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Armies of Northrend 1.9

Submitted by izaiphovias
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
CUSTOM RACES AND GAMEPLAY
-There are 2 custom races for you to play
-The map if for 8 players, and 2 teams
-You can play as The Scourge
-Or you can play as The Ice Elves
-Both races are totaly customized
-Each race have its own strategy:
-The Ice Elves are powerful but they are few in numbers (reach the food limit fast)
-The Scourge concentrate in numbers but their units aren't so strong

THE ICE ELVES
-In the begin they are like every race, a common one (exept the heroes)
-When reaches the last Town Hall upgrade the Ice Elvens become extemely powerful like:
-All units gain special abilities
-Can train the so mighty Glacial "Giants"
-Can train the powerfull Spiron Wizards
-ETC

THE SCOURGE
-Scourge units waste few food slots so their armies are very big
-Skeleton units are hardly "defeated", cus they can "raise" themselfs
-Plague Erupters ans Flesh Giants are elite soldiers and very powerful
-To beat the Spiron Wizards the scourge uses the Nerubian Warlocks, but they aren't as powerful as the Spiron

SPECIAL EVENTS AND GAME MODES
For the sake of file size decrease and bugs prevention the special events and game modes were removed

UPDATES
Changelog
Version 1.1
-added custom command buttons icons
-fixed Hunk animation timing (attack e movemen)
-fixed a bug that allows the Ice Elven to train 4 heroes
Version 1.2
-added some custom spells for the Lich King and Trayd heroes
-fixed some minor typos
-added an AI for the Ice Elves
-added some custom icons
-fixed some minor bugs
Version 1.3
-removed custom command butons for file size decrease
-added a new custom spell: Shadowstep (Thanks to Berserk for creating it)
-balanced some spells
-added an AI for the Scourge
-removed the hero requiriment of certain scourge units (So the AI could work)
-scourge units strength and food cost decreased even more
-frozen meteor spell crash error fixed (i think)
-file size decreased to 3.76 (it should work on lan now)
-fixed some minor bugs
Version 1.4
-map changed to a bigger one
-added new spells
-creep levels increased
-custom loading screen now works =D
Version 1.5
-added more players, now there are 8 players, 4 Ice Elves and 4 Scourge ones
-to prevent bugs wen there are more than 2 players, the game replace the trigger based spells with others that don't use triggers, the replaced spells are: Summon Portal, Hibernation and Kmah Rage
-replaced the Lich King model with a no horse Death Knight (reason: see the comments)
-new AI, hope this one don't have errors =D
Version 1.6
-fixed a bug that let untis affected by the Hibernate spell to move
-Summon Portal and all other trigger based spells works even with more than 2 players
-fixed a bug that do not let the sword of Spiron Masters appears wen there are more than one in the game
-fixed a bug that do not let the fire effect on the head of Falled Death Knights appears wen there are more than one in the game
-custom loading screen removed for file size decrease
-added special event, just tipe: -doom
-fixed some minor bugs
Version 1.7
-added special events and game modes: -sheepfall / -ethereal / -free for all
-fixed some minor bugs
-fixes some spells
Version 1.8
-reduced the strenght of some heroes (not too much)
-new model for the Fallen Death Knight hero
-computer players owned gold mines does not have 10001000 gold anymore
-army of the Dead spell now summons only 9 skeletons and they can't rebirth anymore
-map is no longer protected, feel free to open it and help me find any error :D, but please do not modify it without my permission
Version 1.9
-Special Events and Game Modes removed
-New custom spells - thanks F0rsak3n
-New custom models
-Minor bugs fixed
-Hope the game crash if fixed now =]


CREDITS
-Thanks to the custom things creators: infrenus, Tenebrae, N00byStance, Kitabatake, perfjert, Dienesiit, Sephirot_VII, S4nji, Burning_Dragoon5, Mr. Bob, Lord_T, Mephestrial, Cloudwolf, Kelthuzad, Skrik, CARZYRUSSIAN, 67chrome, ~Void~, Mr. Goblin, Willtheallmighty, Daelin, JetFanginferno, Shamanyouranus, Mc !, Tarn_J
-Special Thanks to: General Frank and XS-Angel, for alowing me edit their models, F0rsak3n who helped me with some spells, and to my great friend Harisson, the one who created the Ice Elves idea with me.
-If you find your model or icon on this map and your name isn't on the credits, sorry, and please say it to me so i can put your name here =D

want to take a look at the Ice Elven story?
go HERE
want to join in the project and know more about the campaing?
go HERE

THE MAP IS PROTECTED

ENJOY =D


Keywords:
Altered Melee, Ice Elf, Scourge, pvp, Ice, Undead, Elf
Contents

Armies of Northrend 1.9 (Map)

Reviews
Moderator
12:23, 13th Aug 2010 ap0calypse: Rejected
  1. 12:23, 13th Aug 2010
    ap0calypse: Rejected
     
  2. VampireofBlood

    VampireofBlood

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    the shops and goldmines are not placed balanced.
    Blue has a big advantage to teal.
     
  3. Rispetto

    Rispetto

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    The map itself isn't very big. I can't see it actually being a problem, tbh.
     
  4. izaiphovias

    izaiphovias

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    In truth isn't my fault if the map goldmines are unbalanced, i used an oficial TFT map, i just placed my custom races on it. :grin:

    And if you are refering to the races shop (tomb of relics and artifacts box) i wil try to improve them. :smile:
     
  5. YeeShadow

    YeeShadow

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    There are lots of problems with this map, specially with the Ice Elves (weird... I have a campaign where the main race are the Ice Elves xD, not uploaded)

    Let's start with the cool stuff, everything is well planed, is balanced (talking just about races, not terrain, etc.), is cool, not very original, specially with the scourge, but it fits.

    I personaly loved one hero of the Ice Elves, Hunk, The Living Mountain, I loved the model and how it is used, but there is a huuuuuge problem with this, and is the animation, when it hits, you can see it, but the sound and the damage occur like one second later, you have to fix that, also the movement is weird, the animation is slower than his movement, making it look like if it where skating.

    Most of the problems are with animations, specially with the movement and attack, and are quite common with the Ice Elves. There are also lots of typos, fix that.

    Try adding some extra features for single player play, like AI.

    That's all, I will make a full review when you fix most of the problems.
     
  6. izaiphovias

    izaiphovias

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    i know this problem, but there is a bigger problem
    i just don't know how to repair it :bored:
    if anyone knows please say it, i'm needing the help :smile:
     
    Last edited: Jul 7, 2009
  7. YeeShadow

    YeeShadow

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    Is very simple to fix.

    In the object editor, well... the obvious thing, select the unit you want to edit, now, in the art section, there'll be a something like this "Art - Animation - Run Speed" and also "Art - Animation - Walk Speed" you need to change that to fit the animation, you can also change the movement speed.

    To fix the attack, "Combat - Attack 1 - Animation Backswing Point" change that to fit the animation, you'll also need to fix the "Combat - Attack 1 - Animation Damage Point" those are seconds, if you set those two to 1, it will take two seconds. Check how much time the animation takes, that way it will be easy to fix.
     
  8. izaiphovias

    izaiphovias

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    thaks for the tip! i have fixed that, new version 1.1 already uploaded
    ps: steel trying to create a good AI
     
  9. YeeShadow

    YeeShadow

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    I already download the new version, but you didn't fix the typos, so I take a little time to tell where are some of the typos, I did not check the spells. I'll put in the left where the typos are, and in the right the typos.

    Ice Elves
    Create Mages Temple - temle, mistical
    Build Council Hall - Snate,
    Research Fruit Production - increacing
    Creates Artifacts Box - Tree of Frost, Tree of Ice, Frozen Tree
    Train Blue Warrior - Defencive
    Lumber Harvesting - Peasants
    Summon Trayd - Frot Shard
    Summon Sarion - adept (that word shouldn't be there)
    Create Kmah Altar - assaul
    Create Spiron Temple - Mistical

    The Scourge
    Summon Bones Hall - Infantary
    Train Skeletal Infantary (Yes, you put infantary in the title) - Infantary, Infantaries
    Research Teaching of Blight - cas

    Probably there are more, you should fix that as soon as you can.
    There are also some other mistakes, like no space after a point or coma, and more, I just tell you this because is really important to eliminate all those problems to have an excellent quality map.
     
  10. Amigurumi

    Amigurumi

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    this map is not playable in battle.net or Lan.
    the map has to be max 3.99 mb large.
    please fix this, or you are only able to play it at singleplayer against AI (bots)
     
  11. izaiphovias

    izaiphovias

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    I used the Widgetizer on the version 1.3, but it only decrease the loading time, i just don't know how to decrease the file size :bored:
    Someone knows a program to reduce the file size? :confused:
     
  12. Amigurumi

    Amigurumi

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    wc3mapoptimizer. with this program, you can save some filesize, and protect your map.
     
  13. izaiphovias

    izaiphovias

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    yeah, thanks for the tip, but i didn't found it on the THW Tools
    :sad:
     
  14. Amigurumi

    Amigurumi

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  15. Super-Sheep

    Super-Sheep

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    Optimizers have very small effect on importred things... It mainly helps fightning versus loads of scripts.
     
  16. YeeShadow

    YeeShadow

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    If you want to reduce filesize, in my humble opinion, you should remove the custom icons for movement, attack and all those basic commands. I don't think that's really necessary.
     
  17. Archangel_Tidusx

    Archangel_Tidusx

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    I suggest good grammar.
     
  18. Amigurumi

    Amigurumi

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    you should remove unnecessary models, which take the most space.
     
  19. izaiphovias

    izaiphovias

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    sorry for the grammar, i'm from Basil and i just can't talk or write perfect english! :grin:
    if anyone find any grammar error please say what you have found so i can fix it! :wink: