1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Let your favorite entries duke it out in the 15th Techtree Contest Poll.
    Dismiss Notice
  5. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Aeon of War

Submitted by MoCo
This bundle is marked as approved. It works and satisfies the submission rules.
LATEST VERSION: 1.03

Change log

v1.03
- some minor fixes and balancing adjustments

v1.02
- significant improvements on hero balance
- big item re-design
- AI update: computer heroes now buy some basic equipment
- many cosmetic changes and terrain improvements
- heroes now have a fixed amount of mana since spells are not becoming more expensive at higher levels
- added minimap symbols for shops
- increased life regeneration speed at fountains
- tower strength slightly decreased
- various code tweaks
- various small adjustments
- added weather effects

v1.00
- some little adjustments and polish
v0.99
- it is no longer possible to build towers very near to strategic points
- some small adjustments (necromancer nerfed)
v0.98
- fixed a bug with the tauren druid bear form
- re-added fountains in bases
- decreased mage frost bolt damage
v0.97b
- fixed a critical bug that made it impossible for the light blue player to choose a hero in non-fullhouse games
v0.97
- Added a random score screen at game end
- added formulas to spell descriptions
- new model for horde rogue, new skin for human necro
- hitpoints of towers slightly increased
- various small fixes and adjustments
v0.96:
- significantly improved hero balance; heroes now scale 100% symmetrically
- capture points re-arranged (one at each lane)
- honor system improved: honor is now given to all nearby allies and for many events
- added new items
- all heroes are now able to attack creeps & air units
- Added a path that connects top and middle lane
- Added abilitiy preloading to improve performance/avoid first spell usage lag
- critters no longer block other units
- fixed a bug that leaving players were not been taken over by AI
- added standard of war
- various other small fixes and adjustments
v0.95: Many terrain improvements, a new Hero: Ancient protector, many new items, respawnable creeps, various changes/improvements on heroes and many other small adjustments.
v0.94: Various changes/improvements on terrain, balance, heroes, items and such.
v0.93: Another greater update. 2 new heroes: Paladin (exclusively available for alliance) and Shaman (Horde side only). The goblin mage has been exchanged by an Ogre mage. Some other small changes and updates.
v0.92: This is a huge update: new terrain and one new hero: the Necromancer
v0.91: Small huntress adjustments
v0.9: Huge Huntress update/finish: completed spells, 3 pets to choose from, pet behaviour feels more natural now
v0.87: fixed a crucial bug, that allowed players to get more than one hero, rogue: fixed a bug, that normal attacks out of stealth didn't always do critical damage
v0.86: just some little changes and bugfixes, some terrain changes


MAP DESCRIPTION
This map offers fast paced AoS gameplay on a high level of quality introducing many new features. The heroes are mostly inspired by WoW and are equipped with characteristic spells and abilities making each of them a unique playing experience. Due to a custom damage system, the power of spells/abilities infinitely scales with the hero's attributes and anything from normal attacks to spells may crit. Moreover, the map provides a honor system, a tactical capture point system, decent AI/bots, various items (some with special scripted effects), many new graphics and FX, no hidden imbanesses and carefully balanced heroes. Everything is fully written in vjass and works in a trim performance. The map is meant to provide a reasonable alternative to the usual dota styled AoS maps - give it a try!


SCREENSHOTS

[​IMG]
[​IMG]
[​IMG]
[​IMG]

DAMAGE, SPELL AND ITEM SYSTEM
The power of spells and abilities scales with your hero's attributes and everything can crit: normal attacks, abilities and spells. Accordinlgy, items may increase attributes, but may also directly affect spell/ability power, crit chances, etc.

HEROES
The hero pool contains classic heroes inspired by WoW and some new ones. The choice of spells is meant to recreate the characteristic playing experience of these hero classes. Most of the heroes have at least 6 spells/abilities which increases tactical depth and options compared to the usual 4 spells. Most abilities and spells have small cooldowns so you are able to frequently use them. Therefore, most heroes require a considerable amount of micro management to be played efficiently. However, there are also some heroes requiring less micro which makes them a good choice for more relaxed casual players. Finally, the hero design enables a considerable focus on teamplay. Since the number of identical heroes is not restricted, there are countless different team-combinations.

The map features the following heroes: Warrior, Mage, Priest, Druid, Rogue, Huntress, Necromancer, Paladin, Shaman, Ancient Protector.

CAPTURE POINT GAMEPLAY
The capture point system creates additional strategic depth in the game. Captured points give your team additional gold every few seconds. Gold is exclusively used as a pro-team resource that you can spend on base and troop upgrades or reinforcements.

HONOR SYSTEM
Your hero receives honor for many relevant actions like PvP, creeping, capturing strategic points, destroying enemy structures, killing enemies and heroes or healing/buffing your allies. Honor is your personal resource for hero powerup and you can spend it to buy powerful items.

BOTS AND AI
The map features AI. Of course it won't compete with real human players but it still may provide a decent challenge. You can fill up player slots with computer players as you like to get a full house everytime you want. Personally, I love playing in LAN with friends and usually it's hard to get together 10 people. Therefore, it turned out to be a nice feature to add some computer buddies.

CREDITS (systems, custom gfx, etc.) to:
Darkwulfv (XP system), Vexorian (Table, TimerUtils, IndieSummons), Rising Dusk (GroupUtils,IntuitiveBuffSystem, IntuitiveDamageSystem), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState), Callahan (Angy Trunk model), Crazyrussion (Command Buttons), Dan van Ohllus (fx art), JetFangInferno (fx art), Nasrudin (tauren druid model), Red XIII (WCII orc tower model), shamanyouranus (fx art, totem models), sPy (fx art), Szythe (fx art), takakenji (Ogre mage model), Tarrasque (Pandaren ninja model), Uncle Fester (Troll hunter model), WILL THE ALMIGHTY (fx art).[/hidden]

Last but not least, thanks to the Hive Workshop for being an awesome site!

HAVE FUN PLAYING AND FEEL FREE TO REPORT ANY FEEDBACK - IT IS APPRECIATED. THANKS! :)


Keywords:
AoS, WoW, war, epic, crit, capture, defense, offense, dota, AI, bots
Contents

Aeon of War (Map)

Reviews
Moderator
15:00, 13th Aug 2010 ap0calypse: Approved Update: [img][c] Date: 2011/Oct/01 22:31:43 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 5[c]Reasons: Other: If you have any complaints or questions...
  1. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I played the map again. Tried it with computer normals and they were real easy to kill, sometimes they even let the towers kill them. Also pet's brains could be improved. When I was attacking a Hero and was about to die I retreated slightly and instead of staying to take focus as I wanted it to my pet retreated as well. I don't know if it's much of a problem but my bear didn't get much candy that day :)

    Anyhow, I have an idea to increase teamwork. When capturing strategic points it's only the capturer who gets an honor point, right? It gets on my nerves seeing some guy being one step ahead of me getting the point. What about giving 2 or 3 points to the main capturer and 1 point to the secondary ones? This will of course need an increase at the prices for items, but still.

    Also, I played as the huntress, it was nice. I'm looking forward to the new pets. But also I kind of missed playing with her range. I have a suggestion of how it could changed to increase the use of her actual range. Her Critical Shot could do more damage the further away from her target she is. So 600 yards of range grants her maximal damage while any number below that would deal less.

    And another thing. About the pets; when I use the Staff of Teleportation they are not teleported along, which causes them to walk through the whole map to get to the Hero.

    Yours Truly,
    Chizume
     
  2. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Thank you for your detailled and constructive feedback! :)

    I'm a bit unhappy with the pet control as well. I'm waiting for Vexorian to update his Indie-Summons system for the latest patches. It's a very cool system for pet handling and I've used it before. I hope he get's it done soon.

    I really like the idea of using the range of the huntress. And at it's best, it's easy to do.. :) Also I'll try to make the staff of teleportation work with the pets. Expect a new version very soon!
     
    Last edited: Jan 17, 2010
  3. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,848
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    Dude, if you want this map to be a approved, PM ap0calypse and ask for him to moderate it.
     
  4. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Ah ok.. I'll do so.

    You may want to check out the new version. :)

    The Hunter is fully implented und finished: 3 pets and the pet control/movement/behaviour now uses the IndieSummons system.

    I guess the next thing I'll take care of will be overall terrain improvement.
     
  5. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,848
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    I don't know what IndieSummons is but I take it the system is better. Good job and good luck.
     
  6. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Greetings again,

    I played as the Huntress once again, with the new pets and abilities. I have to say the longer range thingy definitely increases strategy and the fun! That pet system is also much nicer, my pets got lots of candy. The pet types are also good, perfect for their chosen jobs (tank/dps/support) - it's fun to vary them depending on what/who you are up against. And it's real hard to choose which one is my favorite, so far they are all balanced.

    In terms of balance, I'd like to point out the mana cost to summon them is very low. Just a second after the pet dies I have a new one without any loss of mana as I use Strong Beer while I'm mostly undisturbed as a ranged Hero. Right now it's more efficient to let the the pet die and summon a new one instead of using the call back. I'd suggest giving the pet summon some increased mana cost to increase the importance of the pet's survival. I thought of a casting time but that would ruin the possibility to quickly adapt to new threats. A mana cost of maybe 25 ~ 75 would do good.

    In terms of the visual part. The pets die when you summon a new one, looks brutal, maybe it's possible to "unsummon" it instead (same thing as now but looks more humane)? Also, about the portraits, I don't know if you like having them there for easy access to the pet itself, but with three pets it looks a little odd having two of them dead most of the time. I understand the pros and cons and am not sure myself - I'm leaving the question open for discussion.

    Critical Shot can't target buildings, while Multi Shot does. I don't know if it's supposed to be, but I point it out anyway.

    Sharing is caring.

    Yours Truly,
    Chizume
     
  7. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Hi Chizume,

    thanks again for your feedback and playtesting.

    I've got all points fixed you've mentioned.

    I think I'll take a little break on this map and concentrate on Defenders of Pandaria for the next time..
     
  8. Chizume

    Chizume

    Joined:
    May 26, 2009
    Messages:
    593
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hehe, great. Yep it's a good idea not to overdo it :)

    Yours,
    Chizume
     
  9. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Last edited: Jan 20, 2010
  10. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,404
    Resources:
    0
    Resources:
    0
    For me 1 thing is very bad for this map.I dont like same spells for Alliance and Horde heroes.Change spells from horde heroes.Only druid can keep bear form(but change other abilities).And pls change goblin model with some other model(undead,orc,tauren,blood elf,troll) or add worgens to the alliance.
     
  11. Wazzz

    Wazzz

    Joined:
    Feb 5, 2009
    Messages:
    3,035
    Resources:
    7
    Maps:
    6
    Tutorials:
    1
    Resources:
    7
    Dude... I hate AoSes, but this one presents so many new features as well as a sexy look that I just have to say well done! Really awesome looking map, but from the sounds of it there's sill a fair few bugs to iron out. You really should have tested for all those bugs before submitting, or at least recruit testers to find them, but nonetheless, I congratulate you on your map =D

    As said before, I hate AoSes, especially considering the majority of released AoSes present nothing new in their gameplay. You, however, have presented many awesome gameplay features.

    5/5 (and I never give a 5/5 :p)
     
  12. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Hey MogulKahn. I know what you mean, but same spell are quite esseential for the map to be really balanced and let's say good fit for clean competition. But I have in mind, to add individual heroes that are only available for one side (paladin, shaman, etc.). This would be some kind of compromise. Actually, the aim of this map is not to invent the most unique and individual heroes of wc3 map history, but to focus on competitive and team-orientated play.. or something like that.. ^^

    Hi Wazzz.. thanks for the nice feedback and rating (have u rated yet? :p).
    Can you give me some spot about the sound bugs?
    One bug I already know so far is, that some pet sounds of the hunters can be heared all over the map.. global.. that'll be fixed.
    Are there any other things (sound bugs?) to fix for the next version?
    (keep in mind that this is still beta.. ;))
     
    Last edited: Jan 21, 2010
  13. RaijinSpark

    RaijinSpark

    Joined:
    Aug 31, 2008
    Messages:
    1,583
    Resources:
    1
    Icons:
    1
    Resources:
    1
    I don't like AoS but this one looks epic..
     
  14. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    Here comes another update that introduces two new heroes: the paladin for the alliance and the shaman for the horde.
    Both characters could ech use one more characteristic spell ability. Any suggestions are welcome.

    The golbin mage model has been exchanged by an ogre mage. For my tastes, it has a lot more style than the goblin.

    The next update will probably focus on more and new items.
     
  15. Oohforf

    Oohforf

    Joined:
    Aug 21, 2009
    Messages:
    288
    Resources:
    0
    Resources:
    0
    Towers are far too weak. Makes the game end too fast. Make them very tough to destory, and strong.
     
  16. manstie

    manstie

    Joined:
    Mar 10, 2008
    Messages:
    847
    Resources:
    1
    Maps:
    1
    Resources:
    1
    If you look at the minimap it looks like a pair of lips.
     
  17. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,404
    Resources:
    0
    Resources:
    0
    Alliance have blood elves.OMG! I cant choose ogres in wow as playable races !
     
  18. Cyper95

    Cyper95

    Joined:
    Apr 11, 2008
    Messages:
    473
    Resources:
    0
    Resources:
    0
    Mogul Kahn I think he might have done it out of pure lore, also elfies should stick to alliance :D
     
  19. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,404
    Resources:
    0
    Resources:
    0
    I can pick Blood Elves in real wow with Alliance?Or ogres with horde !?
     
  20. MoCo

    MoCo

    Joined:
    May 24, 2005
    Messages:
    613
    Resources:
    8
    Maps:
    6
    Tutorials:
    1
    JASS:
    1
    Resources:
    8
    It's inspired by wow, but it's not meant to copy each individual aspect, thats all. I like the ogre mage. :)