I played the map, I will review the map,
orc race:
-model changed of townhall, barrack new model, tower the same, farms wc3 campaing model, the mage hall has the guldan gigant skull wc3 campaign model,
dragon roost wc3 model, shop same model
barrack
-grunts are the same, same upgrade, icon and model changed.
- spear trolls with wc3 grunt icon, replaced with spear orcs, good choise, but same troll skill, berseker upgrade removed, new skills would be a good idea.
- orc knigth 100 gold and 60 wood, having the orc grunt gold cost 200, the orc knight has 340 hp, orc grunt 700, the orc knigth is an unecesary melee unit, in tier 1, it would be clever to have the grunts in tier 2, but also you would think that the knigths are stronger in appearence, wile they are not. also attack is lower than grunts, in Age of empires 3, cazpka Ulans cavarly has low HP but high attack wich is a plus.
-catapult the same, oil upgrade removed.
- zeppeling tier 2, useless for scouting when you have an air hero, , a zeppeling is a good option to reach a cliff or an island, but here is not necesary, I wouldnt take that much time to do a lot of zeppelings to transport a huge army like the image, I would just walk or go all dragons, no need of land units, since gold is huge, dragon roost 50 gold , tier 3 building, is more cheap than tier 1 buildings, I would build like 10 of them and rush with the dragons.
altar of the storms.
tauren hero removed, no troll shadow hunter also removed. with no tauren orcs lost the tank hero with strengh, now 2 agility and 1 inteligence focus.
-blademaster and far seer same
- the air new hero with the wyrm raider icon and model, it has the tauren skills reincarnation, same aura, blink (unecesary for an air unit)
battle cry is a new skill, good idea, but the NE bear icon quits racial inmersion.
the beast bastion, or beasthall I cant remember the name.:
- only riders, no kodo, no wyrm air units, no troll air unit. Orcs lost the tier 2 air units. Build that building to produce only 1 unit seems pointless now, when I do that building I want a kodo aura or air units, raider is just an anti air unit with net that requires micromanage, nerubians are much better with auto cast,
orc mages hall:
- same skills and tech of the shaman and troll doctor, just model and name changed, no tauren spirit walker unit, was removed.
dragon roost
-only 50 gold, no wood cost, to cheap for a tier 3 building.
- dragon wc3 model, devour like kodo, spell inmunity. and a skill reasearch with the pandarem icon, you could use another icon.
orc shop:
-same troll model
- gauntless orc +3 strengh , perma L1, the orc flag cost 1000 gold , a point less item, that is used in capture the flag games, here is just waste 1000 gold.
-others items the same, blizz presets.
-sawmill
-all the same
melee map.
- starting goldmine has a lot of gold, no need to expand.
- so I raided the expanding with my air hero, bad for balance.
View attachment 319792
- there are no tavern, no shops, no goblin labs, no merc camps, just 4 goldmines,
-1 way of attack with a small bridge,
-gaps between trees,
- there is no a proper creeping route, green creep, orange, red creep, so if you go land to a red creep like in melee you will have to run.
- black fog dont allow you to see creep color red, orange, green,
- creeps design has been done in a way: all grunts, all trolls and all gnolls, wich is not a good idea to balance ranged, melee and magic units, the orge camp with all melee is the most unbalanced, it needs anti air.
Sugestion:
- music seems to unecesary increase file size, it has the same size of a campaign but is an isolated map, so remove it, and maybe leave 1 track only and in a small size format,
For a melee map this map is not good for the reasons I gave, you should read tutorials and see others maps to learn how a good melee map should be done.
And as altered, the changes in models are nice, but is more like you removed things, than add new things, and just used many pre-existent things like the dragons and orc knights.
I sugest you to take a preexistant melee map like Terenas stand or whatever, and work only the altered melee (users that do altered usally use blizzard maps to avoid to do the mumbo jumbo of design from 0 a new map and focus on the new race) , you should focus more one the new race, more new models, new icons, new items, new skills, because as a new race it seems lacking. I would try to consider the design of new units and new skills, like the wc2 orc skills,
-like orges scouting and bloodlust,
- the death kniths orcs could be a nice hero with death coil, burst speed, death and decay (lich), flame armor, and unholy armor invulnerability.
- the zeppelings could have an attack role,
-orc cannon towers?? or orc cannon units
Please dont feel discouraged, I hope you can improve your new orc race to give players a unique creative play that may give the nice feeling of re-play
good luck and see ya.