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any spellcaster with dispel/purge/disenchant/abolish magic/destroy magic could dispel that, I don't think it would be possible to limit it to the town hall
@Lord Aiden I seen your thread in the w-editor help section, I think may wanna rethink your approach to this, if u cant create a trigger that activates when a unit starts harvesting due to editor limitations just think of another way you could set it up like unit within range or in region or by gold attained, I'm no expert on the editor but i know you could make a dummy aura and then see if a unit is affected by it, just don't give up because one method does not play out
(Current order of UNIT <gen>) Equal to (Order(harvest))
Untitled Trigger 001

Events


Time - Every 3.00 seconds of game time

Conditions

Actions


Trigger - Turn off (This trigger)


Wait 2.00 game-time seconds


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))



Then - Actions




Wait 2.00 game-time seconds




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))





Then - Actions






Wait 2.00 game-time seconds






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))







Then - Actions








Wait 2.00 game-time seconds








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))









Then - Actions










Wait 2.00 game-time seconds










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))











Then - Actions












Wait 2.00 game-time seconds












If (All Conditions are True) then do (Then Actions) else do (Else Actions)













If - Conditions














(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))













Then - Actions














Wait 2.00 game-time seconds














If (All Conditions are True) then do (Then Actions) else do (Else Actions)















If - Conditions
















(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))















Then - Actions
















Wait 2.00 game-time seconds
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)

















If - Conditions


















(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))

















Then - Actions


















Wait 2.00 game-time seconds


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)



















If - Conditions




















(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))



















Then - Actions




















Wait 2.00 game-time seconds




















If (All Conditions are True) then do (Then Actions) else do (Else Actions)





















If - Conditions






















(Current order of Acolyte 0002 <gen>) Equal to (Order(harvest))





















Then - Actions






















Wait 2.00 game-time seconds






















Unit - Order Magtheridon 0004 <gen> to Neutral Pit Lord - Doom Acolyte 0002 <gen>






















Trigger - Turn on (This trigger)





















Else - Actions






















Trigger - Turn on (This trigger)



















Else - Actions




















Trigger - Turn on (This trigger)

















Else - Actions


















Trigger - Turn on (This trigger)















Else - Actions
















Trigger - Turn on (This trigger)













Else - Actions














Trigger - Turn on (This trigger)











Else - Actions












Trigger - Turn on (This trigger)









Else - Actions










Trigger - Turn on (This trigger)







Else - Actions








Trigger - Turn on (This trigger)





Else - Actions






Trigger - Turn on (This trigger)



Else - Actions




Trigger - Turn on (This trigger)
theres no way to make it in range of? like a radius
I suggested an easy resource to use to make this on the previous page, but apparently nobody saw that.my suggestion is radius of rings = 60
and
use region around position of goldmine with size of like 95 width and 95 length
I dunno, seems a good enough compromise as it is. Get too complex and it just wastes effort for little gain.
This imho has to be one of the most unique mining/resource gathering set ups that I've ever encountered
