- Joined
- Jun 20, 2017
- Messages
- 959
So I was thinking about alternatives sources of income for wc3 as its a fairly common topic here on the forum, and while conversing with @pyf an idea had struck me, and now I present this idea for the whole forum to read, critique, and possibly improve upon and finally implement:
You have a special tower, it doesn't do anything but has 4 or 6 item positions which are filled with "uncharged crystal shards" which cannot be dropped or otherwise removed by the player, once a friendly hero picks up a "rune" (basically absorbs it) one of the "uncharged crystals shards" becomes charged and produces a small steady income for the player, this can be done either 4 or 6 times for a much fuller steady passive income. If the tower is destroyed it can be rebuild and the shard or shards that were charged will still remain charged and continue to provide passive income.
What do guys you think of my idea?
You have a special tower, it doesn't do anything but has 4 or 6 item positions which are filled with "uncharged crystal shards" which cannot be dropped or otherwise removed by the player, once a friendly hero picks up a "rune" (basically absorbs it) one of the "uncharged crystals shards" becomes charged and produces a small steady income for the player, this can be done either 4 or 6 times for a much fuller steady passive income. If the tower is destroyed it can be rebuild and the shard or shards that were charged will still remain charged and continue to provide passive income.
What do guys you think of my idea?