Battle of Ruins v1.0

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Battle of Ruins

Introduction:

I made the map several years ago, and decided to upload it now. It's a very simple footman-like map, and preferable to play with 3-6 players.​


Gameplay:

One starts with one standard barracks and four towers. With gold you can upgrade your unit techs, towers, and barracks. Gold is gained with killing units or income. For each upgraded barracks there comes a possibility to train a new unit type. There's also a Control Center for each player, helping with macro control for ones units.
Bandit
Footman
Rifleman
Knight
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Tower 1
Tower 2
Tower 3
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Barracks 1
Barracks 2
Barracks 3
Barracks 4
Control Center
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Modes:

There are basically two game modes:
  1. Normal (FFA / Teams)
  2. Survival (18 waves)
One can choose FFA, or making teams in 'Normal' mode.
In 'Survival' mode all players fight together against arriving enemies. After last wave arrives you have to survive for an other 80 seconds.


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Contents

Battle of Ruins v1.0 (Map)

Reviews
deepstrasz
1. What about a Stop command? I'd like to leave my troops in the same formation and just stop them at times not be forced to change their positions each time. I know I could do that using a control group. 2. Why do bandits have the Footman's soundset...

deepstrasz

Map Reviewer
Level 53
Joined
Jun 4, 2009
Messages
15,534
1. What about a Stop command? I'd like to leave my troops in the same formation and just stop them at times not be forced to change their positions each time. I know I could do that using a control group.
2. Why do bandits have the Footman's soundset? Even the Knight talks like the Footman...
3. Does upkeep have any effect on the income?
4. Footmen can't pickup/use runes. Intended? Same with the Rifleman and Knight.
5. Maybe make Footmen a bit interesting, leaving the Defend ability on them or something?
6. Would be nice to mention how many upgrade levels there are in their description or title.
7. I can't really tell if the movement speed is increasing after level 3 with the game's hardcoded's value and all.
8. Maybe add more rune types and items, even artifacts (swords, shields etc.). You can make your own items/runes.
9. I think the AI at times repairs their buildings with barely drained HP. I've seen 35 written with green and the towers have 1k.
10. Instead of Next Wave, maybe First Wave in the beginning?
11. Green units stagger at some point during the survival mode because they are too many at one time for a player, I guess. There are some threads on the site about this stuff somewhere.
12. Would be nice to have a detailed description of units when you hover over their icons: attack, damage, armour, movement and attack speed, abilities, train time etc.

Honestly, if it weren't for the survival mode (which I'm not sure it's beatable; reached wave 12 and barely had 1 tower upgraded, Riflemen building and no upgrades) this wouldn't bring much new to the genre's table. I suggest, more unit variation/types (defined roles; play with armour and attack types; now, there's only one ranged unit and the other melee ones are kind of copies; all of the latter have normal attack and heavy armour) and/or even factions/races.

Approved.

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Thanks, the review is very good. Very appreciated.

Not sure I will fix it right away, but at time I will for sure and then look at your points more detailed again and make an update.

What about a Stop command?
I somhow never wanted it, but if you felt it I can add it.
2. Why do bandits have the Footman's soundset? Even the Knight talks like the Footman...
Ha, I should start turning on the sound in wc3.
3. Does upkeep have any effect on the income?
No. Would you say it should?
4. Footmen can't pickup/use runes. Intended? Same with the Rifleman and Knight.
Not intended. This will be fixed soonest for sure, thanks.
9. I think the AI at times repairs their buildings with barely drained HP. I've seen 35 written with green and the towers have 1k.
Hm, maybe yes. It's currently only default AI, so I coded nothing for it. ;D
10. Instead of Next Wave, maybe First Wave in the beginning?
Sorry, can you elabroate?
11. Green units stagger at some point during the survival mode because they are too many at one time for a player, I guess. There are some threads on the site about this stuff somewhere.
You mean they then just dont attack your base anymore?

And yes, the gameplay is really nothing special, and doesn't support much variation of unit types. I intended actually back then to keep it just very simple, but some of the ideas could really be used for improvement. Rating 3 is the best and fair it could get imo, thanks.
 

deepstrasz

Map Reviewer
Level 53
Joined
Jun 4, 2009
Messages
15,534
Ha, I should start turning on the sound in wc3.
Heh. I usually play with the music off :D
No. Would you say it should?
Not necessarily. It depends what kind of gameplay you want to have. I asked because I didn't see the income change or at least I wasn't sure and the upkeep message and sound still kicked in. I guess you should remove the upkeep if you don't want to use it for something.
Sorry, can you elabroate?
Well, next means what follows after something so basically when you write next wave, but it's actually the first wave, you think there was a wave before that.
You mean they then just dont attack your base anymore?
Oh, they do but I think they start moving again after the next wave appears or more of them die. Something like that. Try it on full house.
 
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