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Azeroth Heroes Survival 2.5is

Submitted by ZeroGravity
This bundle is marked as approved. It works and satisfies the submission rules.
Azeroth Heroes Survival
Created by: ZeroGravity (Me)

[INFORMATION]
Follow a well-known story from warcraft 3 campaign. Players will work together to fight and survive against waves of enemies and do objectives those are twisted from the original game. Choose your favorite Warcraft hero and survive the chaos.

Recommended Players: Soloing is possible, but for better experience play with 6+ players.
Gameplay Time: Between 2 or 3 hours depending on number of players and difficulty.
Amount of Heroes: 51
Maximum Level: 100

[Features]
  • Diverse Heroes: Over 50+ heroes from Warcraft universe with different skills, classes with detailed tooltips.
  • Shop: A lot of different shops that is suitable for each class.
  • Item Upgrade: Each item can be upgraded up to 3 times.
  • Waves: Each wave will spawn different enemies and hero units for the player to fight with.
  • Quests and Events: Each wave will have objective for the players to complete, finish the quest and earn rewards!
  • Bosses: You can check bosses abilities in their inventory.
  • Elemental Altars: Four different areas throughout the map with 4 different altars for each elemental lord, once the altar filled with mana, it will spawn an elemental lord of that area to hunt down the players
  • Rolling: This map allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage Detection System: Playable heroes abilities are more effective with stats.
  • Resources System: There are 2 ways to earn resources which are killing enemies and mainly from completing objectives.
  • Revival System: Fallen ally heroes can be resurrected with resurrection stones throughout the maps.
  • Player amount based difficulty system: The more players you have, the harder the game.
  • Random Heroes: Players can randomize a hero. If they are lucky enough, they might even get a secret hero!
[Heroes]
Tank: Arthas, Muradin, Uther, Varian, Alchemist, Cairne, Mannoroth, Anub'arak, Varimathras, Kazzak, Xavius, Nazgrel

DPS:
Gen Greymane, Hemet Nesingwary, Akama, Grommash, Brewmaster, Kil'jaeden, Sylvanas, Tichondrius, Lunara, Illidan, Maiev, Tyrande

Caster:
Antonidas, Daelin, Jaina, Kael, Bwonsamdi, Gul'dan, Thrall, Ragnaros, Vashj

Support:
Anduin, Medivh, Morg, Rokhan, Kel'Thuzad, Acolyte, Malfurion, Mograine, Jarrod

Summoner:
Garithos, Gazlowe, Rexxar, Archimonde, Mal'Ganis, Cenarius, Ner'zhul

Secret Heroes: Sargeras, Deathwing



2.5ee
FIXES
- Gazlowe clockwerk will now level up their kaboom and deal damage properly
- After the event ends, remaining enemies at the event area will now move to attack players instead of sitting still
- Deathwing will now gain proper bonus damage from dragonic meteors


Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero

2.5ef
FIXES
- Deathwing boss can now fly when below 50% hit points

ADJUST
- Wave 6 event, added zombified villager hero to guard the event area
- Wave 8 event, added Muradin boss to guard 1 great ship


Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero



2.5eg
FIXES
- Jarrod's Super Cannon Tower will no longer destroy item
- Health stone will now affect all players units, include building too
- Charming crystal will now increase the stat of the control unit when the players have summoner mask - Strength and Intelligence tomes in Arcane Vault (Jarrod's shop) will now cost gold instead of point


ADJUST
- Ring of enhancement will now have global range
- Buffed Circlet of Nobility from +3 all stats to +5 and reduced the cost from 400 gold to 300 gold
- Changed the stats of fel stalker totem from +50 Intelligence, +30 Agility and +1500 HP to +75 Strength, +40 Agility and +1500 Mana instead
- Wave 14 event, added high elf barrack and chaos tower on Kel'Thuzad ghost path to stop his track


Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero

2.5eh
NEW
- Jarrod's town hall, keep and castle can now be detonated

FIXES
- Summoner items description will now be more accurate
- Mograine's devotion ability will now have a proper cooldown and will now actually protect you from every spell
- Medivh aerial shackle tooltip will now have a correct duration
- Daelin's ship will no longer require resources to repair


ADJUST
- Changed Varimathras icon to be different from Mal'Ganis
- Buffed Varimathras summon fire gargolye ability damage and regeneration from 60 + 1x Str (+0.5) per level and +4% HP regen on all level to 75 + 1x Str (+1) and +4% (+2%) regen per level
- Jarrod's farm will now give small mana regeneration as well
- Horn of Speed radius is now global
- Scepter of Speed radius is now global
- Wave 10 event, brave villagers will now spawn from every 50 to 40 seconds and big wave will now spawn from every 90 to 80 seconds
- Wave 11 event at Treasure area, guard tower will now only spawn 1 strong unit instead of lot of captains
- Wave 14 event, high elf buildings will now train a stronger units instead of just wimpy weakling, tower will now spawn elite knights instead of elven swordsman
- Wave 16 event, generators will now spawn 2 elite water elementals instead of 4 fighter water elementals and great archmage will now 1 elite water elemental instead of just standard one
- Wave 17 event, archmage heroes will now spawn elite water elemental instead of standard normal elemental
- Super Boss 2, replaced mud golem and archmages with dalaran buildings


Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero

2.5fd

FIXES
- Ner'zhul raise skeletal orc will now be correct
- Nazgrel ultimate will now have correct hotkey
- Jarrod can no longer exceed the tower limit
- Jarrod's elite rifleman tooltip will now be displayed correctly and revmoed critical strike ability that is not belonged to him in the first place

ADJUST
- Jarrod can now detonate his scout tower
- Acolyte's pit of energy will now regenerate hit points for all allies on the map instead of just regenerate 1 ally hit points
- Wave 16 event, added 120 seconds duration to water elemental that spawns from generator and increased its spawn time from 15 to 20 seconds
- Wave 17 event, all enemies will have chaos damage
- Nerfed Varian's banner of will life regneration from start at 20 per second to 15 per sec and at end from 250 to 200 per second and his ultimate damage from 1500 to 1250 and from 15 (+5 per level) to 12 (+6 per level) - Nerfed Shade damage from +40 to +30 every 1000 seconds

2.5fh
NEW
- Added send gold and point system (big thanks to Xuedix for this)

FIXES
- Ner'zhul spirit will no longer stand still and not attack
- Wave 3 event ping will now show the event location correctly

ADJUST
- Wave 11 event, changed the name of timer from destroy the treasure to deliver the urn
- Nerfed all Terenas abilities, his barrack will spawn paladin less, from 8 to 15 seconds spawn interval and increased his cooldown from 20 to 30 seconds, increased his chaplain cooldown from 20 to 30 seconds, summon great paladins from 20 to 30 seconds, nerfed his paladin divine shield from 10 to 3.5 seconds but reduced cooldown from 30 to 20 seconds
- Nerfed Maiev sharpening glaive ability from 5x Agility damage to 3x Agility (still +0.5 per level) and decreased chance of getting agility tome from +30% to +25% and her ultimate cooldown from 70 to 90 seconds Known issue - Red will gain less experience than the others
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero






Blizzard Entertainment, Domokun, alfredx_sotn, Miseracord, eXciTe, Mister X, minkeun0806

sc_freek, PrMosquito, MeanMachine, Callahan, Warblade, General Frank, Kuhneghetz,

wingednosering, Kuhneghetz, Elenai, Epion, SantoRayo[iP], Xazuki, Final Tyrant, JetFangInferno,

Kitabatake, PrMosquito, gratheo, WaggaWagga, Zeth, Ket, UchihaSasuke.gr, Cavman, EviL_BuddhA,

Pyritie, HappyTauren, Infrisios, Tranquil, Apocalipse, D.O.G., Lord_T, Champara Bros, Matarael,

Quech, noypi, Kwaliti, chilla_killa, Kurt, Suselishe, D4RK_G4ND4LF, darkdeathknight, Mephestrial,

PROXY, Tr!KzZ, GUNNER, The Weird Human, Tarrasque, sPy, Aslik, SuPa-, Dionesiist, Boogles, PeeKay

ratamahatta, -Grendel, Geries, DarkEvil, Wandering Soul, JesusHipster, UgoUgo, nGy, JesusHipster,

nhocklanhox6, El'Dragon, dhguardianes, AlienAtSystem, kellym0, Mythic, Direfury, Sir_Smooth_Doge,

HerrDave, Grey Knight, 0123456789, Mc !, tonic, Xifos, Krysis, Public Resource Provider, Freezer,

Afronight_76, OgeRfaCes, PrMosquito, Kuhneghetz, wet_water, Link_Iceblader, CRAZYRUSSIAN,

ANdROnIQ, Big Dub, FrIkY, KelThuzad, Anachron, Iyzz_Fryzz, SkriK, GooS, Kimbo, Zombie, The_Silent,

Redeemer59, Mr.Goblin, Palaslayer, -Berz, 67chrome, bigapple90, Revolve, Paladon, Static, Boris_Spider

kola, The D3ath, 4eNNightmare, Hemske, NFWar, 67chrome, Hellx-Magnus, Sunchips, Hemske,

Darkfang, Banzay89, Lelling, D.ee, Praytic, zbc, daredevils, Sin'dorei300, The Panda, BLazeKraze,

Mad, kangyun, Eagle XI, Stefan.K, Xan_Kreigor99, Cross, Edge45, Murlocologist, LordGandulfo88,

Chen, bu3ny, Wildfire, FerSZ, Sxar, HerrDave, King Valdezar, nightelfbuilder, iego Delgado,

xYours Trulyx

Note: There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.

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Discord link: Join the Azeroth Heroes Survival Discord Server!

Contents

Azeroth Heroes Survival 2.5is (Map)

Reviews
  1. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
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    Approved!
     
  2. Eat_Bacon_Daily

    Eat_Bacon_Daily

    Joined:
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    Kudos on uploading the map here. It's a very unique take on the Hero Defense genre and offers a very fun take on the Warcraft III story. I haven't played in a almost a year, so I would like to know if you fixed the major lag that appears about 40 minutes into the game. That lag renders the game pretty much unplayable. I look forward to playing a lag-free version. My friends and I had a lot of fun going the map!
     
  3. ZeroGravity

    ZeroGravity

    Joined:
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    Thanks!

    The lag isn't completely gone, but it is way better than before. I'll continue working on the map, reducing units and making the performance better.
     
  4. TheGamerEdgaras12

    TheGamerEdgaras12

    Joined:
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    Bruh this is whatishappened map is this stolen?
     
  5. ZeroGravity

    ZeroGravity

    Joined:
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    No, I am Whatishappened but due to reforged, I can't use the classic account and have to use my blizz app account instead. I also posted Journey to the End on this site, check it out, it's me the same person.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    And you're also named ZeroGravity?
    I hope you're not going to have a new name each time you upload a map.
     
  7. TheGamerEdgaras12

    TheGamerEdgaras12

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    Thank goodness you exist Same aswell
     
  8. ZeroGravity

    ZeroGravity

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    I know it's a bit confusing, but this has to be done due to reforged.


    Of course I exist! You can contact me at any time in the discord.
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    That's one of the silliest explanations I've read.
    Why don't you do it every new patch then?
     
  10. ZeroGravity

    ZeroGravity

    Joined:
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    Being sarcastic aside, it's my official name on my existed blizz account so I hope you understand this. I have to change the name to match it.
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    Well, you can ask for a username change in https://www.hiveworkshop.com/forums/staff-contact.692/
    Do something to match them. 3 names is very suspicious.
     
  12. ZeroGravity

    ZeroGravity

    Joined:
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  13. deepstrasz

    deepstrasz

    Map Reviewer

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    Good but the staff only allows one name change per account though :(
     
  14. Eat_Bacon_Daily

    Eat_Bacon_Daily

    Joined:
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    I tried it again with a bunch of friends. The map is still a lot of fun. You said the lag was gone, but it's still there. it's just a little less bad. People with 1 year old computers were experiencing heavy FPS drops.

    Anyway I still really like the map, I hope you can eventually get the lag under control.
     
  15. ZeroGravity

    ZeroGravity

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    Ok, it's changed

    No, I didn't say it was completely gone. You can check my comment above, I said it's not gone but better with the latest version. It's caused by damage detection trigger which I still have a lot of problem with it. If I just delete damage detection system, it will be gone for good but I need it for on hit effect though.
     
  16. AlvinXCW

    AlvinXCW

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    on which patch can i play this map?
     
  17. ZeroGravity

    ZeroGravity

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    the current patch 1.32.8