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Arc light

  • Like
Reactions: Oljin
Okay i updated this spell, its in GUI and i got some help from hell gate, this is a simple spell
i just like the special effekts, and now it is leakless :O

level 1:

Deals 2x the int Heals 2x the int in a 450 AoE




Update
1.03
Made some triggers and change the spell to deal x the int and heal x

1.02

Changed it so it deals only the enmies and heals only you.
And made it leakless

1.01
Change some triggers

1.00

uploaded a crappy spell.

Keywords:
wc3, spells, light, paladin, hero
Contents

Arc light spell (Map)

Reviews
17:05, 20th Apr 2010 The_Reborn_Devil: The tooltip is bugged, but the triggering looks ok. It's a bit too simple though. Status: Approved Rating: Useful Please fix that tooltip though ^^

Moderator

M

Moderator

17:05, 20th Apr 2010
The_Reborn_Devil:

The tooltip is bugged, but the triggering looks ok. It's a bit too simple though.


Status: Approved
Rating: Useful

Please fix that tooltip though ^^
 
Level 19
Joined
Feb 25, 2009
Messages
2,004

  • Arc light
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Abli
    • Actions
      • Floating Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
      • Wait 0.10 seconds
      • Floating Text - Destroy (Last created floating text)
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.10 seconds
      • Unit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Spells and damage type Spirit Link
* Learn how to use loops
* Waits cannot go under 0.27
* Incredible amount of leaks
* Has waits, which makes it not MUI
* Totally unefficient
* No proper screenshot
* Description fails
* No readme or installation notes

0/5 rate with a vote for rejection.
 
Level 14
Joined
Nov 23, 2008
Messages
512
ahhhh my eyes!
  • Arc light
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Abli
    • Aktionen
      • Schwebender Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
      • Wait 0.10 seconds
      • Schwebender Text - Destroy (Last created floating text)
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Wait 0.25 seconds
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.25 seconds
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.10 seconds
      • Einheit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Zaubersprüche and damage type Geistverbindung
read tutoirals and the rules befor uploading a spell!
this will 100% rejected!

EDIT: damed too late ^^
 
Level 4
Joined
Dec 13, 2009
Messages
97

  • Arc light
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Abli
    • Actions
      • Floating Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
      • Wait 0.10 seconds
      • Floating Text - Destroy (Last created floating text)
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.10 seconds
      • Unit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Spells and damage type Spirit Link
* Learn how to use loops
* Waits cannot go under 0.27
* Incredible amount of leaks
* Has waits, which makes it not MUI
* Totally unefficient
* No proper screenshot
* Description fails
* No readme or installation notes

0/5 rate with a vote for rejection.


I said this was my FIRST spell, also i wouldnt call this a spell more like specialeffekt trigger so you can change it to whatever you want like it can deal 1x the int of yout hero and heal 1x heroes int, its up to you. Just have fun and mix with it, idk? Also i tried to get a screnshot but it didn't work :S and 0.27... lol didnt know :p and Description fails that is true, leaks.... okay i can understand that. MUI? o_O and also im just beginning to learn triggering so loops will get in there in the future.
 
Level 4
Joined
Dec 13, 2009
Messages
97
ahhhh my eyes!
  • Arc light
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Abli
    • Aktionen
      • Schwebender Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
      • Wait 0.10 seconds
      • Schwebender Text - Destroy (Last created floating text)
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Spezialeffekt - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Wait 0.25 seconds
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.25 seconds
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Spezialeffekt - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.10 seconds
      • Einheit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Zaubersprüche and damage type Geistverbindung
read tutoirals and the rules befor uploading a spell!
this will 100% rejected!

EDIT: damed too late ^^

sorry for spam

think i should delete this spell? :p
 
Level 18
Joined
Feb 28, 2009
Messages
1,970
22 LpS!
And additionally you`re using waits, spam triggers (use for each ... instead), leaking locations and sfxes, and use A Unit begins the effect of an ability instead of A unit Begins casting an ability.
And I think there are already such a spells in our spell section.
 
Level 4
Joined
Dec 13, 2009
Messages
97
22 LpS!
And additionally you`re using waits, spam triggers (use for each ... instead), leaking locations and sfxes, and use A Unit begins the effect of an ability instead of A unit Begins casting an ability.
And I think there are already such a spells in our spell section.

Yea but i dont use Variables here.... so this spell is useless and retarded also all light spells looks like this... so i guess this could count as a rip...
 
Level 37
Joined
Mar 5, 2008
Messages
3,887
I said this was my FIRST spell, also i wouldnt call this a spell more like specialeffekt trigger so you can change it to whatever you want like it can deal 1x the int of yout hero and heal 1x heroes int, its up to you. Just have fun and mix with it, idk? Also i tried to get a screnshot but it didn't work :S and 0.27... lol didnt know :p and Description fails that is true, leaks.... okay i can understand that. MUI? o_O and also im just beginning to learn triggering so loops will get in there in the future.

As I said many times before, BEING NEW ISN'T AN EXCUSE TO UPLOAD CRAPPY RESOURCES!

Sorry for the caps(I'm just hoping I won't need to repeat myself again)

Anyway you know what to do.

Also you could do this spell with umm... 5 of 6 lines of code, MUI, leakless and multi level support.
 
Level 6
Joined
Jul 18, 2009
Messages
200
As I said many times before, BEING NEW ISN'T AN EXCUSE TO UPLOAD CRAPPY RESOURCES!

Sorry for the caps(I'm just hoping I won't need to repeat myself again)

Anyway you know what to do.

Also you could do this spell with umm... 5 of 6 lines of code, MUI, leakless and multi level support.

:p

OFFTOPIC: -BeRz- Have you seen my "vJASS" spell?? Wanna see mods reaction on such bad spell :grin: Hope you maybe like it. :D
 
Level 31
Joined
May 3, 2008
Messages
3,155
I said this was my FIRST spell, also i wouldnt call this a spell more like specialeffekt trigger so you can change it to whatever you want like it can deal 1x the int of yout hero and heal 1x heroes int, its up to you. Just have fun and mix with it, idk? Also i tried to get a screnshot but it didn't work :S and 0.27... lol didnt know :p and Description fails that is true, leaks.... okay i can understand that. MUI? o_O and also im just beginning to learn triggering so loops will get in there in the future.

Being a newbie is not an excuse because the rules clearly written everything.

You going to put the blame at others while you do not follow the submission rules at all?

Description
Submissions must have a title relevant to their function, an ingame screenshot, and a description which adequately describes them.

Performance
Submissions must be bugless, leakless, lagless on a computer that runs Warcraft III smoothly, and fully multiinstanceable. Spells using non-recycling "indexing systems" will not be accepted.

Usefulness
Submissions must be useful; extremely simple and uncreative work will not be accepted, and nor will cinematic spells or other spells which have no place in a game.

Use
The spells section should not be used to get feedback or help on your coding--please use the Triggers and Scripts forum for that. It should also not be used to send spells to friends and then delete them--please use the Pastebin for that.

Ever read this fine print before click Yes at "I have read, understood and agree to abide by The Hive Workshop rules."
 
Level 15
Joined
Jul 6, 2009
Messages
889
I dunno why something 'so simple' is approved.

Originality
Submissions should be at least somewhat unique, except in cases where they greatly improve on an existing spell in terms of performance, cleanliness (of code), visuals, or otherwise

While you're trying to do something good by providing a form of effects template, it's too simple and everyone would rather recode it themselves.

Deviil's Check said:
The tooltip is bugged, but the triggering looks ok. It's a bit too simple though.

Triggering LOOKS OK? ... Triggering is totally messed up. Reborn Devil you must be going insane.

Begins casting an ability event.
Effects aren't easily customized with a string variable so you only have to change one variable instead of skimming through them.
Why is LeakPoint even an array?

Even if you fixed these [and probably more], I'd still call for rejection.
 
Level 4
Joined
Dec 13, 2009
Messages
97
I dunno why something 'so simple' is approved.



While you're trying to do something good by providing a form of effects template, it's too simple and everyone would rather recode it themselves.



Triggering LOOKS OK? ... Triggering is totally messed up. Reborn Devil you must be going insane.

Begins casting an ability event.
Effects aren't easily customized with a string variable so you only have to change one variable instead of skimming through them.
Why is LeakPoint even an array?

Even if you fixed these [and probably more], I'd still call for rejection.

Well you sir can go to hell. No just kidding. Not really...
 
Level 21
Joined
Aug 9, 2006
Messages
2,384

  • Arc light
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Abli
    • Actions
      • Floating Text - Create floating text that reads Arc light above (Triggering unit) with Z offset 32.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 36.00% transparency
      • Wait 0.10 seconds
      • Floating Text - Destroy (Last created floating text)
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 100.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 150.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 200.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 250.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 300.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 345.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 155.00 towards 390.00 degrees) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 100.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 150.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 300.00 towards 200.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 250.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 350.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.25 seconds
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 300.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 555.00 towards 350.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 400.00 towards 400.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 450.00 towards 450.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 500.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 550.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by 500.00 towards 600.00 degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
      • Wait 0.10 seconds
      • Unit - Cause (Triggering unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Triggering unit)), dealing 100.00 damage of attack type Spells and damage type Spirit Link
* Learn how to use loops
* Waits cannot go under 0.27
* Incredible amount of leaks
* Has waits, which makes it not MUI
* Totally unefficient
* No proper screenshot
* Description fails
* No readme or installation notes

0/5 rate with a vote for rejection.


Bullshit, you can have waits under 0.27, it is just a rumor that it can't be.... I proved that in a thread in the trigger section somewhere....
 
Level 15
Joined
Jul 6, 2009
Messages
889
Acehart said:
The shortest you can wait is 0.0 seconds.
How long that actually is depends on plenty of stuff (not necessarily trigger-related).

And I'll personally -rep anyone coming with "It's obviously 0.27" or similar.

Hmm... 0.27 is an old wife's story or something like that he said.

--

And just because it's approved doesn't mean you shouldn't update it. It still works before mana cost...
 
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