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Area Healing Trigger

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,198
You cannot. Healing is implemented by directly modifying unit life so as to ignore reductions.

Technically you can cause negative damage that can result in positive life gained, but generally you should not as that does not result in true healing mechanics.
 
Level 3
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Oct 1, 2018
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This reminds me to the undead campaign level in dalaran, with the areas demaging undead units. If you can extract that map, you can take a look of how that trigger works.
healing is just the opposit.

keep in mind, what the others said:
Increasing/decreasing life with triggers doesnt work with spell-reducing abillitys like that abillity from misha. (Im german, dont know the correct name jet)
 
Level 5
Joined
Jul 27, 2017
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little idea that i already used:
Create a skill based on the medicine man's healing totem that creates a dummy. You could give a skill based on tranquility and modify this second skill with the healing data you want.
So maybe make it's duration very short if it should heal units only one time.

If you want to use only triggers then the solutions posted earlier should be what you need.
 
Level 13
Joined
Oct 12, 2016
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769
For triggers? Make a temporary unit group, pick every unit in the area for healing, filter out what gets healed using if/then/else statements, then use that "set life" action you mentioned for each picked unit in the unit group.

If you want a spell that does *only* area healing: Scroll of Healing.
It's an item ability that can be changed to a unit or hero ability in the object editor. There are other variants of it that increase armor and restores mana at the same time, too.

Want something with an autocast? Well, you've got the undead Essence of Blight ability.
 
Level 12
Joined
May 22, 2015
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The easiest way to do this would be to make a dummy unit and have it cast something that does healing in an area. I know there are items that do that so you could try with those.
 
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