- Joined
- Jul 22, 2009
- Messages
- 214

Current Version | Next Version Status |
BETA 0.08 Download | ██████████ 20% |
Version BETA 0.09 (2011-12-05)
Add stats and combat systems
Item system
Item set System
Warrior Basic Spell
System Checkup and optimization
Next version features statusPlanned
Started but not finish
Finished features
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Against the Plague is a dungeon oriented multiplayer RPG. The players will be put in constant action and suspense. With a strong storyline and a developed lore AtP will be like a book, each chapter will bring more informations about the world and the culture. As a group of mercenaries hired by The Freedmen the players will live the beginning of a new threat and try to protect all free race. You will encounter some important characters who will help you to defeat the new enemy, but remember do you really know them? If you can fight the enemies, find the clues and survive to all those perils you are able to find the truth about the Plague. Will you accept the weight to save the world?
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NOT ALL THE INFORMATIONS BELOW ARE UP TO DATE Party System It's show the other players heroes' icons under the icon of your hero. It's pretty useful for healer. Items A Hero is not allowed to wear more than one weapon, one armor, one helm, etc. There is different quality of item
Items Set Some items are part of a Set, a complete Set give bonus to his owner. Bonus could be, but are not limited to: stats, attack speed, movement speed, Heal/Spell/Physical Power/CritChance/CritMultiplier. Each class have their own Set but there is also Set that anyone can Wear. Junk Items The items with gray name are junk, they are useless in a certain sense cause you can't wear them, but if you pick them you can later sell them to a Junk Trader. They don't appear in the inventory but if you use the command -junk you can see how many items you have and the total value of these items. Just find an Junk Trader and you will receive money in exchange of these junk. You can bring a limited amount of junk with you, having a full junk bag will not allow you to take more junks and will automatically drop it. The capacity of the junk bag is determined with the level of the hero. Enterable Buildings A lot of building will be enterable. Guilds, shops, tavern and blacksmith are a part of the building that will be enterable. Inside the buildings you will found Quests, items vendor and other special things. Multiple Class There will be 8 class available . Each class will have its own strong and weakness. There is a list of feature each class will have
Quests The Quests are one of the most important part of the project. The Quests are individual, it's mean that you can take a Quests, make the objectives and finish it without any kind of effect on other players. They are separate in 7 type
Main Quest: This is the principal Quests line, it's follow the history and make the game advance. The Main Quests can have Sub-Quests. Repeatable Quests: This type of Quests are not very hard and can be repeated. Once finished a Quests will be available at midday or midnight. Every time you complete this type of Quests is will be longer to repeat it(for example the first time you have to kill 5 wolves, the second time you will have to kill 8 wolves, etc) Optional Quests; They are harder Quests that are not required for the Main Quests line but they give better reward. Class Quests: Class Quest are only available for one class. They give good reward like item especially made for the class. Guild Quests: Same thing that Class Quests but for all members of a certain Guild. Faction Quests: Faction Quests require a good reputation with the faction giver, they are generally mission against the other faction. Profession Quests: This Kind of Quests will give aces to a new dimension of each professions. They will greatly increase the utility of them and also will be very generous in reward. Reputation Reputation can be gained by killing certain enemy or by doing Quests. The reputation can be gained for three faction(The Keep, The Orcish Rebellion and The Great Crusade). A better reputation give access to new Quests and events with this faction, a Reputation under 0 make the Factions considering you as an enemy. Guilds The Guilds are where you can meet your Class Master and your Trainer. Each Guild also has a Guild Master that can give you Quests. You can also find some shop especially made for your class here. Professions Players will be able to learn a profession. Each profession will allow the player to harvest or create some useful items. Each action that the profession will allow the player to do will give a certain amount of Xp, after reaching the next level of the profession the player will be able to return to the Profession Master and upgrade his profession.
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This is just some example, because the terrain is far from being finish these screenshots are not the better. [r]
In conception
More screenshots coming soon ![]() Models
takakenji
Mr. Bob Nasrudin xXm0rpH3usXx Ampharos_222 Tranquil Pyramidhe@d Forgotten_Warlord Icons AL0NE
67chrome Stanakin Skywalker Pyramidhe@d Anachron Coinblin CRAZYRUSSIAN Elainiel Systems Paladon
Dangerb0y -Kobas- Help Pharaoh_
maddeem chobibo PurplePoot Baintastic Adiktuz Wolfe Thanks to Testers De.Facto
Blindman maddeem If you found something made by you, or anyone else, that I don't credit for his work please send me a message I will add this person to the list.
BETA 0.05 -Initial release. Not all features are included/finished BETA 0.06 News Stuffs -Quests: Main Quest #1, 2 subquests(one isn't totally finished) -Terrain: Veteran's house Fixed/Changed/Finished Stuffs -Reduce Berserker Damage -Increase Priestess Damage and armor -Increase Priestess Base Healing Power -Temporary unable Repick system -Reduce the bonus damage of certain attack type versus certain defence type -Now damages are show only locally, it's mean that each player see only the damage he deal and he take. BETA 0.07 News Stuffs -Buffs icons -Add Hotkey (Q) to the Talk action -Quests: Optional Quest #1 -Add a shop for some items -Items on ground are now cleared after 45 seconds Fixed/Changed/Finished Stuffs -Fixed bug that allow any class to equip Necromancer's Items -Some grammar error corrected (I will need help with this) -Some minor bugs fixed -Correct the Attack/Armor tooltips -fix the value of Attack/Armor table, Mail armor no longer take only 35% damage from slice(it's fix the problem I have with balancing the berserker). -Reduce life/damages of creeps -Change the NPC guarding the entrance because they sometime block the way -Change some pathing blocker for line of sight blocker -Quests: Change a little bit the Requirement of Veteran isn't to Old quest -NPC Interaction: The Optional Quest #1 is now require for receive Clues from the Old Prophet -Fixe a bug that make the Veteran's helm impossible to drop is we already have found the Veteran's Sword. -Upgraded the Items system for support buying item. -Reduce the number of wolves BETA 0.08 News Stuffs -Area: The Hills -Mobs: Heuos garrison(lvl 4-8) -Class: Rogue -Optional Quests: Clean the Land -System: Backpack -System: Save/Load Fixed/Changed/Finished Stuffs -Quest: Change The Prophet quest -Bug fix: In/Out of Combat system fixed. -Better proper names for released class -Some minor leaks removed -Reduce cost of Prophet Clues -Talk/Prophet Clue/Sell Junk now have a 1 second cooldown -Improved dialogs with some NPC -Spell/grammar check up -Terrain: Lots of minor/medium changes. -Reward from quests (xp and gold) are now only be visible by the player who receive them
BETA 0.09 System Checkup and optimization |
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