in current zone, and will be divided into dungeon/world-ones, where dungeon will sometimes reward with uncommon/rare/epic item, while outerworld chests - with consumables/etc;
I don't get any access to anywhere after it dies, I get stuck :/ the last message from the Priest is 'the portal is beginning to open, continue the fight' when the boss reaches 50% hp. I kill the summon that gets the boss hp to 0, it summons one more mob and just disappears. Doesn't even have a death animation/sound or anything. After it dies, nothing. Priest still invulnerable, no new messages. I do see a zone transition place on the minimap, but it never triggers anywhere and I can't leave the boss area.
  • That's pretty bad. I'll fix it in new version, but sad that it wouldn't be fast as I want to.
I actually looked up pages on Ny'alotha and the C'Thun bossfight because you mentioned them on the other page about this map, and it's definitely a cool concept, especially for those who know the fights from WoW! (I don't but I like it nonetheless)
  • For Sewer Tentacle boss I'd myself inspired from other-one: Drest'agath from Nyalotha, The Waking City. Video link here:
  • And you're right - mostly I try to implement my vision of WoW bosses, or from other games (like Elden Ring). Being WoW raider myself, I often find it's ingame fights interesting and asking myself a question - can it be re-produced for single-player only?
    In totaly, current Act 1 have 15+ bosses (minority of them are main storyline-related, mostly - for side quests and secrets). Act 2 will have even more!
Thank you again, those in-depth reviews always inspire me to continue my projects even in such desperate times.
Thank you.
 
Level 2
Joined
Jun 26, 2023
Messages
5
Just a recent disclaimer for anyone on the current Reforged patch, the campaign mostly works but, I can't differentiate campaign bugs from possible Reforged broken triggers-- so I would currently pass on this campaign unless you're someone who has the patience to maintain an earlier version install. The author has noted this in the campaign description, so this isn't a mark against him, but even running it in SD mode in Reforged with Quenching it seems to be riddled with bugs (but at least works, it will NOT work at all if you don't set it to SD mode).

Sadly, even in SD mode, you will depending on how lucky you are, eventually encounter a few soft-locks on quests on the first map. I got up to level 9, but the Biomass-Hive mechanic seemed broken (probably Reforged issue). When I changed maps to the hideout, when I returned to the main map my bag permanently discarded half of the stored quest items.

That said, from what I could experience, my only feedback would be to work with someone on localization (translation) into English. If I could experience the game without bugs, I think some of the lost-in-translation stuff needlessly complicates quests for native-English speakers who need to guess at what the intent of the dialogue was. I can tell the story/quests are intelligently thought out, but the clarity is muddy at times. A few dialogues are also untranslated and return to Russian at times (the love quest for example near the start, I have no idea what the Captain said to the Dreamweaver, I feel like it was a cold burn but didn't get to enjoy it).

Just my two cents.
 
Level 22
Joined
Jun 11, 2017
Messages
626
Just a recent disclaimer for anyone on the current Reforged patch, the campaign mostly works but, I can't differentiate campaign bugs from possible Reforged broken triggers-- so I would currently pass on this campaign unless you're someone who has the patience to maintain an earlier version install. The author has noted this in the campaign description, so this isn't a mark against him, but even running it in SD mode in Reforged with Quenching it seems to be riddled with bugs (but at least works, it will NOT work at all if you don't set it to SD mode).

Sadly, even in SD mode, you will depending on how lucky you are, eventually encounter a few soft-locks on quests on the first map. I got up to level 9, but the Biomass-Hive mechanic seemed broken (probably Reforged issue). When I changed maps to the hideout, when I returned to the main map my bag permanently discarded half of the stored quest items.

That said, from what I could experience, my only feedback would be to work with someone on localization (translation) into English. If I could experience the game without bugs, I think some of the lost-in-translation stuff needlessly complicates quests for native-English speakers who need to guess at what the intent of the dialogue was. I can tell the story/quests are intelligently thought out, but the clarity is muddy at times. A few dialogues are also untranslated and return to Russian at times (the love quest for example near the start, I have no idea what the Captain said to the Dreamweaver, I feel like it was a cold burn but didn't get to enjoy it).

Just my two cents.
Let me answer step by step:

Anyway, thank you for review and disclaimer!

Just a recent disclaimer for anyone on the current Reforged patch, the campaign mostly works but, I can't differentiate campaign bugs from possible Reforged broken triggers-- so I would currently pass on this campaign unless you're someone who has the patience to maintain an earlier version install. The author has noted this in the campaign description, so this isn't a mark against him, but even running it in SD mode in Reforged with Quenching it seems to be riddled with bugs (but at least works, it will NOT work at all if you don't set it to SD mode).
Thank you for clarifying others - yes, current released version is pre-Reforged compilable, but I'm going to release next version of this campaign on Reforged, moving to latest actual Warcraft patch.
And yes - this campaign will be strictly SD mode, even now and from next Reforged-compilable versions.

Sadly, even in SD mode, you will depending on how lucky you are, eventually encounter a few soft-locks on quests on the first map. I got up to level 9, but the Biomass-Hive mechanic seemed broken (probably Reforged issue). When I changed maps to the hideout, when I returned to the main map my bag permanently discarded half of the stored quest items.
Thank you for reporitng issues with quests - I'll look into them and fix!

That said, from what I could experience, my only feedback would be to work with someone on localization (translation) into English. If I could experience the game without bugs, I think some of the lost-in-translation stuff needlessly complicates quests for native-English speakers who need to guess at what the intent of the dialogue was. I can tell the story/quests are intelligently thought out, but the clarity is muddy at times. A few dialogues are also untranslated and return to Russian at times (the love quest for example near the start, I have no idea what the Captain said to the Dreamweaver, I feel like it was a cold burn but didn't get to enjoy it).
Yes, it's my personal problem with language struggle, but I'm looking forward to improve my language skills, and I'm already using some software to correct grammar and reduce complicated text stuff.
And yes - in new version I'll correct all untranslated texts, thank you for reporting it!
 
Level 2
Joined
Jun 26, 2023
Messages
5
Let me answer step by step:


Anyway, thank you for review and disclaimer!


Thank you for clarifying others - yes, current released version is pre-Reforged compilable, but I'm going to release next version of this campaign on Reforged, moving to latest actual Warcraft patch.
And yes - this campaign will be strictly SD mode, even now and from next Reforged-compilable versions.


Thank you for reporitng issues with quests - I'll look into them and fix!


Yes, it's my personal problem with language struggle, but I'm looking forward to improve my language skills, and I'm already using some software to correct grammar and reduce complicated text stuff.
And yes - in new version I'll correct all untranslated texts, thank you for reporting it!

Thank you for the swift reply!

My post was for anyone in a similar position to me, again, I can see the excellence of the content and campaign through the language barrier and bugs, so it was in no way an indictment of your work, it is excellent.

I look forward to a Reforge compatible version at some point, though there is no rush, I know it is a ton of work to go through all the triggers to verify they would work. OutsiderXE recently brought his 3 campaigns to Reforged (of course in SD only, but the work comes down to triggers/bug squishing) so I know it is an unfortunately frustrating undertaking.

I wished Blizzard had considered modders when making changes that have serious implications for WC3edit.
 
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Messages
626
Thank you for the swift reply!

My post was for anyone in a similar position to me, again, I can see the excellence of the content and campaign through the language barrier and bugs, so it was in no way an indictment of your work, it is excellent.

I look forward to a Reforge compatible version at some point, though there is no rush, I know it is a ton of work to go through all the triggers to verify they would work. OutsiderXE recently brought his 3 campaigns to Reforged (of course in SD only, but the work comes down to triggers/bug squishing) so I know it is an unfortunately frustrating undertaking.

I wished Blizzard had considered modders when making changes that have serious implications for WC3edit.
Heh, thank you again - helping others is valuable, in my opinion.

For now I'm wokring on other project - Fourberie - so I'll refocus myself on this campaign a bit later. However I think that I can fix all problems and make sure that Reforged will be playable with my campaign.
 
Level 22
Joined
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Messages
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8200 downloads - such a pleasant number to see!
Thank everybody who downloaded, who played or not - I appreciate your support, thank you all.

In the coming weeks, I want to share with you some information about Act 2, that being developed at a small pace. However, maybe you'll find interesting information about the general plot after Act 1, some screenshots, and specific game design choices.

Stay tuned for more information!
 
8200 downloads - such a pleasant number to see!
Thank everybody who downloaded, who played or not - I appreciate your support, thank you all.

In the coming weeks, I want to share with you some information about Act 2, that being developed at a small pace. However, maybe you'll find interesting information about the general plot after Act 1, some screenshots, and specific game design choices.

Stay tuned for more information!
Btw, have you seen this incredible masterpiece voice of Cthun

? Perhaps his audio files can be ripped from Hearthstone and used in the campaign?

In the English voice acting, Cthun really feels like an old god, in the sense that there is a sense of antiquity in the voice.

And in the Russian version (there is a video with his voice on the same channel as in the link), you can feel the insect-like quality in his voice, because he himself looks like an insect god and also gave birth to the same insect children.

It's a pity that you don't make a Russian version of the campaign xD
 
Level 22
Joined
Jun 11, 2017
Messages
626
8200 downloads - such a pleasant number to see!
Thank everybody who downloaded, who played or not - I appreciate your support, thank you all.

In the coming weeks, I want to share with you some information about Act 2, that being developed at a small pace. However, maybe you'll find interesting information about the general plot after Act 1, some screenshots, and specific game design choices.

Stay tuned for more information!
...Maybe on the weekend, maybe on Tuesday.
Black & White Hand are listeners and actors of All-Seeing Eye.


More information in the coming days!
 
Level 22
Joined
Jun 11, 2017
Messages
626
...Maybe on the weekend, maybe on Tuesday.
Black & White Hand are listeners and actors of All-Seeing Eye.


More information in the coming days!
By Seer's gaze, a new post has just dropped!

 
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