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Blizzard's Bugged Resources

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Jul 12, 2013.

  1. SMBComix

    SMBComix

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    Not sure if anyone's already mentioned this, but the human barracks model is gonna be a PITA for cinematics since you can see right through the doorway and through the back wall of the building since there's no internal wrap. I'm trying to find a way to fix this, maybe seal off the inside of the barracks with a simple black box. Anyone know how I could do that without messing up the build animation?
     
  2. Eagle XI

    Eagle XI

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    just put a black 2d plane cut to fit into the openings, a little bit inside.
     
  3. SMBComix

    SMBComix

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    Yeah I thought of that, and it should be easy enough to do, I just want to make sure it doesn't interfere with the build animation. I'm not animator, and I have almost NO clue when it comes to editing Warcraft 3 models beyond texture recolors at this point. I'm willing to learn, though. :3
     
  4. dtnmang

    dtnmang

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    You can "fix" this without making changes to the model's geometry by: opening the barracks model in Magos's Editor, then select the geoset that is the main part of the building, then edit its material and check the Two-Sided box in the layer's properties.
    It doesn't really count as "bugged" because Blizzard intentionally enabled backface culling (one-sided rendering) on most building models. As buildings are static objects, there will be sides of building models that need no visibility by default, such as the Barracks' inner back wall that you described. Obviously, this is an efficient way to conserve rendering power for 2002-era computers.
    Next time, just set whichever material layer that you can't see from an angle to Two-Sided, then you should be able to see it clearly.

    Looks like this when done right
    [​IMG]
     
  5. dtnmang

    dtnmang

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    I've just found this after browsing through the MPQ files:
    - The Hero Defence Type had only one interface icon and this one had no upgrade indicator.
    - There is a separate interface icon for the Divine Defence Type. This even had an upgrade indicator. However the one without upgrade indicator doesn't exist. In the end they used the Hero defence type icon (that had no upgrade indicator) for upgradeable Divine defence type and Divine defence type icon (that had upgrade indicator) for upgrade-less Divine defence type. This info can be found in Advanced -> Game interface.

    EDIT: Looks like this isn't even the case in-game. Both upgradeable and upgrade-less Divine defence types use the Hero defence type interface icon. Wtf, Blizzard?
    Blizzard y u do dis?
    [​IMG]
     
    Last edited: Jun 20, 2016
  6. Kyrbi0

    Kyrbi0

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    That's funny; I was doing the exact same thing today & discovered that very same thing. Didn't notice/think it was important, though.
     
  7. dtnmang

    dtnmang

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    Trying to open the hidden resource "Doodads\Ashenvale\Structures\PillarsRuined\PillarsRuined.mdl" in Magos's MPQ Browser yields the (perhaps the only one of its kind) error message "Normal count mismatch, 0 normals for 20 vertices!"
    Fortunately, loading this in WE doesn't cause a crash.

    [​IMG]
     
  8. Kyrbi0

    Kyrbi0

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    I've actually got some fun stuff coming along from the MPQ here shortly...
     
  9. NhazUl

    NhazUl

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    Fixed.
     

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  10. Kyrbi0

    Kyrbi0

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    Y'know, what with all the stuff about Blizzard working on fixing stuff & patching the game again after so long, I wonder if we shouldn't zip all this stuff up & just send it in...
     
  11. dtnmang

    dtnmang

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    I don't think they would bother fixing inconsequential stuff such as this.
     
  12. Kyrbi0

    Kyrbi0

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    They won't; we already have. AFAIK they simply have to stick it in the existing MPQ (it'll overwrite the bugged version) & when the next patch comes out, everyone gets it automatically.
     
  13. dtnmang

    dtnmang

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    I mean I don't think they would even bother to stick the stuff we fixed into the original MPQ. Devs are lazy.
     
  14. Kyrbi0

    Kyrbi0

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    Ehhhhh
     
  15. dtnmang

    dtnmang

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    Years of playing Dota 2 have given me a a pessimistic outlook of what would and would not get patched by devs of a game with very large player base.
     
  16. pyf

    pyf

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    Imho Blizzard prefers to develop their own fixes in-house. Or else, they may decide (or not), to sign a work for hire agreement with one third party (or more), for him to develop fixes. Of course, this also involves paying this third party (or more).

    https://en.wikipedia.org/wiki/Work_for_hire

    Is anyone fluent with such topics here on THW, btw ?
     
  17. NhazUl

    NhazUl

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    Fixed the warp on the Scroll of Protection buff.
     

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  18. dtnmang

    dtnmang

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    Hahaha holy shit. All this time and I've never realized this. Blizzard what were you doing?
     
  19. darksage

    darksage

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    fixed wrap on arm and improve wrap in other parts

    EDIT: Changed eyes to green
     

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    Last edited: Jun 27, 2016
  20. Alok

    Alok

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    Basically, many buildings have faulty or missing hind, upper, inner and under-textures, and some of those textures are even strange, like the orc altar statue having another face on the back or the gnoll hut having a false door at the back. I did a quick checkup regarding this in my test map that contains all buildings and here are my finds screenshotted: http://imgur.com/a/rn8ul