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[Aeon of Strife] Beyond the Borderlines Arena ( Under Development )

Which aspect to develop first?

  • Heroes?

    Votes: 1 50.0%
  • Triggers[includes debugging]?

    Votes: 1 50.0%
  • Terrain?

    Votes: 0 0.0%

  • Total voters
    2
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(ALPHA VERSION)




LORE:
----------------------------------------------------------------------------------

PATCH 0.3 ( Public Alpha Map Test )

General:

-This is the very first map that will be released in this forum as soon as the Authors are finished with the debugging of the map. They are debugging the map because they don't want to release something... "unfurnished".

-The Patch begins with 0.3 because patches 0.1 - 0.2 were release to the Author's close friends who happens to play Warcraft 3 and Dota 2.

-Please understand that the Authors are still studying so the update or releases of this map may be delayed or there will be some bugs.

Progress:

TERRAIN - 95% ( Spawn Areas are fixed and Blind spots were updated.
HEROES - 7% ( Means 11/27 Heroes, 2 heroes released , Leaks in heroes' abilities are being optimized )
TRIGGERS - 35% ( Bugs in the triggers are still unfixed, Mathematical calculations are finished. LEAKS ARE NEARLY REMOVED)

TOTAL: 45% of the map is developed,
[this may still vary in further updates and test patches.]

CampScouter's Notes:

Hey Dudes, I know that our map is still under development, but I promise you that this map will be finished soon. Just wait for further updates and stay tuned!








INFORMATION UPDATE!:

Terrain Screenshot:
1z4a1xk.jpg

PATCH RELEASES

2 patches were released already. The one for Terrain Review and the other one containing one hero. Another patch will be released soon

Attached Map Note:
--For Terrain Review Version--
There are currently 0 available hero in this attached map, and you can only look around the map and look at its terrain. The version including the heroes will be released as soon as I fix the Hero Tavern System.


--FOR MOVEMENT--
1 hero is available in this version. Grab it now! :)

The current version released supports patch 1.24 to patch 1.28
 

Attachments

  • BTBA[Broken Alpha]-Release.w3x
    5 MB · Views: 271
  • BTBA[Broken Alpha]-Release (1 hero).w3x
    5 MB · Views: 355
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Whats different in this aos
you can hide in bushes, like in Leauge of Legends, and then heroes will have their 5th skill ( Extra skill ). Another thing is that its like an arena with an event like: Duel ( But this Idea is not yet approved by development team because it will make another team too OP ). If you have any suggestion, please tell me, and I will tell the team :goblin_good_job:

I work individually on this map now. They have left the development. Actually, I am the original creator of this map. They just helped me. But still, thanks @Cazscu.
 
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LEAKS in Creep Spawn System = REMOVED!
Leaks in the creep spawn system were finally removed.

Me, as the Trigger specialist in this project finally removed the leaks in our map! I've read tutorials in this website and in other websites. Here are the links if you want to read them:


1. "Triggers: Memory Leaks"


http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219 - First Tutorial I've read, and this tutorial is very simple :goblin_good_job:

Author: emjlr3 ( http://www.thehelper.net/forums/member.php?userid=4989 )

------------------------------------------------------------------------------------------------------

2. "Memory Leaks"
https://www.hiveworkshop.com/threads/memory-leaks.263410/#C2 - A Very helpful thread to explain Leaks, and remove them and other terms:vw_wtf:

Author: IcemanBo ( IcemanBo )

@IcemanBo, Thanks a lot for posting this thread. You are a very awesome Code Moderator ;)
------------------------------------------------------------------------------------------------------

3. "Things That Leak"
https://www.hiveworkshop.com/threads/things-that-leak.35124/ - Awesome thread to teach you how to remove Leaks and explain leaks :goblin_yeah:


Author: Ralle ( Ralle )

@Ralle , Dude, your tutorial helped a lot of people :)

------------------------------------------------------------------------------------------------------

Thanks a lot Dudes.

For @millzy, the Information of this map will be updated and will have more things that explains this map, specially the spawn system's leaks were finally removed ;)
 
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my opinion for your terrain
-use custom models in your terrain such as trees,grass,textures,rocks i think it's more better ;)
-can i help to make a minimap for you
Untitled.png


Edit : i think you should add 2 lords will be the strongest creeps in your AOS just like in Mobile Legends or you should inspired also in Heroes Evolved, once the lords die he will drop an item which can summon lords then the one will pick that item the team will be unstoppable.
 
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Yes, I already have two lords, you see the 2 pits in the river? They are the lords. Yes, if you want you can help with my minimap. I will send the .tga file and I will tell you the instructions. Thanks again.

About the Custom models, I'm not looking in doing it yet because I'm focusing on finishing the map and release a beta test version here.

I will tell @MaStEr_ZeTrA to edit the terrain and some triggers.

:ogre_haosis:
 
Level 11
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Yes, I already have two lords, you see the 2 pits in the river? They are the lords. Yes, if you want you can help with my minimap. I will send the .tga file and I will tell you the instructions. Thanks again.

About the Custom models, I'm not looking in doing it yet because I'm focusing on finishing the map and release a beta test version here.

I will tell @MaStEr_ZeTrA to edit the terrain and some triggers.

:ogre_haosis:
okay, good luck and i will test it after you release the beta ;)
 
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ANNOUNCEMENT#2:

Before the release of the beta test of this map, this Saturday or Next Week. I'd like to point out some things that are already done and not done yet :)

DONE::thumbs_up:
  1. Creeps Spawn System ( Thank you So much @trebla ratilla )
  2. Jungle Re-spawn system ( I created this by myself :grin: )
  3. Creep Bosses ( Idea by: @trebla ratilla , @MaStEr_ZeTrA )
  4. Terrain with Blind Spots and Nuking spots ( Thanks for the suggestion @millzy )
  5. Map Codes for testing purposes
  6. Victory Conditions
  7. Messages including these:
  • Introduction Messages
  • Hero Killed Messages
  • Boss Killed Messages
8.TAVERNS - DONE! ( NO RANDOM FOR NOW )
And other things I cannot list here, because they're still a lot

NOT DONE::thumbs_down:
  1. Some Heroes are not done yet, and will be released on the next patch
  2. Some broken tooltips
  3. Icons
  4. Credits and Copyrights ( Maybe in the next patch )
  5. Multiboards ( sorry if there is no multiboard for this version yet, but if you agree, we will release this map with this, but it would take some time :) )
UNDER DEVELOPMENT FOR THIS RELEASE::wink:
  1. Bushes
  2. Hero Revival System
NOTE: For all the Authors of the Icons, Models or anything else I downloaded from Hive, I am sorry if no credits were accomplished yet.

But I will generalize it for now


I give thanks and credits to the owners of our imported files in our map such as: Icons, Models, etc.

From the Creators:
CampScouter and KS_Team
 
Last edited:
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ANNOUNCEMENT#2:

Before the release of the beta test of this map, this Saturday or Next Week. I'd like to point out some things that are already done and not done yet :)

DONE::thumbs_up:
  1. Creeps Spawn System ( Thank you So much @trebla ratilla )
  2. Jungle Re-spawn system ( I created this by myself :grin: )
  3. Creep Bosses ( Idea by: @trebla ratilla , @MaStEr_ZeTrA )
  4. Terrain with Blind Spots and Nuking spots ( Thanks for the suggestion @millzy )
  5. Map Codes for testing purposes
  6. Victory Conditions
  7. Messages including these:
  • Introduction Messages
  • Hero Killed Messages
  • Boss Killed Messages
And other things I cannot list here, because they're still a lot

NOT DONE::thumbs_down:
  1. Some Heroes are not done yet, and will be released on the next patch
  2. Some broken tooltips
  3. Icons
  4. Credits and Copyrights ( Maybe in the next patch )
  5. Multiboards ( sorry if there is no multiboard for this version yet, but if you agree, we will release this map with this, but it would take some time :) )
UNDER DEVELOPMENT FOR THIS RELEASE::wink:
  1. Bushes
  2. Hero Revival System
NOTE: For all the Authors of the Icons, Models or anything else I downloaded from Hive, I am sorry if no credits were accomplished yet.

But I will generalize it for now


I give thanks and credits to the owners of our imported files in our map such as: Icons, Models, etc.

From the Creators:
CampScouter and KS_Team
i will help you about multiboard triggering.. just only simple, i was learning it a little bit from my friend ;)
 
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I've decided to release a "BROKEN ALPHA" of the game. It is incomplete but I will still release it for you to have some reviews on it. It will be up tomorrow :)

Things Incomplete and may bug you up:
Tavern System
Hero Revival System
Some Heroes' Tooltips

Notes and tutorial:
* Don't use the Tavern yet, for It will cause bugs and leaks!
* Heroes are assigned to Player1(Red), so test it using this player
* The heroes are located below the "Soul" of your team.
* Try hiding in bushes located in river
* Jungles are done on Player1(Red)'s Team
 
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@Chaosy , yes DoTA is a great game, but I wanna develop something different from it :)

This map that is included is just for exploration. Triggers involving the heroes aren't done yet like the Taverns so I deactivated them on this version of the map. Anyways, you can't play in this map yet, you just get to explore around the map. You can do this by typing these series of command in chat:

-maptest
-> -fow -> -sc

(The pattern should be followed)

NOTE:
The official test map will be release on Saturday, this is just an sneak-peak (preview) of what I have done. :)

Please pardon me if this map is so so so so undeveloped or unfinished or not good or not yet beautiful (furnished). I have to do school works and here in our country, the quarter exams are coming on October 19, so please understand me. And btw, I'm new to AoS map types, If you want to help maybe I could add you as a co-author. :)
 

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  • BTBA[Broken Alpha]-Release.w3x
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well i tried out the map and none of the heros were available so i couldnt try anything. i also noticed that the units started to head back to where they spawned after they cleared the creep wave.

so i was not able to test anything.

note if your willing to give me a unprotected version i can fix your issues and add hero revival ect
 
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well i tried out the map and none of the heros were available so i couldnt try anything. i also noticed that the units started to head back to where they spawned after they cleared the creep wave.

so i was not able to test anything.

note if your willing to give me a unprotected version i can fix your issues and add hero revival ect

Well, this version is for EXPLORATION.

I already had a hero revival system.

The only missing thing is tavern. Maybe I'll send it on Saturday, thanks.
 
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FACTIONS/SIDES LORE:

Moonlight Brigade:
The guardians of the light of the moon...
Slayer of the Super Nova Guardian that once wished to conquer the whole universe. This is the Moonlight Brigade.
Together they brigade towards the Daylight, and fights with Grace while dancing along the side of light of the Moon.

SUNRAY ALLIANCE:
The alliance that defends and conquers universes to rule and retain order to stop chaos among its sectors and lands, and galaxies. Sun is the place where they were born. Gifted with talents of controlling the raging fire, they fight gloom and darkness to bring forth the ankh of their alliance.
They fight with courage and glory and uses the raging power of the Sun while harnessing their power to become its rays.
 
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alright so i ran around in your map a little bit

i suggest you lower the collision size of your trees or add more in the gaps to make it clear that its not path able theres a lot of big gaps tho u cant actually fit though
lower the attack speed of the footmen to make creeps in lane easyer to last hit
the invis in the bushes needs work e.g if u cast a spell you wont turn back invis after. id expect a delay then going back invis after no ?
also make them thicker so they are more obvious
also the believe having the bush in front of the boss creep is a bad idea
 
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alright so i ran around in your map a little bit

i suggest you lower the collision size of your trees or add more in the gaps to make it clear that its not path able theres a lot of big gaps tho u cant actually fit though
lower the attack speed of the footmen to make creeps in lane easyer to last hit
the invis in the bushes needs work e.g if u cast a spell you wont turn back invis after. id expect a delay then going back invis after no ?
also make them thicker so they are more obvious
also the believe having the bush in front of the boss creep is a bad idea
Thanks fot suggesting those ideas! :)

Arr there messages appearing at the start of the map? like:

Welcome Crusader...

Beyond the Borderlines Arena...

Battle starts in...
 
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Looks cool. Map looks like one from a moba game, but then again this is an aos game so eh .
Would like to see more heroes in this.
Yes, I'm currently working on patch 0.3b of this map, introducing a new hero the SHADOW ASSASIN. Well, that was just a sneak-peak name. I might release it tomorrow or on Saturday, and thanks for accepting my invite to review my map, I really appreciate it! ;)
 
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