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[Strategy / Risk] Age of Fighting Sail

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Download the map HERE!

About.jpg

Age of Fighting Sail is a napoleonic ship combat game with focus on timing and strategy. Each ship has unique handling capabilities, and players need to rely on wind, acceleration and turn speed to deal the most devastating broadsides on their foes. Killing ships yield bounty, from which you can purchase more and deadlier ships. The first team to reach the kill goal wins.

Features.jpg

  • Realistic ship movement with inertia, acceleration, and wind physics.
  • All ships feature 3 degrees of visual damage on 4 different sectors of the hull, depending on where they are hit.
  • All art resources are 100% custom made exclusively for this map.
  • Includes a fully functional and intelligent bot AI supporting all three degrees of difficulty - also available in multiplayer!
  • All motion, including the way ships bounce and roll on the waves, is 100% simulated. This allows for really cool features such as ships recoiling to the side when firing or being hit.
  • Ships will develop list according to their damage, and towards the exact spot where the most damage has been taken.
  • Features extremely accurate collision physics where cannonballs will cause planks and debris to shoot out from the hull when they hit.

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The Sloop

Sloop.jpg

Weak but nimble, the Sloop is the cheapest and arguably the least powerful ship in the game. Despite its poor firepower, it can dodge the most of an enemy volley due to its small size, and sometimes outmaneuver larger ships by keeping out of their line of fire.

Health: 1500
Cannons: 10
Top Speed: 150
Turn Speed: 125
Acceleration: 1.1

The Brig

Brig.jpg

The Brig is an incredibly swift ship, perfect for hunting down sloops or traveling the stern of battleships. However, it is large enough to recieve devastating damage, should it be hit by the broadside of a larger ship.

Health: 2200
Cannons: 20
Top Speed: 170
Turn Speed: 115
Acceleration: 1.5

The Frigate

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Frigates can achieve the greatest top speeds of any ship in the game, even though their acceleration and handling are worse than that of the Sloop and Brig. The balance of speed, hull strength and firepower make these some of the most formidable ships on the seven seas.

Health: 3600
Cannons: 38
Top Speed: 190
Turn Speed: 90
Acceleration: 0.9

The Steam Paddle Frigate

SteamFrigate.jpg

Equipped with a modern steam engine, Steam Frigates have the ability to sail swiftly even against the wind. However, the space taken up by the paddles require them to sacrifice some firepower.

Health: 3600
Cannons: 32
Top Speed: 200
Turn Speed: 90
Acceleration: 0.9

The Third Rate Battleship

ThirdRate.jpg

With 74 guns, the Third Rate is a ship fully fit for the line of battle. Like the Frigate, it has a surprisingly good mix of handling and firepower, although its bulk will prevent it from making sharp turns or keeping up with the speed of smaller ships.

Health: 4200
Cannons: 74
Top Speed: 140
Turn Speed: 75
Acceleration: 0.6

The First Rate Battleship

FirstRate.jpg

Boasting a remarkable 106 guns, the broadside of a First Rate will make even the most experienced captain quiver in his boots. Yet, this amazing firepower does come with the prize if being painstakingly slow, both in top speed, acceleration and turn speed.

Health: 5000
Cannons: 106
Top Speed: 125
Turn Speed: 54
Acceleration: 0.3

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Credits.jpg

  • All models and textures were made by Fingolfin a.k.a I_Love_Cat.
  • Linked List library was made by grim001.
  • The vector and quaternion libraries which make this game possible were based off the ones by legendary modder Bob666.

Changelog.jpg


v0.0.1
- Public release.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
Wow looks good, and those models are amazing just like all your stuff. I've always been a fan of your models.

Improvements:

-Make the game feel more epic by adding better terrain, there are some great sea life models on hive, maybe add afew wales or dolphin pods as critters. We need flocks of seagulls aswel. Game already looks great but the sea looks a bit bland.

-Add rock obstacles and small islands with waves crashing against them, this adds more interesting terrain but also the tactical aspect as ships must navigate around them. Terrain like this will obviously favour the small faster type ships.

-Your using stock icons, these ships need costom icons.

-Add purchasable items that can be equipted to ships?

-Add more abilities for certain ships maybe?

-Can we have some explosions or ship debris when ships take a ship/are destroyed to make it feel more epic?
 
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