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Dark Nights [Day-night-cycle]

Submitted by The_Silent
This bundle is marked as approved. It works and satisfies the submission rules.
WHAT IS THIS:
This is a set of DNC (day-night-cycle) models. Used correctly they change the light environment in your maps so that nights are actually dark.

WHY THESE MODELS:
Usually what modified day night cycle models (DNC models) gets wrong is that they erases the light all together, making the map dark both at day and night. These models is specifically made so that days does still light up. This is for "realistically dark nights".

Probably best for horror and survival maps.

NOTE: I think a Lordaeron and a Ashenvale set should cover most needs. But feel free to ask here for any other as long as they are a version of a already existing light environment, since the update is rather simple.

28-05-2020: Added Felwood version.

HOW TO USE:
There is two ways to use this, one using triggers and one overwriting the models. I will not cover the both methods, since each has it's advantages. First, how to do it via triggers:

  1. Import the unit and terrain model you want to use.
  2. Create a trigger looking something like this:
    • TimeUp Copy
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Wait 0.00 seconds
        • Custom script: call SetDayNightModels("DNCDarkNightsTerrain.mdl", "DNCDarkNightsUnit.mdl")
  3. The first parameter in
    SetDayNightModels
    has to be the terrain model path, and the second has to be the unit model path.
  4. ...
  5. Profit!

Second method:
How to overwrite the path. This method has the advantage that you can see the light enviroment in the editor.
  1. Import the unit and terrain model you want to use.
  2. Set the terrain model path to:
    Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdx
  3. Set the unit model path to:
    Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdx

  4. Go to Scenario -> Map Options.
  5. Tick the flag "Custom Light Enviroment" and pick "Loarderon Summer" (See picture below).
    [​IMG]
    [*]

  6. ...
  7. Profit


UPDATE:
Added Felwood version and a new implementation guide.

WARNING:
  1. This significantly alters gameplay. Night will be unplayable if you do not use light sources.
  2. Some materials is "unshaded". They will look weird. You need to alter the models to fix this. See for example most teamcolored materials.
  3. F10 menu changes ambient light. Players can potentially cheat using various menus such as the f10 menu. Use a black mask, or something similar to fix this.
  4. WC3 lighting is weird sometimes.
Previews
Contents

Lorderaeon Terrain Model (Model)

Lorderaeon Unit Model (Model)

Ashenvale Terrain Model (Model)

Ashenvale Unit Model (Model)

Felwood Unit Model (Model)

Felwood Terrain Model (Model)

Reviews
General Frank
A bit too simple, but I can see huge usefulness in this model for mappers and terrainers alike.
  1. The_Silent

    The_Silent

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    Test Map
     

    Attached Files:

  2. KAIL333XZ

    KAIL333XZ

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    Damn! I waited for this for such a long time! I've even thought to create something like this by my own, but didn't have time for that!
    Thanks for the model. This is the one the most useful things in the whole model section. EPICO! :peasant-thumbs-up-cheers:
     
  3. FeelsGoodMan

    FeelsGoodMan

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    This is awesome, although it only works in some settings. I tried simulating a proper night where moonlight fell over the terrain. The effects were decent, but the issues starts once you want to revert to daytime;

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Interiors can look slightly too saturated, with too strong contrasts some places but it looks generally better;
    [​IMG]
     
    Last edited: Apr 20, 2020
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    Now, question, how do we use loads of lights without making the map heavy with units as lighting sources if we reached the doodad limit?
    Only needed are at least 700 :D
    Destructibles, would they work and if yes how well compared to units? And, if we've also reached their max number, what to do?
     
  5. FeelsGoodMan

    FeelsGoodMan

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    16 or 8 light sources per sector.
    They work the same, based on size. I have found that a size of 2 for units or 200 for doodads gives the best intensity (this is very dependant on the omnilight model you're using).

    In a normal map where there is only day or only night, it will work fine with doodads. If you have reached the limit then use destructibles.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    We need a new type of something alongside doodads and destructibles, called light sources :D
     
  7. General Frank

    General Frank

    3D Modeling Moderator

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    A bit too simple, but I can see huge usefulness in this model for mappers and terrainers alike.
     
  8. Gusvato3080

    Gusvato3080

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    Can you make a felwood lighting version? Great work btw
     
  9. Unuznimar

    Unuznimar

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    Can i somehow edit this file to make the map lighter instead? Or give it a color?
     
  10. The_Silent

    The_Silent

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    So it is lighter in the night than the day? And which color?
     
  11. Unuznimar

    Unuznimar

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    The silent, sorry for taking your time if this is unrelated to your model, im first time posting.
    I was searching for a way to give the air color, or change light intensity. This is the most similar thing i found, so im wondering, could i change some lines in the MDL to change it from dark to light or black to gold, red, etc?
     
  12. The_Silent

    The_Silent

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    You can change air colors without a model such as this, using advanced options. I think it is fog options. I'm afraid light colors will only change the color of the models and terrain, not the air. But I'm more than willing to make a colored light environment if you actually need it.
     
  13. Unuznimar

    Unuznimar

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    Hey sorry for keeping you waiting!
    Im deciding should i 'keep remembering that games exist'
    When im done with that ill call you! :D
    Anyways, i used modding to change MPQs or just add files to wc3 folder with CUSTOMBG in order to change Dota (and all other maps by default), so i dont know anything about world editor and such tools.
     
  14. The_Silent

    The_Silent

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    Sorry it took so long. I've uploaded a felwood version now.
     
  15. SnooBvip

    SnooBvip

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    MASTERPIECE !!

    thank you for u contribution to this community 5/5
     
  16. Leods

    Leods

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    Excellent and very useful, it full turns on my map-imaginator instincts. Is there any way to make the night a little less dark, so it's hard, but possible, to see without lights?
    Maybe for a exploration map, you can use a torch (probably an item) to see like in day, or suffer (but not neccesarily die) for the grey screen.
     
  17. The_Silent

    The_Silent

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    Tell me which light environment you want modified, and I will fix it up for you. (Fellwood, lordaeron, etc.)
     
  18. Leods

    Leods

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    Wow, thanks. I sayed it as an idea to update the pack, but I guess Lordaeron one would be great :D.
     
  19. The_Silent

    The_Silent

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    Here, sorry for the wait
     

    Attached Files: