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The Fate of Kelv Dakous RPG

Discussion in 'Map Development' started by Bugbuster96, Feb 20, 2010.

?

How should it end with the good guys?

  1. Sad, someone important dies.

    85.7%
  2. Happy, nobody important dies.

    14.3%
  1. Bugbuster96

    Bugbuster96

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    The Fate of Kelv Dakous RPG

    This RPG is based on a combination of Oblivion and Fallout 3 gameplay. The main thing is to finish the last main quest, to do that, you first have to do the "main quest", a quest that must be done, you can't escape it. When you finish it you can choose your class. To get the last quest you need to do main chain quests. Chain quests are quests that are "bound", like doing a simple campaign, every time you finish one you get another one that continues the story. Beside, you have 200 to 300% more optional then main quests which you can do to raise you level, get better gear and earn money.
    Story: Kelv Dakous, the Hero in this RPG, is looking for his old father Mangor Dakous. His father was a knight that fought against the evil Hek'kul undead witches. After several weeks, Mangor didn't came home so his son Kelv decided to find him...
    DESCRIPTION
    - You start as a traveler, in a village where you have to do a main quest. You have no abilities, spells, skills. Then you can choose, Assassin, Wizard or Striker. After some time the Hek'kul attack that village, you have to get out of there and fight some of them. When you finish the first main quest you can continue if you like that class or reset the map and choose your class again (so you can choose the best suitable class for you). Then you start the real RPG, do optional quest, learn new spells, upgrade yourself, learn many skills. Some levels later you can buy a horse so you can travel faster, use a boat to travel to new destinations.
    Here is what we got:

    - Excellent terrain, many doodads and pathing blockers (the doodads don't have pathing so the environment is much better)
    - Good working creep respawn system
    - Mining. A special spell to mine silver and gold ore.
    - Many attachments
    - Enterable/exitable houses
    - A good story :)))
    - Item classes. (The hero can carry only 1 permanent (weapon), 1 artifact (helmet) and 1 purchasable (chest armor)
    - Item subclasses. Cloth, Leather, and Heavy armor
    - Item stacking system. Every item with charges will be stacked with the same item when it is picked up.
    Things we're currently working on:

    - Blacksmithing, Jewelcrafting, Tailoring, Alchemy, Fishing, Cooking and Leatherworing (maybe i'll delete them, it's too much useless work)
    - Weather system
    - Citizen life system --- A system where citizens go sleep, walk around town and some of them work. (Triggered of course)
    Here is what we're looking for:

    1. Item respawn system - e.g. if a shimmerweed plant is picked up it will regenerate (respawn) after 960 seconds. (day time in the map)
    2. Striker (warrior), Wizard (fire, frost and arcane spells) and Assassin spells, don't have to be triggered spells, they must be unit spellbook spells with 3-4 levels, with 4-8 spells, as many possible. The spell books should have 3-4 levels. [NOT HERO LEVELS, it will be upgradable, you will buy the level 2 spell book at some "trainer", so you learn them by buying an upgrade. I did the upgrades, just need the spells. HERO CLASSES MAY CHANGE, but they will be like this, but more "different".
    3. Some ideas for boss spells (triggered of course)
    4. Bigger story, some quest ideas.
    5. A name for the RPG!!! [GOT IT]
    6. More team mates. (modeler, skinner and triggerer)
    -----------Map status-----------
    Triggers for spells....= 4%
    Spells.......................= ~20%
    Triggers other..........= 19%
    Main Quests.............= 1%
    Terrain.....................= 100%
    Doodads..................= 100%
    Story........................= 20%
    Optional Quests.......= 15%
    Attachments............= 56%
    Items.......................= 33%

    Total progress.........=36.8%

    Project team:

    Bugbuster96 (Project leader): Triggers/terrain/ideas

    NOTE: THIS IS SINGLE-PLAYER SO DON'T ASK! IS GAME OVER!

    I will update the beta map later so here are some picture of the map!
    The terrain is almost done, some minor fixes will be done so I wont upload more picture of the terrain
     

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    Last edited: Feb 22, 2010
  2. skamigo

    skamigo

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    Nice new terrain, I don't know why u put the poll up, I rather not know what happens until I play the map then choose what'll happen :/
     
  3. Bugbuster96

    Bugbuster96

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    Thanks, still I didn't though the story all trough, just to see what people think...
     
  4. skamigo

    skamigo

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    if you're still stuck on some quest ideas, family or friend confrontations are always worth something, also twist like a friend betraying you, or the bad guy being good fits in any story.

    Also you should make your main character not to common, give him a real attitude, a way of life or sumin, perhaps an anti-hero, I've seen lots of rpgs and the dialogues are always the same, good guy trying to kill evil boss at the end.
     
  5. Bugbuster96

    Bugbuster96

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    Yea, i am thinking to make this special, different, unique. The quests are not the problem, I just need some ideas for the unique hero spells and some beginning story. The other will be easy.
    Updated the last photos, terrain is now 100% done.
     
  6. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Nice terrain mate. keep it up!
     
  7. demonhunter50

    demonhunter50

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    The enterable/exitable houses is not complete and you gotta fix the thing.
     
  8. overload119

    overload119

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    Lovely terrain. Is this an ORPG to be played on BNet or like a single-player campaign?
     
  9. Bugbuster96

    Bugbuster96

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    i will add a BIG text, that says: IT'S SINGLE PLAYER
    so that I don't have to answer all same questions... :D@deamonhunter50
    they are finished... still I am adding more of them... so it is a completed thing but will get more of them...
    Thanks for commenting!
     
  10. demonhunter50

    demonhunter50

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    Man,I saw the thing,its buggy,cmon,you should make the roof hide not die.
     
  11. adonisis

    adonisis

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    your RPG looks good on most of the pictures :p but are all the doodads Walkable? oO or did you use some pathing blockers?=)
     
  12. Bugbuster96

    Bugbuster96

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    Well, some places don't even exist cuz i lost like 60% of it and them decided to re-do the terain, and I think i'll change the text when i finish the first demo-beta.
    ---
    I used doodads without pathing, because then i can more costumize it, every little detail, but i got some issues, there is a limit of doodads, about 8000 props and 6000 destructibles. Then I found the JassNewGen world editor, and there I can make it unlimited, and so far i am i need of spells, story and maybe a bit help for the quests and side-quests. Thanks for commenting!
     
  13. Bugbuster96

    Bugbuster96

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    Oh my God, why did ~91% votes went to Sad, i hoped for happy >.<
     
  14. Khaled

    Khaled

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    Are you alive?