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Blizzard's Bugged Resources

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Jul 12, 2013.

  1. ReplaceableTextures\CommandButtons\BTNHauntedMine.blp
    ReplaceableTextures\CommandButtonsDisabled\DISBTNHauntedMine.blp
     
  2. Raider Neoh

    Raider Neoh

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    Thanks!
     
  3. A Void

    A Void

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    Next time create a new thread in requests, this thread is not about providing paths.
     
  4. You are welcome, Raider Neoh

    For future questions of this kind, i recommend the following:
    Open the different MPQs with the http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-viewer-62878/ and search for the path in the MPQs using key words like 'Haunted'. Then you find the path.
    That would be pretty much .. too much, in my opinion. Should be alright to ask here once so you know how to find the paths.
    Ujimasa Hojo could add a small explanation, like mine, how to get the paths or write down the paths themselves ( and the correct MPQ).
     
  5. NhazUl

    NhazUl

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    The Obsidian Destroyer portrait has an unused, more normal looking Portrait Talk animation. In my opinion it's better than the weird lip twitching (the model is a skull, for fuck's sake) that's used ingame.
     

    Attached Files:

  6. A Void

    A Void

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    The animation was probably unfitting for this creature. Great find.
     
  7. Warseeker

    Warseeker

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    Some Warcraft 3 Models portrait doesn't match with its proper model. E.g : Peasant <<
     
  8. Zavorakto

    Zavorakto

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    The Daimyo of Odawara fixed that, you can found it in the Human pack.

    Speaking of that:

    Goblin Shredder model
    [​IMG]

    Goblin Shredder portrait
    [​IMG]
     
  9. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Broken image link.

    Many of the in game models were revised from the time their portrait was made during development of WC3. Either they forgot to update the portrait, or they decided to save time/money and ignore revising portraits.
     
  10. NhazUl

    NhazUl

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    Fixed the Berserker Target model (Abilities\Spells\Orc\Berserker\Berserkertarget.mdx), if someone wants it. Tested in-game.
     

    Attached Files:

  11. JesusHipster

    JesusHipster

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    Wrong. It's all about optimization, actually.
     
  12. Dr Super Good

    Dr Super Good

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    Wrong, it is actually about optimization, clarity and overall general visual quality. Basically all of what refers to as "revisions" to the model which is what I said.

    Quality control or other restrictions meant that they failed to catch all inconsistencies at the end. For example the Dread Lord still refers to his pre-beta model in one of his pissed VOs despite his release model being completely different. This is still the case, with games as recent as Heroes of the Storm still having inconsistencies. Most noticeable is Tychus's pissed VO where he drops a cigar into his marine suit, something which makes no sense now that he no longer smokes.

    Being an RTS game a big requirement is that the units are visually distinct and easy to discern. Having fields of units which all look like peasants would make it confusing to play. This is why most units are so unique in Warcraft III.
     
  13. JesusHipster

    JesusHipster

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    Why did you write all that? I think it's fairly clear that, let's say, peasant of goblin shredder have portraits different to their ingame models simply because their faces are too small to be visible from ingame camera. Those low-poly lower quality versions are purposefully done to save computer power back in 2001.

    The inconsistency is a thing among blizz games, that's for sure, but not everything it caused by it. Optimizing units via cutting polygons of tiny ingame heads is a fairly decent decision to me.
     
  14. NhazUl

    NhazUl

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    Guys, you're both very pretty, now kiss. Yes, Blizzard overlooked a crapton of things in the graphical department, did a crapton of other things such as cutting polys on purpose, it's the way they roll. Things can almost always be restored somehow if the scrapped version was better.

    Btw, two things:
    1) In the War3x MPQ, the snow owl's portrait is a more detailed model with a complete animation set.
    2) The pack horse model has a TempWalk animation in which it runs, in addition to its normal (kind of good for Blizz's standards) slow walk animation.
     
  15. JesusHipster

    JesusHipster

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    I think portrait owl is uploaded somewhere on THW. But good eye indeed. What that berserker VFX looks like?
     
  16. NhazUl

    NhazUl

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    It's a convoluted one circle of 4x8x3 billboarded green glows each (96 planes in total) which splits into 4 circles in a reverse swastika-like manner and disappear. Looks more wizard-y than berserk-y. The model was broken, but MdlxConv fixed it.

    Also, the stag critter model. It has an Attack Ready animation instead of Stand Ready. This causes the normal attack animation to only play on an initial attack, and on every consecutive attack on the same unit the Attack Ready is used. Thought it might have some uses.

    Anyway, here's the fixed model.
     

    Attached Files:

    Last edited: Apr 17, 2016
  17. Skargoth

    Skargoth

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    I have created a list of models that cause this bug because the portrait models have OmniLights. I didn't check any Building models.

    Units\Creeps\Harpy\Harpy_portrait.mdx
    Units\Creeps\HarpyQueen\HarpyQueen_Portrait.mdx
    Units\Creeps\HarpyWitch\HarpyWitch_Portrait.mdx
    Units\Creeps\ThunderLizard\ThunderLizard_Portrait.mdx
    Units\Creeps\ThunderLizardSalamander\ThunderLizardSalamander_Portrait.mdx
    Units\Creeps\ThunderLizardVizier\ThunderLizardVizier_Portrait.mdx
    Units\Critters\Shoveler\Shoveler_Portrait.mdx
    Units\Demon\ChaosKotoBeast\ChaosKotoBeast_Portrait.mdx
    Units\Human\Arthas\Arthas_portrait.mdx
    Units\Human\ArthaswithSword\ArthaswithSword_portrait.mdx
    Units\Human\Jaina\Jaina_portrait.mdx
    Units\Orc\KotoBeast\KotoBeast_portrait.mdx
    Units\Orc\KotoBeastNoRider\KotoBeastNoRider_Portrait.mdx
    Units\Other\Proudmoore\Proudmoore_Portrait.mdx
    Units\Undead\Anubarak\Anubarak_Portrait.mdx
    Units\Undead\HeroCryptLord\HeroCryptLord_Portrait.mdx
     
  18. Astromen2009

    Astromen2009

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    Fixed Shredder, don't need portrait model

    [​IMG]
     
  19. A Void

    A Void

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    You forgot to include a file.
     
  20. Astromen2009

    Astromen2009

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