1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  3. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  4. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Aeon of Strife] Beyond the Borderlines Arena ( Under Development )

Discussion in 'Map Development' started by CampScouter, Aug 21, 2017.

?

Which aspect to develop first?

  1. Heroes?

    1 vote(s)
    50.0%
  2. Triggers[includes debugging]?

    1 vote(s)
    50.0%
  3. Terrain?

    0 vote(s)
    0.0%
  1. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    2017 project by CampScouter
     
    Last edited: Oct 16, 2017
  2. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    [​IMG]
    (ALPHA VERSION)
    [​IMG]



    LORE:
    [​IMG]----------------------------------------------------------------------------------

    PATCH 0.3 ( Public Alpha Map Test )

    General:

    -This is the very first map that will be released in this forum as soon as the Authors are finished with the debugging of the map. They are debugging the map because they don't want to release something... "unfurnished".

    -The Patch begins with 0.3 because patches 0.1 - 0.2 were release to the Author's close friends who happens to play Warcraft 3 and Dota 2.

    -Please understand that the Authors are still studying so the update or releases of this map may be delayed or there will be some bugs.

    Progress:

    TERRAIN - 95% ( Spawn Areas are fixed and Blind spots were updated.
    HEROES - 7% ( Means 11/27 Heroes, 2 heroes released , Leaks in heroes' abilities are being optimized )
    TRIGGERS - 35% ( Bugs in the triggers are still unfixed, Mathematical calculations are finished. LEAKS ARE NEARLY REMOVED)

    TOTAL: 45% of the map is developed,
    [this may still vary in further updates and test patches.]

    CampScouter's Notes:

    Hey Dudes, I know that our map is still under development, but I promise you that this map will be finished soon. Just wait for further updates and stay tuned!








    INFORMATION UPDATE!:

    Terrain Screenshot:
    [​IMG]


    PATCH RELEASES

    2 patches were released already. The one for Terrain Review and the other one containing one hero. Another patch will be released soon

    Attached Map Note:
    --For Terrain Review Version--
    There are currently 0 available hero in this attached map, and you can only look around the map and look at its terrain. The version including the heroes will be released as soon as I fix the Hero Tavern System.


    --FOR MOVEMENT--
    1 hero is available in this version. Grab it now! :)

    The current version released supports patch 1.24 to patch 1.28
     

    Attached Files:

    Last edited: Oct 31, 2017
  3. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    -Images will be post soon-
     
  4. millzy

    millzy

    Joined:
    Jul 9, 2008
    Messages:
    1,537
    Resources:
    6
    Maps:
    5
    Spells:
    1
    Resources:
    6
    Whats different in this aos
     
  5. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    you can hide in bushes, like in Leauge of Legends, and then heroes will have their 5th skill ( Extra skill ). Another thing is that its like an arena with an event like: Duel ( But this Idea is not yet approved by development team because it will make another team too OP ). If you have any suggestion, please tell me, and I will tell the team :goblin_good_job:

    I work individually on this map now. They have left the development. Actually, I am the original creator of this map. They just helped me. But still, thanks @Cazscu.
     
    Last edited: Oct 16, 2017
  6. millzy

    millzy

    Joined:
    Jul 9, 2008
    Messages:
    1,537
    Resources:
    6
    Maps:
    5
    Spells:
    1
    Resources:
    6
    alright well im interested although you dont have much info on the map for me to give suggestions
     
  7. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    Sorry for the lack of information, the team assigned me to clean the leaks and optimize the map. I haven't finished cleaning the leaks yet. I'll post the image of the map soon. Maybe in an hour :)
     
  8. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    LEAKS in Creep Spawn System = REMOVED!
    Leaks in the creep spawn system were finally removed.

    Me, as the Trigger specialist in this project finally removed the leaks in our map! I've read tutorials in this website and in other websites. Here are the links if you want to read them:


    1. "Triggers: Memory Leaks"


    http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219 - First Tutorial I've read, and this tutorial is very simple :goblin_good_job:

    Author: emjlr3 ( http://www.thehelper.net/forums/member.php?userid=4989 )

    ------------------------------------------------------------------------------------------------------

    2. "Memory Leaks"
    https://www.hiveworkshop.com/threads/memory-leaks.263410/#C2 - A Very helpful thread to explain Leaks, and remove them and other terms:vw_wtf:

    Author: IcemanBo ( IcemanBo )

    @IcemanBo, Thanks a lot for posting this thread. You are a very awesome Code Moderator ;)
    ------------------------------------------------------------------------------------------------------

    3. "Things That Leak"
    https://www.hiveworkshop.com/threads/things-that-leak.35124/ - Awesome thread to teach you how to remove Leaks and explain leaks :goblin_yeah:


    Author: Ralle ( Ralle )

    @Ralle , Dude, your tutorial helped a lot of people :)

    ------------------------------------------------------------------------------------------------------

    Thanks a lot Dudes.

    For @millzy, the Information of this map will be updated and will have more things that explains this map, specially the spawn system's leaks were finally removed ;)
     
  9. millzy

    millzy

    Joined:
    Jul 9, 2008
    Messages:
    1,537
    Resources:
    6
    Maps:
    5
    Spells:
    1
    Resources:
    6
    alright i can help with leaks and stuff also if u need also when u add the info on the map put it on ur first post by editing it
     
  10. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    Here is the screenshot of the Map:
    [​IMG]
     
  11. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    As you can see in the screenshot, the map isn't that furnished yet. We are still working on the Terrain, please reply in this forum if you have any suggestions for the map and to the project as well :goblin_good_job:
     
  12. millzy

    millzy

    Joined:
    Jul 9, 2008
    Messages:
    1,537
    Resources:
    6
    Maps:
    5
    Spells:
    1
    Resources:
    6
    the terrain needs a fair bit of work to be more appealing e.g the paths are very plain try even mixxing them up with 2 different types of dirt

    add duking spots between the paths with blind spots
     
  13. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    Ok I will do it, so the terrain will be good. Thanks for your response! :)
     
  14. trebla ratilla

    trebla ratilla

    Joined:
    Oct 20, 2016
    Messages:
    349
    Resources:
    2
    Maps:
    2
    Resources:
    2
    my opinion for your terrain
    -use custom models in your terrain such as trees,grass,textures,rocks i think it's more better ;)
    -can i help to make a minimap for you
    sample
    [​IMG]


    Edit : i think you should add 2 lords will be the strongest creeps in your AOS just like in Mobile Legends or you should inspired also in Heroes Evolved, once the lords die he will drop an item which can summon lords then the one will pick that item the team will be unstoppable.
     
    Last edited: Sep 4, 2017
  15. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    Yes, I already have two lords, you see the 2 pits in the river? They are the lords. Yes, if you want you can help with my minimap. I will send the .tga file and I will tell you the instructions. Thanks again.

    About the Custom models, I'm not looking in doing it yet because I'm focusing on finishing the map and release a beta test version here.

    I will tell @MaStEr_ZeTrA to edit the terrain and some triggers.

    :ogre_haosis:
     
  16. trebla ratilla

    trebla ratilla

    Joined:
    Oct 20, 2016
    Messages:
    349
    Resources:
    2
    Maps:
    2
    Resources:
    2
    okay, good luck and i will test it after you release the beta ;)
     
  17. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    ANNOUNCEMENT#2:

    Before the release of the beta test of this map, this Saturday or Next Week. I'd like to point out some things that are already done and not done yet :)

    DONE::thumbs_up:
    1. Creeps Spawn System ( Thank you So much @trebla ratilla )
    2. Jungle Re-spawn system ( I created this by myself :grin: )
    3. Creep Bosses ( Idea by: @trebla ratilla , @MaStEr_ZeTrA )
    4. Terrain with Blind Spots and Nuking spots ( Thanks for the suggestion @millzy )
    5. Map Codes for testing purposes
    6. Victory Conditions
    7. Messages including these:
    • Introduction Messages
    • Hero Killed Messages
    • Boss Killed Messages
    8.TAVERNS - DONE! ( NO RANDOM FOR NOW )
    And other things I cannot list here, because they're still a lot

    NOT DONE::thumbs_down:
    1. Some Heroes are not done yet, and will be released on the next patch
    2. Some broken tooltips
    3. Icons
    4. Credits and Copyrights ( Maybe in the next patch )
    5. Multiboards ( sorry if there is no multiboard for this version yet, but if you agree, we will release this map with this, but it would take some time :) )
    UNDER DEVELOPMENT FOR THIS RELEASE::wink:
    1. Bushes
    2. Hero Revival System
    NOTE: For all the Authors of the Icons, Models or anything else I downloaded from Hive, I am sorry if no credits were accomplished yet.

    But I will generalize it for now


    I give thanks and credits to the owners of our imported files in our map such as: Icons, Models, etc.

    From the Creators:
    CampScouter and KS_Team
     
    Last edited: Sep 10, 2017
  18. trebla ratilla

    trebla ratilla

    Joined:
    Oct 20, 2016
    Messages:
    349
    Resources:
    2
    Maps:
    2
    Resources:
    2
    i will help you about multiboard triggering.. just only simple, i was learning it a little bit from my friend ;)
     
  19. CampScouter

    CampScouter

    Joined:
    Apr 13, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    In Private messages ;)
     
  20. trebla ratilla

    trebla ratilla

    Joined:
    Oct 20, 2016
    Messages:
    349
    Resources:
    2
    Maps:
    2
    Resources:
    2
    okay... ;)