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Battle for Tatooine

Submitted by darwin
This bundle is marked as approved. It works and satisfies the submission rules.
Presenting

Battle for Tatooine
Created by Darwin

Map Info:

Battle for Tatooine is an AOS-style Star Wars map using a custom flight system. Rebels resist an Imperial invasion of their research base in Tatooine. Players pilot starfighters, ground vehicles, cannons, and capital ships (ATATs and a recovered Republic Command Ship). Computer AI adjusts for player number, so you can play solo, cooperatively or competitively with your friends as a Rebel or Imperial. The game will detect how many players are on each side and adjust difficulty accordingly.

Features:

As a pilot for the Rebel or Imperial most of the time you will be flying a starfighter, strafing ground troops, dodging enemy fire, bombing enemy buildings and capital ships and shooting down enemy bombers. Features of starfighter combat include:

  • Linked and single fire
  • Rolls and lateral slips
  • Turret fire
  • Three types of missiles: concussion missiles, bombs, and proton torpedoes
  • Missiles home in on targets
  • Ion cannons that ionize ships for capture
  • Aerial Mines and other countermeasures
  • X-foil technology on Xwings and Bwings
  • Ion boosters
  • Sensors and jamming computers
  • adjustable camera with zoom in, zoom out, and rotate features (use arrow keys)
  • in-game help menu


Finally, the map has real Star Wars sound effects including lightsaber attacks, TIE screams, explosions, laser blasts, and more.

Additional Features:

In addition to extensive starship combat, the Battle for Tatooine includes:

  • Functioning ground vehicles: ATAT, ATST, T4-B Hover Tank
  • Custom hero abilities including laser reflection, force pull, and aimbot
  • An old crashed Republic Command Ship that has one last flight in it
  • Sandpeople raiders who can be influenced to take part in the battle
  • Cannon turrets you can use to shoot down enemy ships
  • Remote-controlled missiles

Images and Video:

Maps and Keyboard configuration

Map of Battlefield:
This map shows the major locations of the map.

[​IMG]

Hotkeys for Flight:
Flight uses right-clicks to turn and WASD for movement.

[​IMG]

Gameplay video

Star Warriors:
This video shows heroes, ground vehicles, and starship combat. Watch on HD for best visual.

http://www.youtube.com/watch?v=pGDKbZ7VTFQ



Change Log:

Change Log


Version 1.1

Added:
  • increased Flare shuttle speed
  • minimap pings to announce bulk freighters and the loss of the droid factory
  • unlock all ships on both sides by typing "may the force be with you" (must be entered before the first ship is piloted to keep it fair)
  • shortened tutorial introduction slightly
Fixed:
  • bug that teleported Player 5 when someone else used Shuttle Flare
  • bug where Imperial Heroes did not have their shuttle flare cooldown reset after taking a ride on the shuttle


Version 1.2

Fixed:
  • deleted a debugging trigger that allowed you to teleport your hero




Version 1.3

Fixed:
  • fixed a bug which left heroes immobile after Force Stab


Version 1.4

Fixed:
  • put in safeguards against Force Stab bugs


Version 1.5

Fixed:
  • Fixed another Force Stab bug that left Rebel heroes paralyzed


Credits:

Special Thanks:
  • Olaf Moleman
  • Illidan(Evil)X
  • Ikillforyou
Also thanks to:

Models:
  • Qassamzed
  • Morbid & Amigurumi
  • Tim
  • Dan van Ohllus
  • Iron Warrior
  • Coxxon and Syc
  • The_Silent
  • Teaspoon
  • Cavman
  • Max666
  • ChirusHighWind
  • Tranquil
  • Domokun
  • Pyramidhe@d
  • Armel
  • Naro
  • Satax
  • Game_slave
  • Frankster
Tutorials/Systems:
  • Kobas
  • Mechanical Man
  • Aesthetics
Loading Screen/Map Preview Image:
  • AL Meerow
  • Nick Kurochkin
Other:
  • Star Warriors board game by West End Games
  • Paulo Gabriel (icon)
  • MediaCollege.com for sound effects
  • Vexorian's Optimizer was used


Author's notes:

This is my first and possibly only map released for WC3. I hope you enjoy it, and please feel free to leave feedback. The map is BNet compatible (under 8MB) but only after Vexorian's optimizer shrunk it. For that reason you cannot open the map and see what I did. I'm happy to share all my work with the fine people here at the Workshop, so let me know if you'd like the larger version and I'll put it up on a pastebin for you. I don't know JASS, so there might be better ways to do the things I've done in the map, but you're all welcome to my work.

This map was made with just the World Editor and some custom scripts given to me here on the Workshop (thanks to all the people who helped!) This map is complex with many repeating triggers. I've removed all leaks (as far as I know) but slower computers may still experience lag. You can zoom in or out using your up and down arrow keys while flying. Zooming in will reduce lag. I also ask your computer quality at the start of the game; this will adjust cameras when in cannons to reduce lag.


[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Star Wars, Jedi, Tatooine, Starfighter, Missile, Flight
Contents

Battle for Tatooine (Map)

Reviews
Moderator
10:46, 24th Aug 2011 -Kobas-: Status: Approved Update: Vengeancekael: Private Message Date: 2011/Nov/12 18:08:19 Reasons: Other: Comment: Changing rating from 4/5 to 5/5 due to updates. I recommend this map to everyone! Flying a ship...
  1. Vengeancekael

    Vengeancekael

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    Oh I am so going to play this.

    edit: X_X God it was fun

    Review:

    Gameplay:

    This may be one of the best maps I have ever played, it has very complicated systems, but they are also very user-friendly. Entering a ship is as easy as just clicking it, no commands needed or anything and the ship controls are pretty neat and simple. There massive amount of controls available for the ship is just astounding, you can drift to the right/left, speed up/down, target someone and fire missiles at him, or just press Q to fire your normal weapon. Steering a ship is just a lot of fun and it gets really hectic and intense when another ship is behind you.
    Gameplay on the ground is also good, there are multiple characters, each of them are better at different things and they have custom skills, a Jedi can throw a rock at a target using the force, he can also go into defensive mode, deflecting enemy fire.
    The Shuttle flare skill is also a cool idea, lets you get back to base really fast, except maybe increase the shuttle's speed to make it reach the player faster. The custom soundtrack and sound effects really make the map more star wars themed.
    The AI for the ships is also impressive, they get behind you and really aim at you well.
    There are also a lot of different objectives, some players can go man a turret to defend a factory, others can go and take control of a technology center by going indoors and facing a boss.
    However it would've been better if the intro wasn't so long, try to shorten the dialogue a little and reduce its duration.


    Terrain:

    You've managed to make a very realistic desert terrain, the terrain isn't too plain, you almost haven't used any custom models for the terrain to make it look good, the default ones have done the job. Although the weirdly shaped blizzard cliffs were a bit, well weird, but I guess using the heighten/lowering tools would make the ship collision system really complicated to make.

    Other:

    *An attack sound for Troopers would be nice, doesn't have to be custom
    *Bind skill hotkeys to QWER
    *Maybe make the ships go a bit higher
    *Add camera commands
    *Add a way to leave your ship without having to destroy it
    *Ping the location of a new objective
    *Would be awesome if you could hijack ATATs
    *Add a way to cancel a shuttle transport

    Overall:

    An amazing experience, close to being perfect. I'm sure you've spent a lot of time on this and it is really well done, it just needs some polishing and it'll be great.
    Oh and a lovely performance check ;)

    Rating: 4/5
     
    Last edited: Aug 24, 2011
  2. darwin

    darwin

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    Thank you so much for the review!

    I had a hard time with the tradeoff between giving the players too much information and not giving them enough. There are some features there you asked for.

    There is a camera system. You can use the Up, Down arrow keys to zoom in and out while flying. The left and right arrow keys rotate the camera by 90 degrees as well. This is in the TIPS but not prominently mentioned because the original camera gives you the best side to side vision which is usually where your target is.

    Also, you can land your ship! I have this horrible feeling that you were ramming your ship into everything to stop! Poor rebel... Your V key is your land ability. It should be on your controls with the rest of your abilities. It's faded out unless you go to zero speed. Once you are at zero speed the ability is enabled and you can press it and your ship will slowly descend and you'll hop out. Just reselect it to hop back in (a hint should pop up to tell you how to reboard).

    I think your other suggestions are very doable and I'll put them on the list. Except for the ATAT hijacking...that would be very difficult. The Rebels do have the Republic Command Ship though, which unlocks as your hero levels up (faster for Mechanic heroes). The quest should unlock and ping the location for you, though the game gets hectic and it's easy to miss the announcement.

    Anyway, thanks again, and I'm very happy you enjoyed it!

    EDIT: I forgot to mention that the intro can be skipped by pressing ESC. If it's multi-player it does require everyone to skip though. I do take your point about the intro being too long though. I can cut some of that.
     
  3. KoalaBear

    KoalaBear

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    nothing other to say then vote for approval!
     
  4. Vengeancekael

    Vengeancekael

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    I actually meant camera controls when you're on foot :p
     
  5. -Kobas-

    -Kobas-

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    Cool map indeed :)
    There you go recommended rating :)
     
  6. Djokula

    Djokula

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    Freaking awesome map :D.You even imported sounds :DD
     
  7. Himatoxic

    Himatoxic

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    Great map! It was a lot of fun. I have a suggestion; You should add the ability to fly a powerful corvette.

    The corvette would be awarded to the player with the highest score.
    It could have about 1000 HP, and should have 2 or 3 auto turrets, and maybe 1 strong main gun. The corvette can only be used for a limited amount of time before it drops you onto the ground below and goes back to the base

    :thumbs_up:.
     
  8. darwin

    darwin

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    I'd love to add more ships, but I'm afraid the map is 7.8MB (optimized) and I just don't have the room to fit any more. I had to leave out the Stock Freighter for that reason. Still, if you're looking for a temporary capital ship you can rig the Republic Command Ship to take off. This quest is unlocked when your mechanic skill gets to 5. Once unlocked, you'll get a hint telling you to fly to the southeast (it should ping) and enter the Republic Command Ship. You have to hold off waves of stormtroopers while the ship powers up, then it takes off and you can operate its weapons while it's on autopilot.
     
  9. DerekX

    DerekX

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    God I love Star Wars! Hey darwin, do you think you could convert this "legacy map" into Starcraft 2? Even if it's just the terrain for now, hopefully the rest can be figured out eventually. :)
     
  10. Foronisus

    Foronisus

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    Im star wars fan too im glad someone made AOS map for star wars i was making one but it was too big so i stopped making it because i wanted to make the feeling like star wars but... the limit is small so lets hope blizzard will make it bigger so we can make better and bigger maps :)
     
  11. AaBbCc

    AaBbCc

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    deflects blaster attacks and uses force moves in a awesome way! WHERE HAVE YOU BEEN ALL MY LIFE!
     
  12. darwin

    darwin

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    Thanks to everyone who played it, I hope you had fun. It was a blast making the map.

    I am just now turning to Starcraft 2. I haven't even finished playing the first player missions of the game, and then I'll turn to the galaxy editor and see what I can do. I'm not particularly proud of the terrain of the map; but with only 8MB of size and a lot of imported star wars sounds and models I didn't have room for custom doodads or anything like that. And as Kael mentioned (he was absolutely right), I needed to use the awkward Blizzard cliffs in order to get the collision system to work. Also, the map has about 450 triggers, so getting it to work in SC2 would take a lot of rewriting. Also, and correct me if I'm wrong, but I'd have to wait for people to make models of all the star wars ships for SC2, right? SC2 doesn't use the same models I wouldn't think... So I'm afraid there's not much chance of a SC2 version of this any time soon.

    My plan for SC2 is to make a car-based game with real physics of some kind. I want cars to skid and lose traction, crash into each other, drive off cliffs and land with a bang, etc. Then I'll put guns and missile launchers on the cars and have a fun time of it. It should have a similar feel to this map, but won't depend so much on modelers I don't know making Star Wars models.

    Oh, I should mention again that if anyone wants to play with the code I do have a version that isn't protected. I intended to release it unprotected at the start but as you can see I had to optimize it to get it below the 8MB for BNet. When I get home I'll upload the larger version in the pastebin and post a link here so if you want to import it to SC2 you're welcome to.
     
  13. frostloh

    frostloh

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    What this map lacks in terrain ( IMO ), it makes up tenfold with vehicular combat. Great idea which makes this map a notch above the standard AoS/Hero Arena. The implementation of starfighters is the best I have seen in a wc3 map so far, and is where the map really shines. And there's AI as well, which is great.

    Overall: Not perfect, but close enough to it by my standards for wc3 maps. 4/5

    EDIT: After playing with some friends they all said this is the best map they have ever played, so rating changed to 5/5
     
    Last edited: Aug 25, 2011
  14. AaBbCc

    AaBbCc

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    Hey Darwin, Can you make more techniques if you ever plan on updating such as maybe a temporary mind control with mind trick and force lightning or grip? I would like that alot, it has been less then a day and i am already into it. TY for making i also have one last request and that is, If you get to level 10 you can upgrade from apprentice to jedi then 20 is jedi knight and 30 is max with jedi master. it would be pretty cool. Just some idea's that come to mind. and skill level can increase to 30 with the other characters. anyway thanks for ya time:p
     
  15. darwin

    darwin

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    Thanks for playing, I'm glad you like it. Don't forget the Bounty Hunter's flamethrower ability, I particularly like that one. I had to make the lightning effect myself out of shrunken pictures of the sun...

    I'm afraid this map is teetering on the edge of being too big for Battlenet, so I really can't add much to it. I wanted to make sure that each hero had some kind of 1v1 hero killer ability (like the flamethrower, force pull, frost grenade) and some kind of AOE like ability so they can fight stormtroopers or rebel marines if they're shot down (like laser reflect, or gas grenade, bury mine...) I also wanted a speed ability so people could navigate back to their base or run back to meet their shuttle when shot down. So I'm afraid I don't have much room left unless I give each hero an ultimate. That was one idea I had before I realized I would run out of space. I suppose Force Lightning would make a good ultimate for the Sith Novice, and a mind control might work for the Jedi (he had Force Blind for a while but I replaced it with the rock throwing ability after I saw it in SWTOR).

    Anyway, I'll keep it in mind but I'm afraid the 8MB limit really holds me back.
     
  16. Nognix

    Nognix

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    Played it trough a few times on both sides and I only have one thing to say:

    This map is a great map!

    Sincerely,

    Nognix
     
  17. Miss_Foxy

    Miss_Foxy

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    This is very much liked by me, approved and I'll help you by attracting more people to play it and know about it.
    Nice map.
     
  18. frostloh

    frostloh

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    Can you add a command or dialog that allows the player to skip the tutorial at the start?

    Maybe game modes that allow you to "cheat" ( increased/infinite money/tech points for both teams ) could be added as well? As a secondary mode OFC, enabled by the host at game start.