- Joined
- Nov 6, 2008
- Messages
- 8,316
Hey,
given that this has been an ongoing discussion and at times it feels like we do not really take advantage of it, we could integrate a new section for models derived from Blizzard's products.
I am very much aware of the potential disappointment it will bring to 3D Artists of our site and it has been in fact assumed in the past that such an integration will demotivate them, but I never really understood how the presence of these models would restrain the creativity of our members.
As we are allowed to use them within Blizzard products and our community works on non-profit terms, it's only a matter of implementation.
Features:
For the age of this game and for our access to such models, I'd say we should do it. Other WarCraft III communities do not have such a limitation (I am solely referring to World of Warcraft, Diablo and StarCraft II models) and sometimes I feel like we're walking on the wc3c.net path.
given that this has been an ongoing discussion and at times it feels like we do not really take advantage of it, we could integrate a new section for models derived from Blizzard's products.
I am very much aware of the potential disappointment it will bring to 3D Artists of our site and it has been in fact assumed in the past that such an integration will demotivate them, but I never really understood how the presence of these models would restrain the creativity of our members.
As we are allowed to use them within Blizzard products and our community works on non-profit terms, it's only a matter of implementation.
Features:
- This section can include World of Warcraft, Diablo, StarCraft II and other Blizzard games' models.
- A rule would definitely be that the model must be optimized for WarCraft III.
- A tool to apply the animations you want before downloading the model, since almost every humanoid model shares the same bone structure (World of Warcraft-only).
(Allows you to create a layer to import the animations. What you download is what is contained in the animation layer.
If the bone structure is not compatible, a warning message will appear.) - Friendly-search filter: Allows to categorize the models under the regions or hunting zones of the World of Warcraft world (e.g. Category: Ulduar).
- Unless the custom particle textures of the model really complement it, the users are expected to make use of in-game textures for that purpose. That should be a moderator's decision.
- Ability to instantly upload your own texture to test it on the model, within the 3D Model Viewer. Exiting the viewer immediately causes the deletion of the temporarily uploaded files within the database.
For the age of this game and for our access to such models, I'd say we should do it. Other WarCraft III communities do not have such a limitation (I am solely referring to World of Warcraft, Diablo and StarCraft II models) and sometimes I feel like we're walking on the wc3c.net path.