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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Anti Aircraft Gun

Submitted by HerrDave
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
"From overhead we heard the buzzing of enemy bombers. "Fire now!" I shouted, and like flies they scattered and fell."

Note - The base of this model was made by none other than killst4r, when I found this model I could find no reference to his name. Credit is to go to him for providing the base model.

Changes
-Changed Attack Animation
-Added Under-structure
-Added Overhead Attachment point
-Added Additional Flash Effect
-Fixed Gunfire sound to loop properly
-Added Death Smoke
-Fixed 'clickability'
-Changed skin to look better with normal WC3 buildings
-Added damage fire
-Quick-Fixed wrap on cannon
-Updated Screenshot to reflect this
-Removed New Ref
-Updated Texture
-Model Updated

Keywords:
AA, Gun, Anti, Archie, Aircraft, Cannon, Flaming, Onion, Industrial, Era, Wrath, Of, The, Kaiser, WWI, World, War, I, One, 1, German
Contents

Anti Aircraft Gun (Model)

Reviews
Moderator
12:05, 30th Mar 2016 The_Silent: You seem to have added a empty attachment point / ref called "new ref". Remove that and this will be approved. Some animations could be better. 02:39, 9th Apr 2016 Fingolfin: Changes made, resource approved.
General Frank
You need to add a Decay animation as well as proper geoset animation to make the model disappear at the end of the decay animation.
  1. 12:05, 30th Mar 2016
    The_Silent: You seem to have added a empty attachment point / ref called "new ref". Remove that and this will be approved.

    Some animations could be better.


    02:39, 9th Apr 2016
    Fingolfin: Changes made, resource approved.
     
  2. ILH

    ILH

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    Holy mary mother of joseph
    This is just great :wthumbsup:

    I would suggest adding attachment point such as origin, overhead sprite and stuff
     
  3. Rex.

    Rex.

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    This is a good model but it needs some important changes (no joke)

    -It needs another stand animation which shows the model do not move (in rest mode)

    -Speaking logical, if you don't have a soldier sitting on there, then how the heck does it able to fire the chopper?

    -I see you got a machine attached to the AA gun. But when I observe the Attack animation. It shows only a 3-shots Burst which does serve a great purpose if It can't fire continuously. Or make an Attack-Alternative animation that show rapid fire.

    Ovarall, Its not a bad model. It just need some modification. 3/5.
     
  4. HerrDave

    HerrDave

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    I will see if I can get a default standing animation to look good, I will add rapid fire once I figure out how to get the gun sound to loop during the attack animation without hitching.

    The reason it is unmanned yet functional is that I need it to work for multiple nations (which will have different looking soldiers) if I were to add all of the soldiers as an alternate stand/attack/death animation for this, it would require the custom textures of all of the soldiers and six times the alternate animations. I considered using a peasant or villager, but they are too medieval looking.

    Until I can work out what is going to happen with it, it will remain unmanned much like blizzard's orc watchtower.
     
  5. Paillan

    Paillan

    Map Reviewer

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    How about a special attachment point and a unit made only for this purpose? great model!
     
  6. HerrDave

    HerrDave

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    If you can think of an already in-game uniform or a uniform that could be formed from existing textures, I'd do it in a heartbeat.

    :goblin_cry:
     
  7. Kyrbi0

    Kyrbi0

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    [​IMG] [​IMG] [​IMG]
    Welcome to Blizzard. : )
     
  8. Eagle XI

    Eagle XI

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    actually, if you look closeby the rocket tower has an little dude in it, doomed to an headswirling existence of neverending rotation.
     
  9. HerrDave

    HerrDave

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    As I am as learned in attachments as a hungry snail, I must find myself asking for the names of the attachments I am to add, and vaguely where they are to be.
     
  10. Warseeker

    Warseeker

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    This model is good !
     
  11. Paillan

    Paillan

    Map Reviewer

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    You may name an attachment however you want and put it where ever you want. Some classic warcraft 3 attachment points are: head, chest, overhead, hand (left and right), weapon and such.
     
  12. Fingolfin

    Fingolfin

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    Thank you so much for making this! Gonna use it as a laser turret in World Domination. I'd really want some particle effects for that death animation, though.

    Actually, wc3 only supports certain attachment names. You can alternate a lot by adding "second", "rear", "mount", etc after normal attachment names.
     
  13. Paillan

    Paillan

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    I thought custom attachment could be made and used with triggers?
     
  14. Directive255

    Directive255

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    Looks like Flak Cannon from RA2. Nice work, homie!

    The Cannon can be a bit longer, though.
     
  15. Grey Knight

    Grey Knight

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    Nice using the Texture that i sent to you,will i mean the Image of texture that I sent to you last year
     
    Last edited: Mar 20, 2016
  16. Cake_o_matic

    Cake_o_matic

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    Damn I love your models, I have played war games and learnt lots about them some of my favorite war games are on the PS2. My favorite would be Conflict Desert Storm.
    But yeah this is another sexy model by you. Keep up the good work
     
  17. HerrDave

    HerrDave

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    Buggery.

    I must have uploaded an older version and not noticed it.

    Before I go about adding these attachment points, I must ask you a question.

    What are sprite attachment points, and what do they do?
     
  18. Mechanical Man

    Mechanical Man

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    Fire when damaged for example
     
  19. The_Silent

    The_Silent

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    This. It is where fire emitters will spawn when the structure takes damage ingame.