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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Arc light

Submitted by crillepro
This bundle is marked as approved. It works and satisfies the submission rules.
Okay i updated this spell, its in GUI and i got some help from hell gate, this is a simple spell
i just like the special effekts, and now it is leakless :O

level 1:

Deals 2x the int Heals 2x the int in a 450 AoE




Update
1.03
Made some triggers and change the spell to deal x the int and heal x

1.02

Changed it so it deals only the enmies and heals only you.
And made it leakless

1.01
Change some triggers

1.00

uploaded a crappy spell.

Keywords:
wc3, spells, light, paladin, hero
Contents

Arc light spell (Map)

Reviews
Moderator
17:05, 20th Apr 2010 The_Reborn_Devil: The tooltip is bugged, but the triggering looks ok. It's a bit too simple though. Status: Approved Rating: Useful Please fix that tooltip though ^^
  1. 17:05, 20th Apr 2010
    The_Reborn_Devil:

    The tooltip is bugged, but the triggering looks ok. It's a bit too simple though.


    Status: Approved
    Rating: Useful

    Please fix that tooltip though ^^
     
  2. crillepro

    crillepro

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    :) feel free to mix around with the spell.
     
  3. Septimus

    Septimus

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    please post the code along with appropriate screenshot.

    also, does your spells support multiple level as well?

    your description of the spells was really poor at this moment.
     
  4. MortAr

    MortAr

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    SPELL TRIGGERS

    • Arc light
      • Events
        • Unit - A unit Begins casting an ability
      • Conditions
        • (Ability being cast) Equal to Abli
      • Actions
        • Floating Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
        • Wait 0.10 seconds
        • Floating Text - Destroy (Last created floating text)
        • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
        • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
        • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Wait 0.25 seconds
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Wait 0.25 seconds
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Wait 0.10 seconds
        • Unit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Spells and damage type Spirit Link


    * Learn how to use loops
    * Waits cannot go under 0.27
    * Incredible amount of leaks
    * Has waits, which makes it not MUI
    * Totally unefficient
    * No proper screenshot
    * Description fails
    * No readme or installation notes

    0/5 rate with a vote for rejection.
     
  5. hell gate

    hell gate

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    ahhhh my eyes!
    trigger
    • Arc light
      • Ereignisse
        • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
      • Bedingungen
        • (Ability being cast) Gleich Abli
      • Aktionen
        • Schwebender Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
        • Wait 0.10 seconds
        • Schwebender Text - Destroy (Last created floating text)
        • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
        • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
        • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
        • Wait 0.25 seconds
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Wait 0.25 seconds
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
        • Wait 0.10 seconds
        • Einheit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Zaubersprüche and damage type Geistverbindung


    read tutoirals and the rules befor uploading a spell!
    this will 100% rejected!

    EDIT: damed too late ^^
     
  6. crillepro

    crillepro

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    I said this was my FIRST spell, also i wouldnt call this a spell more like specialeffekt trigger so you can change it to whatever you want like it can deal 1x the int of yout hero and heal 1x heroes int, its up to you. Just have fun and mix with it, idk? Also i tried to get a screnshot but it didn't work :S and 0.27... lol didnt know :p and Description fails that is true, leaks.... okay i can understand that. MUI? o_O and also im just beginning to learn triggering so loops will get in there in the future.
     
  7. crillepro

    crillepro

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    sorry for spam

    think i should delete this spell? :p
     
  8. ChaosKnight

    ChaosKnight

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    LEAK!!!! :thumbs_down: Rejection
     
  9. hell gate

    hell gate

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    you should try to optimize this spell and uptate it (use the UPDATE button)
     
  10. crillepro

    crillepro

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    Could you atleast understand that this is my very very very very FIRST spell and also i suck at triggers :( but okay i understand....
     
  11. krisserz

    krisserz

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    22 LpS!
    And additionally you`re using waits, spam triggers (use for each ... instead), leaking locations and sfxes, and use A Unit begins the effect of an ability instead of A unit Begins casting an ability.
    And I think there are already such a spells in our spell section.
     
  12. MortAr

    MortAr

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    The proper event is: A unit starts the effects of
     
  13. crillepro

    crillepro

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    Yea but i dont use Variables here.... so this spell is useless and retarded also all light spells looks like this... so i guess this could count as a rip...
     
  14. f0rsAk3n

    f0rsAk3n

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    This can be done as a basic spell as well.

    Use war stomp, delete the stun and add Targets Aloud : Self.

    <3

    Edit 600th Post!!! :D
     
  15. -Berz-

    -Berz-

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    As I said many times before, BEING NEW ISN'T AN EXCUSE TO UPLOAD CRAPPY RESOURCES!

    Sorry for the caps(I'm just hoping I won't need to repeat myself again)

    Anyway you know what to do.

    Also you could do this spell with umm... 5 of 6 lines of code, MUI, leakless and multi level support.
     
  16. crillepro

    crillepro

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    :D but i did this more like a spell that you could to what you want with it. Its more like already done specialeffekt and its up to you to make it whatever you want.
     
  17. ChaosKnight

    ChaosKnight

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    No one here care. :ugly: . First learn how to create Variables. Then how to use them. The how to Remove them.

    OFFTOPIC: On thehelper, is "
    " supported, is it here? :confused:
     
  18. crillepro

    crillepro

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    True.... sorry
     
  19. VoidLordXtreme

    VoidLordXtreme

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    you should take a look at the "Essentials Tutorial"

    it will help you a lot

    edit: try to practice it too... not only to read it.