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Battle for Tatooine

Submitted by darwin
This bundle is marked as approved. It works and satisfies the submission rules.
Presenting

Battle for Tatooine
Created by Darwin

Map Info:

Battle for Tatooine is an AOS-style Star Wars map using a custom flight system. Rebels resist an Imperial invasion of their research base in Tatooine. Players pilot starfighters, ground vehicles, cannons, and capital ships (ATATs and a recovered Republic Command Ship). Computer AI adjusts for player number, so you can play solo, cooperatively or competitively with your friends as a Rebel or Imperial. The game will detect how many players are on each side and adjust difficulty accordingly.

Features:

As a pilot for the Rebel or Imperial most of the time you will be flying a starfighter, strafing ground troops, dodging enemy fire, bombing enemy buildings and capital ships and shooting down enemy bombers. Features of starfighter combat include:

  • Linked and single fire
  • Rolls and lateral slips
  • Turret fire
  • Three types of missiles: concussion missiles, bombs, and proton torpedoes
  • Missiles home in on targets
  • Ion cannons that ionize ships for capture
  • Aerial Mines and other countermeasures
  • X-foil technology on Xwings and Bwings
  • Ion boosters
  • Sensors and jamming computers
  • adjustable camera with zoom in, zoom out, and rotate features (use arrow keys)
  • in-game help menu


Finally, the map has real Star Wars sound effects including lightsaber attacks, TIE screams, explosions, laser blasts, and more.

Additional Features:

In addition to extensive starship combat, the Battle for Tatooine includes:

  • Functioning ground vehicles: ATAT, ATST, T4-B Hover Tank
  • Custom hero abilities including laser reflection, force pull, and aimbot
  • An old crashed Republic Command Ship that has one last flight in it
  • Sandpeople raiders who can be influenced to take part in the battle
  • Cannon turrets you can use to shoot down enemy ships
  • Remote-controlled missiles

Images and Video:

Maps and Keyboard configuration

Map of Battlefield:
This map shows the major locations of the map.

[​IMG]

Hotkeys for Flight:
Flight uses right-clicks to turn and WASD for movement.

[​IMG]

Gameplay video

Star Warriors:
This video shows heroes, ground vehicles, and starship combat. Watch on HD for best visual.

http://www.youtube.com/watch?v=pGDKbZ7VTFQ



Change Log:

Change Log


Version 1.1

Added:
  • increased Flare shuttle speed
  • minimap pings to announce bulk freighters and the loss of the droid factory
  • unlock all ships on both sides by typing "may the force be with you" (must be entered before the first ship is piloted to keep it fair)
  • shortened tutorial introduction slightly
Fixed:
  • bug that teleported Player 5 when someone else used Shuttle Flare
  • bug where Imperial Heroes did not have their shuttle flare cooldown reset after taking a ride on the shuttle


Version 1.2

Fixed:
  • deleted a debugging trigger that allowed you to teleport your hero




Version 1.3

Fixed:
  • fixed a bug which left heroes immobile after Force Stab


Version 1.4

Fixed:
  • put in safeguards against Force Stab bugs


Version 1.5

Fixed:
  • Fixed another Force Stab bug that left Rebel heroes paralyzed


Credits:

Special Thanks:
  • Olaf Moleman
  • Illidan(Evil)X
  • Ikillforyou
Also thanks to:

Models:
  • Qassamzed
  • Morbid & Amigurumi
  • Tim
  • Dan van Ohllus
  • Iron Warrior
  • Coxxon and Syc
  • The_Silent
  • Teaspoon
  • Cavman
  • Max666
  • ChirusHighWind
  • Tranquil
  • Domokun
  • Pyramidhe@d
  • Armel
  • Naro
  • Satax
  • Game_slave
  • Frankster
Tutorials/Systems:
  • Kobas
  • Mechanical Man
  • Aesthetics
Loading Screen/Map Preview Image:
  • AL Meerow
  • Nick Kurochkin
Other:
  • Star Warriors board game by West End Games
  • Paulo Gabriel (icon)
  • MediaCollege.com for sound effects
  • Vexorian's Optimizer was used


Author's notes:

This is my first and possibly only map released for WC3. I hope you enjoy it, and please feel free to leave feedback. The map is BNet compatible (under 8MB) but only after Vexorian's optimizer shrunk it. For that reason you cannot open the map and see what I did. I'm happy to share all my work with the fine people here at the Workshop, so let me know if you'd like the larger version and I'll put it up on a pastebin for you. I don't know JASS, so there might be better ways to do the things I've done in the map, but you're all welcome to my work.

This map was made with just the World Editor and some custom scripts given to me here on the Workshop (thanks to all the people who helped!) This map is complex with many repeating triggers. I've removed all leaks (as far as I know) but slower computers may still experience lag. You can zoom in or out using your up and down arrow keys while flying. Zooming in will reduce lag. I also ask your computer quality at the start of the game; this will adjust cameras when in cannons to reduce lag.


[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Star Wars, Jedi, Tatooine, Starfighter, Missile, Flight
Contents

Battle for Tatooine (Map)

Reviews
Moderator
10:46, 24th Aug 2011 -Kobas-: Status: Approved Update: Vengeancekael: Private Message Date: 2011/Nov/12 18:08:19 Reasons: Other: Comment: Changing rating from 4/5 to 5/5 due to updates. I recommend this map to everyone! Flying a ship...
  1. darwin

    darwin

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    You should be able to skip the tutorial just by pressing ESC. If there is more than one human player, they all have to hit ESC to skip it though. Or by "tutorial" did you mean the part with your hero at the beginning? There is currently no way to skip that I'm afraid.

    Infinite tech on both sides might be a nice idea. I'll give you a few hints though, if you want to unlock some ships. There are technounion data fragments on the cliffs in the north. To get them, go into the maze of canyons and fly all the way to the west; you'll see a camp of Sandpeople. Land. To the southwest is a narrow passageway. If you go there you can get a fragment. You can also get one on the eastern side of the canyon maze, but there are Imperial cannons there, so you should blow them up first.

    Remember that controlling the droid factory in the middle will start a timer that delivers technology points to your hanger. you'll be notified every time one arrives, and whoever gets to your hanger first and grabs them can spend them accordingly.


    Thanks to everyone for giving me feedback. I'm thrilled people are enjoying the map. It took me about a year to make.

    Has anyone done the ATAT death march or Republic Command Ship suicide run yet?
     
  2. frostloh

    frostloh

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    Yes, I mean the part with the hero as well...and can you remove the cooldown for Thrusters/Brakes on the starfighters? I keep crashing into cliffs by accident when flying at full speed X_X.

    Thanks for telling me about the data fragments. And I have no idea what is an ATAT death march, or a Republic Command Ship suicide run. In fact, I haven't even got out of my TIE for the whole game because it was so fun, unless I was killed and had to flare back to base ^^.
     
  3. Miss_Foxy

    Miss_Foxy

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    You officially have two more fans added to the Battle For Tatooine (BfT) Fan Club

    Vengeancekael - Founder #1
    Miss_Foxy - Founder #2

    Hope to see you working on the map for a long time!
     
  4. gtsimos

    gtsimos

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    Impressive :) 5/5
     
  5. darwin

    darwin

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    I want people to be scared while flying! It makes it more intense. There are some things you can do to avoid crashing though:
    - remember to use (R) Overturn, it increases your turn speed temporarily.
    - buy a probe droid or satellite uplink. It improves sight radius. If your going someplace new, click on it and it will temporarily greatly increase sight radius so no walls sneak up on you.
    - don't fly full speed all the time!

    The ATAT and Republic Command Ship are special quests that unlock after your hero levels up. It starts around level 8 (earlier if you have the mechanic hero). The map in the map description here on the Hive Workshop shows their locations on the map. You'll get a ping and a "QUEST UNLOCKED" message in game as well. You'll see the ATAT in game with a red circle by him, meaning Imperials can enter. And the Republic Command Ship will have a green circle for Rebels.
     
  6. AuroN2

    AuroN2

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    *bows*
     
  7. frostloh

    frostloh

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    Bug found

    Match details:
    Rebels: frostloh ( yellow )
    Imperials: 01XIANG ( gray ) sazerarrow12 ( pink )

    Bug:
    When I got on a Y-Wing after finishing the tutorial section, I got teleported to a random point in the map after a few seconds with my Y-wing staying in the air without moving. I had to flare to get back to base. When I got on a Z-95, the same thing happened. I noticed that the Y-wing started moving along with my Z-95 when I launched. I got killed by stormtroopers this time and when my hero respawned, I had no skills and couldn't get into a plane. At this point I decided to remake the match.

    Misc notes: I think that it is related to me using the Y-wing turret.
     
  8. darwin

    darwin

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    BUG FIXED

    Oh wow, that does sound bad! I haven't had that happen before. Could you answer a few questions if possible?

    1) When did you suddenly get teleported? Did you see your Ywing take off and then get teleported? Or were you teleported right from the base before taking off?

    2) Had you researched the turret ability with your first 2 technology points?

    3) Did you own the Ywing and the Z95? Were they both white on your minimap, for example?

    4) Was the Ywing just moving with the Z95, or did it turn with it as well?

    5) Do you remember where you were teleported? Were you in the middle of the canyon in the middle of the map, where the droid factory is?
     
    Last edited: Nov 16, 2011
  9. darwin

    darwin

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    Also, I've had a few requests for the unoptimized version of the map. I put it on a pastebin here:

    <link expired>

    I'm afraid my triggers are very complicated and not well documented. Most of the work is done by triggers in the Basic Triggers folder.

    To keep in mind how it works, I have a unitgroup called FliersUG with all the units that go flying (lasers, missiles, ai ships, player ships). They are also stored in an array called Fliers[1-100 or so]. Each of these ships has their custom value set to their number in the array. For players, it is always their player number. So Player 1 will always be flying Flier[1].

    The ship's custom value allows me to reference all their attributes. So, for example, Player 1's ship has speed: FlierSpeed[1], and turn rate FlierTurn[1], and has suffered HazardLaser[1] damage to their laser systems.

    The movement system works by making every unit in FliersUG turn their maximum turn rate toward their current destination (set by right-click). If the ship is facing that point then it stops turning and goes forward.
     
    Last edited: Jul 30, 2014
  10. frostloh

    frostloh

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    1. I got teleported while I was strafing an ATST and some stormtroopers near the droid factory, was about 30 seconds - 1 minute after I launched.

    2. Yes, I did research the turret and use it.

    3. Yes, and they both moved together even when I was piloting another plane.

    4. Yes, but they turned in different directions sometimes.

    5. Yes, I got teleported there once. I also remember that I got teleported once to the Imperial base, and once to the canyons near the bottom of the map.
     
  11. darwin

    darwin

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    Bug fixed and map updated. Thanks so much for the help!

    By the way, I can't host on Battle.Net so I've never played with more than 2 players. If you're up for a game and need one more send me an IM at: darwinbeatgod at AIM. I'm in Australia, so our times may not line up, but it's worth a shot.
     
  12. thunderspike

    thunderspike

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    I suggest that you addd a repair droid at the hangars for the damaged ships :)
     
  13. AaBbCc

    AaBbCc

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    Well hey again Darwin I know how i asked for possibly more abilities but try making this into a hero arena instead of an AoS. I am against the fact that sometimes there might not be much time to have a good fight, so you might just be able to make both, and maybe add the abilities i asked with it, if you really can. Anywayz ty for the map bro!
     
  14. darwin

    darwin

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    I had that for a while but it really removes the incentive to go get the repair station in the north.

    Also, version 1.2 is up to remove a debugging trigger I left on.
     
  15. Miss_Foxy

    Miss_Foxy

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    Nice update, will be looking forward for more!
    I can help you out after November, btw:)
     
  16. darwin

    darwin

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    I appreciate your enthusiasm, but I'm afraid I don't plan on doing much more with this map. The size is already highly restrictive, and I did more or less everything I wanted to with it. I had to cut a few things, like the stock freighter ship (Millenium Falcon model), the bantha riders for the Sandpeople, and ultimates for the heroes (I had a crazy idea about Jedi and Sith pulling ships down with the force and crashing them). But in the end it's a game about ships and I don't want people to have ultimates and then have to land and fight on foot to use them.

    Anyway, I will definitely seek out your help for my car map if I use the WC3 editor later. It'll take me a while to get ready for it anyway.

    Thanks again for all the help.
     
  17. thunderspike

    thunderspike

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    Hey Darwin I suggest you add a skill to the ships that when it reaches the highest speed it could go to the galaxy and fight there and also add a repair droid at both bases :)
     
  18. IronTaker56

    IronTaker56

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    this is like starwars but nice map..
     
  19. AuroN2

    AuroN2

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    You should really turn this into a Modern realism or ww2 (or ww1) map, awesomeness.
    I mean keep the general idea, but change the setting.
     
  20. darwin

    darwin

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    I'm afraid the map is too large for that sort of thing. I'd need to upload a galaxy sky terrain for that.

    I considered making the whole map in space for a while and then have separate missions. E.g. Mission 1: Rebels protect a caravan of ships while Imperials launch over and over again from a nearby Star Destroyer. Mission 2: the rebels have to evacuate their base while the Imperials attack...they have a set amount of time to defend their base. The base's health is determined by how many ships survived mission 1. In other words, the missions are linear but effect each other.

    They wouldn't even have to be linear... their could be choices made about which mission to go on and each side would take turns picking targets... It would be a nightmare to test that sort of thing, but it could be fun.

    The big problem is that space combat is kind of boring...no turrets, no ground units to strafe, no ground vehicles, no terrain to manuever around or use to kill pursuing missiles... etc. I could put in asteroid fields I suppose, but that's not much.