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Triggers
Arc light(1).w3x
Variables
Initialization
Melee Initialization
Spell
Arc light
This map only
Text
Respawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AL_Integer
integer
No
AL_LeakPoint
location
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Arc light
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Arc light
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set AL_LeakPoint[0] = (Position of (Triggering unit))
For each (Integer AL_Integer ) from 1 to 6 , do (Actions)
Loop - Actions
Set Variable Set AL_LeakPoint[1] = (AL_LeakPoint[0] offset by 125.00 towards (60.00 x (Real(AL_Integer))) degrees.)
Special Effect - Create a special effect at AL_LeakPoint[1] using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 450.00 of AL_LeakPoint[0] matching ((((Matching unit) is A structure) Equal to False) and (((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) is Ethereal) Equal to False))).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True
Then - Actions
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing (2.00 x (Real((Intelligence of (Triggering unit) (Exclude bonuses))))) damage of attack type Spells and damage type Spirit Link
Else - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (2.00 x (Real((Intelligence of (Triggering unit) (Exclude bonuses))))))
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