- Joined
- Sep 3, 2009
- Messages
- 1,521
hahah k. hmm ok everyone say how many models it should be. i think 4 min is good?
It would have been nice of we were allowed to make some of them use the same attachement points, as a belt, twin shoulderpads and a chestpiece would all use the chest attachement point.
Wasn't the first modeling contest for attachments?
i wana join. i dont think i stand a chance, only chance is to be last.
With that kind of spirit you won't! Trust me you'll be amazed at what you can create!
10 is enough for a sword... and you need at least 100 for a helmet
i think it is dumb to specify that every attachement should be for a different point, the use of attachements is that they can be swaped. a shield pack or a sword pack or a helmet pack should be as fine as an armour set... besides there arent that many attachement points so it would be really limiting
i'd say 3 to 10 attachements with a combined limit of triangles at 700
i talked to pyrite and he/she said it might so lets all hope![]()
haha well ive been told he and she so im gonna just put it that way till pyrite tells me otherwise![]()
lol i hope to see alot of them so theres competition![]()
ya i think you can could texture that skeleton warrior yourself nowhmm any other participant or suggestions?
ah ok ill add you to the list
im not gonna make it ingame textures only since i want to see the best attachments around but im sure most ppl will only use ingame-textures.\
the themese will be up to you as long as they match the unit you are making the attachments for.
so lets say for a grunt: you want to replace the axe with something else. replace the helm. add some chest armor. and maybe make him have a tattered cape or such. but make sure that all the attachments are of the same theme and go on the same unit.
what i was thinking with the units would be allow any wc3 original unit. but you can also edit out weapons and such from the original model AS LONG AS you dont edit the actual organic parts of the unit.